Contents
- 1 Black Orchestra Game Rules
- 1.1 What’s Inside
- 1.2 The Goal of the Game
- 1.3 The Excitement of Playing
- 1.3.1 I. Penalties from Being Near Hitler or His Deputies
- 1.3.2 The actions I can take
- 1.3.2.1 Conspire
- 1.3.2.2 First, let’s talk about playing a card:
- 1.3.2.3 Next up, sharing a card or item:
- 1.3.2.4 Now, let’s talk about searching a location:
- 1.3.2.5 And don’t forget about procuring items:
- 1.3.2.6 Lastly, we have delivering an item:
- 1.3.2.7 Oh, one more thing – releasing a conspirator from jail:
- 1.3.3 III. Event Cards
- 1.3.4 Key Events
- 1.4 What about Gestapo Raids?
- 1.5 Arrested Conspirators
- 1.6 Plot Cards: A Key to Success
- 1.7 End of the Game
- 1.8 The Importance of Choosing the Right Difficulty Level
Black Orchestra Game Rules
Oh boy, do I have a treat for you! Let’s dive into the fascinating world of the Black Orchestra board game. Buckle up and get ready for some excitement because we’re about to embark on an exhilarating journey.
Now, you might be wondering – what’s all the buzz about this game? Well, my friend, let me tell you. The Black Orchestra is a game that puts you right in the middle of a gripping historical moment. You’ll be living through the highs and lows of World War II, and it’s up to you to determine the fate of the world.
In this game, you take on the role of a conspirator, someone who’s willing to risk it all to stop the evil that’s spreading. Your mission, should you choose to accept it, is to work with your fellow players to plan and execute daring actions against the oppressive Nazi regime.
But be careful, my friend. This is a game of high stakes and tough decisions. You’ll need to be strategic and cunning to outsmart your opponents and avoid detection by the Gestapo. One wrong move and it could all come crashing down.
Now, let’s talk about the gameplay. The Black Orchestra is played over a series of rounds, each representing a different period of time during the war. During each round, you’ll have the chance to take various actions, such as gathering resources, planning missions, and executing your grand plans.
But it’s not just about what you do, it’s also about how you do it. You’ll need to carefully manage your resources and make calculated decisions to maximize your chances of success. And remember, cooperation is key. You’ll need to work together with your fellow conspirators to achieve your goals and bring down the Third Reich.
Now, I must warn you, my friend. The road ahead is treacherous and filled with obstacles. The Nazis are always watching, and one wrong move could mean the end for you and your friends. But don’t let that discourage you. With courage, determination, and a little bit of luck, you might just be able to change the course of history.
So, what are you waiting for? Grab your friends, gather around the table, and get ready for a thrilling adventure. The fate of the world is in your hands, and only you can decide what happens next. Good luck, my friend. May the odds be ever in your favor.

Imagine this: as Hitler tightens his grip on Germany and his fanatical zeal becomes undeniable, a group of brave individuals within the highest ranks of the Reich begin to hatch a plan – they want to assassinate him.
With Hitler’s dangerous ambitions and long list of terrible deeds growing by the day, these daring few must gather their courage and prepare for the perfect moment to strike. Constantly pursued by the relentless Gestapo, these rebels become known as the “Schwarze Kapelle” – the Black Orchestra.
Will these courageous patriots manage to save their country and all of Europe from complete devastation before it’s too late?
What’s Inside

- A Game Board
- 10 Custom Dice
- 5 Player Pawns
- 84 Event Cards
- 51 Conspirator Cards
- 24 Interrogation Cards
- 6 Deputy Tokens
- 24 Item Tiles
- 3 Difficulty Tiles
I have some very exciting news for you today! I’d like to introduce you to a fantastic game called Conspirators. It’s a game that combines strategy, deduction, and a whole lot of fun. So, what exactly is Conspirators and why should you be so excited about it?
Conspirators is quite a gem. It’s a strategic board game designed for players just like you and me. The game is simple to learn but offers endless possibilities for deep thinking and cunning moves. It’s the kind of game that will challenge your mind and keep you on your toes.
But what makes Conspirators truly stand out is its unique concept. The game puts you in the shoes of a secret agent, working for a shadowy organization. Your mission is to uncover the identities of your fellow agents, while keeping your own identity hidden. It’s a thrilling game of deception, deduction, and observation.
Conspirators comes with all the components you need to start playing right away. Inside the box, you’ll find:
- 9 Conspirator Sheets
- 11 Tracking Cubes
- 1 Victory Card
- 1 Reference Sheet
- Rule Book
With these tools at your disposal, you’ll be able to dive right into the world of Conspirators and start unraveling the secrets of the game. You’ll form alliances, make enemies, and test your detective skills to the limit.
So, if you’re looking for a game that will challenge your mind, provide hours of entertainment, and keep you coming back for more, Conspirators is the perfect choice. Don’t miss out on this thrilling experience!

The Goal of the Game
Imagine being part of a top-secret mission to assassinate Adolf Hitler. Your role as one of the brave historic figures in this plot is to work together with other traitors. Your mission is to gather supplies, motivate one another, and manipulate events to create an opportunity to carry out the assassination plan successfully.
But beware, you must be cautious. Keep a close watch on Hitler’s support and avoid raising any suspicion from the Gestapo. Timing is crucial. You need to find the perfect moment to strike without getting caught.
There is only one way for the conspirators to win:
To successfully assassinate Hitler, you must enact your plot and roll a total number of dice equal to or higher than the current level of Hitler’s Military Support. However, be careful not to roll more dice than your conspirator’s level of Suspicion allows.
But be aware, there are three ways for the conspirators to lose:
- If Hitler’s Military Support increases beyond your roll, the mission fails.
- If your Suspicion level rises too high, the Gestapo will catch on to your plan.
- If time runs out and you haven’t carried out the assassination plan, the mission is considered a failure.
I’m arrested, along with other conspirators, and we’re all in the Arrested conspirators space. Then, the “Documents Located” card is drawn during Stage 7. At this point, we can no longer draw and resolve an event card. Now, let’s talk about the setup.

- First, we need to start by placing Hitler and the five deputy tiles on their designated starting spaces.
- Next, let’s take all of the item tiles and shuffle them up. Then, place one face-down on each black square space on the main board.
- Now, it’s time to choose a difficulty level. You can see the options for difficulty and then place Hitler’s Military Support marker on the appropriate value. For Easy, it’s 2. For Standard, it’s 3. And for Hard, it’s 4. If you want an extra challenge, you can also place the difficulty tile underneath the starting value.
- After that, we’ll need to separate the event cards into different “stages” and shuffle them. Once they’re shuffled, place each stack of event cards along the top of the game board, making sure they’re ordered from 1 to 7. Before you start, discard two cards face-down from the top of each deck and remove them from the game. Don’t peek at what’s on these cards!
- Finally, let’s place the conspirator and interrogation decks beside the board. We’re all set and ready to play!
I was pondering over how to start this, and it occurred to me that one way of doing it was by giving everyone a conspirator board, a pawn, and two marker cubes. If you’re playing alone, make sure you grab two boards. The pawns will be placed at the Train Station in Berlin, where all the conspirators begin their journey. And don’t forget to keep the ten dice near the main board. Now, let’s move on to the conspirator boards themselves.
Each conspirator board represents a different person, and they each have their special abilities. It’s fascinating to see how diverse they all are. The board also keeps track of the conspirator’s Motivation and Suspicion levels. There are inventory slots for items as well, so you can keep your belongings organized.
Speaking of Motivation, it’s a factor that plays a significant role in the game. It determines your dedication and enthusiasm for the cause. To succeed, you’ll need to manage your Motivation and make sure it doesn’t wane.
Understanding Suspicion is vital too. As you can imagine, being a conspirator comes with risks. The more suspicious you appear to others, the more you’ll need to be cautious. It’s a delicate balance to strike.
Now that we’ve covered the basics, let’s talk about the dice. They are a powerful tool that helps you navigate the game. With each roll, you have the potential to make daring moves and take bold actions. It’s a thrilling experience that keeps you on your toes.
So there you have it, the foundation of the game we’re about to embark on. Keep in mind the significance of Motivation and Suspicion, and let the dice guide your destiny. Are you ready to seize the opportunity and become a legendary conspirator? Let the journey begin!

- When I start as a conspirator, I can only hold two cards. I call this the Timid Motivation level.
- As I progress to the next level, Skeptical, my Motivation increases. At this level, I can hold four cards if there are five players, five cards if there are three or four players, or six cards if there are one or two players.
- Once I reach the Positive level of Motivation, I gain the ability to use my special power.
- When I become fully Committed in my Motivation, I can start plotting against Hitler.
You can Trust No One
I’m telling you, suspicion is a tricky thing. It’s a sly little creature that sneaks up on you when you least expect it. You see, when you’re involved in a conspiracy, suspicion becomes your constant companion. It tracks you like a shadow, always there, always lurking.
See, when the Gestapo gets wind of your secret plans, that’s when suspicion really gets dangerous. If you’re on extreme suspicion at that moment, you can kiss your freedom goodbye because they’ll come knocking on your door, and it won’t be a friendly visit. No, they’ll drag you off to a dreary prison cell without a second thought.
So, let me break it down for you. When you start out, you’re at medium suspicion. That’s a warning sign, a signal that someone’s got their eye on you. And from there, it only goes up. The more you do to attract attention, the closer you get to extreme suspicion, and that’s when things get dicey.
So, my friend, be careful who you trust. Remember that in the world of conspiracies, trust is a luxury you can’t afford. It’s a double-edged sword that can elevate you to great heights or slice you down with a single stroke. Always keep an eye out for suspicious behavior, and whatever you do, don’t be an easy target.

When I think about conspirators, it makes me wonder how they manage to carry out their plans without anyone finding out. But you know what? The more people suspect them, the harder it becomes for them to succeed. It’s like they have this Suspicion Track that keeps track of how much trouble they’re in. The higher the track, the more likely they’ll get caught.
Even if they have a good chance of
to eliminate Hitler, it doesn’t matter if they also roll too many
. Those security forces are always there, ready to stop any attempts on Hitler’s life.

The Excitement of Playing
When we start playing a game, we have to decide who goes first. It’s up to us to make that choice. Then, it’s all about taking turns. We take turns in a circle, going clockwise. The board shows a summary of what happens during a regular turn.
- First, we need to check for any penalties if someone is near Hitler or one of his five deputies.
- Next, we can take up to three actions to advance our strategy.
- After that, we draw an event card and see how it affects the game.
I. Penalties from Being Near Hitler or His Deputies
If I find myself next to Hitler or one of his deputies at the start of my turn, I have to face a penalty. Each deputy has its own penalty written on its tile. But if a deputy moves into my space during my turn, I don’t get a penalty until the start of my next turn. It’s important to remember I can get multiple penalties.
- Hitler will lower my Motivation by 1.
I’m going to rewrite this passage, keeping the same meaning and capturing the essence of the original content while adding my own creative spin. Let’s see what I can come up with:
- Hess can make a rival discard one of their cards when I try to conspire with them.
- Goebbles can stop me from using my Special Ability for a whole turn. That’s a bummer!
- Bormann can prevent me from using the CONSPIRE action for an entire turn. Not cool!
- Himmler is so sneaky! They increase my Suspicion by 1. And then there’s Goering, who might force me to give up one of my precious item tiles!
The actions I can take
I have three actions to choose from, and I can do any combination of them. I can even do the same action three times in a row if I want! When I’m done with my actions, it’s time to draw an event card.
Conspire
This is a daring move, where I become a secret agent and gather people to join my cause. It’s a risky action, but it can bring great rewards. To Conspire, I roll 1-3 dice (one die per action). I can only Conspire once per turn. When it comes to resolving the dice results, I follow this order:
– For each rolled, both I and all other conspirators in my space raise Suspicion by 1.
– For each rolled, I place that die on the Dissent Track.
– I add up all the number results and gain that many actions this turn.
So, as my grand plan unfolds, I have a few options. I can Move One Space or Draw a Card to further my cause.

Hey there! So, here’s the deal: in this game, we conspirators have access to a special deck of cards. Some of these cards are pretty awesome – they give us useful items or valuable information that can really help us out. Other cards, though, allow us to play with different aspects of the game and manipulate things to our advantage. Oh, and we can’t forget about the plot cards – those are the ones we absolutely need if we want to assassinate Hitler. They’re like our secret weapon.
First, let’s talk about playing a card:
When it’s your turn, you can pick a card from your hand and play it. Simple as that! Just think about what you want to achieve and choose a card that’ll help you get there. It’s all about strategy, my friend!
Next up, sharing a card or item:
We’re a team here, so it’s important to work together. If you’ve got a card or an item that you think would really help someone else on the team, don’t be shy – share it! Helping each other out is what this game is all about.
Now, let’s talk about searching a location:
When you search a location, you’re basically looking for something specific. It could be an item, a clue, or some other important piece of the puzzle. Take your time and explore your options – who knows what you might find?
And don’t forget about procuring items:
If you need a specific item to achieve your goal, you can try to procure it. This means you’re going out of your way to find that item and bring it back to the team. It might take some effort, but trust me, it’s worth it.
Lastly, we have delivering an item:
Picture this: you’ve got the perfect item, and you know exactly who needs it. Well, don’t keep them waiting – deliver it! Hand that item over to the person who can make the most use out of it. It’s all about teamwork and making sure everyone has what they need to succeed.
Oh, one more thing – releasing a conspirator from jail:
If one of our team members gets captured and thrown in jail, don’t worry! We can still help them. You have the power to release a conspirator from jail, so they can get back in the game and continue fighting the good fight.

So here’s the deal: if you’re a conspirator and you want to help a fellow conspirator get out of jail, you can give it a shot. But there’s a catch – you have to be in the Gestapo HQ space, and you can’t be on Extreme Suspicion (that’s a surefire way to get caught!). Here’s how it works: roll a die. If you get a result of , you’re toast and you get arrested. Ouch! But if you get any other result, you raise your Suspicion by 1 and you get to choose one of the arrested conspirators to set free. That lucky person gets moved to Gestapo HQ and their Suspicion gets set to Extreme. Talk about a close call!
III. Event Cards

When my turn as a conspirator comes to a close, I know there’s one thing I have to do – resolve an event card. It’s an important part of the game, and it adds an element of unpredictability. I draw a card from the current stage, starting with stage 1, and place it in the Current event space. Then, I carefully read the instructions on the card and follow them step by step. Sometimes, there are special conditions mentioned that I need to take into account.
As I progress through the game, the stages change, and each stage is associated with a specific area on the map. This means that I can only enter areas on the map that match the current stage’s number and any previous stages. It adds a layer of strategy and planning to my movements as a conspirator.
Stage 7 is a game-changer. When we reach this stage, certain spaces on the map become off limits for the rest of the game. It’s a double-edged sword, as it restricts our movements but also makes it easier to pinpoint the location of important figures like Hitler and the Deputies. If a stage 7 event card is drawn, we must promptly move them to the nearest legal space.
If, for some reason, we are unable to draw and resolve an event card during this phase, it’s not a good sign. Usually, it means that we’ve run out of event cards, and as a result, we lose the game. So, it’s crucial to keep an eye on our supply of event cards and plan accordingly.
Key Events

In each stage, there’s something important that happens (although a few may have been removed during setup).
When one of these important events happens, it goes into the Current event area, just like any other event. Then, when the next event card is drawn, the important event goes into the Key event area next to the board.
The important event isn’t considered active, but it can make certain cards get ignored when they’re drawn.
A new stage begins when the first card of that stage is resolved. For example, Stage 2 doesn’t start when the Stage 1 event deck runs out. It starts when the first Stage 2 event card is resolved.
If there’s an important event in play, cards with a yellow top will be taken out of the game without doing anything, and a new card will be drawn instead.
Now, let’s talk about the term “nearest” and how it works when you’re resolving events.
Did you know that some cards in the game have the phrase “nearest” in the text? For example, a card might say “Move Goebbels to the space of the nearest conspirator.” But what happens if there are multiple conspirators or Deputies who are equidistant from Goebbels? Well, in that case, the players get to decide which one is affected.
But here’s the thing: when we’re figuring out the “nearest” conspirator, we don’t count the ones who are already in the space where the moving enemy is. So, if Hitler or a deputy needs to move, they have to end up in a different location from where they started, even if there was a conspirator in that space before.
What about Gestapo Raids?
When playing the game, you’ll come across different stages, and in most of them, there will be an event card called “Gestapo Raid.” This card represents a raid by the secret police, and it can have serious consequences for the conspirators.
If any conspirators are considered to be under Extreme Suspicion, they will be immediately arrested and placed in a specific area next to the Gestapo HQ. However, those who are not arrested have the opportunity to discard any number of cards. This can be a strategic move to remove potentially incriminating evidence or to maintain a lower profile.
After discarding, each conspirator who wasn’t arrested must raise their Suspicion level by 1 for each Restricted card they still hold. This represents the increased scrutiny they’ll face as a result of holding onto potentially dangerous information.
Finally, it’s important to note that all dice on the Dissent Track are removed. This signifies the eradication of any progress the conspirators may have made in building public support and resistance against the oppressive regime.
Arrested Conspirators
If a conspirator is arrested, they have to abide by specific rules outlined on the game board. First and foremost, they must discard all of their Restricted cards, as these items would undoubtedly draw suspicion if found in their possession.
In addition to discarding Restricted cards, arrested conspirators must also discard an extra card for each Restricted card they had. This emphasizes the need to remove all potential evidence to avoid further incrimination.
Furthermore, arrested conspirators must roll a die to determine their resistance level during interrogation. The die roll is influenced by their Motivation level, which in turn affects their ability to withstand intense questioning by the authorities.
These rules and restrictions for arrested conspirators reflect the challenges they face while in custody. It’s important to navigate these difficult circumstances and make strategic decisions to ensure the survival and success of the resistance movement.

So here’s the deal. If you can’t hold up under the pressure of an interrogation, it’s time to make a move. You gotta draw an interrogation card, and then comes the hard part: picking an option. And listen, no asking your fellow players for help on this one. It’s all up to you. Once you’ve made your choice, you shuffle that card right back into the interrogation deck, making sure to keep it a secret from everyone else.

When a conspirator is arrested, they have a chance to escape if they roll a . If they succeed, they are released and make their way to the GESTAPO HQ space. Their level of suspicion is then set to High. However, even if a conspirator resists interrogation and doesn’t escape, or if they fail to resist and still manage to escape, they may still be released.
Plot Cards: A Key to Success
Hey there! If you’re looking to succeed in your mission as a conspirator, you’ll need to get your hands on at least one plot card from the conspirator deck. But here’s the catch—they don’t count as Restricted cards. So, playing a plot card is as easy as taking an action.
Now, keep in mind that plot cards count towards the limit of cards you can hold, just like other conspirator cards. You can share them with your allies too, but here’s the cool part—during an Arrest, you don’t have to discard them, even if you have Restricted cards in your possession. However, don’t forget that you can still get rid of them at any time by taking the “play a card” action.
Every plot card comes with a list of required elements to pull off the assassination of Hitler. For example, some might require Hitler to be in a certain space. But remember, it’s not just about Hitler’s location. You also need to have a certain level of commitment or even zealous motivation to carry out the plot successfully.
When you’re a conspirator, you’re given one die indicated by the
symbol if you meet the necessary requirements for a plot. This die is crucial and must be rolled when you attempt the plot. The card may also have optional elements that allow you to add more dice to your attempt or disregard a
result.
If the plot is eligible for an attempt, you can gather dice to enhance your roll. If you have item tiles that match the optional elements on the card, you can discard those items to add a die to the total number of dice rolled during the attempt.
When you’re trying to carry out a plot, you have the opportunity to discard multiple instances of the same item. For each one you discard, you gain a die. Additionally, certain conspirator cards and special abilities let you add dice to your plot attempt. It’s important to note that adding optional dice is not required.
Once you’ve decided how many dice to roll for your plot attempt, take into account two factors: the current level of Hitler’s Military Support and the Suspicion level of the conspirator attempting the plot. Roll all the dice at once to determine whether the plot succeeds or fails!
Achievement or Defeat
To pull off a successful plot, I need to roll a number equal to or greater than the
shown on Hitler’s Military Support Track. But here’s the twist: I must do it with fewer
than what’s indicated on my Suspicion Track.

If I successfully roll the dice, I assassinate Hitler, along with any Deputies that may be with him, and we conspirators win the game. It’s possible to fail in the attempt and go unnoticed. Only if the specified number of dice show the failure is it discovered.
When a plot fails but remains undetected, nothing changes in the game, except that any item tiles used in the plot must be discarded. If the plot fails but goes undetected, don’t discard the plot card.
If the plot is discovered, discard the plot card used, move Hitler to the Chancellery, reduce the Motivation of all conspirators by 1, and arrest the conspirator who attempted the plot.
End of the Game
The game ends in two ways: either I successfully assassinate Hitler and the conspirators win or we lose if the “Documents Located” card is drawn, all conspirators are arrested and in Jail, or if we cannot draw and resolve an event card.
To determine how well we did, let’s look at the chart below:
I have to subtract 1 million lives saved from my final score for each deputy still on the board:
Lives Saved
- Stage 1: I saved 36 million lives
- Stage 2: I saved 35 million lives
- Stage 3: I saved 34 million lives
- Stage 4: I saved 26 million lives
- Stage 5: I saved 20 million lives
- Stage 6: I saved 12 million lives
- Stage 7: I saved 5 million lives
Difficulty Level
- Easy: You start with a value of 2.
The Importance of Choosing the Right Difficulty Level
When it comes to playing games, choosing the right difficulty level can make all the difference.
But why is it so important to pick the right level? Well, it’s because each level offers a unique and challenging experience. Let me break it down for you.
Imagine starting a game on the “Standard” difficulty. This level is designed for beginners, offering a moderate challenge that allows you to learn the ropes and get comfortable with the game mechanics. It’s like dipping your toes in the water.
Now, if you’re feeling more adventurous and up for a real challenge, you can crank it up a notch and go for the “Hard” difficulty. This level is specifically designed to test your skills and push you to your limits. It’s like diving headfirst into the deep end.
But wait, there’s more! In addition to the standard difficulty levels, some games offer extra options to tailor the challenge to your liking. For example, you can enable the option to have deputies get killed with plot cards in a game.
So, why should you care about all of this? Well, let me tell you. By choosing the right difficulty level, you can find the perfect balance between challenge and enjoyment. If you’re a beginner, starting on the “Standard” level can help you ease into the game and build your confidence. On the other hand, if you’re a seasoned player looking for a thrill, the “Hard” difficulty will keep you on the edge of your seat.
Ultimately, the goal is to have fun and feel accomplished when playing a game. And by selecting the difficulty level that suits you best, you can ensure an engaging and satisfying gaming experience.