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Basari Game Rules
Hey there! I’m here to tell you all about the game of Basari. It’s a super fun and exciting game that you’re going to love playing. Let’s dive right into the rules!
First things first, let’s talk about the goal of Basari. The objective of the game is to be the player with the most valuable gems at the end. Now, how do you collect these gems? Well, that’s where the strategy comes into play.
Each player starts with a set of cards representing different goods. These goods have different values, and it’s up to you to decide which ones to collect. The key is to create sets of goods that match in color or type. This is where you’ll find the most value!
On your turn, you have two actions you can take. The first action is to move your player token to a different market and collect a card from there. Each market has different goods available, so you’ll have to decide which market to visit based on what you need. The second action you can take is to play a set of goods and collect gems in return. The more valuable the set, the more gems you’ll receive.
But here’s the twist – other players can also collect cards from the market you’re in, so you’ll have to be quick and strategic. You don’t want to miss out on valuable goods!
At the end of the game, players will count up the value of their gems and determine the winner. It’s all about making the right choices and collecting the most valuable sets.
So, there you have it – the rules of Basari. It’s a game of strategy, decision-making, and a little bit of luck. Are you ready to dive in and start collecting those gems? I know I am!
Remember, the player with the most valuable gems wins, so choose your goods wisely and snatch up those sets before your opponents do. Good luck, and have a blast playing Basari!
In BASARI, I step into the shoes of a merchant competing in a bustling gem marketplace. Every round, I make strategic moves on the board, and then engage in gemstone trades to earn points. It’s an exciting game! The goal is to have the highest number of points after three rounds to emerge as the winner in BASARI.
Let’s talk about the components of the game. Firstly, there’s the Points Marker, which helps keep track of the points earned by each player. It’s important to keep an eye on this marker to gauge how well you’re doing compared to your opponents. The more points you accumulate, the better your chances of winning!
So, what’s my strategy in this game? Well, I need to plan my moves carefully. As I navigate the marketplace, I must choose my path wisely, avoiding any obstacles that may hinder my progress. At the same time, I have to keep an eye out for advantageous trading opportunities. By skillfully bartering gemstones, I can boost my points and get one step closer to victory.
BASARI offers a thrilling experience, where every decision I make can have a significant impact on my success. Will I be able to outsmart my rivals and emerge as the ultimate merchant in the gem marketplace? Only time will tell. So, gather your gems, make your moves, and let the game begin!
The Points Marker is a tool that helps me keep track of the points I earn while playing the game. To begin, I place my Points Marker on the START arrow, which is located on the Points Track that surrounds the game board.
Next, we have the Start Disk, which is another tool I use to keep track of my starting position as I move my Merchant Piece. I can place my Start Disk in any of the archways on the game board. It’s up to me to decide which archway to use, and multiple disks can occupy the same space.
Lastly, we have the Merchant Piece. And don’t forget about the Die!
#image.jpgEvery turn, I roll the Die to start the Movement Phase. The Die is also rolled together with the Die Action Card (you can find more about the Action Cards on page 2). #image.jpg
Action Cards
Setup
I open the game board and place it in the center of the table. Then, I put 25 gemstones of each color on the corresponding colored carpets on the game board.
Next, I take 12 gemstones – 3 of each color – from the carpets on the game board. I need to make sure that my gemstones are displayed in a way that everyone can see them.
Now, it’s time to choose a set of Playing Pieces in one of the four colors. I place my pieces like this:
Playing the Game
When I play the game, I go through a series of turns. Each turn has a Movement Phase and an Action Phase. We keep playing turns until we finish a round, and then we record Bonus Points. The game consists of three rounds in total.
1. Movement Phase
First, all of us roll our Dice at the same time. Then, based on the number we get, we move our Merchant Piece clockwise, going through the archway spaces. After that, we move on to the Action Phase of the turn.
Throughout the game, the Start Disks stay in their original places. This helps us keep track of when a player completes one lap around the board. When I land on or go past my Start Disk, it means that I finish a lap and the round ends. We then record Bonus Points.
Imagine you’re playing a game with Merchant Pieces and Start Disks. Sometimes, a Merchant Piece may end up on the same space as another Merchant Piece or a Start Disk. It’s like they’re passing through or landing on an archway space.
Now let’s move on to the Action Phase. In this phase, each player chooses one of their three Action Cards and puts it face down. When everyone has their cards down, they’re all turned face up and compared. What happens next depends on how many players picked each type of Action Card:
– If only one player picked a certain Action Card, that player gets to do the action right away.
– If two players picked the same Action Card, they have to trade gemstones to decide who gets to do the action and who has to give it up in exchange for gemstones.
Three or Four Players – If three or four of us choose the same Action Card, that action gets canceled, and we can’t go ahead with it.
Deciding which card to play during the Action Phase is based on where my Merchant Piece ended up during the Movement Phase. I have to think about the points and gemstones in my archway and decide whether it’s worth competing for the available points or focusing on securing the Bonus Points for that round.
To make this choice, I need to consider how many gemstones each player has and how far they have progressed on the board compared to me.
Action Cards
When I earn the right to carry out an action on a particular card, it’s like unlocking a special power. It allows me to do things that I wouldn’t be able to otherwise. Take gemstones, for example.
Unleashing the Power of Gemstones
Hey there! Let me break it down for you. We’re talking about this cool game where you can collect gemstones. When you go to the Merchant Piece, check out the archway and see how many gemstones and what colors are shown on the carpet. Now, here’s the deal. If there aren’t enough gemstones on a carpet, you can only take as many as there are. Fair enough, right?
Scoring Points
I’m gonna show you how to move the Points Marker. It’s pretty simple, just follow along with me. First, take a look at the archway where the Merchant Piece is. See the number there? That’s how much you need to move the Points Marker. Count the spaces on the Points Track and move the marker that number of spaces. Easy, right? Now you’re ready to keep playing the game. Keep having fun!
- Roll the Die.
- Move your Merchant Piece the number of archway spaces that the Die shows.
- Subtract the number on the Die from six, and move your Points Marker that many spaces on the Points Track.
For example: If you roll a 4 on the Die, move your Merchant Piece 4 archway spaces AND move your Points Marker 2 spaces on the Points Track.
Note: If this action causes your Merchant Piece to complete a lap of the board by landing on or passing your Start Disk, complete the Action Phase as usual, and the round ends. Record your Bonus Points then (see Bonus Points on page 4).
Bartering
So, here’s the deal—I want to talk to you about what happens when two players select the same Action Card during the Action Phase. You know, that moment in the game when things get interesting. Well, in that situation, we’ve got to figure out who gets to take the action. And the way we do that is through a little thing called bartering.
- Alright, let’s say you and I are the two players. The first thing we need to establish is who offers the first deal. Usually, the player with the most points on the Points Track goes first. That would be me, Player A. But let’s say we both have the same number of points. In that case, we roll the Die to decide who starts the bartering.
- Now, keep in mind, Player A has the power to offer any number or combination of gemstones to Player B. It’s a way to sweeten the deal. But if Player A doesn’t have any gemstones or doesn’t want to offer any, well, tough luck. Player B gets to carry out the action, and Player A misses out. Fair is fair, right?
When playing the game, there is a key decision that Player B must make. They have the choice to either accept or reject the offer made by Player A. If they choose to accept, they will receive the gemstones that Player A has offered, and Player A will carry out the chosen action. On the other hand, if Player B rejects the offer, they have the responsibility to raise the offer. In response, Player A must then decide whether to accept or reject the new offer.
The bartering process continues back and forth, with each player deciding whether to accept or reject an offer, or raise the offer. This goes on until one player finally accepts an offer made by the other player. By accepting the offer, that player agrees to give up the right to carry out the action in exchange for the gemstones that were agreed upon during the barter. The player whose offer is accepted must then pay the other player the specified number and color of gemstones. Additionally, they will also have the opportunity to carry out the chosen action.
Note: When you are playing a game with four players and two sets of players need to barter during the same turn, the order of bartering is as follows: Die Cards, Points Cards, and then Gemstones Cards.
Example: Let’s say two people are playing with Die Cards and the other two are playing with Gemstones Cards. In this case, those who played the Die Cards would barter first.
Raising the Offer
When you are bartering, there are two ways to raise the offer:
You can offer more gemstones of any color combination than the previous offer.
Example: For instance, if a player offers 3 red gemstones, offering 4 blue gemstones would raise the offer.
#image.jpg The highest value is at the top and the lowest value is at the bottom. |
Alright, here’s the deal: when you’re looking at a bunch of gemstones and trying to figure out their value, there’s a specific way to go about it. And it goes like this: first things first, count up how many red gemstones there are. If there are more red ones than any other color, then the whole batch is worth more. It doesn’t matter what other colors are in the mix. But hold on, if there are the same number of red gemstones as another color, then you move on to the next step. Take a look at how many yellow gemstones there are and compare it to the others. If there are more yellow ones, then the value goes up. Again, the color of the other gemstones doesn’t matter. Got it so far?
For example: Let’s say someone presents 3 green gemstones. If you were to add 1 yellow gemstone and 2 blue gemstones to the mix, the offer would be worth more.
Just remember: when you raise the value of the gemstones, you don’t have to keep the same combination. You can take back your original offer and come up with a completely new combo of gemstones.
Let me give you an example: Imagine you’re playing a game with another person. You offer two yellow gemstones, and then your opponent one yellow and one red gemstone to raise the stakes. Well, you have the option to take back your yellow gemstones and on your next turn, you can offer three blue gemstones instead.
Here’s something exciting:
At the end of each round, you can earn Bonus Points. A round ends after the Action Phase of a turn, but only if a player’s Merchant Piece completes a lap of the board and lands on or passes his or her Start Disk.
To earn Bonus Points, you need to check the Bonus Points Chart below and on each corner of the board. Move the Points Markers along the Points Track to record your Bonus Points. If you collect more than 80 points, don’t worry! Just keep going around the Points Track and add them to your total score.
#image.jpg Bonus Points Chart |
At the end of a round in the game, the player who has the most gemstones of a particular color earns the points shown on the Bonus Points Chart for that color. After receiving the points, you need to give back 3 gemstones of that color and place them on the matching carpet in the center of the board.
If there is a tie between two or more players for having the most gemstones of a color, they divide the points equally among themselves. If the points cannot be divided equally, they round down the points.
In the event of a tie, each player involved in the tie must return 2 gemstones of that color to the corresponding carpet in the center of the board.
If you don’t have enough gemstones to go back to the carpet, you give back the ones you have of that color. You get to keep the rest for the next round.
Once your Merchant Piece goes all the way around the board and lands on or goes past your Start Disk, you get a bonus of 10 points at the end of the round.
After everyone gets their bonus points, move your Start Disk to the archway where your Merchant Piece is, and the next round starts.
The Game Ends
The game is made up of three rounds. The player who has the most points at the end of three rounds wins!
If two or more players have the same number of points, there is a tie. In this case, we need to determine the winner based on the number and value of their gemstones.
We start by counting the red gemstones. The player with the most red gemstones wins, regardless of any other gemstones they may have.
If the players have the same number of red gemstones, we move on to counting the yellow gemstones. The player with the most yellow gemstones wins, regardless of any other gemstones.
If there is still a tie, we continue with the green gemstones and then the blue gemstones, if necessary.
Let me give you an example to make it easier to understand. Player A has 6 red and 2 yellow gemstones, while Player B has 6 red and 2 green gemstones. In this scenario, Player A is the winner because yellow gemstones are more valuable than green ones.