Contents
Colors of Paris Game: How to Play?
Have you ever wanted to take a trip to Paris? Well, now you can experience the colors and vibrance of the City of Lights in the Colors of Paris game! In this game, you’ll have the chance to explore famous landmarks, indulge in the city’s artistic beauty, and showcase your own creativity.
The goal of the game is simple – to create a beautiful masterpiece that captures the essence of Paris. You’ll be given a canvas, a set of paintbrushes, and a palette of vibrant colors to work with. It’s up to you to mix and match the colors, apply brushstrokes with finesse, and bring your vision to life.
As you make progress in the game, you’ll unlock new brushes, colors, and tools that will help you elevate your artwork to new heights. You’ll also encounter challenges and puzzles that will test your artistic skills and knowledge of Paris. But don’t worry, these challenges are designed to be fun and engaging!
One of the key features of Colors of Paris is the interactive element. You can connect with other players from around the world, share your artwork, and even collaborate on projects together. It’s a great way to learn from others, get inspired, and expand your artistic horizons.
So if you’re ready to immerse yourself in the enchanting world of Paris and unleash your inner artist, Colors of Paris is the perfect game for you. With its captivating visuals, engaging gameplay, and educational aspects, it’s a game that both kids and adults can enjoy.
Get ready to paint the town red, blue, and every color in between. The canvas is waiting, and Paris is calling!

Welcome to the grand painter’s studio, fie Bateau-Lavoin in Montmartre! We are hosting a friendly competition to find the next great artist to be as famous as the likes of Cezanne, Monet, Renoir, and Toulouse-Lautrec.
To stand out from the crowd, you need to become the best in your field. How? By completing “in the style of” orders as quickly as possible while also improving your tools and technique. Don’t worry, it won’t be easy. But the glory that awaits you is well worth the effort!
The Key Components

When it comes to the game components, there are a few things you’ll find in the box:
- 1 double-layer gameboard
- 4 player boards
- 4 easels
- 24 Assistant meeples
- 12 octagonal Development markers
- 211 Pigment cubes
- 32 Painting cards
- 12 Prestige Point tokens
- 4 Forbidden Action tiles
- 1st Player token
- 15 Bonus cards
- 8 Painter tiles
- Rulebook
Now let’s talk about how to set up the game. Here’s what you need to do for a 4-player game:

Let’s get started by assembling the gameboard. Insert the little plastic clip through the hole in the middle of the lower board from the bottom, then through the upper circular board. Once assembled, place the gameboard in the middle of the table. Make sure the Acquire Red Pigments on the top board aligns with the Forbidden Action of the lower board.
Next, let’s set up the Pigments. Place the Pigments of each color near the board so they are easily accessible. Make sure to create a supply of Prestige Points sorted by development, using the Paint Tube, Palette, and Brush.
Now it’s time to shuffle the Painting cards. Form a face-down deck with these cards. Display the pigment side of the first 4 cards from the deck on the 4 easels.
Lastly, let’s determine the first player. Give the 1st Player token to the person who most recently touched a paintbrush. If no one has, simply choose a player randomly.
Now that we have everything set up, it’s time for each player to take their turn.

- You get a player board
- You place 3 Development markers on the first space of each row of your player board.
- You get 6 Assistants of your color, but you only use 3 at the beginning of the game.
- You receive 3 Pigments: 1 red, 1 yellow, and 1 blue.
For 2 and 3-player games, follow the same setup.

Hey there! Let me break it down for you. Use the Forbidden Action tiles to cover specific spaces on the board. Just look at the illustration on the right that matches the number of players you have.
If you’re playing with 2 people, only use 3 easels.
The Goal of the Game
The aim is simple: have the most Prestige Points when the game is over. That’s how you prove you’re the top artist in this Parisian studio.
Artist Tiles

Game Play
We’re going to play a bunch of rounds until something triggers the end of the game. I’ll explain that later.
Each round is divided into three parts:
- Put Your Assistants
- Your Assistants Do Stuff
- Get Ready for the Next Round
Part 1. Put Your Assistants
Starting with you, we’ll take turns putting one of your Assistants on an empty space on the board.
When we start, each of us will have 3 Assistants, but later on, we might have as many as 6. We keep going in this part until everyone has used up all their Assistants. If it’s your turn to put an Assistant, and you don’t have any left, just skip your turn.
Rules for Putting Assistants:
- You can put your Assistant on any space of the top or bottom board, except for the dark Forbidden Action spaces.
In the game Colors of Paris, there are different action spaces where you can place Assistants to perform various actions. However, there are some rules and restrictions to keep in mind.
First, each action space can only have one Assistant, except for the center space on the upper board called “Acquire White Pigments.” This space can hold any number of Assistants, so it’s pretty special.
On the lower board, you’ll find one, two, or three spaces for the same action. Players are free to choose which space to occupy. It doesn’t matter who uses which space, so it could be the same player using them all or different players using them. It’s up to you and your strategy.
Now, there are some actions that are not available in each round. These actions are aligned with a Forbidden Action on the lower board. If a Forbidden Action marker is covering them in a two or three-player game, they are also unavailable. So, you can’t perform those actions for that round. Plan your moves accordingly!
To get a visual of how it works, take a look at the image below. You can place an Assistant on any unoccupied space on either of the two boards, including the central Acquire White Pigments space. Isn’t that neat?
Remember these rules as you play Colors of Paris and strategize your way to victory. Good luck and enjoy the game!
Phase 2: Taking Turns and Performing Actions
Now it’s time to start playing! We’ll take turns placing our Assistants on the boards and performing actions.
A. Actions on the Lower Board
Let’s look at the actions you can take on the lower board:
Get a Primary Color: You can collect Pigments in blue, red, or yellow. The number of Pigments you receive depends on the level of the Paint Tube on your player board.
Mix Two Primary Colors: By spending one Pigment of each required primary color, you can collect Pigments in orange, green, or violet. The number of Pigments you receive depends on the level of the Palette on your player board.
Hey there! Let me break down the rules of this awesome game called “Colors of Paris” for you. It’s all about mixing colors and creating beautiful paintings!
First things first, let’s talk about the secondary colors: orange, green, and violet. To collect 1 black Pigment, all you need to do is spend 1 Pigment of each of these secondary colors. It doesn’t matter what level your Palette is at. Keep in mind that the black Pigment is special – you won’t use it to paint your paintings. Instead, each black Pigment you collect is worth 6 Prestige Points. Cool, right? Just take the black Pigment and place it on your player board. Oh, and by the way, these black Pigments won’t count towards the 12-Pigment limit at the end of the round. Easy-peasy!
Now, let’s talk about improving your tools. If you want to upgrade one of the tools on your player board (Paint Tube, Palette, or Brush), this is what you need to do. Spend 2 Pigments of any color – they can be the same or different – to move one of the markers in the selected tool’s row one space to the right. This means you’re taking one step closer to improving your tool and becoming an even better artist!
So there you have it, the basics of playing “Colors of Paris”. Mix those secondary colors to collect black Pigments and earn Prestige Points, and use your Pigments to improve your tools. Have fun creating your masterpieces!

-
Paint Tube: I wanted to tell you about this thing called a paint tube. It’s pretty cool! See, when you use the Acquire 1 Primary Color or Acquire White action, you get some pigments. And this number here, the Paint Tube, tells you how many pigments you’ll get. It’s like a little treasure chest full of colors! So, the more paint tubes you have, the more pigments you can collect. Isn’t that neat?

Color Palette: This is how many pigments you get when you mix two primary colors together.

Hey there! Let’s dive into the world of painting and explore the concept of the brush. It’s really fascinating!
When you’re painting, the brush is your best friend. It tells you how many pigments you can use on one or more paintings at the same time. Pretty cool, right?
Now, let’s talk about the development bonus. It’s a little something extra you get when you’re working on your artistic masterpieces. It adds a special touch to your paintings and enhances their beauty.
So, remember, when you’re painting, the brush determines how many pigments you can use, and the development bonus adds that extra oomph. Enjoy your creative journey!

When the marker reaches the sixth improvement space on the tool, you have an important decision to make. You can either hire an Assistant to help you or take a token worth 6 Prestige Points. It’s up to you to choose which option suits your strategy best.
If you decide to hire an Assistant, they will join your team in the next round and provide valuable support. They can help you with various tasks and improve your chances of success.
On the other hand, if you choose the 6 Prestige Points token, you will receive a boost in reputation. These points can be used to elevate your status and gain recognition among your peers.
Both options have their advantages, so consider your goals and tactics before making a decision. Remember that the tool’s sixth improvement space is a crucial point in the game, and your choice here can greatly impact your progress.

When the marker reaches the last improvement space on the tool, you earn 10 Prestige Points if you hired a new Assistant earlier on in the Development Bonus space of this row. Grab a 10 Prestige Points token and put it on the corresponding spot on your player board.
But if you chose to take 6 Prestige Points from the Development Bonus space on this row, things are different. Now, you can score 4 Prestige Points by flipping the 6 Prestige Points token to its 10 Prestige Points side.
- Any number of us can use the Acquire White Pigments space (see the symbol on the space).
- There are 2 actions that we do not do immediately after laying down our Assistant on them: We rotate the Action Board, but we defer this action until the beginning of phase 3
- We take the 1st Player Token, but we defer this action until the end of phase 3.
- Count the Prestige Points for your completed Painting cards, but not for the incomplete ones.
- Each black cube is worth 6 Prestige Points.
- Include the Prestige Points indicated on the tokens you have earned, which can be either 6 or 10.
- For each white Pigment on your completed Painting cards, deduct 2 Prestige Points from your total.
In Colors of Paris, there are two main actions you can take during your turn: Taking a Painting card and Painting.
To start, I’ll explain how to take a Painting card. This card represents an unfinished painting that you’re going to work on. So, from one of the easels, pick a Painting card and place it in front of you with the pigment side facing up. Remember, it’s important not to replace the card just yet. We’ll get to that later. You can have as many Painting cards in front of you as you like. But, if you’re playing with the Advanced Rules, you have the option to take a Bonus card instead at this point.
Now, let’s move on to the painting process itself. During your turn, you can place Pigments on any of your Painting cards. The number of Pigments you can place depends on the level of the Brush on your player board. You’re free to work on your Paintings in any order you prefer. Each Pigment space on the card requires a matching Pigment to be placed.
That’s it for now. Remember, take a Painting card and start painting with your Pigments. Have fun creating your masterpieces!
Imagine this: You have a beautiful painting in front of you, but there’s one small problem – it’s missing something. That’s where white Pigments come in. They are like magic, allowing you to add a touch of brightness to any part of your painting, regardless of its original color.
Now, here’s the catch. While you can use white Pigments to complete your paintings faster, there’s a price to pay. For every white Pigment you use, you will lose 2 Prestige Points in the end. It’s like a double-edged sword – a shortcut that comes at a cost.
The Upper Board and Its Actions

Hey there! Let’s talk about the 1st Player Token. It’s a pretty cool thing to have in the game. When you get it, you’ll also get some white Pigment. Nice bonus, right?
So, here’s what happens when you have the 1st Player token. You’ll be the first player in the next round, and you’ll stay the first player as long as you hold onto that token. Pretty sweet, huh?
Now, there’s one important thing you need to know. If you have the 1st Player token, you can’t use it to put an Assistant on this Action. Bummer, I know.

Imitator: When I imitate, I copy the action of another Assistant that’s still standing on the lower board. But there’s a catch – I can only copy actions from the lower board, not the upper one.
Rotate the Action Board: Before we move on to phase 3 and prepare for the next round, I have a decision to make. I get to choose whether I want to rotate the upper board 1 step, 2 steps, or if I want it to stay put without rotating at all. It’s a small, but important choice.

Get White Pigments: I need to collect some white Pigments. The amount of Pigments I can collect depends on how much Paint Tube I have on my player board.
White Pigments can be used instead of other Pigments when I’m painting. I can also use them to enhance a tool by replacing one or both of the Pigments that I need to spend to move the development marker on my player board.
If I’m playing with the Advanced Rules, I’ll also need white Pigments to purchase Bonus cards.
The phase where the Assistants Perform Their Actions ends when all players have placed all of their Assistants on the two boards.
Remember: I have the option to lay down one of my Assistants without actually using that Assistant’s action.
Keep in mind:

Phase 3. Prepare for the Next Round
Getting ready for the next round involves 4 steps.
Step 1. Rotate the upper board:
Rotate the upper board one step clockwise.
![]() Rotate the board 1 step clockwise. |
Just so you know: If somebody chooses to use Rotate the Action Board as a deferred action, rotate the board 0 or 2 steps.
Step 2. Swap out The Painting Cards
If there’s an empty easel, grab a new card from the deck and fill it up.
Pay attention now: After you rotate it, if the upper board does a 180° half-turn (which means the Acquire Red Pigments space is on, or has gone past, one of the Forbidden Action spaces on the lower board), replace all the Paintings still on the easels with new ones from the deck. Meanwhile, toss away the cards that got replaced.
Step 3. Toss the Dried Pigments
First, I check how many Pigments I have. If I have more than 12 on my player board, I need to discard some to bring it down to 12. It’s important not to have too many open tubes, because only 12 are still usable. The rest have dried out!
Pay attention: The black cubes don’t count towards the limit of 12 Pigments. Each black cube is worth 6 Prestige Points!
![]() If I place an Assistant on the Rotate the Action Board space, I can choose to either leave the board where it is or rotate it 2 steps clockwise. |
Step 4. Stand 1 Assistant And Retrieve The Rest
In this game, I’ll tell you how to play as we go. First, let’s talk about the setup. Each player gets some assistants – little cardboard pieces that are going to help us throughout the game. We start by placing one assistant on the lower board if you have it, and then you bring the rest of your assistants back to your side. The assistant you stood up is going to stay there for the next round. If you didn’t place any assistants on the lower board, don’t worry, just bring them all back and you’re good to go for the next round.
Now, if you placed an assistant on the “Take the 1st Player Token” space, you get to take the 1st Player token. But if nobody placed an assistant there, the current 1st player keeps their spot for the next round.
Alright, let’s move on to the end of the game. There are two ways for the game to end. The first way is when someone finishes painting 2 Painting cards. And the second way is when someone manages to acquire the 5th and final black Pigment. So, keep an eye out for those goals and strategize accordingly. Good luck!
Once either of these conditions is met, it’s time for the final round. During the Assistants Perform Their Actions phase, make sure to follow the turn order so that all the standing Assistants can finish their actions.
![]() The game will end when someone completes their second Painting. |
Counting your points:
Add the following:
Then subtract:
In this game, the ultimate goal is to be crowned the best Painter in the studio. And guess what? The player with the most Prestige Points takes home the victory! So, if you want to be the head of the studio, you better start collecting those Prestige Points.
Now, what happens if there’s a tie? Well, things get interesting. In the case of a tie, the player who used the fewest white Pigments to finish their Paintings will come out on top. But let’s say there’s still a tie after that. Don’t worry, we have a solution. The player who completed the most valuable Painting card will be declared the winner. And that’s how we decide who is truly the best.


