How to play Dice City Official Rules

By: Dennis B. B. Taylor

Dice City: Learn How to Play

Hey there! Are you ready to dive into the thrilling world of Dice City? I’m here to guide you through the game rules, step by step. So let’s get started!

1. Setup

To start the game, each player will receive their own player board and a set of dice. You’ll also need a supply of resource cards and the game board. Set up the game board with the different cards and locations as instructed in the rulebook.

2. Gameplay

On your turn, you’ll roll your dice and use the results to activate different actions. Each side of the dice represents a specific action or resource. You can use these actions to develop your city, gather resources, or attack other players’ cities.

As you progress through the game, you’ll unlock new buildings and abilities, allowing you to customize and expand your city. The choices you make will determine your strategy, so think carefully about which actions to take.

3. Building Your City

Your city is made up of different buildings, each with its own unique benefits. Some buildings generate resources, while others provide you with victory points or special abilities. Use your resources strategically to build the right combination of buildings and maximize your city’s potential.

4. Gathering Resources

Resources are essential for constructing buildings and progressing in the game. You can acquire resources by activating certain dice faces or by trading with the resource cards on the game board. Plan your moves wisely to ensure a steady supply of resources.

5. Attacking Other Players

In Dice City, you have the option to attack other players’ cities using your dice results. By rolling attack symbols, you can launch assaults on your opponents, disrupting their plans and gaining an advantage. But be prepared to defend your own city as well!

6. Scoring

The game consists of multiple rounds, and players earn victory points throughout. At the end of each round, you’ll tally up your victory points based on your buildings, resources, and other factors. The player with the most points at the end of the game wins!

So there you have it – the basics of Dice City! Now that you understand the rules, grab your dice and get ready for an exciting adventure. Roll, build, and conquer your way to victory. Good luck!

How to play Dice City Official Rules UltraFoodMess

Hey there! I’m excited to tell you all about this cool game. In this game, you become a noble in charge of a city. Your mission is to turn it into the most prestigious and famous city in the whole country!

At the beginning of the game, you get your own player board and five special dice. These dice represent your city and its resources.

So, how do you become the best city in the land? Well, it’s simple! You have to use your dice to activate different places in your city. By doing this, you can gather resources, train armies, and build amazing buildings.

As you add new locations, defeat bandits, and send out trade ships with goods, you’ll earn something called victory points. These points are really important because they determine who wins the game.

So, what’s the goal of the game?

It’s all about earning the most victory points. The player with the highest number of victory points at the end of the game is declared the winner!

Now, let’s talk about what you’ll find in the game.

How to play Dice City Official Rules UltraFoodMess

I’ve got a list of things that come with the game, here it is:

  • 4 Player boards
  • 149 Cards (44x68mm)
  • 45 Resource location cards
  • 15 Regular Army cards
  • 60 Location (non-Resource) cards
  • 18 Bandits cards
  • 11 Trade Ship cards
  • 30 Resource tokens
  • 16 Deactivation tokens
  • 30 VP tokens
  • 16 Pass tokens
  • Start Player token
  • 20 Dice in 5 colors
  • Rulebook

Location Anatomy

Let’s dive into the fascinating world of location anatomy. From the way to your favorite café to navigating new cities on vacation, location is an essential part of our everyday lives. But have you ever stopped to wonder what makes a location unique and interesting?

When I look at a location, I think about its anatomy. Just like our bodies, locations have different parts that work together to create something special. Understanding the components of a location can help us appreciate its charm and make the most of our experiences.

So, what are the different components of location anatomy? Let’s explore!

First, we have the streets and buildings. These are the foundation of any location. Streets guide us and create a sense of direction, while buildings offer shelter and provide spaces for various activities. Imagine walking down a vibrant street lined with colorful buildings – it’s a visual treat that adds character to a location.

Next, we have the people. They are the heartbeat of a location. From the friendly barista who knows your coffee order by heart to the street performers who make the city come alive, people bring energy and vibrancy to a location. They shape its social fabric and create a sense of community.

Then, we have the natural elements. Parks, rivers, and mountains add a touch of nature to a location. They provide spaces for relaxation, adventure, and connection with the environment. Whether it’s sitting under a shady tree in the park or hiking up a majestic mountain, these natural elements offer moments of serenity and beauty.

Now, let’s not forget about the cultural aspects. Museums, theaters, and art galleries contribute to a location’s cultural richness. They offer a window into the history, art, and traditions of a place. Exploring these cultural elements can be both educational and inspiring, giving us a deeper understanding of a location’s identity.

Last but not least, we have the hidden gems. Every location has its secrets waiting to be discovered. It could be a charming vintage bookstore tucked away in a quiet alley or a cozy café known only to the locals. These hidden gems add an element of surprise and delight, making a location even more special.

So, the next time you find yourself in a new location, take a moment to appreciate its anatomy. Look at the streets, the buildings, the people, the natural elements, the cultural aspects, and the hidden gems. Embrace the unique blend of these components, and you’ll truly connect with the spirit of a place.

Remember, every location has its own story to tell – it’s up to us to listen and appreciate its beauty. Happy exploring!

How to play Dice City Official Rules UltraFoodMess

  1. Title
  2. Location Type: The colored wash on the bottom of the card and symbol shows what type of location it is. Locations are grouped into five types: resource (green), military (red), economic (yellow), cultural (purple), and civic (blue). Look at the chart on page 15 for more details.
  3. Cost: These icons show the resources you need to spend to build the location.
  4. Ability: Most locations use their ability when you activate them with a die. Some locations have an “Ongoing” ability that’s always activated after they’re built. Others may have abilities that activate when you build them.

Understanding Defense and VP in Location Battles

Defending a location is an essential part of the game. When you see a shield icon with a number, that number represents the defense level of the location. The higher the number, the tougher it is to attack and conquer that location. To successfully attack a location, your army’s strength must match or exceed its defense level. So, the higher the defense, the harder it is for your opponents to launch a successful attack.

Victory Points, or VP, determine the value of a location at the end of the game. Each location has a specific VP value assigned to it. To win the game, you must accumulate as many VP as possible. Keep an eye on the VP value of different locations to strategically plan your moves and secure victory.

Now that you understand the importance of defense and VP in location battles, you can make informed decisions and devise successful strategies to outmaneuver your opponents. Good luck on your quest for victory!

How to play Dice City Official Rules UltraFoodMess

Defense: The number in the shield shows how strong the bandits are. You’ll need an army that is at least as strong as their defense in order to attack them. VP: This value tells you how many victory points you’ll get when you defeat the bandit.

Now, let’s take a look at the anatomy of a Trade Ship card.

How to play Dice City Official Rules UltraFoodMess

Ok, let’s give this a try!

  1. Cost: These symbols show the resources you need to use when exporting goods.
  2. VP: This number shows how many VP you gain when you export goods.

Getting Ready

  1. Prepare Players: Each of us gets a player board and a set of five colored dice (1 white, 1 yellow, 1 red, 1 blue, and 1 black). Any extra player boards and dice go back in the box.

When you’re ready to play the game, here’s what you need to do:

1. Setting Up the Locations: First, separate the Lumber Mill, Quarry, Mine, and Regular Army cards into their own stacks. Make sure they’re face-up because these cards will always be available to build unless they run out. Next, shuffle all the location cards to create a face-down deck next to the card stacks. After that, draw eight cards from the deck and place them face-up in a row next to the deck. These are the cards that you can choose to build.

2. Setting Up the Bandits: Now, let’s set up the bandit cards. You’ll have three piles: one worth 2 VP, one worth 3 VP, and one worth 4 VP. Each pile should have a number of cards equal to the total number of players plus 2.

3. Setting Up the Trade Ships: Lastly, get the trade ship cards ready. You’ll need three piles for this as well. The first pile should have 5 VP trade ships, with the number of cards equal to the number of players plus 2. The second pile should have 10 VP trade ship cards, with the number of cards equal to the number of players. Finally, you’ll have one 20 VP trade ship card.

Now that you’re all set up, you can start playing the game! Have fun!

Alright, here’s the rewritten text:

  1. Preparing Resources, Tokens, and VP Supply: Let’s start by gathering the resource tokens – wood, stone, and iron – and placing them in three separate piles where everyone can easily reach them. We should also have a supply of VP tokens nearby. And don’t forget to make piles of the Pass M and Deactivation 0 tokens.
  2. Determining the Starting Player: The player who rolled a die last in a game gets to be the starting player and receives the starting player token.
  3. Setting Up the Dice: Now it’s time for each of us to roll our five dice. Once we’ve rolled them, we need to assign them to their corresponding locations on our player boards. For example, if the white die shows a “3” result, we should place it on the third space in the white row.
An Example of How to Set Up

How to play Dice City Official Rules UltraFoodMess

Rolling Dice and Filling the Board

Let me walk you through an example of how to play a game with dice and a player board. In this game, each color represents a dice, and each number corresponds to a column on the board.

How to play Dice City Official Rules UltraFoodMess

Playing the Game

When I play a game, I take turns with the other players. After I finish my turn, the next player takes their turn. We keep going like this until the game ends.

When it’s my turn, I am the active player. During my turn, I need to follow these steps:

  1. Roll the Dice
  2. Make an Attack
  3. Build and Trade
  4. End my Turn

1. Roll the Dice

At the start of my turn, the dice are already on my player board. Each die can be used to take different actions. I can choose any order and remove a die from its location to take one of the following actions:

  • Use the ability on the location under the die.
  • Move another die to a neighboring space on the same row.

When it’s my turn, I have a few options to choose from. First, I can discard four of the available location cards and replace them with four new ones. But remember, I can only do this once per turn. Another option is to reactivate a deactivated location anywhere in my city. And if I want to take a break and gain an advantage, I can pass and receive a pass token. Just like with the card discard option, I can only pass once per turn.

But wait, there’s more! In addition to using dice, I can spend two pass tokens to take additional actions. I can choose to gain one resource of my choice, or I can increase my army strength by one for the turn. And if I want a little more control over the game, I can force other players to re-roll one of their dice, starting from the player on my left and going clockwise.

After I’ve used each die, I remove it from the location and place it to the side of my player board. So, I have plenty of options to choose from when it’s my turn. How will I strategize? Only time will tell!

Once you’re done rolling all five dice, you’re ready to move on to the Attack Step.

If you use a location that gives you resources, those resources will be added to your stockpile.

And if you use a location that earns you Victory Points (VP), grab a VP token from the supply and place it facedown in front of you.

How to play Dice City Official Rules UltraFoodMess

2. Charge Ahead

The Power of My Soldiers

When I’m facing a situation that requires me to take action, I always consider the strength of my army. It’s like having a group of superheroes at your side, ready to face any challenge that comes our way. They have unique abilities that can make a real difference.

Each soldier in my army brings something valuable to the table. Some are masters of strategy, always thinking several steps ahead. Others have incredible physical strength and can overcome any obstacle in their path. And there are those who possess unwavering courage and determination, inspiring others to give their best.

But it’s not just about individual abilities. The true power of my army lies in their unity and collaboration. When we work together, combining our different skills and perspectives, we become an unstoppable force. We complement each other’s strengths and compensate for each other’s weaknesses, ensuring that we can overcome any challenge that comes our way.

I believe that the key to success is understanding the unique strengths of each soldier and knowing how to deploy them effectively. It’s like putting together a puzzle, where each piece plays a crucial role in creating the bigger picture. By harnessing the power of my soldiers and tapping into their potential, we can achieve incredible things.

The March Forward

As I lead my army into battle, I know that we must move forward with purpose and determination. There’s no time to hesitate or second-guess ourselves. Instead, we must charge ahead with unwavering confidence and a clear sense of direction.

It’s easy to get overwhelmed by the chaos and uncertainty that lie ahead. But I refuse to let fear hold me back. I know that courage is not the absence of fear, but rather the ability to act in spite of it. And with my army by my side, I have the strength and support to push through any obstacles that stand in my way.

Every step we take brings us closer to victory. And even when we encounter setbacks and challenges, we must stay focused on our ultimate goal. We must adapt, strategize, and find new ways to overcome the obstacles that try to block our path.

The journey may be long and arduous, but I believe in the power of perseverance. I know that if we keep moving forward, with determination and unwavering resolve, we will eventually reach our destination. And when we do, we will stand as a testament to the power of unity, courage, and unwavering determination.

How to play Dice City Official Rules UltraFoodMess

When you see a sword icon next to a military (red) location’s text ability, it means that location is an Army location. These locations add to your army strength when you use them.

The more locations you activate with sword icons, the stronger your army’s attack becomes. But remember, your army strength only lasts for your turn and goes back to zero at the end.

If you have enough army strength from the locations you used, you can launch attacks. There are three types: attacking bandits, attacking locations, and attacking stock.

Attacking Bandits

When it comes to playing Bandits, it’s important to choose a card that matches your army’s strength. You need to have an army that is equal to or greater than the defense value of the card. If you meet this requirement, you can take the Bandits card and keep it face down in front of you. Remember, once all the Bandits cards in a pile are taken, they cannot be attacked anymore.

Now, let’s talk about attacking locations!

In Bandits, you have the option to attack one or more locations on another player’s board. However, there’s a catch—you must have an army strength that is equal to or higher than the defense value of the locations you want to attack. If you meet this requirement, you can place a deactivation token on each chosen location. Each location has a VP (Victory Points) value, and you gain VP equal to the value of each location. Don’t forget to place the tokens face down in front of you.

But what if a location doesn’t have a VP value, like the Harvest resource locations? Well, in that case, you can simply place a deactivation token on the location without gaining any VP.

If a location already has a deactivation token, I can’t attack it. And I can only attack a location that has a defense value, which means I can’t attack the starting locations on a player board.

Attack Stock

Here’s how it works: I choose another player and take one or more resources from their stock. To take each resource, I need an army strength of 2. For example, if I want to take two resources, I’ll need an army attack strength of 4 or more.

After each attack, I spend my army strength. But if I still have enough strength left, I can use it to make more attacks.

Let me explain something to you. Imagine you are playing a game, and in this game, you have an army. Now, each turn, you can gather more soldiers for your army. Let’s say you manage to get 8 soldiers. Here’s the cool part – you can use these soldiers to attack different things! For example, you can use 3 soldiers to attack a bandit, 3 soldiers to attack another player’s location, and 2 soldiers to attack a player’s stock and take one of their resources.

But wait, there’s more! You can also attack the same player multiple times during your turn if you want to, or you can choose to attack different players. The only catch is that you need to have enough soldiers to make the attack.

So, the key here is to carefully manage your army strength and distribute it wisely. Don’t waste all your soldiers on one thing if you can use them in different ways. Keep an eye on your resources and make strategic decisions based on the situation at hand.

So, now that you know how it works, go ahead and conquer the game!

How to play Dice City Official Rules UltraFoodMess

3. Building And Trade Step

When I want to expand my city, I can choose from a variety of locations displayed. Each location has a certain cost in terms of resources. I spend the required resources from my stock to build the chosen location.

Once I have spent the necessary resources, I take the newly built location and place it on my player board. If I want, I can even place it on top of another card. But keep in mind that only the top card is considered in play, so I will discard the previous location card. As soon as I finish building a location, I draw a card from the location deck and reveal it in the display.

If I have enough resources, I can build multiple locations during my turn. There is no limit to how many locations I can build.

Now it’s time to export your goods! You can use trade ships to help you gain victory points. Just choose a trade ship and pay the required resources. Don’t worry, you’ll get those resources back.

After paying the resources, place the trade ship card face down in front of you. For instance, if you trade 2 wood, 2 stone, and 2 iron, you’ll get a trade ship card worth 5 VP. Be careful though, once all the trade ship cards of one value are taken, you can’t use that ship anymore.

Step 4: End Of Turn

If you still have resources left, you can store one of each type. This means you can keep one wood, one stone, and one iron for later. Any resources that you don’t store will be returned to their piles.

Hey there! Let me explain how this game works, using more straightforward language.

First, I want to talk about pass tokens. You can have as many pass tokens as you want, there’s no limit. But remember, pass tokens are not considered part of your resources.

Now, let’s get into the gameplay. Roll all of your dice and place them on your player board. You can find more details on how to do this on page 9 under the section “Assigning Dice.”

After you take your turn, your army strength goes back to zero. Then, it’s the next player’s turn, moving clockwise around the table.

Some Extra Information

Pass tokens, resource tokens, deactivation tokens, and VP tokens are considered limitless. There are plenty of each in the game to cover most situations. However, if you happen to run out of any of these tokens for any reason, you can use placeholders or substitutes. Just make sure all players have access to enough tokens.

The End of the Game

The game ends when any of the following conditions are met:

    All the cards have been taken from all three of the bandits’ piles.

    All the cards have been taken from two or more trade ship piles.

    The location deck runs out of cards.

    Two or more rows in my city are filled with built locations, and none of them have any deactivation tokens.

    When one of these conditions is met, we keep playing until everyone has had the same number of turns.

    Now, let’s talk about scoring.

    After the final round is over, it’s time to tally up our victory points (VP) and determine the winner. Let’s break it down step by step.

    First, count the VP tokens you have collected throughout the game, as well as the VP from the trade ship and bandits cards you have acquired.

    Next, consider all the locations in your city. This includes both active locations and deactivated ones. Keep in mind that any locations that have been discarded because you built new ones on top of them no longer contribute to your city’s scoring.

    Now, it’s time to determine the winner. The player with the most VP is crowned the champion! In the event of a tie, we look at the number of location cards each player has in their city. The player with more location cards is declared the winner. If there is still a tie, we turn to the VP from trade ships and bandits. Finally, if there is still a deadlock, the player closest to the starting player takes the victory.

    Let’s See an Example of Scoring

    Hey there! So here’s the deal. Angela, the final player, just finished off the game by taking down the last bandits card. Now it’s Charles’s turn to calculate his VP total.

    Charles has gone for a different strategy compared to Angela. He’s been more peaceful in his approach to winning the game. He’s focused on doing some trading and building up his city’s central row.

    How to play Dice City Official Rules UltraFoodMess

    First, let me tell you about Charles and his trade ships. He’s been able to get hold of two out of the five VP ships, which is a great start.

    In addition to that, Charles has earned a total of 9 VP from his Manor, Small Houses, and by paying for an extra stone and iron resource when he built his Grand Statue. He made a smart choice by focusing on an economic and cultural strategy, so he hasn’t earned any VP from bandits, leaving that to Angela and Beth.

    Now, it’s time for Charles to consider his major source of VP – his built locations.

    The Harvest locations, although helpful to his strategy, won’t earn him any VP. However, his economic and civic buildings have been instrumental in his strategy and have contributed a total of 7 VP. The Town Hall, Merchant Guild, and Storehouse have earned him 3, 3, and 1 VP respectively.

    But hey, guess what? His red row is gonna be a total winner for him! The Statue, Manor, Wall, and second Manor each net him 2, 2, 3, and 2 VP, respectively. And even though the Small House doesn’t score any VP on its own, it still adds to the Cathedral’s value because it’s a cultural location. Ah, the Cathedral, even though Beth deactivated it earlier, it’s still worth a solid 6 VP! So, all in all, his red row scores an impressive total of 15 VP.

    Now, let’s crunch the numbers and see his final score. Drumroll, please! It’s a grand total of 41 VP! He got 10 VP from those trade ships, 9 VP from activated abilities, and a whopping 22 VP from all the locations he built. Not too shabby, huh? That’s what I call a good score!

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