Contents
- 1 Conspiracy: The Solomon Gambit Game Rules
- 1.1 What Makes Components Special
- 1.2 What Are Components
- 1.3 The Benefits of Components
- 1.4 Using Components in Your Projects
- 1.5 Getting Started
- 1.6 Get Control of the Top-Secret Briefcase!
- 1.7 How to Play
- 1.8 What Agents can Do
- 1.9 The Art of Burning an Agent
- 1.10 Challenges and Risks
- 1.11 When the Game Ends
Conspiracy: The Solomon Gambit Game Rules
Introduction:
Welcome to Conspiracy: The Solomon Gambit, a thrilling game of intrigue, strategy, and secrets! In this game, you’ll dive into a world of conspiracy and deception as you navigate your way through complex missions and challenging puzzles. Get ready to uncover the truth and outsmart your opponents!
Objective:
The objective of the game is to successfully complete missions while keeping your identity hidden from other players. Each player will take on the role of a secret agent working for different organizations. Use your wit, cunning, and strategic thinking to accomplish your objectives while avoiding suspicion.
Setup:
To set up the game, each player will be assigned a secret organization card that determines their role and objectives. Shuffle the mission cards and place them face-down in a central pile. Each player receives a set of action cards and a player aid card. The game begins with the youngest player taking the first turn.
Gameplay:
On your turn, you may take up to three actions. Actions include drawing mission cards, playing action cards, or attempting a mission. Mission cards are divided into different categories, and each mission requires specific resources to complete.
You can collect resources by drawing mission cards or playing action cards. Action cards allow you to manipulate the game state, gather information, or interfere with other players. Use them strategically to gain an advantage.
To attempt a mission, you must meet the necessary requirements stated on the mission card. Roll a six-sided die and add modifiers based on your resources and abilities. If your total is equal to or greater than the mission’s difficulty, you successfully complete the mission and gain rewards. Otherwise, the mission fails, and you may face consequences.
Concealing Identity:
Throughout the game, it’s crucial to keep your true identity hidden from other players. Any player can accuse another player of being a spy during their turn. The accused player must reveal their organization card to prove their innocence. If the accusation is correct, the accuser gains an advantage. However, if the accusation is incorrect, the accuser suffers penalties.
Winning the Game:
The game ends when a player successfully completes a predetermined number of missions. The player with the most points, earned through completed missions, resources, and bonuses, is declared the winner. If there is a tie, the player who completed their missions in the fewest turns takes the victory.
Conclusion:
In Conspiracy: The Solomon Gambit, strategy and secrecy are the key to victory. Can you unravel the web of conspiracy and accomplish your missions without being discovered? Gather your resources, outmaneuver your opponents, and prove yourself as the ultimate secret agent. Get ready to dive into a world of danger and deception—let the game begin!

Hey there! Looks like Agents Byrd and Hyde are out of commission. All of their resources have been destroyed. I’m currently in Rio de Janeiro working on Operation Black Box with Dr. Solomon. We’re expecting to arrive tomorrow, or maybe even sooner!
The last known lead in this case is a secret drop-off location at Wien Hbf. We’ve got some new recruits on the team now. Their codenames are Beacon, Magician, Roulette, Spyglass, Tempest, and Vagabond. I think we should bring in some reinforcements right away to retrieve the case.
What Makes Components Special
Components are an integral part of modern web development. They are like building blocks that can be combined to create web pages with dynamic functionality and interactivity. In this article, I will explain the importance of components and why you should consider using them in your own projects.
What Are Components
Components are self-contained, reusable pieces of code that encapsulate a specific functionality or feature. Think of them as individual units that can be combined to build a larger structure. They have their own structure, style, and behavior, making them easy to understand and manage.
The Benefits of Components
There are several benefits to using components in web development:
- Reusability: Components can be reused across different parts of a website or even in different projects. This saves time and effort, as you don’t have to rewrite the same functionality over and over again.
- Maintainability: Components are independent units that can be easily maintained and updated. If a component needs a change, you can update it without affecting the rest of the website.
- Scalability: Components can be used to build complex web applications with ease. You can start with simple components and gradually add more functionality as needed.
- Consistency: Components ensure consistency across a website by providing a standardized structure, style, and behavior. This makes the website more professional and user-friendly.
- Collaboration: Components promote collaboration among developers by providing a shared vocabulary and a clear separation of concerns. Different developers can work on different components without interfering with each other’s code.
Using Components in Your Projects
If you want to start using components in your own projects, here are a few steps to get you started:
- Identify reusable elements: Look for elements in your project that can be reused across multiple pages or even in different projects. These could be things like navigation bars, buttons, or cards.
- Create component templates: Design a template for each reusable element. This includes the HTML structure, CSS styling, and JavaScript behavior.
- Implement the components: Use the component templates to create instances of the reusable elements in your web pages. Customize them as needed.
- Test and iterate: Make sure the components work as expected and test them thoroughly. Iterate on them if needed, making improvements and refinements.
- Document the components: Document how each component works, including its API and any customization options. This will make it easier for other developers to use and maintain the components.
By following these steps, you can start harnessing the power of components in your web development projects. They will not only make your code more modular and reusable but also enhance the overall user experience of your website.

- A game board
- Six agent figures
- Four payoff boards
- Four player shields
- Four restricted markers
- One hundred and twenty gold sovereigns
- Twenty burn tokens
- A standee of Dr. Solomon
- A miniature briefcase
- Six starting payoff tokens
- A Dr. Solomon die
So, you want to know what’s inside the box. Let’s take a look together! Here’s what you’ll find when you crack open this treasure trove:
Your eyes land on a vibrant game board, ready to come to life with thrilling adventures. This is the canvas where your story unfolds.
There are six agent figures, each with their own unique abilities and talents. Choose the one that resonates with you most and jump into action!
Now, what’s a game without some boards? You’ll find four payoff boards, each offering its own set of challenges and rewards. Keep your wits about you – the path to victory may not be as straightforward as it seems.
Remember, every agent needs protection. Luckily, you’ll receive four player shields to keep your strategies hidden from prying eyes. Play your cards right and surprise your opponents!
As you navigate this world of intrigue, you’ll come across restricted areas. Fear not! Four restricted markers will help you remember where you can and cannot go. Stay sharp!
Of course, what’s an adventure without the promise of wealth and riches? You’ll have 120 gold sovereigns at your disposal. Use them wisely to further your cause and gain an edge over your foes.
But beware – danger lurks around every corner. You’ll also find twenty burn tokens. These reminders that failure is a possibility will keep you on your toes and push you to new heights of excellence.
Look, up ahead! It’s the eminent Dr. Solomon, standing tall and ready to challenge you. His presence adds an extra layer of mystery and excitement to your thrilling quests.
Don’t forget, every agent needs some tools. That’s why you have a miniature briefcase – your trusty companion on this heroic journey.
Starting payoff tokens are essential as you embark on your mission. You’ll find six waiting for you, representing the first steps towards triumph.
Finally, you’ll encounter the Dr. Solomon die. With a flick of your wrist, you’ll test your luck and determine the next twists and turns of your story.
So, there you have it! The contents of this remarkable box are yours to explore and savor. Gather your allies, sharpen your mind, and let the adventure begin!
Hey there, I’m Dr. Solomon, and I’ve got some valuable advice to share with you about playing the game. It’s important that you pass this advice on to all the players.
Getting Started

Okay, let’s get started! First things first, we need to set up the game board. Find a nice flat surface, like a table, and place the game board on it. Make sure it’s centered and easy to reach for everyone.

Okay, so here’s what you need to do:
- First, find a special miniature that looks like a briefcase. Put it in Vienna, which is marked with a “V” on the game board.
- Next, place one agent figure in each of the following cities: Belgrade, Berlin, Marseille, Paris, Rome, and Warsaw. Choose the cities randomly.
- Now, take the Dr. Solomon die and put it on the Dr. Solomon track on the board. For four players, put it on the space marked “20”. If there are only two or three players, use the space marked “15”. It doesn’t matter which side of the die is facing up.
- Put all the burn tokens in a pile off to the side of the board.
- Each player should take the player shield that matches the icon on the headquarters (HQ) city closest to where they are sitting. Set the shield up in front of you.
That’s it! You’re all set up and ready to start playing.

When we play the game, each of us needs to hide our payoff board behind a shield. Before we start, we need to put 30 gold sovereign coins on the “Reserve” space of our payoff board and place a restricted marker behind our shield.
Now let’s shuffle the 6 starting payoff tokens and give one to each player, face down.
Next, we use the gold sovereigns in our reserve to put 3 coins on the agent shown on our starting payoff token. We also need to place 1 coin on two other agents of our choice. But remember, we can’t put any coins on Dr. Solomon during setup. After doing that, we put all the starting payoff tokens back in the box without looking at them.
Okay, now it’s time to choose who goes first. We’ll pick a random start player. The Dr. Solomon standee is placed to the right of that player, so it looks like Dr. Solomon will have the last turn in the round.

Get Control of the Top-Secret Briefcase!
Hey there! My agency is on a mission to secure the top-secret briefcase, and we’ve got a clever plan. We’ve recruited six talented freelance agents who are not bound to any specific player. The best part? You can control these agents and use them to bring the briefcase to our HQ!
Now, let me tell you about these agents. Each one of them has a unique special ability that you can activate after you move them. Talk about versatility! But be careful, because you also have the option to burn an agent, which means they’re out of the game for good.
But wait, there’s more! The other agencies are after the briefcase too, and they’ll be using the same agents as we do. They might try to stop us from moving an agent or even attempt to burn one. Sneaky, right? To ensure our success, we can gain influence over an agent by offering them a sweet payoff. It’s like playing the odds!
Here’s the twist – when there’s a challenge between you and another agency, or someone questions your action, the amount of payoff each of you offered will determine the winner. It’s a high-stakes game!
Sometimes, when spies are faced with a mutual enemy, it becomes necessary for them to collaborate. Don’t hesitate to discuss tactics with your fellow players or to call out any signs of someone nearing victory.
How to Play
Gameplay begins with the first player and continues in a clockwise direction until the game concludes.
During your turn, you have to declare one of the following actions:

If your RESTRICTED marker is on your player shield when it’s your turn, you can only make a payoff. You can’t move or burn an agent.
After everyone has taken a turn, it’s Dr. Solomon’s turn.

- If Dr. Solomon’s pawn is still on a numbered space, I move it forward one space, and then we start the next round with the first player.
If the pawn is already at the end of the track, I roll the die instead. If the rolled die shows Dr. Solomon, the game ends right away – he’s got the briefcase. If the die doesn’t show Dr. Solomon, I put it back on the last space and keep playing in the next round.

When I take this action, here’s what I do: I announce the Payoff by saying “I am making a payoff.” I don’t mention who I’m paying or how much I’m paying.
It’s important not to pay off too many sovereigns too early in the game, especially to one agent. Doing so can make them a target and increase the chances of them getting burnt. I need to make sure I have some sovereigns left toward the end of the game, so I can respond when someone is about to win.
I have the option to pay off either an agent or Dr. Solomon. To do this, I take sovereigns from my Reserve and place them on the payoff space for the chosen agent or Dr. Solomon, following these rules:
- If I pay off Dr. Solomon, I can only take one coin from my Reserve and put it on Dr. Solomon’s space on my payoff board.
- If I pay off an agent, I can take any number of sovereigns from my Reserve and put them on any one agent’s space on my payoff board.
When playing Conspiracy: The Solomon Gambit, there are a few rules regarding paying off your agents that you need to keep in mind. First, if you want to bluff or if you have no more sovereigns in your Reserve, you may choose not to pay off any agents. It’s entirely up to you. However, once you pay off an agent, their sovereigns cannot be moved to another agent or Dr. Solomon under any circumstances. This means that once you pay off an agent, their funds are locked in with them.
Another important rule to remember is that you cannot show your payoff board to the other players. This means that you have to keep your payoff decisions private and not share them with anyone.
Moving on to the next aspect of the game, let’s talk about how you can move an agent.
Here is an image that shows how to play Conspiracy: The Solomon Gambit.
Moving an agent is a strategic move that allows you to reposition your agents on the board. This can give you an advantage and help you achieve your goals. However, there are limitations to how you can move an agent.
To move an agent, you need to pay a certain number of sovereigns, depending on the agent’s rank. The higher the rank, the more sovereigns it will cost you. You need to have enough sovereigns in your Reserve to cover the cost of moving the agent.
Once you have paid the required amount of sovereigns, you can choose a new location for your agent on the board. This allows you to strategically position your agents in a way that benefits your overall game plan.
However, there are a few things to keep in mind when moving an agent. First, you cannot move an agent to a location where another agent of yours is already present. This ensures that agents are spread out across the board and prevents overcrowding in certain areas.
Additionally, you cannot move an agent to a location that is blocked off. Some locations on the board may be unavailable for certain agents to move to, either due to game mechanics or other players’ actions.
Lastly, it’s important to note that moving an agent can be a risky move. It exposes your agent to potential encounters with other players’ agents and introduces an element of uncertainty into the game. So, make sure to carefully consider your moves and weigh the risks before deciding to move an agent.
That covers the basics of moving an agent in Conspiracy: The Solomon Gambit. By understanding and utilizing this game mechanic effectively, you can gain an edge over your opponents and increase your chances of success. Good luck!

When you take this action, here’s what happens:
You let everyone know which agent you’re moving and which city they’re going to. It doesn’t matter if you’ve paid off that agent yet. You don’t have to say whether you’re moving the briefcase or using the agent’s ability.
For example: “I’m moving Spyglass to Zurich.”
Here are the rules for moving an agent:
- An agent can move to any city that’s right next to it (connected by a red line).
- If a city has a train station, an agent can move to another city with a train station as if it were right next to it.
- If the briefcase is in the same city as the agent you’re moving, you can bring the briefcase with you to the new city.
- Cities can have as many agents as you want.
Before you move the agent, other players can challenge you if they want.
If you manage to win the challenge, you have to relocate the agent to the city you declared.
If you fail the challenge, the agent remains where it is, and your turn comes to an immediate halt.
What Agents can Do
Once you move an agent, you have the option to employ their special ability. However, if your move is successfully questioned, you cannot utilize the agent’s ability. It is impossible to challenge an agent’s ability – the only way to prevent them from using it is to dispute the move.
When using an ability, keep in mind that cities with train stations are not considered to be neighboring cities.

The Art of Burning an Agent
Hey there! Today, I want to talk to you about one big question in the world of spies and conspiracies: how do you burn an agent? Burning an agent is a fancy way of saying that you expose their true identity. It’s like turning the light on in a dark room; suddenly, you can see everything clearly. But why would you want to do that? Well, my friend, sometimes, you need to play hardball.
So, let’s get down to business. How can you burn an agent? First things first, you need to gather some information about them. What makes them tick? What secrets do they hold? This is crucial because revealing an agent’s true identity can have serious consequences. You don’t want to make a mistake and expose the wrong person.
The next step is to plan your move. This is where you need to be careful and strategic. Remember, burning an agent is like a game of chess. You need to think several moves ahead. Take your time and consider all the angles. How can you expose the agent without jeopardizing yourself or others?
Once you’ve formulated your plan, it’s time to execute it. This is where the rubber meets the road. You need to be confident and decisive. There’s no room for second-guessing here. Go ahead and reveal the agent’s true identity. But be prepared for the consequences. Burning an agent can have a ripple effect, with far-reaching implications.
After you’ve burned an agent, it’s important to analyze the aftermath. What were the consequences of your actions? Did you achieve your objectives? What can you learn from this experience? Reflecting on these questions will help you become a better player.
In conclusion, burning an agent is no small task. It requires careful planning, strategic thinking, and the courage to take decisive action. But sometimes, it’s necessary to expose the truth and shed light on the shadows. So, my friend, if you find yourself in a game of spies and conspiracies, remember the art of burning an agent.

When you decide to take action, here’s what happens:
I announce which agent is doing the burning and which agent is the target. The burning agent can only burn another if they are in the same city.
The acting agent, the one doing the burning, must have at least 5 sovereigns paid off. This is because they will have to remove that many sovereigns from themselves if the burn succeeds.
For example, I might say, “Spyglass is going to burn Tempest”.
But before you can burn an agent, other players have the chance to challenge you.
If you win the challenge, you remove the target agent’s figure from the board. Each player puts a burn token on the burnt agent’s space on their payoff board. Any sovereigns on that space stay there.
If you want to challenge someone in a game, there’s something important you should know. It’s called a challenge. When you challenge someone, you have the opportunity to remove 5 coins from the person’s winnings. However, you must be careful because if you lose the challenge, the person you challenged doesn’t lose anything, and it’s the end of your turn. So, make sure to consider your options before you decide to issue a challenge.
Challenges and Risks

When you tell someone to move or destroy another person, the other players can question you.
In a question, you and the person questioning will show how many gold coins you have paid to the person doing the act (moving or trying to destroy someone – not the person being targeted).
Starting from your left, each player clockwise can question or pass. A player can question even if their marker shows that they have restrictions.
If a player passes, move to the next player to see if they want to question or pass, and so on. A player who passes cannot question later on their turn.
If a player questions you, follow these rules to settle the question:
- First, I start by saying how many sovereigns I’ve paid off on a specific agent. If I want to challenge a burn, I need to have paid off at least 5 sovereigns on that agent, so I have to announce a number 5 or higher to start the challenge.
- Then, it’s your turn. You can announce a number that’s at least one higher than the number I announced, but you can’t go higher than the amount of sovereigns paid off on that agent.
- We keep going back and forth, announcing higher numbers, until one of us can’t or doesn’t want to go any higher.
- Remember, you can’t announce a number higher than the amount of sovereigns you’ve paid off on the active agent. You’re limited by the number of sovereigns you’ve already paid off on that agent.
If you announced a higher number than me, the challenge succeeds. The agent’s action doesn’t happen, and your turn ends.
If you say the bigger number, the challenge fails. I put my RESTRICTED marker on my player shield (and I can only get a payoff on my next turn).
The next player can then challenge or pass, until everyone else has had a chance to challenge or pass.
You don’t lose any money in a challenge. You’re not actually bidding money, just showing how much you already gave to the agent.
If everyone else has failed their challenge or passed, the agent’s action works.
When I play the game, bluffing becomes a major part of my strategy. I enjoy keeping my opponents guessing about who I’ve bribed, how much I’ve paid, and what my overall plans are. It’s thrilling to misdirect them and throw them off their game.
Interestingly enough, it’s actually a smart move to sometimes decline to challenge an action that I could stop, or even forfeit a challenge that I could easily win. And believe it or not, there are times when I choose to give up on a challenge even though I could announce a higher number. It’s all about keeping my opponents on their toes and maintaining an air of mystery.
I love the fact that I can intentionally deceive other players by telling them I’m going to do one thing on my turn and then surprising them by doing something completely different. However, it’s important to note that I can’t lie by announcing a higher number for an agent than what my real payoff is. Honesty has its limits!
When the Game Ends
The game comes to an end if a player manages to move the briefcase to their HQ city. In that case, they win the game instantly. It’s a thrilling moment of victory!
When the image of Dr. Solomon appears on the Dr. Solomon die after a round, all of us players lift our player shields and show Dr. Solomon how much we earned. The player with the highest earnings wins the game. In case of a tie, the player with the most sovereigns in their Reserve becomes the winner.
If there is still a tie at this point, the tied players will share the victory.