Contents
- 1 Bruxelles 1893 Game Rules
- 1.1 Setup
- 1.2 Gameplay
- 1.3 Conclusion
- 1.4 The Goal of the Game
- 1.5 Let’s Set Up the Game
- 1.6 Let the Game Begin!
- 1.7 A. Stock Exchange Phase
- 1.8 B. Let’s Get Moving!
- 1.9 Now, let’s move on to the End of Turn Phase:
- 1.10 Welcome to the Two-Player Game
Bruxelles 1893 Game Rules
Setup
First, you’ll need to set up the game. Place the game board in the middle of the table, and give each player a player board, a scoring marker, and a screen. Each player board represents a famous architect from the Art Nouveau era. Shuffle the building tiles and then place them face down next to the game board. Finally, shuffle the order cards and deal seven to each player.
Gameplay
The game is played over several rounds, and each round is divided into several phases.
Phase 1: Generate Resources
In this phase, you will generate resources. Each player will take turns placing their architect on a resource space on the game board. These spaces provide different resources, such as money, materials, or knowledge.
Phase 2: Hire Workers
In this phase, you will hire workers to help you complete your buildings. Each player will take turns placing one of their workers on an unoccupied worker space on the game board. Workers provide various benefits, such as extra actions or discounts on building costs.
Phase 3: Build Buildings
In this phase, you will construct buildings. Each player will take turns placing one of their buildings on a construction site on the game board. Each building requires specific resources to be constructed. Once a building is completed, it will provide you with victory points and special abilities.
Phase 4: Influence Architects
In this phase, you will influence the architects. Each player will take turns placing one of their assistants on an architect card. This will allow you to gain influence with that architect, which can help you in future rounds.
Phase 5: Gain Knowledge
In this phase, you will gain knowledge by visiting the university. Each player will take turns placing one of their architects on the university space on the game board. This will allow you to gain knowledge cards, which provide various benefits.
Phase 6: Score Points
In this phase, you will score points. Each player will calculate their victory points based on the buildings they have constructed, the influence they have with the architects, and other factors. The player with the most victory points at the end of the game wins.
Conclusion
I hope these rules give you a good understanding of how to play Bruxelles 1893. The game offers a unique and immersive experience as you compete to become the most successful architect of the Art Nouveau era. So gather your friends, set up the game, and let the creativity and strategy flow as you build your way to victory. Enjoy!

A game of Bruxelles 1893 consists of five rounds. To begin each round, I start by defining the available area of the Art Nouveau board. Then, we take turns choosing actions on either the Art Nouveau board or the Brussels board.
If I want to take an action on the Art Nouveau board, I must play an Assistant pawn and place a bid in Belgian francs (BF). This allows me to participate in an auction. At the end of the round, the player who bid the highest amount in a column wins the auction for that column and receives its Bonus card.
On the other hand, the actions on the Brussels board are free, but they don’t sit well with the Justice. Therefore, at the end of the round, the player who played the most Assistant pawns on this board loses one. They have to provide an explanation at the Courthouse.
Now let’s talk about the components of the game.

- 1 gameboard with the Brussels city layout
- 5 personal Architect boards in different colors
- 30 Building tiles in different colors
- 35 Assistant pawns in different colors (7 per color)
- 20 discs in different colors (4 per color)
- 5 Action strips
- 26 Public Figure cards
- 25 Bonus cards
- 12 Stock Exchange cards
- 1 Bracket tile
- 30 Works of Art tiles in five different colors
- 5 Exhibition turn-counting tiles
- 76 coins
- 1 Workshop cursor
- 30 Noble Materials
- 6 Compass tiles
- 1 Manneken Pis pawn
- rulebook
The Goal of the Game
In Bruxelles 1893, I’m one of the architects who made Art Nouveau famous in Belgium.
Did you know that your trusty assistants can help you with all sorts of tasks? They can assist you in constructing stunning Art Nouveau buildings and creating beautiful works of art that will adorn these architectural masterpieces. By constructing buildings, you’ll also be able to finance your most treasured creation, which will be proudly displayed on your personal board.
But that’s not all! Your assistants can also aid you in building your reputation as a skilled architect. You can increase your influence at prestigious institutions like the Royal Palace and City Hall. And keep an eye out for chance encounters with influential Public Figures during your trips to the theater – they might just give you a boost!
The architect who earns the most fame in the form of victory points (VP) will be declared the winner of the game!
Let’s Set Up the Game
First, we need to set up the game board. Take the 5 Action strips and arrange them randomly, placing them above the Bonus strip to create the Art Nouveau board. Now, position the Art Nouveau board to the right of the Brussels board.
Now, a word of caution: If you’re new to the game, it’s best not to use the side of the strips with the Iffl symbol just yet. Those are reserved for more experienced architects.
Next, each player should grab their personal Architect board, along with the Building tiles that correspond to the color they want to play. Take the 6 Building tiles and place them on the spaces provided on your Architect board.
Now it’s time to gather your game pieces. Each player will receive 4 discs and 7 Assistant pawns in their chosen color. Keep 5 Assistant pawns near your personal board and place 2 of them on the Courthouse space of the Brussels board.
Lastly, each player should put one of their discs on the first shield of the City Hall track.
- All tools and resources should be ready for the next steps, and the game is officially set up.
On the first Coat of Arms space on the Royal Palace track,
On the first space of the Architect track on his personal board,
On space 0 of the scoring track. This disc tracks the victory points (VP) he earns over the course of the game.
Each player receives a Public Figure card that can earn him 5 BF (Georges Brugmann), and places it near his personal board. With fewer than 5 players, the unused Georges Brugmann cards are returned to the box.
Sort the turn-counting Exhibition tiles by year (1893-1910) and place them face-down on the space provided on the board. Turn over the first card to show the exhibition poster.
Place the Workshop cursor at the center of the “workshop” on the Brussels board.
I’m going to explain the different places where you start the game in Brussels 1893. There are three main places you need to know:
1. First, you start on the Coat of Arms space on the Royal Palace track.
2. Then, you go to the first space of the Architect track on your personal board.
3. Finally, you place your game disc on space 0 of the scoring track. This disc keeps track of the victory points you earn throughout the game.
Everyone playing the game also gets a Public Figure card. This card can earn you 5 BF, which stands for Georges Brugmann. Make sure to place the card near your personal board. If there are less than 5 players, the extra Georges Brugmann cards go back in the box.
Next, you need to sort the Exhibition tiles by year, from 1893 to 1910. Place these tiles face-down on the designated space on the board. The first tile you turn over will show the exhibition poster.
Finally, you need to place the Workshop cursor at the center of the “workshop” on the Brussels board.
Now that we have everything set up, we can start playing Brussels 1893!
First, I’ll shuffle the Public Figure cards and put one face-up on each of the four spaces on the right side of the Royal Theater on the Brussels board. Then, I’ll take the remaining cards and create a deck for the Royal Theater space on the left.
Next, I’ll shuffle the Stock Exchange cards to form a deck and place it on the Stock Exchange space on the board.
After that, I’ll separate the colored Work of Art tiles from the black ones. Once they’re shuffled, I’ll create a stack of colored Works of Art and place it face-down next to the gameboard. I’ll also create a stack of black Works of Art. Each player will start the game with a colored Work of Art that is randomly drawn and placed face-up near their personal board.

Alright, let’s get this game started! Here’s what we need to do:
First, I’ll position the 2 compass needles just like in the picture. Then, I’ll randomly place the 6 compass tiles on the spaces around the compass.
Oh, and don’t forget: if this is our first game, we need to attach the two needles to the board using the small plastic rivet. Safety first!
Next up, I’ll shuffle the 25 Bonus cards to create a deck. I’ll place this deck near the gameboard. Then, I’ll put one card face-up on each of the spaces on the Bonus strip.
Now, it’s time to choose the first player. The lucky first player gets the Manneken Pis pawn and 5 BF. The players sitting to their left will each receive 6 BF, 7 BF, 8 BF, and 9 BF, in that order.
Finally, I’ll take the remaining money and materials cubes and create a general supply near the gameboard. We’re all set and ready to go!
Let the Game Begin!
The game has five rounds. Each round is shown by one of five Exhibition tiles. There are four phases in each round: the Stock Exchange phase, the Action phase, the Resolution of the Turn phase, and the End of Turn phase.
Let’s start with the Stock Exchange phase.
A. Stock Exchange Phase
Determining the play area on the art nouveau board

So, here’s what happens: I’m the first player, and I get to reveal the top Stock Exchange card from the deck. I then place it face-up on top of the deck. This card holds all the important information that will determine the play area for the Art Nouveau board in the upcoming round.
Now, pay attention to this: Each line on the Stock Exchange card represents a different number of players. You can tell which line to read by looking at the icons. So, if there’s only two players participating in the game, for example, I’ll just read the line that corresponds to that number of players. Simple, right?

Hey there! Let’s talk about the Art Nouveau board. It’s a pretty cool place with shields representing the City of Brussels. You’ll find these shields at the intersections of the 25 action spaces. They’re organized in rows and columns, numbered from 1 to 4.
Now, here’s where it gets interesting. On the Stock Exchange card, you’ll see lines with pairs of numbers. Each pair represents a shield on the board. The first number tells you the row, and the second number tells you the column. Simple, right? When it’s your turn, you get to choose one shield from the two options.
Oh, and here’s a handy tip: if you want to get a better look at the two shields, you can put white cubes on them temporarily. It’ll make it easier to visualize!
Now, here’s the really cool part. When you choose a shield, you’ll draw a horizontal line and a vertical line that pass through it. These lines divide the Art Nouveau board into four separate areas. It’s like creating your own little corner of the board!
So here’s the deal. When I’m playing this game, the first thing I gotta do is pick a shield, right? And once I’ve got my shield, I grab the Bracket tile and place it on top. Now, here’s the thing – I need to make sure that the bracket is facing the right way. I wanna put it in such a way that it points to the largest area on the board.

B. Let’s Get Moving!
Alright, here’s how we play. Each round, we’ll use these Assistant pieces we have to do stuff on the Art Nouveau board and the Brussels board. We take turns, starting with me and going in a circle until everyone passes.
Now, we have a bunch of actions we can choose from. Some are on the Art Nouveau board and some are on the Brussels board. We can pick any action that’s available.
The Art Nouveau Board: What Can I Do Here?
If we want to take an action on the Art Nouveau board, we need to place one of our Assistant pieces on an action space in the available area. This is the area that’s set up during the Stock Exchange phase, in case you were wondering.
When it’s my turn, I have to bring along my helper and pick a bid of at least 1 BF. I usually stack the coins under my assistant pawn. This way, I can also enter the auction for the Bonus card at the bottom of that column, which is really cool (you can read more about it in the Resolution of the Turn Phase).
After that, I get to do the action that matches the chosen Action space right away. But here’s the catch – I can only use each Action space once per round. So there can never be two assistant pawns on the same Action space.
The Workshop Action


When I’m in my studio, I get to create amazing works of art. I start by picking a colorful Work of Art tile from the stack. But if I have any Exhibition tiles, I can grab even more tiles. I take the same number of extra tiles as I have Exhibition tiles. Then comes the exciting part – I get to choose one tile to keep and show off, placing it face-up in front of me. The rest of the tiles go back into the stack.
Remember: If the stack of colorful works or the stack of black works runs out, we have a solution. We simply take the face-up tiles in the shop and create two new stacks. But make sure to keep the top 2 tiles in place!
Ready to Sell?


So, you’re an artist and you want to sell your artwork? Well, let me tell you, it’s not as easy as it sounds. There are a lot of steps involved in the process. But don’t worry, I’m here to guide you through it.
First things first, you need to create a masterpiece. I’m talking about a piece of art that will make people stop in their tracks and stare in awe. It has to be something that speaks to the soul, something that evokes emotion. Once you’ve got that masterpiece, it’s time to put it up for sale.
The next step is to find a suitable platform to showcase your artwork. You can choose to display it in a local art gallery or an online marketplace. The choice is yours, but keep in mind that each option has its pros and cons.
Once you’ve chosen your platform, it’s time to set a price for your artwork. This can be a tricky task. You want to make sure that you’re getting a fair price for your masterpiece, but at the same time, you don’t want to scare away potential buyers. It’s all about finding the right balance.
After setting the price, it’s time to promote your artwork. You need to make sure that people know about your masterpiece. You can use social media, email marketing, or even collaborate with influencers to spread the word. The key here is to reach as many people as possible.
Finally, it’s time to close the deal. Once you find a buyer, make sure to handle the transaction smoothly. You can use secure payment methods to ensure a safe and seamless process. And don’t forget to package your artwork properly to avoid any damage during shipping.
So, there you have it. Selling your artwork is a journey that requires patience, perseverance, and a touch of marketing genius. But if you follow these steps and put your heart into it, you can succeed in the art market.

- When I play the game, I can move the Workshop cursor up, down, left, or right, depending on how many works of art I have in front of me.
- Out of all my Work of Art tiles, I need to choose one that has a different color than the two works of art already on display in the shop. I can’t sell a work that matches a color that’s already there.
- Once I’ve made a sale, I immediately receive money and victory points based on the color of the Workshop cursor dot. The dot’s position determines the amount of money I receive, while its column determines my VP income.
- After selling a work, I need to place the tile in the store. However, for the first two sales, I must put the work on an empty space.
Take Action at the Royal Theater

When I’m playing a theatrical performance in Brussels, I can approach a Public Figure to ask for their help. There are four cards displayed, and I get to choose one.
The card on the right is free, but the others cost BF points. The second card costs 1 BF, the third costs 2 BF, and the fourth costs 3 BF. The BF points I pay go into the general supply. Once I’ve chosen a card, I can immediately use the action described on it (you can find more details in Appendix 1).
After using the Public Figure’s action, I have two options: I can either discard the card and get no more benefits from it, or I can keep the card and place it in front of me. But if I keep it, I have to rotate it 90 degrees clockwise to show that I’ve already used the Public Figure this turn, and I can’t use them again. If I choose to keep the card, I have to keep it until the end of the game and can’t get rid of it.
When it comes to the endgame, keeping certain cards may not be the best move. If you end up with a card that requires payment, you risk losing 5VP if you can’t afford it. So, it’s important to consider the consequences before making a decision.
You cannot keep two identical cards, although you can swap a Public Figure card with one that is identical if you choose to discard the new one.
There is no limit to the number of Public Figure cards that you can keep in front of you. In future rounds, you can activate each Public Figure card again using the Grand Plaza action or the Royal Theater secondary action.
After taking your action, you must shift the Public Figure cards in the display to the right to fill any gaps. Then, reveal the top card from the deck and place it on the 3 BF space.
Materials Action

When I play the game, I receive 2 Noble Materials cubes. I can choose two materials from the options available, including wood, stone, and iron. I have the flexibility to select two different materials or two of the same.
However, it’s not possible for me to choose a white Joker cube. If the general supply has run out of materials, I won’t be able to take any.
Building Stuff


When I want to build a masterpiece on the Art Nouveau board, I take a Building tile from my personal board and place it there. This tile shows a part of the masterpiece I’m constructing. But, there’s a catch – I can’t just build it right away. I need to follow some steps. Let me walk you through them.
The first step is to pay a construction cost. The cost is determined by the compass, which has different values for each row on my personal board. The lower tiles cost 2 construction units, the middle ones cost 3, and the upper ones cost 4. Before I can build the middle tiles or the ones at the top, I must first build the two lower ones. Here’s the important part: I can use white Joker cubes to replace the construction units. For example, instead of paying 3 BF cubes, I can pay just 1 white cube.
So, when I’m ready to build my masterpiece, I need to consider the construction cost and make sure I have enough cubes or Joker cubes to cover it. It’s a step-by-step process, but it’s worth it to create a truly stunning masterpiece.
If you haven’t used any white Joker cubes to pay for the construction cost, you’ll earn 5 victory points. But if you’ve used at least one Joker cube, you won’t get the extra points. Remember, playing multiple Joker cubes won’t give you any additional benefits.
Now, let’s talk about the compass needles. You must turn one of the needles one space clockwise. It’s important to note that both needles can’t point to the same box.
I’m going to tell you about how to place Building tiles in the game Art Nouveau. Here’s how it works:
First, I take a Building tile that I’ve made and put it on one of the empty spaces on the Art Nouveau board. It doesn’t have to be in the area I was supposed to use this turn, but there can’t be any Assistants on the space I choose.
Now, something cool happens. Whenever one of my opponents decides to put an Assistant on the space where my Building tile is, I get to do a secondary action. You can find more details about these secondary actions in Appendix 2 of the game rules.
But that’s not all! The Building tiles in the top row are special. As soon as I place them, I automatically get 5 Victory Points. That’s pretty good!
And here’s an extra bonus: at the end of the game, every Building tile I’ve placed will give me a number of Victory Points equal to my reputation level on the Architect track on my personal board. So the more Building tiles I construct, the more points I’ll get at the end.
That’s the basic idea of placing Building tiles in the game. It’s a neat way to score points and make strategic moves. Have fun!
Now, let’s talk about the Compass Rules.

Have you ever wondered how a compass works? It’s a clever tool with an intriguing design. Let me explain it to you in simple terms.
Imagine a compass with six spaces on it. Each space has a tile that represents a construction unit. These units are used when constructing a Building tile.
Now, the compass also has two needles. These needles play a crucial role in how the compass functions. They help you determine the direction you need to go.
Let’s say you want to construct a building in a specific spot. You start by placing a tile on the compass. The needle will then point towards the tile, showing you which way to go.
But how does the compass know which direction to point? It’s all thanks to magnetism. The compass needles are magnets, and they align themselves with the Earth’s magnetic field. This allows them to point north, which in turn helps you navigate.
So, the next time you see a compass, remember how it works. It’s a fascinating tool that relies on magnetism to guide you in the right direction.

When I play the game, I always notice that the two compass needles are pointing at two different spaces. This means that there are two different construction units that I need to use whenever I build.
Let’s say I need to pay for two construction units. In that case, I have to pay with one unit of each type. If the cost is more than two units, I can pay any amount I want for each type, as long as I use both types specified by the compass needles.
Now, if one of the needles points at the “1 noble material of your choice” space, I have the option to use any noble material I want for that construction unit. But I still have to use at least one of the units indicated by the other needle.
However, if one of the needles points at an empty space, I have to pay the entire construction cost using the unit indicated by the other needle.
For example: Let’s say I, a green player, want to build one of my higher Building tiles, and the cost is 4 construction units. One compass needle indicates wood, while the other shows an empty space. In this case, I have to use 4 wood cubes as payment.
The Brussels Board’s Actions
Unlike the Art Nouveau board’s actions, the actions of the Brussels board don’t cost any money. They can be carried out by multiple players in a single round.
When I want to take an action for the first time in a round, I have to place one Assistant pawn. If I use the same action again in that round, I (or another player) must place two new Assistant pawns.
I can even use the same action for a third time by placing three new Assistants, and so on. Just like the Art Nouveau actions, I immediately perform the Brussels action as soon as I take it. The Brussels board has 4 action spaces:

What Happens at the Market
When I visit the market at Place Sainte-Catherine, I get a special bonus. I receive three white Joker materials that can be used instead of any construction unit when I’m building a Building tile.

Playing the Stock Exchange
When you play the stock exchange, something exciting happens. You gain money, just like magic! It’s like finding a hidden treasure. Let me explain how it works.
First, you need to know that the stock exchange is a place where people buy and sell things called stocks. Stocks are like little pieces of a big company that you can buy to become a part owner. When you play the stock exchange, you get to join in on this trading adventure!
Here’s how it works: you reveal a special card that tells you the value of the stocks in the stock exchange. It’s like a secret code that lets you know how much money you can make. Think of it as a prize that you get to claim.
Once you know the value of the stocks, something amazing happens. You gain money! Yes, it’s true. The amount of money you gain is equal to the value shown on the card. It’s like a gift that makes you richer in an instant. You might even feel like a superstar!
So, next time you play the stock exchange, remember this: it’s like a thrilling adventure where you get to earn money. You reveal a special card, discover how much money you can make, and then watch as your wealth grows. It’s like a magic trick that rewards you for being clever. How cool is that?


Join the Festivities at Fiftieth Anniversary Park!
Hey there! Want to take part in the fun at Fiftieth Anniversary Park? You can choose any action from the 5 options available on the Art Nouveau board. And guess what? You don’t even have to place an Assistant pawn on the board!
But here’s the best part: you can still choose an action, even if it’s not currently available on the Art Nouveau board. No need to wait! And don’t worry, taking this action won’t require you to participate in an auction on the Art Nouveau board.

Hey there! I’ve got something important to share with you. When playing with 4 or 5 people, the Brussels board gives us the chance to take each action twice. But here’s the catch: if you’re the second player to choose an action, you only need one assistant to use it. However, the third and fourth players will need two assistants, and it goes up from there. So, make sure you plan accordingly!
Time to Make Your Move

When you’re on the Grand Plaza, you’ll encounter Public Figures. They offer their services, and you can use them to your advantage. You have the power to activate Public Figure cards right away, but only if they’re facing the right way (not turned sideways). The number of cards you can use during each Grand Plaza action depends on your influence at the Royal Palace. That’s where your disc is placed on the Royal Palace track. When you activate a Public Figure card, you need to rotate it 90 degrees clockwise.
Now, let’s talk about the “Pass” action.

If I don’t want or can’t do anything during my turn, I simply pass. Passing means I don’t take any action in the current round.
If I’m the first player to pass, I get the Exhibition tile for this year. I place it in front of me and receive 1 BF plus 1 BF for each color of Work of Art I own. That means I can earn up to 6 BF. I also become a guest of honor at the exhibition. This tile allows me to draw an extra Work of Art tile in future Workshop actions.
The other players keep playing until they also decide to pass. When they pass, they earn 1 BF for each color of Work of Art they own. So their maximum income is 5 BF.
Once all players have passed, it’s time for the Resolution of the Turn phase. There are five steps that need to be resolved in a specific order:
1. Placing bids on the Art Nouveau board
When it comes to bidding on the Art Nouveau board, there are a few important things to keep in mind. First and foremost, you need to understand the rules of the game. It can be a bit confusing at first, but once you get the hang of it, it becomes a lot of fun!
The Art Nouveau board is a vibrant and eclectic mix of colors and shapes. Each artist has their own unique style, and it’s exciting to see how they interpret this artistic movement. So, before diving in and placing your bids, take a moment to appreciate the beauty of the artwork on display.
Now, let’s talk strategy. It’s important to have a game plan when it comes to bidding. You don’t want to go in blindly and end up overpaying for a piece. Look at the current bids and take note of the highest one. This will give you an idea of what you’re up against.
When placing your bid, you have the option to bid the minimum or go higher. It’s up to you to decide how much you’re willing to spend. Just remember, there’s always a chance that someone else will outbid you, so be prepared for that possibility.
In conclusion, bidding on the Art Nouveau board can be a thrilling experience. By following the rules, appreciating the artwork, and strategizing your bids, you can increase your chances of securing a beautiful piece for your collection. Good luck and happy bidding!

When you take a look at all the money that each player put in a column, the player with the most money wins the Bonus card that’s at the bottom of that column. I’ll put the card next to my own board. If two or more players have the same amount of money, they all get the central power, but we don’t get to keep the card.
2. Choosing the new first player

When we finish a round, we count the number of Manneken Pis that each of us earned. In that round, we can earn Bonus cards, and each of those cards can have 0, 1, or 2 Manneken Pis on them. The first player to pass also gets the Exhibition tile, which has 2 Manneken Pis on it. The player who has the highest total number of Manneken Pis becomes the new first player.
If two or more players have the same number of Manneken Pis, the player who is sitting next to the current first player, in a clockwise direction, becomes the new first player. This player gets to hold the Manneken Pis pawn.
Keep in mind: We don’t count Bonus cards or Exhibition tiles from previous rounds when determining the new first player.
3. How to Use the Bonus Cards

If you’ve won one or more Bonus cards in the first phase of bidding on the Art Nouveau board, you have some options. You can choose to use these cards in different ways.
For each card, you have two choices:
- Use the central power of the card
- Keep the card under your personal board
Using the central power of the card
There are four types of Bonus cards:
If you have this Bonus card, you can move your disc one space ahead on the Royal Palace track. It’s like a special power-up that lets you skip ahead in the game!
Hey there! This cool Bonus card lets you move forward one spot on the City Hall track. How awesome is that?
Some cards give you the option of selecting between two different powers.
Hey there! I’ve got some cool info for you. This amazing Bonus card lets you move forward 1 spot on the Architect track of your personal board.
This special card gives you the power to bring back one of your Assistant pawns that is currently in the Courthouse. If you don’t have any Assistant pawns in the Courthouse, then this card doesn’t do anything.
If you use certain cards, you can get a bonus – your power will be doubled.
Important: After using a Bonus card, you have to throw it away.
What happens when you tuck the card under your own personal board?
You tuck the Bonus card under one of the four rows on your personal board. Each row multiplies the victory points (VP) you earn at the end of the game for the things you have.
The VP symbols on the cards must be clearly visible. Every row already has one VP symbol, even if there are no cards tucked under it.

Hey there! I’m here to tell you all about an exciting game called “Boardgame Factory.” As you play the game, there are certain things you’ll want to keep in mind to maximize your victory points. Let me walk you through it.
- Row 1: So, for every set of 4 BF cards you have, you’ll earn victory points equal to the number of VP symbols in this row. These symbols are pretty important, so keep an eye out for them.
- Row 2: Now, if you still have any Work of Art cards in your possession, you can rack up victory points equal to the VP symbols in this row. The more symbols, the better!
- Row 3: Pay attention to your Public Figure cards because for each of these cards you have, you’ll earn victory points based on the number of VP symbols in this row. It’s all about those symbols!
- Row 4: Okay, this one’s a bit tricky. If you have Assistant pawns beyond the second one, you can earn victory points equal to the VP symbols in this row. Just remember, the Assistant pawns in the Courthouse don’t count. So strategize wisely!
Important: Now, here’s a crucial rule: you can’t put two cards in the same row during a single round. Gotta keep things fair and square, you know?
Note: Oh, and one more thing – you can’t tuck cards without any VP symbols under the board. So keep that in mind as well.
4. Protecting Majority Voices on the Art Nouveau Board
When I think about the board of the Art Nouveau Society, I recognize both the importance and the challenges that come with ensuring that the majority voices are valued and protected. It is crucial to strike a balance between giving everyone a fair chance to express their opinions and making sure that the overarching vision and goals of the society are upheld.
The Art Nouveau movement is known for its emphasis on beauty, nature, and originality. This vision should be reflected in the decisions made by the board. However, it can be a real challenge to maintain this vision when opinions and perspectives differ. It’s no secret that conflicts can arise when individual interests clash with the collective goals.
So, how can we navigate these challenges and protect majority voices on the Art Nouveau board? First and foremost, we need to foster an inclusive and respectful environment where every member feels comfortable expressing their thoughts and ideas. This means providing equal opportunities for participation and making a conscious effort to listen to all voices, especially those of the majority.
But simply giving everyone a platform is not enough. It is equally important to ensure that the decisions made by the board reflect the majority’s perspective. This requires active engagement and open communication. We must actively seek feedback and suggestions from all members, taking into account the needs and aspirations of the majority.
Additionally, it is crucial to have a fair and transparent decision-making process in place. This includes setting clear criteria for evaluating proposals and making sure that decisions are based on merit rather than personal biases. By following a structured and unbiased approach, we can minimize the potential for favoritism and ensure that the majority voices are not only heard but also respected.
In conclusion, protecting the majority voices on the Art Nouveau board is challenging but essential for maintaining the integrity of the movement. By creating an inclusive environment, actively engaging with the majority, and promoting fair decision-making, we can shield the vision and values that define Art Nouveau.

Take a close look at each City of Brussels symbol on the Art Nouveau board, one by one. Pay special attention to any symbol that is surrounded by 4 Assistant pawns.
If you have placed the most Assistant pawns around a symbol, you will earn Victory Points (VPs) based on your level of influence on the City Hall track. If there is a tie, each player involved in the tie will receive their full VPs.
Note: The amount of money you bid does not affect this outcome.
5. Who Has the Most Influence?

So, let’s talk about this interesting rule regarding the game. The goal is to find out which player has put the most Assistant pawns on the 4 action spaces on the Brussels board. Now, if there’s a tie between players, each one involved in the tie has to send one of their Assistant pawns to the Courthouse. But, if there’s a clear winner, that player gets to move one of their Assistant pawns onto the Courthouse space.
Now, let’s move on to the End of Turn Phase:
- First things first, each player gets back all their played Assistant pawns, except for the ones detained at the Courthouse.
- All the money that was bid on the action spaces of the Art Nouveau board goes back into the general supply.
- Every player needs to rotate their Public Figure cards back upright, so they can use them again.
- Lastly, we reveal the Exhibition tile for the next round.
When playing the game, there are certain rules and actions you need to keep in mind. Let me break them down for you:
1. Start by discarding the Public Figure card from space 0 of the Royal Theater. Then, shift the remaining cards to the right to fill the gap. To continue, reveal the top card from the deck and place it on space 3.
2. Any bonus cards still on the board should be discarded. After that, draw 5 new cards from the deck.
3. Remember to discard the Stock Exchange card from the round that just ended.
It’s worth noting that if the stack of Public Figure cards runs out during the game, simply shuffle the cards from the discard pile to create a new draw deck.
Now, let’s talk about the end of the game.
After completing the 5th round and resolving the majorities on the Brussels board, the game comes to an end. At this point, we skip the End of Turn phase and proceed directly to the final scoring.
The final score for each player is calculated in two steps:
1. The first step involves adding up the values of the player’s Influence cards.
2. In the second step, the player counts the number of Influence tokens they have on the Sovereigns and adds that to their score.
In conclusion, these are the essential rules and steps to follow when playing the game. Have fun and may the best player win!
- Add up the Victory Points you’ve collected on the scoring track during the game.
- Count the Victory Points you get from the Buildings you’ve constructed. Each Building tile you build is worth a number of points equal to your level on the Architect track on your personal board.
- Take into account the Victory Points earned from Bonus cards tucked under your personal board.
- You also get 1 Victory Point for each Noble material you have (that’s the special bonus material).
- If you have the Manneken Pis pawn at the end of the game, you get an extra 5 Victory Points.
Example: I have 5 Public Figure cards that are worth a total of 15 BF. But since I only have 12 BF, I have to pay 11 BF and say goodbye to a 4 BF Public Figure. Sadly, I also lose 5 VPs.
Welcome to the Two-Player Game
Hey there! Let’s dive into the exciting world of the 2-player game. It works pretty much the same way as the regular game, with just one small twist: each player gets an Assistant pawn of a neutral color at the beginning (you can choose from the colors that haven’t been used yet).
When it’s time for the Action phase to start, the first player goes first and it’s now your turn! You need to place your neutral Assistant pawn on an available spot on the Art Nouveau board. Just make sure that there’s no Building tile on that spot – we need some empty space for your Assistant, after all. If there’s no empty space left, no worries, you simply won’t play a neutral Assistant this time.
And here’s the best part – you don’t need to make a bid when you play a neutral Assistant. Easy, right? These pawns won’t bring you any Victory Points directly, but they do play a role in determining majorities on the Art Nouveau board. If the neutral color wins the majority, unfortunately, no one earns any VP. Oh, and by the way, if there’s a tie, things work a bit differently, so keep that in mind!