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Welcome to the Carson City Game!
Have you ever wondered what it would be like to build your own city? Well, you’re about to find out! In this game, you’ll have the chance to create your very own Carson City.
Here’s how it works. Each player starts with a plot of land and a dream. Your goal is to turn that dream into a thriving city, filled with bustling streets and happy residents. But be careful, creating a city isn’t easy. There are many challenges along the way that you’ll need to overcome.
One of the first things you’ll need to do is decide what type of city you want to create. Do you want a city filled with parks and green spaces? Or maybe a city known for its tall skyscrapers? The choice is yours!
Once you’ve decided on the type of city you want to build, it’s time to get to work. You’ll need to make important decisions about where to place buildings, how to manage resources, and how to attract new residents.
As your city grows, you’ll need to be mindful of its needs. You’ll need to provide your residents with basic amenities like water and electricity. You’ll also need to make sure there are plenty of jobs and opportunities for people to thrive.
A successful city is one that is well balanced. It’s important to take into account the needs of the people, as well as the needs of the environment. By finding this balance, you’ll be able to create a city that is not only thriving but also sustainable.
So, are you ready to take on the challenge of building your very own Carson City? If you are, then let’s get started!

Imagine it’s the year 1858 in Carson City, Nevada. I’ve put together a team of brave cowboys, and our goal is to buy the best plots of land in this new town and develop them into prosperous ranches, mines, saloons, and more.
But let me tell you, it won’t be easy. We’ll need to have the courage to challenge our opponents to duels in order to secure and hold onto the best properties. And we’ll also need the help of the most interesting characters in Carson City to support us along the way. The player who accumulates the most victory points, earned throughout the game, will become the most prominent citizen in Carson City.
And victory points are the key to winning. When the game is over, everything we own – our money, buildings, parcels, mountains, and houses – will be converted into victory points. So we’ll need to think strategically and make the most of our resources to come out on top.
What’s in the Game

When it comes to the game, there are several components that you need to set up before you can start playing. These include:
- A Game Board
- 7 Personality Cards
- 51 Cowboys
- 10 Markers (2 per color)
- 20 Houses
- 9 Mountains
- 25 Roads
- 30 Building Tiles
- 60 Property Tiles (12 per color)
- 1 Bag
- 27 Revolver Chips
- 1 Special ‘3 Guns’ Chip
- 30 Duel Tiles
- Money
- 1 Round Counter
- 2 Dice
Now that we have all the necessary components, let’s move on to the setup.

Hey there! Take a look at the image below – it’s a setup example for a game with three players.
Okay, so here’s how it goes: each player starts with $15, 1 road, 12 property tiles of their color, and 3 cowboys of their color. Your roads and cowboys are like your own personal stash in the game.

The money that’s left over is stacked up next to the board, and it becomes the Central Bank. Any houses, victory points, roads, and cowboys that are left are placed near the board in a big pile.

Can you believe it? Two ranches, one on the $3 construction square and the other on the $10 square. How cool is that?

Imagine this, I put a mine on the construction square that costs $4, and then I go ahead and place another one on the square that costs $12. Boom!

When I play this game, I start by drawing three buildings randomly from the bag. These buildings are then placed on the construction squares that cost $5, $6, and $8, leaving some empty spaces.

When you find yourself in Carson City, the heart of the city is chosen using a unique method. The dice hold the power. By rolling the two dice, one white and one black, the intersecting point of the designated column and row becomes the epicenter of the city. It’s an intriguing way to determine the beating heart of Carson City.

Imagine this: There’s a parcel of land with a cozy house right in the middle. And surrounding the house, like a protective shield, are four roads that lead to different parts of the town. It’s a pretty neat setup, right?
Now, here’s the exciting part: Those roads are going to be extended throughout the entire town! Can you picture it? A network of roads connecting all the different places in the community. It’s like a spiderweb of connections, bringing people closer together.
But there’s more to this story. As we explore the town, we’ll stumble upon something unexpected – nine mountains scattered around in random spots. It’s like a big surprise waiting to be discovered. And here’s a fun twist – if the spot where a mountain is supposed to go is already taken, we get to roll the dice again! Who knows where the mountains will end up?

When you place the unique (3) gun tile on the designated square, something interesting happens.

Hey there! Let’s talk about how the turn counter works. It’s pretty important in many games to keep track of whose turn it is, and the turn counter helps us do just that!
So, when we start the game, the turn counter is set to the beginning position. This helps us keep things fair and makes sure everyone has an equal chance to go first.
Now, for the first turn, we’ll randomly choose who goes first. It adds a bit of excitement and suspense to the game, don’t you think?

If you’re wondering how to choose the right marker for your turn order, you’ve come to the right place. Today, I’ll explain the importance of these markers and help you understand how they work.
Markers play a crucial role in keeping track of the turn order in various activities. They help create structure and fairness by indicating who goes first, second, third, and so on. Without markers, it would be challenging to maintain order and ensure everyone gets a fair chance to participate.
Now, let’s dive into the different types of markers you can use. The most popular ones are the color-coded markers. These markers come in a variety of colors, allowing each participant to choose their preferred hue. By associating a specific color with each person, it becomes easier to remember the order and avoid any confusion.
Another option is using numbered markers. With numbered markers, each participant is assigned a unique number. This method is particularly useful when there are a large number of participants. By associating a number with each person, it becomes easier to keep track of the turn order.
If you like variety, you can use shape markers. Shape markers come in different shapes, such as circles, squares, triangles, and more. Each participant can choose their preferred shape, making the turn order visually appealing and memorable.
Now that you know about the different types of markers, it’s time to consider a few factors when choosing the right one for your activity. First, think about the number of participants. If you have a small group, color-coded or numbered markers might work well. However, if you have a large group, numbered markers might be the better option.
Next, consider the age group of the participants. If you’re working with young children, shape markers might be more engaging and easier for them to remember. Older participants, on the other hand, might prefer color-coded or numbered markers.
Lastly, think about the nature of the activity. If the activity involves physical movement, such as a relay race, markers that can be easily carried or attached to clothing might be more practical.
By taking into account these factors, you can choose the right marker for your turn order. Remember, markers are not just functional tools but also a fun way to enhance the overall experience. So, get creative and make the turn order exciting with the perfect marker!

So, here’s how the game works: I’m going to explain how to play step by step, starting with the first player and then going in turn order. Each player gets to choose a parcel by putting one of their property tiles on it. After that, we reverse the order and go back to the first player, giving each person a chance to choose a second parcel.
Now, you can pick any parcel you want – even one with a mountain or the center of Carson City. If you look at the picture above, you’ll see an example of how the setup could look like for three players.
Let’s Get into the Game Play
The game is made up of four turns, and each turn has four phases. Here’s how it works:
1. Choosing a Personality
We start by placing all the personality cards near the board. Then, each player takes turns choosing one. Depending on the personality card you choose, you might get to take an action right away.
Once everyone has picked a personality, the order of turns changes. The markers are put on the top turn order track from lowest to highest, based on the number shown on the selected personality cards.

Once all players have made their personality card selections, it’s time to adjust the turn order. To illustrate, let’s look at an example. Green has chosen to be the sheriff, Orange opted for the grocer, and Purple selected the mercenary.
2. Selecting Cowboys
When it’s your turn, you have a few options to choose from:
- Action Selection: Add a cowboy from your reserve to one of the action squares above the city map.
- Selecting Land: Place a cowboy from your reserve onto one of the available parcels of land.
- Attacking or Defending Buildings: Position a cowboy from your reserve on a building to launch an attack (or to defend it if the building is already yours).
- Passing: Move your marker to the first open position on the lower turn order track. This signifies the end of your turn, and you cannot place any additional cowboys.
You don’t have to choose any of the options, but if you don’t, you won’t make any progress. You can buy multiple parcels in the same turn, but you need to put a cowboy on each one.
It’s okay to place your cowboy on a square or a parcel that already has another player’s cowboy. This might start a duel. And in some cases, one player can have multiple cowboys on the same square.

When you decide to pass, you’ll move your marker to the first available spot on the lower turn order track. In the example shown above, Orange is the first player to pass.
3. Taking Action and Settling Disputes
Once all players have passed, actions are performed one by one, following the order shown on the board. After completing an action, your cowboy returns to the general reserve.
If multiple players have placed a cowboy on the same space or parcel, a duel takes place. Each player involved rolls a die. The number rolled is added to the number of revolvers and cowboys in that player’s reserve.
The player with the highest total is the winner and gains the right to perform the action. The winning player’s cowboy is then returned to the general reserve.
When it comes to duels, there’s one thing you need to know: the loser doesn’t get to do what they were fighting for. It’s a tough break, but that’s just how it goes. They have to put their cowboy back in their personal reserve.
Now, if there are more than two players involved in the duel, things get a bit more interesting. All the losers in this situation get to recover their cowboys. It’s a small silver lining, I guess.
But what happens when there’s a tie? Well, in that case, the player with the lowest turn order number on the turn order track is the big winner! It’s a bit weird, I know, but that’s the way the game goes.

Yeehaw! Here’s what happens at the end of a turn in a cowboy duel:
4. Wrapping up the Turn
Once all the actions are done:
- I move the turn counter token one square forward (to the left), which means I block one of the “victory points purchase” squares for the rest of the game.
- My cowboys come back for more action! I take some new cowboys of my color from the general reserve and add them to my personal reserve. At the end of the first turn, I get 4 cowboys. At the end of the second and third turns, I get 5 cowboys. But I can’t have more than 10 cowboys in my personal reserve.
- Any extra money I have, beyond what I can carry (shown in red on my personality card), needs to be spent. For every $10 I spend, I earn 1 victory point. I can spend more money if I want, but no matter what, I always get 1 victory point for every $10 spent.
- I shift the buildings that haven’t been bought to squares with lower prices. This happens one by one, in a specific order. Before the next turn begins, I pick a building randomly from the bag and place it on the Action track for each available position.
Actions
If I want to, I can choose not to do an action that I had planned. This might happen if I realize I won’t have enough money for everything. But if I decide not to do an action, my cowboy goes back into the general reserve.
I always have to do the actions in the order shown on the board:
Wages

Let’s talk about the square where no duels take place.
If you have any cowboys on this square, you’ll get $4 for each of them. This means you can have more than one cowboy on this square.
Ammunition

When you win this action, you get a special chip called the “3 guns” chip. You can use this chip for the rest of your turn.
At the end of your turn, the chip goes back to its place on the board.
The Importance of Roads

Hey there! Did you know that in this game, the player who wins gets a special reward? Yep, they get to add three brand new roads to their own collection.
Here’s the cool thing: the roads they receive can be used whenever they want. It’s like having extra building materials ready to go!
All About Roads

Hey there! No need for a showdown on this square. You’ll get a road for each of your cowboys here, so you can have multiple cowboys on this square.
Just a heads up: when you build a road, it has to connect to the roads you’ve already built.
Buying a Parcel

When it comes to buying a parcel of land without an owner, there are a few things you need to keep in mind. First, you must have placed one of your cowboys on the land during the cowboy setting phase – not on the square where you can buy parcels. Once you meet this requirement, you can proceed with purchasing the parcel.
If multiple players are interested in buying the same parcel, a duel will determine the winner. This adds a bit of excitement and competition to the process. It’s always fun to see who comes out on top!
The price of the parcel is determined based on the number of buildings, mountains, or houses that are already on the parcel or next to it. This includes diagonal placements as well. You need to pay $1 for the parcel itself and an additional $1 for each of these structures.
Once you’ve paid the amount to the Central Bank, you can place a property tile of your color on the parcel. Your cowboy will go back to the general reserve, ready for future adventures.
If there are multiple duels happening during a parcel purchase action, the player with the lowest number on the turn order track gets to decide the order in which the duels take place. This gives that player a strategic advantage in the game.
Construction and Me
Hey there! Have you ever wondered how buildings are made? It’s pretty fascinating when you think about it. You see, buildings are built using a process called construction. Now, let me tell you a little bit about it.
First things first, let’s talk about the different types of buildings. There are residential buildings, like houses and apartments, and there are also commercial buildings, like offices and stores. Each type of building serves a different purpose and has its own unique design.
When it comes to building a structure, there are a few important things to consider. One of the key factors is the materials that are used. Buildings can be made out of all sorts of things, like concrete, steel, and wood. The choice of materials depends on what kind of building is being made and where it is located.
Another important factor in construction is the design of the building. Architects are the ones who create these designs, and they have to think about things like how many floors the building will have, where the windows and doors will go, and how everything will fit together. It’s like putting together a giant puzzle!
Once the design is ready, it’s time to start building. Construction workers play a vital role in this process. They are the ones who actually put the building together, following the architect’s plans. They do everything from laying the foundation to putting up the walls and adding the finishing touches. It’s hard work, but it’s also really rewarding to see a building come together.
Now, why is construction important? Well, buildings are where we live, work, and play. They provide us with shelter, office space, and places to have fun. Without construction, we wouldn’t have all these amazing structures that make up our cities and towns.
Building construction is like a giant puzzle, with different pieces coming together to create something amazing. It’s a complex process that requires planning, skill, and hard work. But in the end, it’s all worth it when you see the finished product – a beautiful building that will stand the test of time.

When it comes to building construction in this game, there are seven squares that represent the right to build one building. Each square has a price indicated at the bottom. The process of building involves placing a building on one of my property tiles, but there are two conditions:
- The parcel I choose must be reached by a road. This means that at least one road must touch one corner of the parcel. If there are no roads reaching the parcel yet, I have the option to place one or more roads from my personal reserve onto the board. However, there are exceptions to this rule. Ranches and mines can be built without the need for a road.
When you’re constructing a new drugstore, mine, bank, saloon, church, or prison, it’s always important to remember to build a house for the new residents that will be attracted by this new venture. The best part is, the house doesn’t cost anything! You just have to find a free parcel of land, one that doesn’t already have a building or a mountain on it, and is reachable by a road. Keep in mind that this parcel can be one that you already own. Alternatively, you can build the house on someone else’s land if they agree, or on a parcel of land that doesn’t have an owner. If you choose to build on owner-free land, you can still buy the parcel later if you want.
It’s worth noting that instead of building the house right away, you can also hold onto the building you just purchased and build it later when the time is right. Maybe the parcel doesn’t have a road connection yet, or you’re still trying to find the perfect spot for the required house. Either way, the choice is yours!
So, here’s the deal: to put it on the board, I gotta wait until after the next “building construction” move is done. And get this, everybody, including yours truly, can have more than one building in front of ’em.

Earnings from Parcels
If you win this action, you will receive $2 for every parcel you own.
Income for Cowboys
When you win this action, you’ll earn $2 for each cowboy you have.

When you win this game, you earn $2 for every firepower point you have. Your firepower is determined by the number of cowboys and revolvers you have in your reserve.

Gambling Winnings
When you win this game, you get to roll two dice. Whatever number you roll, you get that amount of money. For example, if you roll a 3 and a 5, you would receive $8.
Estate Funds

When you own a building, you earn money based on the other buildings around it. You don’t have to do anything to get this money, it happens automatically.
If you want, you can put one of your cowboys on another player’s building and try to take it over. If you succeed, you’ll steal half of the building’s income from its owner. But be careful, they can do the same to you!
Keep in mind: If a house doesn’t belong to anyone, it can still affect the value of nearby buildings, no matter who owns them.
But here’s the twist: if you build a house on your own land, it will only benefit your own structures, not anyone else’s. This works the same way for mountains and mines. So, if you’re lucky enough to have a piece of land, make sure to take advantage of it!


Winning Parcels Equals Victory Points
When I win the Parcels action, I score victory points equal to half of the parcels I own, rounded down. It’s that simple. And here’s the best part, the parcels don’t even have to be next to each other!

Cowboy Victory Points
When I win this action, I earn victory points equal to half of my fire-power. Let me break it down for you. Your fire-power is determined by the number of cowboy and revolvers you have in your personal reserve. So, if you have 10 cowboys and 6 revolvers, your fire-power would be 16. Now, to calculate the victory points you earn, you simply divide your fire-power by 2 and round down to the nearest whole number. For example, if your fire-power is 16, you would earn 8 victory points. It’s a simple formula that rewards you based on your resources and adds to the excitement of the game. So, the more cowboys and revolvers you have, the higher your fire-power and the more victory points you can earn. It’s a clever way to motivate players to strategically build up their resources and strive for victory. So, get ready to saddle up and start collecting those cowboys and revolvers to rack up those victory points!

Estate Victory Points
Hey there! When I win this particular action, I earn victory points based on how many buildings I have on my estate. It’s kind of like a reward for my hard work building up my property!

Purchasing Victory Points: A Key Strategy
Hey there! Let’s talk about an important tactic in the game – buying victory points. This move can make all the difference in securing a win. Here’s how it works: the player who conquers this action has the chance to purchase victory points. The cost? It’ll set you back $2, $3, $4, or $5 for each victory point. It’s a decision that requires careful thought!
The End Game: Final Moments of Excitement
Picture this: it’s the end of the fourth turn, and we’re nearing the climax of the game. It’s crucial to manage your resources wisely before the curtain falls. You’re tasked with utilizing any leftover funds that exceed the limit on your personality card for that turn.
Now, here’s where it gets even more interesting. In addition to the points players have earned throughout the game, there’s extra credit up for grabs! Each building, house, and mountain you’ve acquired offer their respective owners an additional 2 victory points. Talk about a sweet bonus!

When I play this game, any extra money I have can be used to buy victory points. Each victory point costs $6. So, if I have some money left over, I can spend it to earn more points and increase my chances of winning. However, it’s important to remember that empty private parcels and buildings that I have in my reserve don’t give me any victory points. Only the ones that are already on the board count towards my total. So, I need to be strategic in how I use my money and make sure I invest in properties that will give me the most points.

So, here’s the deal. When playing this game, the aim is to get the most victory points. Simple, right? But what happens if there’s a tie? Well, it’s all about the turn order track. Whoever has the lower number on that track is declared the winner. So, even if you’re tied, there’s still a chance to come out on top. Pretty cool, huh?