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Anachrony: Solo Rules
Welcome to the solo rules for Anachrony! In this guide, I’ll walk you through the steps and strategies for playing Anachrony on your own. I know it can seem daunting to play a board game solo, but with these rules, you’ll be able to enjoy the game and challenge yourself in a whole new way.
To play Anachrony solo, you’ll need the base game and the solo variant. The solo variant adds an AI opponent for you to play against, so you can still experience the thrill of competition even when you’re playing alone. The AI opponent is controlled by a deck of cards, which will dictate its actions and decisions throughout the game.
When setting up the game, you’ll follow the same steps as if you were playing with others. You’ll choose a faction, set up the game board, and distribute the starting resources. The only difference is that you’ll also need to set up the AI opponent by shuffling the AI deck and placing it face down.
Once the game is set up, you’ll take turns just like you would in a multiplayer game. The AI opponent will take its turns following the instructions on the AI cards. These cards will tell the AI which actions to take and in what order. It’s important to pay attention to the AI’s actions and plan your own moves accordingly.
As the game progresses, you’ll need to manage your resources and make difficult decisions. You’ll need to balance your actions between building structures, gathering resources, and advancing on the time track. Each decision you make will have consequences, so it’s important to think strategically and plan ahead.
Throughout the game, you’ll also have the opportunity to use special abilities and take advantage of unique events. These can give you an edge over the AI opponent and help you achieve victory. Keep an eye out for these opportunities and make the most of them.
The game will continue until the predetermined number of rounds is completed. At the end of the game, you’ll tally up your victory points to see how well you did. The AI opponent will also receive victory points based on its actions and achievements. The player with the most victory points is the winner!
Playing Anachrony solo can be a challenging but rewarding experience. It’s a great way to test your skills, explore different strategies, and immerse yourself in the world of Anachrony. So grab your game board and get ready to embark on an epic solo adventure!

The Chronobot is a cool way to play Anachrony by yourself. You don’t need any expansions; just the base game will do.
To set up for a 2-player game, pretend you’re playing against the Chronobot. Here are the changes you’ll need to make:
1. The Chronobot gets 6 Exosuits and 8 Warp tiles. But it doesn’t start with any Starting Assets or Workers.
2. Keep the Endgame Condition cards in the box. You won’t need them.
3. Put the Chronobot board next to the Main board. Stick its 6 tokens on the marked spots.
4. The Chronobot goes first in the first Era. So put its Banner on the First Player spot.
5. You can still choose to use either the “A” or the “B” side of your Player board.
Now, let’s talk about the Paradox Phase.
When it’s my turn to roll for Paradoxes, I always do it last. If I happen to get an Anomaly, I can take one Warp tile from the Timeline tile with the most Warp tiles. If there’s a tie, I choose the oldest one.
But here’s the tricky part: if I already have 3 Anomalies and I’m about to get another one, I don’t receive it and I don’t remove a Warp tile either.
Getting Powered Up
Before the big Impact, I always power up 6 Exosuits. But after the Impact, I only power up 4. I don’t gain or spend any Energy Cores. The Exosuit markers stack up on the upper right Hex-shaped slot.
Into the Warp
When it’s my turn, I get to choose 0-2 Warp tiles and place them like normal. But for the Chronobot’s Warp, things get a little more interesting. I have to roll the Paradox die and place a random number of Warp tiles equal to the result. The Chronobot doesn’t get any benefits from its Warp tiles, though.
During the Action Rounds Phase
On the Chronobot’s turn, I roll the Chronobot die. Whatever number I roll corresponds to an Action on the board. I perform the Action shown above or below the token with that number, and then move the token to the next position.
If there are already three tokens on the same position, I move the one with the highest number to the next position. Even if the Chronobot doesn’t do anything, I still move the token and collect 2 Water and 1 Victory Point.
Here are some general rules to keep in mind when it comes to the Chronobot’s Actions:

- The Chronobot doesn’t need Workers to take Actions on the Main board. It works all on its own.
- It doesn’t have to pay any costs or follow any instructions listed on the Action spaces or Capital tiles. It simply picks the topmost available space on the Capital Actions.
- If there are no available spaces left on a Capital Action that the Chronobot rolled, it goes to the World Council instead. It takes the First Player space if it’s available.
- If it can’t take an action, it gets rewarded with 2 Water and 1 Victory Point instead.
Build

When I activate one of the Chronobot’s Construct Actions, I have to choose a specific type of building or Superproject. The Chronobot is programmed to always go for the building with the highest Victory Point value.
If there’s a tie between two buildings, the Chronobot will choose the one in the secondary stack. However, if the Chronobot already has three buildings of the same type, it won’t choose anything. Nevertheless, it will still put an Exosuit on a Construct space to block it, and collect the usual rewards of 2 Water and 1 Victory Point.
When I’m building a Superproject, I, the Chronobot, have a simple rule: I always choose the one with the highest number of Victory Points. If two Superprojects have the same number of points, I pick the oldest one. But there’s one exception. If the “Construct Superproject” action is rolled before the Impact happens, things change. Instead of receiving Victory Points, the Superproject only gets 1 Victory Point. And here’s the kicker: it doesn’t place an Exosuit on the board.
But what if the “Construct Superproject” action is rolled, and I already have 2 Superprojects? Well, in that case, I don’t do anything. I can’t build another one. However, I still place an Exosuit on a Construct space to block it, and I take 2 Water and 1 Victory Point, just like usual.

Join Our Team
Hey there! Looking for a new opportunity? You’ve come to the right place! I’m here to share some info about our recruitment process. So, let’s get started!
First things first – we’re searching for talented individuals like yourself to join our team. If you’re enthusiastic, motivated, and ready to take on new challenges, then we want to hear from you! We believe that everyone has something unique to offer, and we want to help you unleash your full potential.
Our recruitment process is designed to ensure that we find the right fit for each role. We want our team members to be excited about what they do and to feel fulfilled in their work. That’s why we take the time to carefully review each application and consider every candidate.
When you apply, make sure to showcase your skills and experience. Let us know what sets you apart from the crowd and why you think you would be a great fit for our team. Be sure to highlight any relevant qualifications or achievements that demonstrate your capabilities.
Once we receive your application, we’ll review it thoroughly. If we think you could be a good match, we’ll reach out to you for an interview. During the interview, we’ll ask you some questions to get to know you better and to assess your skills and fit for the role.
If everything goes well during the interview, we’ll move forward with the next steps, which may include additional interviews or assessments. We want to make sure that both parties, you and us, are confident in moving forward with the recruitment process.
Remember, the recruitment process is a two-way street. This is your chance to ask questions and learn more about us too. At the end of the day, we want you to feel excited about the opportunity and confident in your decision to join our team.
So, if you’re ready for a new adventure and want to be part of an amazing team, don’t hesitate to apply. We’re excited to hear from you and see what you can bring to the table. Good luck!

When I want to recruit new workers, I, the Chronobot, have a specific order in which I choose them. First, I try to recruit a Worker type that I don’t have yet. I go through a priority order to make my decision. But here’s the catch – I don’t get any Recruit bonus for this worker type.
If, however, this worker type is not available, I move on to the next option. I choose an available type, again following the priority order. This way, I try my best to recruit the workers I need for my tasks.

Let me tell you about this interesting thing I discovered. So, you know those Workers that have different types? Well, there’s this game I found where if you have at least one of each type, something special happens. It turns out that when you have all 4 Worker types, the game rewards you with 5 Victory Points. And let me tell you, Victory Points are really important in this game because they determine who wins!

Let’s Do Some Research!
When I use the Research Action, I only have to roll the shape die. Then, I get to take any Breakthrough of the shape I rolled. It’s a simple way to gather valuable information and make discoveries.
Time to Mine Resources!
When it comes to collecting resources, the Mine Resources Action is the way to go. All I need to do is roll the shape die, and voila! I get to take any resource card of the rolled shape. It’s a quick and efficient way to stock up on the things I need.

So, when I’m mining, I always go for the Resources I don’t have first. It’s like a checklist for me, and I follow this order:
- If I don’t have Water, I take that first.
- If I don’t have Food, I take that next.
- If I’m short on Oxygen, that’s my next pick.
- And finally, if I don’t have any Power left, I grab that.
If I don’t find the Resource I’m looking for, I move on to the next one in line. That way, I make sure I have enough of everything I need. It’s a neat little system that keeps me well-stocked.

When I have gathered all four types of Resources, I discard one of each and receive 5 Victory Points. It’s like a reward for my hard work!
A Journey Through Time

Hey there! Let’s talk about an intriguing concept: time travel. You know, when you can go back in time or even forward to the future. It’s pretty mind-boggling, right?
Now, picture this: I’m playing a game called Chronobot, and in that game, there’s a very interesting rule. Whenever the Chronobot rolls the dice and gets a result of “Time Travel,” something really cool happens. The Chronobot gets to remove a special tile called a Warp tile from the past Timeline. But here’s the catch: the Chronobot can only remove the Warp tile from the past Timeline where it has the most Warp tiles. And if there are multiple tiles with the most Warp tiles, the Chronobot gets rid of the oldest one. Oh, and it also gets to move one step ahead on the Time Travel track.
By the way, when the Chronobot rolls “Time Travel,” it doesn’t place any Exosuits. Just thought you should know.
Supply/recruit

If I roll the “Supply/Recruit” result, I receive Water based on where the Chronobot is on the Morale track. After that, the Chronobot moves forward on the Morale track. But if it doesn’t have enough Water, it will choose the Recruit Action instead.
Now, let’s talk about removing an Anomaly.

If “Remove Anomaly” is rolled during my turn, I don’t get to place an Exosuit. Instead, I have to discard 1 Resource (I prioritize Titanium, then Gold, Uranium, and Neutronium) and 1 Water. After that, I remove one Anomaly from the board.
But here’s the thing – if I don’t have an Anomaly or enough Water and/or Resources, I have to settle for 2 Water and 1 Victory Point instead. It’s not as exciting, but it’s better than nothing.
Speaking of things I don’t do, I never take the Evacuation Action. That’s just not part of my programming.
When I run out of Exosuits, I take a Time Travel Action on my next turn if I can, and then I pass. If you pass before me, even if I still have Exosuits left, the Action Rounds phase immediately ends.
In the Clean Up Phase, I retrieve my Exosuits along with yours. And after the Impact, I flip the Collapsing Capital tiles like everyone else.
And finally, when it’s game over, we tally up the points and see who came out on top.
When the game ends, I don’t score any Endgame Conditions. My Warp tiles remaining on the Timeline don’t cause me to lose any Victory Points.
At the end of the game, I score the usual 1 Victory Point for each Breakthrough. But that’s not all! I also score an extra 2 Victory Points for each complete shape set.
By the way, did you know?
If you’re a beginner: Stick to the standard Chronobot rules. However, there’s a little twist. Whenever I don’t do anything, I only gain 2 Water instead of 2 Water and 1 Victory Point.
If you’re playing on normal mode: Just stick to the standard Chronobot rules.
If you’re an expert: Prepare for a challenge! Play with the standard Chronobot rules, but do not use your Leader Ability.