How to play Carpe Diem Official Rules

By: Dennis B. B. Taylor

Welcome to the Carpe Diem Game Rules!

Hey there! Have you ever wanted to go on an adventure, solve puzzles, and experience an epic journey? Well, get ready because the Carpe Diem Game is here to take you on an incredible quest!

First things first, let me explain the game to you. The Carpe Diem Game is an interactive adventure that allows you to make choices and explore different paths. It’s like being the hero of your very own story!

As you progress through the game, you’ll encounter obstacles and challenges. But don’t worry, you’ve got what it takes to overcome them! Use your problem-solving skills and clever thinking to navigate through the game and reach your ultimate goal.

Here’s the deal – the choices you make in the game will determine the outcome of your adventure. The story will unfold based on the decisions you make, so choose wisely! Will you be a daring and courageous hero, or a cautious and strategic one? It’s all up to you!

Remember, the Carpe Diem Game is all about seizing the day and making the most of every moment. Embrace the thrill of the unknown, take risks, and let your imagination run wild!

So, are you ready to embark on this exciting journey? Put on your game face, embrace the unknown, and let’s seize the day together!

How to play Carpe Diem Official Rules UltraFoodMess

Back in ancient Rome, specifically in the year 1 B.C., I find myself in the shoes of an influential patrician. My goal? To enhance the various city districts under my control. The key to success lies in constructing profitable buildings and creating picturesque landscapes that will ensure the prosperity of my part of the city.

However, this task isn’t as simple as it seems. In order to truly seize the day and make the most of my opportunities, I must focus on two crucial activities: harvesting grapes and catching fish. By engaging in these agricultural endeavors, I can then sell these goods on the market to generate a healthy income.

But it doesn’t end there. To truly thrive, I must also provide suitable dwellings for my hardworking servants. By doing so, they will not only become more diligent, but also more productive. And of course, I must remember to take care of my own abode. A grand villa will not only serve as my personal sanctuary, but also elevate my prestige in the eyes of others.

What to Expect

How to play Carpe Diem Official Rules UltraFoodMess

  • 1 game board
  • 84 building tiles
  • 39 building tiles
  • 16 frame parts
  • 24 gold coins
  • 18 bread tokens
  • 36 banderoles
  • 1 starting player token
  • 4 building boards
  • 4 overview boards
  • 60 scoring cards
  • 24 fountain cards
  • 66 victory point cards
  • 4 meeples
  • 20 discs
  • 20 wares

Let’s Get Started

Hey there! Are you ready to dive into the exciting world of board games? Well, let me introduce you to this amazing game called “Build-a-World!” In this game, it’s all about creating your own district and constructing buildings and landscapes. It’s like being an architect!

The goal of the game is simple: You want to score as many victory points as possible. To do that, you’ll need to collect different building tiles and strategically place them in your district. The more buildings you create, the more victory points you earn. And who doesn’t love winning, right?!

Ready, Set, Go!

Before we begin, let’s set up the game. Place the game board in the center of the table. Take all the building tiles and separate them into two piles: one with 84 tiles and another with 39 tiles. Shuffle both piles separately. Then, arrange the 16 frame parts within reach, along with the gold coins, bread tokens, and banderoles. Don’t forget the starting player token!

Each player should receive a building board and an overview board. Finally, set aside the scoring cards, fountain cards, victory point cards, meeples, discs, and wares. We’ll be using those throughout the game.

Let the Building Begin!

Now that everything is set up, it’s time to get building! On your turn, you’ll be grabbing building tiles from one of the piles and placing them in your district. Choose wisely – the more valuable and strategically placed your buildings are, the more victory points you’ll earn.

Oh, did I mention scoring? Yes, there will be four scoring periods throughout the game. After each period, your accomplishments will be turned into victory points. So, keep an eye on the scoring cards!

The Winner Takes It All!

At the end of the game, the player with the most victory points is crowned the winner! So, go ahead and start building, strategizing, and collecting those valuable building tiles. Show off your architectural skills!

Are you ready for this epic adventure? Gather your friends, grab a cup of hot cocoa, and let’s dive into the world of “Build-a-World”!

Get Set, Let’s Play!

Before we start playing, let’s get everything set up. First, carefully punch out all the pieces from the boards. Once that’s done, put the game board in the middle of the table.

Now it’s time to distribute the materials. Here’s what each player will need:

4 random frame parts – Put them together to form a square frame. Make sure to assemble them in a random order. Place the frame in front of you.

1 random building board – Take the building board and put it in the frame. Make sure the shovel in the center is facing you. This will be your “city district”. Remember, the goal is to build on it and earn victory points.

9 banderoles – Take these banderoles and place them on the nine banderole spaces on your building board.

1 overview board – Put this board next to your district. It will serve as a quick reference for the main game rules and a place to store game materials.

I’ve got an exciting task for you! You’ll be rewriting the following text, but with a fresh and unique spin. This means putting your own flair into the words, while keeping the same meaning. But don’t worry, I’ll guide you through it. Ready? Let’s go!

First things first, you need to pick a color for your “meeple,” which is a cool word for a game piece. Choose any color you like! Then, find an empty space on the game board, which has seven curved spaces in the middle. Put your meeple there.

Next, you’ll need five wooden discs. These discs should match the color of your meeple. Keep them separate for now and put them on your storage space.

Now, let’s tackle the scoring cards. There are sixty of them, and you’ll need to group them based on their backs. Once you’ve done that, mix them up and place them face down next to the game board in four different piles.

Great job! You’re all set. You’ve rewritten the text in a way that’s fresh and engaging, while still capturing the main ideas. Keep up the good work!

How to play Carpe Diem Official Rules UltraFoodMessHow to play Carpe Diem Official Rules UltraFoodMess

Alright, here’s what you need to do. I’ll guide you through it step by step, so don’t worry. First, let’s get the cards ready. You’ll need to take a certain number of cards from each pile, depending on how many players there are. Take a look at the sidebar for the specific numbers. For example, if there are 3 players, you’ll need 2 A cards and 2 C cards, as well as 3 B cards and 3 D cards.

Now that you have the cards, it’s time to shuffle them up. Make sure they’re mixed up really well. Once they’re thoroughly shuffled, start placing them face up, one by one, on the left side of the game board. The number of cards you place will depend on the number of players. For 2 players, you’ll need 8 cards. For 3 players, it’s 10 cards. And for 4 players, you’ll need 12 cards.

Now, here’s a little twist. In a 2-player game, you won’t place any cards on the corner spaces. In a 3-player game, two opposing corner spaces will stay empty. And in a 4-player game, all 12 spaces will be used. Keep that in mind as you place the cards.

Finally, any remaining scoring cards can be put back in the box. You won’t need them for this game. And that’s it! You’re all set to start playing. Have fun!

How to play Carpe Diem Official Rules UltraFoodMess

To start the game, I will shuffle the deck of 24 fountain cards and put them face down next to the game board.

Next, I will sort the 66 victory point cards into five separate piles based on their point value.

Now, I need to separate the light and dark green building tiles. I will shuffle them and place face-down piles of each color next to the game board. Then, I will take four randomly selected light green building tiles and place them on each large square blueprint tile space on the game board, for a total of 28 tiles.

Let’s turn all the building tiles face up now. On the bottom margin of the game board, I will place one randomly selected dark green building tile on each square seal space. We’ll also turn these tiles face up.

Lastly, I will place the 20 wares (5 grapes, 5 herbs, 5 fish, and 5 chicken) next to the game board, along with all the coins and bread tokens.

How to play Carpe Diem Official Rules UltraFoodMess

When it comes to starting the game, the player who was born farthest from 1 B.C. gets the honor of going first. They place one of their 5 discs on the 0 space of the banderole bar at the top of the game board. The rest of the players take turns in a clockwise order, stacking their discs on top of the others.

Now, here’s a special bonus for the starting player: they receive victory point cards with a total value of 8! However, in a 2-player game, the other player gets 9 victory points. In a 4-player game, the other players get 9, 10, and 11 victory points, respectively, in turn order.

But wait! There’s an exciting twist in the 3-player game! In this case, the starting player still receives 8 victory points, but the next player gets 9, and the third player gets a whopping 13 victory points! So be sure to keep this in mind when strategizing your moves.

How to play Carpe Diem Official Rules UltraFoodMess

How to Play the Game

Alright, let me break it down for you. The game is divided into four phases, and each phase has seven rounds. Got it so far? Good.

Every time a phase ends, we have a scoring period. When the fourth phase is over, we have one final scoring period. And guess what? That’s when the game ends! The player with the most victory points is declared the winner. Fingers crossed it’ll be you!

Now, let’s talk about turns. The starting player goes first, and then everyone else takes their turn in a specific order. And when the last player finishes their turn, that round is donezo. After exactly seven rounds, all 28 building tiles have been snatched up, and the phase comes to an end.

How to play Carpe Diem Official Rules UltraFoodMess

When it’s my turn in the game, I get to choose where to move my meeple. I can put it on one of the spaces that are opposite to where I am. These spaces are connected to mine by black lines. Then, I look at the blueprint space next to the opposite space and pick one of the building tiles there. I immediately add it to my own district.

I can move my meeple to the opposite space at the start of my next turn, following one of the black lines. And then, on the turn after that, I can move it again to the other opposite space, and so on.

There are a couple of rules I have to keep in mind:

  • I can move my meeple to a space that already has another meeple on it. It doesn’t matter if it’s already occupied.
  • I have to move my meeple every turn. I can’t just leave it where it is.

When I move in the game, I need to choose a tile. If I can’t or don’t want to add the tile to my district, I put it face down on the storage space on my overview board. It stays there until the game is over.

Sometimes, after a few turns, I might end up on a semi-circular space without a building tile next to it. In that case, I get to move again right away. But I have to keep moving until I reach a space with at least one tile next to it. I have to follow the movement rules for each of these extra moves.

Attention! This is important to know for the 2- and 3-player games.

Hey there! Let me break down the rules for you in simpler terms.

If you’re playing with just two people, as soon as the second tile gets picked, we remove the two remaining building tiles from that space.

In a three-player game, when the second-to-last tile gets picked, we remove the last remaining tile from that space. These removed tiles go back in the box and won’t be used for the rest of the game.

You and your pals will take turns moving your meeple for exactly seven rounds. Each round, you’ll pick a building tile until they’re all gone or removed from the game board. After that, it’s time for the first scoring period!

Now, let’s talk about the rules for placing the building tiles:

When starting, you must place your first tile on the shovel space. From then on, each tile you pick must be placed next to a tile that’s already on the building board. You can’t place them diagonally, by the way. Oh, and remember, the frame doesn’t count as a tile!

When it comes to placing tiles, it’s important to make sure that each side matches the adjacent tile. You can rotate it any way you like since there’s no specific “top” or “bottom”.

By “matching”, I mean that every side of the tile must match the side of the tile it’s placed next to. For example, a pond must touch a pond, grass must touch grass, and a villa must touch another villa. It’s not allowed to have non-matching combinations! Also, remember that the frame is considered as “grass”, so you can only put tiles with a grass side next to a frame piece.

If you place a building tile on a space with a banderole, you need to first remove the banderole from the game. Then, you can move your disc one space on the banderole bar. If that space is already taken by another disc, you can stack your disc on top of the others.

Whenever you finish building or designing something in a game, you usually get a reward right away. The same goes for Carpe Diem. When I complete a building or landscape, I earn a reward. And not only that, these completed structures come in handy during scoring. They can even earn me extra victory points during the final scoring at the end of the game. You can find more information about this on the overview board. Take a look at these images to get a better idea.

How to play Carpe Diem Official Rules UltraFoodMess

Villas can come in different sizes. A villa is considered complete when it consists of at least two tiles that are next to each other and none of those tiles have an “opening”.

Completing a villa doesn’t give you a reward right away, but at the end of the game, completed villas will earn you victory points. You can own multiple complete and incomplete villas.

The Four Types of Landscape

A completed landscape is made up of 2-4 tiles of the same type. When you complete a landscape, you immediately receive a one-time bonus of wares from the supply.

The bonus you receive is always one less than the number of tiles used. Take the wares and place them in your storage space. You can own multiple complete and incomplete landscapes of any type and size.

Depending on the type of landscape, you will receive the following bonuses:

How to play Carpe Diem Official Rules UltraFoodMess

How to play Carpe Diem Official Rules UltraFoodMess

When you have a 3-tile pond, you’ll get 2 fish. It’s a simple but rewarding setup.

The Four Types of Dwellings

A dwelling is made up of two halves of the same color. You can have multiple complete or incomplete dwellings of any type. When you finish a dwelling, you’ll receive a bonus depending on the color of the roof:

Merchant:

How to play Carpe Diem Official Rules UltraFoodMess

How to play Carpe Diem Official Rules UltraFoodMess

When I return all my wares – like fish, herbs, and more – to the supply, I get back that many coins, plus an extra one from the supply, and I place them in my storage space.

But if I don’t have any wares to trade in, I still get that extra coin from the supply.

Let me give you an example: I trade in 1 fish, 1 chicken, and 2 grapes, and I receive 5 coins in return.

Now, when it’s time to score, I can use coins as wildcards to replace any ware, like fish, herbs, and such.

Now let’s talk about the Baker:

How to play Carpe Diem Official Rules UltraFoodMessHow to play Carpe Diem Official Rules UltraFoodMess

Hey there! Let me tell you about bread in the game. It’s pretty important, and you can use it in two ways:

  1. How to play Carpe Diem Official Rules UltraFoodMessAt the start of your turn, you can pay one bread token to move your meeple to any space (even if it breaks the rules!), or you can choose to stay where you are. Then, you get to pick a tile from that space.
  2. How to play Carpe Diem Official Rules UltraFoodMessWhen it’s time to score, you can pay three bread tokens to fulfill the requirements of one of the two scoring cards next to you. Instead of doing what the card says, you get the rewards without actually meeting the requirements. This works for both the “green” requirements, where you need to own something, and the “red” ones, where you have to pay something.

Hey there! Just wanted to give you a quick heads up about something. If you happen to get some bread as a reward and you already have 3 slices of bread, guess what? You can actually use them right away! No need to wait.

Administrator:

How to play Carpe Diem Official Rules UltraFoodMessHow to play Carpe Diem Official Rules UltraFoodMess

When playing the game, I move my disc a total of two spaces on the banderole bar. If the space I want to move to is already occupied by another disc, I simply place my disc on top.

Thoughtful Designer:

How to play Carpe Diem Official Rules UltraFoodMess

How to play Carpe Diem Official Rules UltraFoodMess

I’m going to tell you how the game works. You start by picking a building tile from the bottom of the game board. Once you choose a tile, you add it to your district following the rules of the game. If the tile completes something, you get a reward. And if you complete another craftsman dwelling, you can pick another tile.

The tiles on the bottom of the board don’t get replaced with new ones. They stay there for the whole game.

Now, let’s talk about markets, bakeries, and fountains. These buildings are special because they always consist of a single tile. And they can only be placed next to grass tiles. So, they need to be surrounded by grass.

Let’s take a closer look at the market.

How to play Carpe Diem Official Rules UltraFoodMess

How to play Carpe Diem Official Rules UltraFoodMess

Hey there! Want to know how to earn some coins in the game? Well, when you put down a market, you get one coin. It’s like a little reward for you! Just remember to place it in your storage space. If you want to know more about using coins, you can check out the “Dwellings: Merchant” and “The Scoring Cards” sections of the game.

Bakery:

How to play Carpe Diem Official Rules UltraFoodMess

How to play Carpe Diem Official Rules UltraFoodMess

When I set up a bakery, I receive one bread from the supply. I can keep this bread in my storage space. If I want to learn more about using bread, I can refer to the “Dwellings: Baker” and “The Scoring Cards”.

Fountain:

How to play Carpe Diem Official Rules UltraFoodMess

How to play Carpe Diem Official Rules UltraFoodMess

When you place a fountain, take a look at the top two cards of the face-down fountain card pile. Choose one of them and put it face down next to your storage space. Put the other card face down under the fountain card pile. Hey! If you place more fountains later in the game, you can keep both cards and return a card from an earlier fountain to the bottom of the fountain card pile.

Note: Don’t worry if you don’t have enough tokens for wares, bread, or coins. You can use other materials instead!

Scoring

Once every player has finished their 7 turns, all 28 building tiles will have been used up. It’s time to score for this round. The player who has made the most progress on the banderole bar starts the scoring. If there’s a tie, the player on top goes first.

How to play Carpe Diem Official Rules UltraFoodMess

If it’s my turn to score, I can place one of my discs on an empty circle space. When I do that, it triggers scoring for both adjacent cards. Once each player has placed one disc and triggered both cards, scoring ends and we move on to the next phase.

The discs that I place during scoring stay on the board. This means that those spaces can’t be used during future scoring periods. Only the disc that I place during the current turn will trigger scoring for the adjacent cards. The discs that were placed during previous scoring periods don’t trigger anything, they just block those particular spaces.

Keep in mind: There will always be one more space available than necessary for the number of players. This means that for 2 players, there will be 9 spaces; for 3 players, there will be 13 spaces; and for 4 players, there will be 17 spaces.

How to play Carpe Diem Official Rules UltraFoodMess

The Scoring Cards

Let’s talk about the scoring cards. There are two different types you need to know about:

How to play Carpe Diem Official Rules UltraFoodMess

If you see a card with a green background, you have to own whatever is shown in the top half of the card. This could be three completed dwellings or two villa chimneys, or something else. When you have what’s shown on the card, you will get the rewards that are shown in the bottom half.

How to play Carpe Diem Official Rules UltraFoodMess

Hey there! Let me break down how the red-background cards work for you. When you see a card with a red background, you gotta pay the amount of wares shown in the top half, or you can also pay that same number of coins. In return, you’ll get some awesome rewards!

Now, this next part applies to both types of cards. If you happen to own or pay multiples of whatever is shown on the card, you’ll get even more rewards. It’s like a bonus!

Oh, and here’s something cool – there are four types of cards: A, B, C, and D. These cards have already been selected based on how many players there are, so they’re all ready to go. When it comes time to distribute them, they’ll be handed out randomly.

How to play Carpe Diem Official Rules UltraFoodMess

A and B Cards

How to play Carpe Diem Official Rules UltraFoodMess

Hey there! Ever heard of these cool cards called A cards and B cards? Well, let me tell you all about them in a way that’s easy to understand.

C Cards

How to play Carpe Diem Official Rules UltraFoodMess

Hey there! Did you know that your villas can have an impact on these cards? It’s pretty cool, let me explain. Some cards ask you to count the chimneys in your district, and every single chimney counts, even if your villas aren’t finished yet. Other cards, on the other hand, only care about completed villas, regardless of their size. So, if you have incomplete villas, don’t worry, they won’t be taken into account.

D Cards

How to play Carpe Diem Official Rules UltraFoodMess

Let me tell you about these special cards that can be affected by the places where you build your buildings and your markets, bakeries, and fountains. I’ll give you an example. There are four cards and they say this:

Listen up: If you can’t meet all the requirements on one of these cards, you won’t get any victory points. Instead, you’ll lose 4 victory points. So, you could lose up to 8 victory points during a scoring period!

Now, here’s the cool part. You can choose the order in which you fulfill your two cards. Sometimes, if you fulfill the requirements of the first card, you might get the rewards that help you fulfill the second card too.

And guess what? The other phases follow the same pattern:

    In the second and third phases, put 28 light green building tiles on the seven blueprint spaces of the game board. In the fourth phase, put the remaining 28 dark green building tiles.

Note: Unlike the light tiles, the dark tiles always display only one thing.

The Game’s Conclusion

After scoring the fourth phase, the game comes to an end and enters the final scoring. During the final scoring period, refer to the dark grey list on your overview boards for guidance:

Villas:

Remaining Items:

Banderole Bar:

Fountain Cards:

How to play Carpe Diem Official Rules UltraFoodMess

Hey there! Let me tell you about a cool game called Fountain Cards. It’s all about revealing your fountain cards and earning victory points based on your achievements. Pretty neat, right?

So, here’s how it works. You have these four awesome fountain cards, each with different achievements. When you reveal your fountain cards, you’ll earn victory points based on what you’ve accomplished. The number of victory points you get will depend on your achievements.

Now, here’s the cool part. If you happen to have two fountain cards of the same type, you’ll earn victory points for both of them. That means you can stack up the points and come out on top!

Just to give you an example, let’s take a look at these four fountain cards:

Frame Achievements:

How to play Carpe Diem Official Rules UltraFoodMess

Hey there! Let me break it down for you. In this game, every player has two goals on each of their four frame parts. Sounds exciting, right? Here’s how it works: Imagine a line starting from the golden arrow that represents a specific building or landscape type. Now, this line needs to intersect with at least one completed building or landscape of that same type. So close, yet so far! Remember, incomplete or extra matching structures don’t count.
Take this example: Our friend here achieved the “baker dwelling” goal, earning 4 victory points, and also the “villa” goal, scoring 3 points. Impressive, right? However, they missed out on the “pond” and the “garden” goals.

The player with the most victory points becomes the ultimate winner.

If there’s a tie and multiple players have the same number of victory points, the player who is last on the banderole bar steals the spotlight and wins the game. Exciting stuff, eh? So let the games begin, and may the best player win!

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Welcome to the Carpe Diem Game Rules!

Hey there! Have you ever wanted to go on an adventure, solve puzzles, and experience an epic journey? Well, get ready because the Carpe Diem Game is here to take you on an incredible quest!

First things first, let me explain the game to you. The Carpe Diem Game is an interactive adventure that allows you to make choices and explore different paths. It’s like being the hero of your very own story!

As you progress through the game, you’ll encounter obstacles and challenges. But don’t worry, you’ve got what it takes to overcome them! Use your problem-solving skills and clever thinking to navigate through the game and reach your ultimate goal.

Here’s the deal – the choices you make in the game will determine the outcome of your adventure. The story will unfold based on the decisions you make, so choose wisely! Will you be a daring and courageous hero, or a cautious and strategic one? It’s all up to you!

Remember, the Carpe Diem Game is all about seizing the day and making the most of every moment. Embrace the thrill of the unknown, take risks, and let your imagination run wild!

So, are you ready to embark on this exciting journey? Put on your game face, embrace the unknown, and let’s seize the day together!

How to play Carpe Diem Official Rules UltraFoodMess

Back in ancient Rome, specifically in the year 1 B.C., I find myself in the shoes of an influential patrician. My goal? To enhance the various city districts under my control. The key to success lies in constructing profitable buildings and creating picturesque landscapes that will ensure the prosperity of my part of the city.

However, this task isn’t as simple as it seems. In order to truly seize the day and make the most of my opportunities, I must focus on two crucial activities: harvesting grapes and catching fish. By engaging in these agricultural endeavors, I can then sell these goods on the market to generate a healthy income.

But it doesn’t end there. To truly thrive, I must also provide suitable dwellings for my hardworking servants. By doing so, they will not only become more diligent, but also more productive. And of course, I must remember to take care of my own abode. A grand villa will not only serve as my personal sanctuary, but also elevate my prestige in the eyes of others.

What to Expect

How to play Carpe Diem Official Rules UltraFoodMess

  • 1 game board
  • 84 building tiles
  • 39 building tiles
  • 16 frame parts
  • 24 gold coins
  • 18 bread tokens
  • 36 banderoles
  • 1 starting player token
  • 4 building boards
  • 4 overview boards
  • 60 scoring cards
  • 24 fountain cards
  • 66 victory point cards
  • 4 meeples
  • 20 discs
  • 20 wares

Let’s Get Started

Hey there! Are you ready to dive into the exciting world of board games? Well, let me introduce you to this amazing game called “Build-a-World!” In this game, it’s all about creating your own district and constructing buildings and landscapes. It’s like being an architect!

The goal of the game is simple: You want to score as many victory points as possible. To do that, you’ll need to collect different building tiles and strategically place them in your district. The more buildings you create, the more victory points you earn. And who doesn’t love winning, right?!

Ready, Set, Go!

Before we begin, let’s set up the game. Place the game board in the center of the table. Take all the building tiles and separate them into two piles: one with 84 tiles and another with 39 tiles. Shuffle both piles separately. Then, arrange the 16 frame parts within reach, along with the gold coins, bread tokens, and banderoles. Don’t forget the starting player token!

Each player should receive a building board and an overview board. Finally, set aside the scoring cards, fountain cards, victory point cards, meeples, discs, and wares. We’ll be using those throughout the game.

Let the Building Begin!

Now that everything is set up, it’s time to get building! On your turn, you’ll be grabbing building tiles from one of the piles and placing them in your district. Choose wisely – the more valuable and strategically placed your buildings are, the more victory points you’ll earn.

Oh, did I mention scoring? Yes, there will be four scoring periods throughout the game. After each period, your accomplishments will be turned into victory points. So, keep an eye on the scoring cards!

The Winner Takes It All!

At the end of the game, the player with the most victory points is crowned the winner! So, go ahead and start building, strategizing, and collecting those valuable building tiles. Show off your architectural skills!

Are you ready for this epic adventure? Gather your friends, grab a cup of hot cocoa, and let’s dive into the world of “Build-a-World”!

Get Set, Let’s Play!

Before we start playing, let’s get everything set up. First, carefully punch out all the pieces from the boards. Once that’s done, put the game board in the middle of the table.

Now it’s time to distribute the materials. Here’s what each player will need:

4 random frame parts – Put them together to form a square frame. Make sure to assemble them in a random order. Place the frame in front of you.

1 random building board – Take the building board and put it in the frame. Make sure the shovel in the center is facing you. This will be your “city district”. Remember, the goal is to build on it and earn victory points.

9 banderoles – Take these banderoles and place them on the nine banderole spaces on your building board.

1 overview board – Put this board next to your district. It will serve as a quick reference for the main game rules and a place to store game materials.

I’ve got an exciting task for you! You’ll be rewriting the following text, but with a fresh and unique spin. This means putting your own flair into the words, while keeping the same meaning. But don’t worry, I’ll guide you through it. Ready? Let’s go!

First things first, you need to pick a color for your “meeple,” which is a cool word for a game piece. Choose any color you like! Then, find an empty space on the game board, which has seven curved spaces in the middle. Put your meeple there.

Next, you’ll need five wooden discs. These discs should match the color of your meeple. Keep them separate for now and put them on your storage space.

Now, let’s tackle the scoring cards. There are sixty of them, and you’ll need to group them based on their backs. Once you’ve done that, mix them up and place them face down next to the game board in four different piles.

Great job! You’re all set. You’ve rewritten the text in a way that’s fresh and engaging, while still capturing the main ideas. Keep up the good work!

How to play Carpe Diem Official Rules UltraFoodMessHow to play Carpe Diem Official Rules UltraFoodMess

Alright, here’s what you need to do. I’ll guide you through it step by step, so don’t worry. First, let’s get the cards ready. You’ll need to take a certain number of cards from each pile, depending on how many players there are. Take a look at the sidebar for the specific numbers. For example, if there are 3 players, you’ll need 2 A cards and 2 C cards, as well as 3 B cards and 3 D cards.

Now that you have the cards, it’s time to shuffle them up. Make sure they’re mixed up really well. Once they’re thoroughly shuffled, start placing them face up, one by one, on the left side of the game board. The number of cards you place will depend on the number of players. For 2 players, you’ll need 8 cards. For 3 players, it’s 10 cards. And for 4 players, you’ll need 12 cards.

Now, here’s a little twist. In a 2-player game, you won’t place any cards on the corner spaces. In a 3-player game, two opposing corner spaces will stay empty. And in a 4-player game, all 12 spaces will be used. Keep that in mind as you place the cards.

Finally, any remaining scoring cards can be put back in the box. You won’t need them for this game. And that’s it! You’re all set to start playing. Have fun!

How to play Carpe Diem Official Rules UltraFoodMess

To start the game, I will shuffle the deck of 24 fountain cards and put them face down next to the game board.

Next, I will sort the 66 victory point cards into five separate piles based on their point value.

Now, I need to separate the light and dark green building tiles. I will shuffle them and place face-down piles of each color next to the game board. Then, I will take four randomly selected light green building tiles and place them on each large square blueprint tile space on the game board, for a total of 28 tiles.

Let’s turn all the building tiles face up now. On the bottom margin of the game board, I will place one randomly selected dark green building tile on each square seal space. We’ll also turn these tiles face up.

Lastly, I will place the 20 wares (5 grapes, 5 herbs, 5 fish, and 5 chicken) next to the game board, along with all the coins and bread tokens.

How to play Carpe Diem Official Rules UltraFoodMess

When it comes to starting the game, the player who was born farthest from 1 B.C. gets the honor of going first. They place one of their 5 discs on the 0 space of the banderole bar at the top of the game board. The rest of the players take turns in a clockwise order, stacking their discs on top of the others.

Now, here’s a special bonus for the starting player: they receive victory point cards with a total value of 8! However, in a 2-player game, the other player gets 9 victory points. In a 4-player game, the other players get 9, 10, and 11 victory points, respectively, in turn order.

But wait! There’s an exciting twist in the 3-player game! In this case, the starting player still receives 8 victory points, but the next player gets 9, and the third player gets a whopping 13 victory points! So be sure to keep this in mind when strategizing your moves.

How to play Carpe Diem Official Rules UltraFoodMess

How to Play the Game

Alright, let me break it down for you. The game is divided into four phases, and each phase has seven rounds. Got it so far? Good.

Every time a phase ends, we have a scoring period. When the fourth phase is over, we have one final scoring period. And guess what? That’s when the game ends! The player with the most victory points is declared the winner. Fingers crossed it’ll be you!

Now, let’s talk about turns. The starting player goes first, and then everyone else takes their turn in a specific order. And when the last player finishes their turn, that round is donezo. After exactly seven rounds, all 28 building tiles have been snatched up, and the phase comes to an end.

How to play Carpe Diem Official Rules UltraFoodMess

When it’s my turn in the game, I get to choose where to move my meeple. I can put it on one of the spaces that are opposite to where I am. These spaces are connected to mine by black lines. Then, I look at the blueprint space next to the opposite space and pick one of the building tiles there. I immediately add it to my own district.

I can move my meeple to the opposite space at the start of my next turn, following one of the black lines. And then, on the turn after that, I can move it again to the other opposite space, and so on.

There are a couple of rules I have to keep in mind:

  • I can move my meeple to a space that already has another meeple on it. It doesn’t matter if it’s already occupied.
  • I have to move my meeple every turn. I can’t just leave it where it is.

When I move in the game, I need to choose a tile. If I can’t or don’t want to add the tile to my district, I put it face down on the storage space on my overview board. It stays there until the game is over.

Sometimes, after a few turns, I might end up on a semi-circular space without a building tile next to it. In that case, I get to move again right away. But I have to keep moving until I reach a space with at least one tile next to it. I have to follow the movement rules for each of these extra moves.

Attention! This is important to know for the 2- and 3-player games.

Hey there! Let me break down the rules for you in simpler terms.

If you’re playing with just two people, as soon as the second tile gets picked, we remove the two remaining building tiles from that space.

In a three-player game, when the second-to-last tile gets picked, we remove the last remaining tile from that space. These removed tiles go back in the box and won’t be used for the rest of the game.

You and your pals will take turns moving your meeple for exactly seven rounds. Each round, you’ll pick a building tile until they’re all gone or removed from the game board. After that, it’s time for the first scoring period!

Now, let’s talk about the rules for placing the building tiles:

When starting, you must place your first tile on the shovel space. From then on, each tile you pick must be placed next to a tile that’s already on the building board. You can’t place them diagonally, by the way. Oh, and remember, the frame doesn’t count as a tile!

When it comes to placing tiles, it’s important to make sure that each side matches the adjacent tile. You can rotate it any way you like since there’s no specific “top” or “bottom”.

By “matching”, I mean that every side of the tile must match the side of the tile it’s placed next to. For example, a pond must touch a pond, grass must touch grass, and a villa must touch another villa. It’s not allowed to have non-matching combinations! Also, remember that the frame is considered as “grass”, so you can only put tiles with a grass side next to a frame piece.

If you place a building tile on a space with a banderole, you need to first remove the banderole from the game. Then, you can move your disc one space on the banderole bar. If that space is already taken by another disc, you can stack your disc on top of the others.

Whenever you finish building or designing something in a game, you usually get a reward right away. The same goes for Carpe Diem. When I complete a building or landscape, I earn a reward. And not only that, these completed structures come in handy during scoring. They can even earn me extra victory points during the final scoring at the end of the game. You can find more information about this on the overview board. Take a look at these images to get a better idea.

How to play Carpe Diem Official Rules UltraFoodMess

Villas can come in different sizes. A villa is considered complete when it consists of at least two tiles that are next to each other and none of those tiles have an “opening”.

Completing a villa doesn’t give you a reward right away, but at the end of the game, completed villas will earn you victory points. You can own multiple complete and incomplete villas.

The Four Types of Landscape

A completed landscape is made up of 2-4 tiles of the same type. When you complete a landscape, you immediately receive a one-time bonus of wares from the supply.

The bonus you receive is always one less than the number of tiles used. Take the wares and place them in your storage space. You can own multiple complete and incomplete landscapes of any type and size.

Depending on the type of landscape, you will receive the following bonuses:

How to play Carpe Diem Official Rules UltraFoodMess

How to play Carpe Diem Official Rules UltraFoodMess

When you have a 3-tile pond, you’ll get 2 fish. It’s a simple but rewarding setup.

The Four Types of Dwellings

A dwelling is made up of two halves of the same color. You can have multiple complete or incomplete dwellings of any type. When you finish a dwelling, you’ll receive a bonus depending on the color of the roof:

Merchant:

How to play Carpe Diem Official Rules UltraFoodMess

How to play Carpe Diem Official Rules UltraFoodMess

When I return all my wares – like fish, herbs, and more – to the supply, I get back that many coins, plus an extra one from the supply, and I place them in my storage space.

But if I don’t have any wares to trade in, I still get that extra coin from the supply.

Let me give you an example: I trade in 1 fish, 1 chicken, and 2 grapes, and I receive 5 coins in return.

Now, when it’s time to score, I can use coins as wildcards to replace any ware, like fish, herbs, and such.

Now let’s talk about the Baker:

How to play Carpe Diem Official Rules UltraFoodMessHow to play Carpe Diem Official Rules UltraFoodMess

Hey there! Let me tell you about bread in the game. It’s pretty important, and you can use it in two ways:

  1. How to play Carpe Diem Official Rules UltraFoodMessAt the start of your turn, you can pay one bread token to move your meeple to any space (even if it breaks the rules!), or you can choose to stay where you are. Then, you get to pick a tile from that space.
  2. How to play Carpe Diem Official Rules UltraFoodMessWhen it’s time to score, you can pay three bread tokens to fulfill the requirements of one of the two scoring cards next to you. Instead of doing what the card says, you get the rewards without actually meeting the requirements. This works for both the “green” requirements, where you need to own something, and the “red” ones, where you have to pay something.

Hey there! Just wanted to give you a quick heads up about something. If you happen to get some bread as a reward and you already have 3 slices of bread, guess what? You can actually use them right away! No need to wait.

Administrator:

How to play Carpe Diem Official Rules UltraFoodMessHow to play Carpe Diem Official Rules UltraFoodMess

When playing the game, I move my disc a total of two spaces on the banderole bar. If the space I want to move to is already occupied by another disc, I simply place my disc on top.

Thoughtful Designer:

How to play Carpe Diem Official Rules UltraFoodMess

How to play Carpe Diem Official Rules UltraFoodMess

I’m going to tell you how the game works. You start by picking a building tile from the bottom of the game board. Once you choose a tile, you add it to your district following the rules of the game. If the tile completes something, you get a reward. And if you complete another craftsman dwelling, you can pick another tile.

The tiles on the bottom of the board don’t get replaced with new ones. They stay there for the whole game.

Now, let’s talk about markets, bakeries, and fountains. These buildings are special because they always consist of a single tile. And they can only be placed next to grass tiles. So, they need to be surrounded by grass.

Let’s take a closer look at the market.

How to play Carpe Diem Official Rules UltraFoodMess

How to play Carpe Diem Official Rules UltraFoodMess

Hey there! Want to know how to earn some coins in the game? Well, when you put down a market, you get one coin. It’s like a little reward for you! Just remember to place it in your storage space. If you want to know more about using coins, you can check out the “Dwellings: Merchant” and “The Scoring Cards” sections of the game.

Bakery:

How to play Carpe Diem Official Rules UltraFoodMess

How to play Carpe Diem Official Rules UltraFoodMess

When I set up a bakery, I receive one bread from the supply. I can keep this bread in my storage space. If I want to learn more about using bread, I can refer to the “Dwellings: Baker” and “The Scoring Cards”.

Fountain:

How to play Carpe Diem Official Rules UltraFoodMess

How to play Carpe Diem Official Rules UltraFoodMess

When you place a fountain, take a look at the top two cards of the face-down fountain card pile. Choose one of them and put it face down next to your storage space. Put the other card face down under the fountain card pile. Hey! If you place more fountains later in the game, you can keep both cards and return a card from an earlier fountain to the bottom of the fountain card pile.

Note: Don’t worry if you don’t have enough tokens for wares, bread, or coins. You can use other materials instead!

Scoring

Once every player has finished their 7 turns, all 28 building tiles will have been used up. It’s time to score for this round. The player who has made the most progress on the banderole bar starts the scoring. If there’s a tie, the player on top goes first.

How to play Carpe Diem Official Rules UltraFoodMess

If it’s my turn to score, I can place one of my discs on an empty circle space. When I do that, it triggers scoring for both adjacent cards. Once each player has placed one disc and triggered both cards, scoring ends and we move on to the next phase.

The discs that I place during scoring stay on the board. This means that those spaces can’t be used during future scoring periods. Only the disc that I place during the current turn will trigger scoring for the adjacent cards. The discs that were placed during previous scoring periods don’t trigger anything, they just block those particular spaces.

Keep in mind: There will always be one more space available than necessary for the number of players. This means that for 2 players, there will be 9 spaces; for 3 players, there will be 13 spaces; and for 4 players, there will be 17 spaces.

How to play Carpe Diem Official Rules UltraFoodMess

The Scoring Cards

Let’s talk about the scoring cards. There are two different types you need to know about:

How to play Carpe Diem Official Rules UltraFoodMess

If you see a card with a green background, you have to own whatever is shown in the top half of the card. This could be three completed dwellings or two villa chimneys, or something else. When you have what’s shown on the card, you will get the rewards that are shown in the bottom half.

How to play Carpe Diem Official Rules UltraFoodMess

Hey there! Let me break down how the red-background cards work for you. When you see a card with a red background, you gotta pay the amount of wares shown in the top half, or you can also pay that same number of coins. In return, you’ll get some awesome rewards!

Now, this next part applies to both types of cards. If you happen to own or pay multiples of whatever is shown on the card, you’ll get even more rewards. It’s like a bonus!

Oh, and here’s something cool – there are four types of cards: A, B, C, and D. These cards have already been selected based on how many players there are, so they’re all ready to go. When it comes time to distribute them, they’ll be handed out randomly.

How to play Carpe Diem Official Rules UltraFoodMess

A and B Cards

How to play Carpe Diem Official Rules UltraFoodMess

Hey there! Ever heard of these cool cards called A cards and B cards? Well, let me tell you all about them in a way that’s easy to understand.

C Cards

How to play Carpe Diem Official Rules UltraFoodMess

Hey there! Did you know that your villas can have an impact on these cards? It’s pretty cool, let me explain. Some cards ask you to count the chimneys in your district, and every single chimney counts, even if your villas aren’t finished yet. Other cards, on the other hand, only care about completed villas, regardless of their size. So, if you have incomplete villas, don’t worry, they won’t be taken into account.

D Cards

How to play Carpe Diem Official Rules UltraFoodMess

Let me tell you about these special cards that can be affected by the places where you build your buildings and your markets, bakeries, and fountains. I’ll give you an example. There are four cards and they say this:

Listen up: If you can’t meet all the requirements on one of these cards, you won’t get any victory points. Instead, you’ll lose 4 victory points. So, you could lose up to 8 victory points during a scoring period!

Now, here’s the cool part. You can choose the order in which you fulfill your two cards. Sometimes, if you fulfill the requirements of the first card, you might get the rewards that help you fulfill the second card too.

And guess what? The other phases follow the same pattern:

    In the second and third phases, put 28 light green building tiles on the seven blueprint spaces of the game board. In the fourth phase, put the remaining 28 dark green building tiles.

Note: Unlike the light tiles, the dark tiles always display only one thing.

The Game’s Conclusion

After scoring the fourth phase, the game comes to an end and enters the final scoring. During the final scoring period, refer to the dark grey list on your overview boards for guidance:

Villas:

Remaining Items:

Banderole Bar:

Fountain Cards:

How to play Carpe Diem Official Rules UltraFoodMess

Hey there! Let me tell you about a cool game called Fountain Cards. It’s all about revealing your fountain cards and earning victory points based on your achievements. Pretty neat, right?

So, here’s how it works. You have these four awesome fountain cards, each with different achievements. When you reveal your fountain cards, you’ll earn victory points based on what you’ve accomplished. The number of victory points you get will depend on your achievements.

Now, here’s the cool part. If you happen to have two fountain cards of the same type, you’ll earn victory points for both of them. That means you can stack up the points and come out on top!

Just to give you an example, let’s take a look at these four fountain cards:

Frame Achievements:

How to play Carpe Diem Official Rules UltraFoodMess

Hey there! Let me break it down for you. In this game, every player has two goals on each of their four frame parts. Sounds exciting, right? Here’s how it works: Imagine a line starting from the golden arrow that represents a specific building or landscape type. Now, this line needs to intersect with at least one completed building or landscape of that same type. So close, yet so far! Remember, incomplete or extra matching structures don’t count.
Take this example: Our friend here achieved the “baker dwelling” goal, earning 4 victory points, and also the “villa” goal, scoring 3 points. Impressive, right? However, they missed out on the “pond” and the “garden” goals.

The player with the most victory points becomes the ultimate winner.

If there’s a tie and multiple players have the same number of victory points, the player who is last on the banderole bar steals the spotlight and wins the game. Exciting stuff, eh? So let the games begin, and may the best player win!

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