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Welcome to the Caper Three/Four Player Rules!
Are you ready to dive into the exciting world of Caper with a group of friends? With the three/four player rules, you can enjoy this thrilling game with even more people! Let me walk you through some important guidelines to ensure a smooth and enjoyable experience for everyone.
Game Overview
As you may know, Caper is a strategic card game where players take on the roles of master thieves competing to pull off the most daring heists. With the three/four player rules, you’ll be able to form teams and challenge each other in a race to see who can accumulate the most loot.
Setting Up
Setting up the game is quite simple. Just shuffle the character cards, loot cards, and action cards separately, and place them face-down in their respective areas. Each player will then choose a character card and take the corresponding character abilities card. The loot cards are placed in a draw pile, and each player receives two loot cards to start the game.
Playing the Game
Now that you’re all set up, it’s time to start playing! The game has a series of rounds where players take turns performing actions. On your turn, you can do one of the following actions:
- Recruit a Thief: Play a thief card from your hand and add it to your team. Thieves have different abilities that can be useful during the game.
- Steal a Loot: Use one of your thieves to snatch a loot card from another player’s team. Be careful, though, as they can defend themselves!
- Use an Ability: Some character abilities allow you to perform special actions. Use these to your advantage to outsmart your opponents.
- Draw Cards: If you have fewer than two loot cards in your hand, you can draw loot cards from the draw pile to replenish your hand.
Throughout the game, you’ll need to strategize and make decisions based on the cards in your hand and the actions of other players. Keep in mind that communication and teamwork are key to winning!
Winning the Game
The game ends when the loot draw pile runs out, or when all players have used up all of their thieves. At this point, it’s time to count up the loot! Each loot card has a value, and you’ll add up the total value of the loot in your team’s possession. The team with the highest total value wins the game!
Now that you know the three/four player rules, gather your friends and get ready for an exciting game of Caper. Explore your cunning strategy, outwit your opponents, and become the ultimate thief!

You know, when it comes to playing the game with three players, there are a few changes to keep in mind. Let me walk you through them. First things first, during setup, make sure to give the Snitch Reference Card to the third player. It’s important for the Snitch to already be familiar with how to play Caper.
Now, let’s talk about the goal of the Snitch. Their job is to ensure that the two Masterminds score closely to each other. To kick off each round, instead of dealing the Round cards to the Masterminds like before, we’re going to do something different. The Snitch will receive double the amount shown on the Round Tracker and use those cards to form their own Snitch Deck. All the cards in the Snitch Deck should be facedown.
Here’s where things get interesting. The Snitch will deal one card face-down from the Snitch Deck to each Mastermind at the start of the round. This adds a twist to the game.
During gameplay, the Snitch has a special role. Every turn, they will draw two cards from the Snitch Deck and take a look at them. They will then assign one card to each Mastermind, keeping them facedown. Each Mastermind will play one of the cards they’ve been given, just like they normally would. So, now they will have two cards to choose from.
Instead of passing the cards between the Masterminds, we each keep our own cards, and then it’s the Snitch’s turn to start a new round. When the Snitch can’t draw any more cards, we Masterminds have to get rid of our last card, and that’s the end of the round.
Keeping Score
The Snitch gets points based on the lowest-scoring Mastermind, plus a percentage of the highest-scoring Mastermind’s points (rounded down).
If the Snitch gets more points or ties with the highest-scoring Mastermind, then the Snitch wins. But if the highest-scoring Mastermind has more points, they’re the winner.
4 Player Variant
Playing as a Team
Playing games with a group of four people can be a fun and exciting experience. In this variant of the game, you have the opportunity to form teams and work together towards a common goal. Team play adds a new layer of strategy and communication to the game, making it even more engaging and interactive.
When playing as a team, it’s important to choose your teammates carefully. You want to find players who complement your own play style and abilities. By understanding each other’s strengths and weaknesses, you can work together more effectively and increase your chances of success.
Communication is key in team play. It’s important to keep an open line of communication with your teammates, sharing information and coordinating your moves. By talking to each other, you can strategize and make better decisions as a team.
One of the key advantages of team play is the ability to combine your abilities and resources. By working together, you can leverage each other’s strengths and support each other in achieving your objectives. This can be especially useful when facing challenges that require multiple skills or resources to overcome.
In addition to the gameplay advantages, team play also adds a social element to the game. Playing with a team allows for more interaction and collaboration, fostering a sense of camaraderie and shared experience. It’s a great way to build closer relationships with your fellow players and create lasting memories.
To get started with the 4 player variant, gather three other players who are interested in playing as a team. Choose your teams and establish clear lines of communication. Discuss strategies and game plans before you start playing, and be open to adjusting your tactics as the game progresses.
Remember, the goal of team play is to work together towards a common objective. By combining your abilities, communication, and resources, you can overcome challenges and achieve greater success in the game. So gather your team, communicate effectively, and enjoy the unique experience of playing as a team in the 4 player variant.

In this version of the game, we’re making a few changes to the setup and gameplay. To begin, make sure to give the Lookout Reference Cards to the other two players.
We won’t be using the Snitch card this time. Instead, each team will have a Mastermind and a Lookout, both with matching Reference Card colors. One team will have the Mint color, while the other will have Cream. The Masterminds should sit across from each other, with their team’s Lookout on their left. The ultimate goal for both teams is to score the most Points.
Here’s how a round starts: the cards are dealt to the Lookouts. Each Lookout will then select two cards and pass them, facedown, to the opposing team’s Mastermind, who will be sitting on their left.

Now it’s my turn to play a card, just like the other Masterminds. I can’t get any more cards by discarding, unless I don’t have enough Coins to pay for any of them.

When you force the opposing Mastermind to discard a card, it gives your team an advantage during scoring. But here’s a tip: try not to do it. Instead of swapping hands, the Masterminds pass the card that’s left to their team’s Lookout.
Now it’s the Lookouts’ turn. If the Lookouts don’t have any cards left, the Masterminds discard their last card to end the round.
Scoring
Here’s how scoring works: your team gets
for every Gear card in your Discard Area. Don’t forget to include these Points in the
section on the Score Pad.
The team with the most Points wins!