Contents
Welcome to the Golden Age of Chartered: Game Rules
Hey there! Ready to embark on an exciting adventure through the Golden Age? Well, you’ve come to the right place. I’m here to guide you through the wonderful world of Chartered. So let’s get started!
What is Chartered: The Golden Age?
Chartered: The Golden Age is an incredible board game that transports you back in time to the glorious era of exploration and trade. With its immersive gameplay and stunning visuals, this game offers a unique and thrilling experience that will keep you coming back for more.
How to Play
Now, let’s dive into the nitty-gritty of how to play Chartered. Don’t worry, it’s easier than it seems!
First off, each player will take on the role of a merchant, striving to build their trading empire and become the most successful in the Golden Age. The game is played over several rounds, and the player with the most points at the end wins.
During your turn, you have a variety of actions you can take. You can establish trading posts in new territories, hire skilled crew members to enhance your abilities, and engage in lucrative trade routes to increase your wealth. The choices are yours, and the possibilities are endless!
But beware, my friend. The world of Chartered is not without its dangers. Pirates and rival merchants will constantly test your mettle. So be prepared to defend yourself and your precious cargo, lest you suffer a devastating setback.
As the game progresses, you’ll have the opportunity to earn special privileges and unlock powerful bonuses. These can give you a significant advantage over your competition and catapult you to the top of the leaderboard. So keep your eyes peeled and seize any opportunity that comes your way!
Now, let’s talk about scoring. Points are awarded based on your trading posts, completed trade routes, and collected treasures. The more territories you control and the more valuable goods you acquire, the higher your score will soar. So strategize wisely and aim for greatness!
Conclusion
So there you have it, my friend. The marvelous world of Chartered: The Golden Age awaits you. Are you ready to set sail and forge your own path to success? I have no doubt that you are. Now, gather your crew, prepare your ship, and brace yourself for the adventure of a lifetime. Bon voyage!


- Gameboard
- Stock chart
- 105 Warehouses
- 113 Deck
- Open market
- 81 Stock cards
- 189 Guilder tokens
- 9 Stock chips
- 12 Flags
- Discard pile
- Instructions
Setup
Let’s get things ready to play! Take the nine numbered warehouses and stick the headquarter stickers on them to create a headquarter for each enterprise. The names of the enterprises are funny old Dutch words for the stuff they traded in.
Okay, now it’s time to set things up. Just follow the example image on the next page and use the table below as a guide. But hold on! Before you start dealing cards, remember to keep the level cards separate from the plot cards. You don’t want any level cards in your starting hand, got it?
Level and plot cards come together to make building cards. When I start the game, I shuffle the level and plot cards together to form the deck. This deck is where I draw the open market from, and the number of cards in the open market depends on how many players there are.
Now, let me break down the details for you:
– If there are 2 players, we play in the Harbor and there are 5 cards in the open market. Each player receives a starting hand of 11 cards and starts with a capital of 65 coins. The building cards in this case are all gray.
– When there are 3 players, we also play in the Harbor, but there are only 4 cards in the open market. Each player still receives a starting hand of 10 cards, starting with 65 coins. The building cards in this case are a mix of gray and blue.
– If there are 4 or 5 players, we play in the Center. In this case, there are 3 cards in the open market. Each player has access to all 96 building cards. The starting hand consists of 9 cards and the starting capital is again 65 coins. There is no specific color restriction on the building cards.
– Finally, if there are 6 players, we also play in the Center. The open market still has 3 cards. Each player receives a starting hand of 8 cards and starts with 65 coins. Again, there is no specific color restriction on the building cards.
When playing the game, each player is given two flags of the same color, which are known as flag stocks. These flags, along with the corresponding player aid card, are an important part of the game. They help players keep track of their progress and make strategic decisions.
Another element of the game is the event cards. These cards are optional and can be included or excluded based on the preferences of the players. Adding the event cards introduces an element of luck into the game. If you choose to include them, shuffle the event cards into the deck after each player has been dealt their starting hand.
To start the game, determine the starting player and begin with their turn. From there, gameplay continues in a clockwise direction.

How to Play the Game
When it’s your turn, you have three options to choose from.
Option 1: Buying a New Building Card
You can choose to purchase a new building card by paying ?50 to the bank.
If you want to refresh the open market, you can also pay an additional ?50 to shuffle the cards back into the deck and draw a new open market.
Once you’ve paid the necessary amount, you can either take the top building card from the deck or choose one from the open market.
If you take a card from the open market, a new card will be revealed to replace the one you’ve taken.
It’s important to note that once you’ve taken a card, your turn ends and you won’t be able to trade stocks.
You can hold as many building cards as you want, but remember that at the end of the game, each card you have left will cost you a ?20 fine.

2. Let’s Build a Warehouse!
So, here’s what we’re gonna do: I’ll take one of the building cards from my hand and put a brand new warehouse on the assigned lot. If I’ve got a level card, I can even stack it on top of a warehouse that’s already there. And just like that, we’ve got a bigger and better space!
Once I’ve built my warehouse, the bank gives me some money based on how well my business is doing. It’s called the build pay-out, and it’s like a little bonus for expanding.
Now, here’s where things get interesting. I can choose to buy or sell up to two stocks from the bank. I get to decide which enterprise or enterprises I want to invest in. But remember, each stock has a minimum price of $50. Oh, and when I buy a stock, I gotta show it off by placing the stock card face up or face down in front of me.
But wait, there’s more! If I don’t want to buy or sell any stocks, I have another option. I can use my hard-earned cash to buy a flag stock instead. This special flag stock gives me four extra stocks, and it represents my growing influence in the enterprise I just started, expanded, or merged. The first flag costs me $200, and the second one is $400, no matter what the stock price of the enterprise is.
2a. Starting a new business venture
Hey there! So, when you play a plot card that’s not right next to an existing business, and it’s at least three building plots away (you know, to give it some space), you get to start a brand new business venture.
Here’s what you do: put the warehouse on the number shown on your plot card. Then, pick one of the headquarters that hasn’t been used yet, and place it right on top of the regular warehouse.
Next, grab two more warehouses and put them on the plots next to the headquarters. You can connect them to the headquarters on either side, or actually have them both on the same side. Just make sure not to stack these two warehouses, though.
Oh, and don’t forget that these extra warehouses also need to be at least three plots away from any existing businesses. The best part? You don’t even need the plot cards to decide where to place these warehouses.
Hey there! Let’s talk about stocks and how they work, shall we?
So, imagine you have a stock chip (like a little piece of the pie) that represents a company. In this case, let’s call it the “enterprise.” Now, the stock chart is like a graph that shows the value of the enterprise’s stocks over time. And we’re starting off at a value of ?30 for this enterprise.
But here’s the exciting part: you get a free stock in this enterprise! Yes, you heard that right. It’s like getting a little piece of the company for yourself.
Now, with this stock, you become a part-owner of the enterprise. As the value of the enterprise goes up or down, your stock’s value will also change. That’s the basic idea behind stocks – they allow you to invest in companies and potentially make a profit.
But keep in mind, my friend, that the stock market can be a bit unpredictable. It’s like a rollercoaster ride, with lots of ups and downs. So, while stocks offer great opportunities, they also come with risks. It’s important to do your research and understand the market before diving in.
So, there you have it! By owning stocks, you become a part of a company’s journey and have the potential to grow your wealth. Now, imagine if you had more stocks in different enterprises! The possibilities are endless.
“`

Expanding an Enterprise – Plot Card
When I play a plot card with a number next to an existing enterprise, I can make that enterprise bigger by putting a warehouse on that number.
If there’s already a warehouse on that number, I just put my warehouse on top of it.
I also increase the value of the enterprise by ?10 by moving the stock chip one step higher.

Expanding an Enterprise – Level Card
When I play a level card, I get to add another warehouse to my enterprise. I can choose where to place it, as long as there is already a lower level warehouse there. For example, if there’s a 1st level warehouse, I can place a 2nd level warehouse on top of it. But if I want to add a 3rd level warehouse, there must already be a 2nd level warehouse there. The headquarters is always a 2nd level warehouse.
The level of the warehouse adds value to my enterprise. Each level is worth ?10. So, if I have a 1st level warehouse, it adds ?10 to the stock value. If I have a 2nd level warehouse, it adds ?20. And if I have a 3rd level warehouse, it adds ?30.
Merging an Enterprise
When I play a plot card that connects two or three existing enterprises, something cool happens. The enterprises merge together!
I get to choose one of the existing enterprises and add my warehouse to it, thus increasing its value by ?10. It’s like giving it a little boost!
When two companies have the same stock value, the one with the higher value takes control of the one with the lower value. If there is a tie, the player who instigated the merger gets to decide.
You must sell all of your stocks, including any special ones, from the lower-valued company back to the bank. You sell them at their current value.
Next, you add the value of the lower-valued company to the higher-valued one.
The headquarters and stock chip of the lower-valued company are removed and placed next to the board on top of the stocks. This allows players to start the company again, if they wish.
When three companies merge, the player who caused the merger gets to decide which two companies merge first. There are no specific rules or conditions for this.
3. Selling a Stock to Buy a New Building Card
If you can’t buy a new building card and you’re unable to build a warehouse, you have to sell at least one of your stocks to the bank.
Do you want to receive the cash value for these stocks?
You can buy a new building card by following the instructions in option 1: Purchasing a new building card.
Important: If both the deck and the open market have run out of cards and you can’t build a warehouse, you have to pass and are not able to take any of the three actions. The cards you’ve already played cannot be shuffled and used again.
Stocks

You know, every business has these special cards called stock cards. It’s like a way to show how much ownership you have in a company. And here’s the thing: when you have a warehouse, you can actually buy or sell two stock cards from any company you want, or you can even choose to buy a flag.
Now, the price of a stock card is always at least ?50. But if the company is worth more than that, then you have to pay the actual value. On the other hand, if you want to sell a stock card, you always get the actual value, even if it’s less than ?50.
Here’s another important thing to remember: when you buy or sell a stock card, you’re always doing it with the bank. It’s not like you’re directly trading with another player. Oh, and one more thing – if there are no more stock cards available in the bank to buy, then you can’t buy any new ones.
Now, let’s talk about flags. A flag is like a special thing that represents four stock cards, in addition to the nine physical stock cards. But here’s the catch: you can only buy a flag and place it on a company if, in that same turn, you started, expanded, or merged that specific company.
An enterprise can only hold one flag. Your first flag always costs ?200 and your second always costs ?400, regardless of the actual stock value.
If you have a flag in an enterprise that is the lower-valued enterprise in a merger, your flag is not returned to you but sold to the bank at four times the stock value of that enterprise. You cannot voluntarily sell your flag to the bank.
The value of an enterprise can never rise above ?500 and never fall below ?30.
Event cards are optional. If you decide to include the event cards in the game, shuffle the number indicated below into the deck after dealing all players their starting hand. The back of event cards looks the same as building cards.
Players 2 3 4 5 6
Event cards 12 10 12 10 8

When you buy an event card from the deck or it’s revealed on the open market, it takes immediate effect. After the effect, the player who bought the event card will receive a new building card, or a new open market card will be drawn if the event card was revealed on the open market.
Event cards have different effects on the game. They can change the value of your business, make you pay money to the bank, or even force you to sell some of your stocks to the bank.
There are four types of event cards:
Money Matters
Let’s talk about money. Yes, money, that universal language that can either make us smile or bring tears to our eyes. It’s fascinating how something so ordinary can have such a big impact on our lives.
Now, let me explain something to you. Each player will be given (+) ?50 or (-) ?50. That’s right! You can either gain or lose money, and it’s up to you to make it count.
Having money is like having a superpower. It gives you the ability to make choices and shape your future. But here’s the catch – it’s not just about having money; it’s about what you do with it.
You see, money is a double-edged sword. It can elevate your life to new heights, allowing you to pursue your dreams and live the life you’ve always wanted. At the same time, it can also bring you down, trapping you in a cycle of financial stress and worry.
So, how do you make the most of your money? It’s all about understanding your priorities and making smart decisions. Think about what truly matters to you – is it experiences, security, or maybe a little bit of both?
When you have a clear vision of what you want, it becomes easier to navigate through the complexities of money management. You can allocate your resources in a way that aligns with your goals and values.
Don’t forget that money is not just about the present; it’s also about the future. It’s not about how much money you have right now, but rather how you can make it grow over time. By thinking long-term, you can set yourself up for financial success.
Now, let’s talk about risk. Yes, it’s true – there are risks involved when it comes to money. But remember, with great risk comes great reward. It’s about finding that perfect balance between taking smart risks and protecting yourself.
So, my friend, take charge of your money. Make it work for you, not the other way around. Set clear goals, make informed decisions, and watch your money grow. Who knows? With the right strategies and a little bit of luck, you might just find yourself in a better financial position than you ever imagined.
All Stocks
Hey there! Did you know that every business loses money on their stocks? It’s true! And let me tell you, it’s a huge bummer. All these companies, big and small, experience a drop of $30 in stock value. It’s like a double whammy – you’re losing money and your stock is losing its worth.
Stock Sale
Hey there! I’ve got some exciting news for you. As we continue our journey through the stock market, it’s time to roll up our sleeves and dive into the world of selling stocks. Are you ready? Let’s go!
Today, I want to talk about the importance of selling stocks and how it can affect our investment strategy. Selling stocks may seem like a daunting task, but trust me, it’s a crucial step in maximizing our returns.
Now, I’m sure you’re wondering why it’s important to sell stocks. Well, my friend, it’s all about striking the right balance. You see, the stock market is a double-edged sword. It can elevate our profits to incredible heights, but it can also regenerate a strong response in the form of losses.
That brings us to our first key point – knowing when to sell. Remember, the goal here is to make money, and selling stocks at the right time is crucial. By understanding the market trends and keeping a close eye on our investments, we can identify the optimal moment to sell and lock in those gains.
But how do we determine when that perfect moment arrives? Well, it’s not an exact science, my friend. It’s more of an art form. We need to interpret the signals and indicators that the market gives us. It’s like deciphering a secret code that only a select few can crack.
One way to gauge when it’s time to sell is by keeping a keen eye on the company’s performance. Has it reached its peak? Is it struggling to stay afloat? These are the questions we must ask ourselves to make an informed decision.
Another factor to consider is our personal investment goals. Are we looking for long-term growth or a quick return? Each goal requires a different approach to selling stocks. For long-term growth, we may choose to hold onto our stocks even during market fluctuations. But for a quick return, we’ll need to act fast and seize the moment.
Now, here’s a helpful tip – diversification. By spreading our investments across different stocks, we can mitigate the risk of holding onto one company for too long. It’s like having multiple baskets and not putting all our eggs in one.
So, my friend, when it comes to selling stocks, remember to stay vigilant, analyze the market, and keep your investment goals in mind. By following these principles, we can navigate the stock market with confidence and maximize our returns.
Three Stocks
Let me tell you about three stocks: stock A, stock B, and stock C. These stocks can go up in value (+) or down in value (-), which means you can make money or lose money depending on how they perform.
Now, there are a lot of event cards in this game. Most of them have both a positive and a negative version, which is shown by the + or – sign. This means that no matter what happens, there’s always a chance for things to go either way.
When you get a stock sale event card, things get interesting. The player who played the card is the first one who has to sell their stock. After that, it’s everyone else’s turn to sell, going clockwise around the table.

The Game Comes to an End
Amsterdam, just like any other city, has its limits. Once the last warehouse is placed on the board, it’s time to wrap things up.
If you still have any building cards in your hand, you’ll need to pay a ?20 fine for each one.
It’s also time to cash in on your stocks and flags. Sell them back to the bank, starting with the lowest valued enterprise, at their current value.
And now, the moment of truth. The player with the most money will be crowned the wealthiest merchant of Amsterdam and declared the winner of Chartered: The Golden Age.