Contents
- 1 Guilds Kingdom Card Descriptions
- 1.1 Masterpiece
- 1.2 Soothing Bath
- 1.3 Bridge
- 1.4 Storyteller
- 1.5 Sculptor
- 1.5.1 Baker
- 1.5.2 Candlestick Maker
- 1.5.3 Physician
- 1.5.4 Meet the Herald
- 1.5.5 Journeyman
- 1.5.6 Masterpiece
- 1.5.7 Now, let’s delve into the Merchant Guild.
- 1.5.8 Plaza
- 1.5.9 The Soothsayer card in Dominion presents an intriguing decision point, where you have the chance to draw a card, gain additional actions, and potentially discard a Treasure card for a Coin token. By carefully considering your options and weighing the potential benefits, you can optimize your gameplay and increase your chances of victory.
- 1.5.10 Stonemason
- 1.5.11 The Taxman
Guilds Kingdom Card Descriptions
Masterpiece
The Masterpiece card allows you to gain a Silver card onto your deck. Each time you play the Masterpiece card, you may choose to put the Silver card in your hand or onto your deck. This card is especially useful when you’re trying to build up your deck with more valuable cards. It gives you an opportunity to add a Silver card, which can be used to purchase higher-value cards in future turns.
Soothing Bath
When you play the Soothing Bath card, you gain 3 actions. This means you can take 3 additional actions on your turn. Actions are used to play cards, so gaining 3 additional actions allows you to play more cards and make more strategic moves. The Soothing Bath card is great when you’re looking to maximize your turn and make the most out of your available actions. It can help you set up powerful card combinations and gain an advantage over your opponents.
Bridge
Playing the Bridge card lowers the cost of all cards you buy this turn by 1 Coin. This allows you to stretch your purchasing power and buy more cards with the same amount of Coins. By reducing the cost of cards, the Bridge card enables you to buy higher-value cards earlier in the game. This can give you a significant advantage by allowing you to gain powerful cards sooner and shape your strategy accordingly.
Storyteller
The Storyteller card is a unique card that allows you to draw cards and get additional buying power. When you play the Storyteller card, you first draw cards equal to the value of your treasure cards in play. Then, you can play additional treasure cards from your hand to increase your buying power. This card is great for generating a burst of Coins to buy more valuable cards and further strengthen your deck.
Sculptor
The Sculptor card lets you gain a card costing up to 4 Coins onto your deck. You have the flexibility to choose any available card that costs 4 Coins or less. This allows you to strategically tailor your deck to fit your overall strategy. The Sculptor card can be particularly useful when you want to add specific types of cards to your deck or have a specific card in mind that will complement your existing cards.
If you don’t have three cards in your deck, show whatever you have and mix your discarded cards back into your deck to find the rest. If you still don’t have enough cards, just show what you can. After revealing your cards, the player on your left gets to choose one for you to throw away, and you get to keep the rest.
Baker
Playing this card grants you several advantages. First, you will draw a card, giving you more options and strategies to choose from. Additionally, you will gain +1 Action, allowing you to take more actions on your turn. Lastly, you will receive a Coin token, which can be used as currency during the game.
It’s important to note that in games that include this card, each player will begin the game with a Coin token. This includes games where the Black Market deck includes the promo card Black Market, which in turn contains Baker.
First, grab two Coin tokens and keep them for yourself. After that, you have the option to get rid of a card from your hand and give back any number of Coin tokens you want (putting them back in the pile where they came from). You can choose to pay zero Coin tokens if you don’t want to. It’s up to you.
However, Butcher (the card itself) can’t be trashed since it’s no longer in your hand (although you can still get rid of another Butcher card if you have one). If you decide to trash a card, you will get a new card in return. The cost of the new card depends on the cost of the card you trashed, plus the number of Coin tokens you paid.
Here’s an example to make things clearer: let’s say you trash an Estate card and pay six Coin tokens. In this case, you will gain a Province card. On the other hand, if you choose to trash another Butcher card and pay zero Coin tokens, you will receive a Duchy card instead. The choice is yours!
Remember, you can use the Coin tokens you just got to pay for this ability. But keep in mind that the tokens you pay for this ability don’t give you any actual coins to spend. They just determine which cards you can gain using this ability.
Candlestick Maker
When you play this card, you gain an extra Action and an extra Buy. In addition, you receive a Coin token.
Physician
When I play this card, I can choose any card and reveal the top three cards from my deck. If any of those three cards have the same name as the card I chose, I have to get rid of them. The remaining cards go back on top of my deck, and I can arrange them in any order I want.
If I don’t want to choose a card when I play this, that’s okay. And if there are less than three cards left in my deck, I can still reveal the remaining cards and then shuffle my discard pile to make up the difference.
If you don’t have enough cards, don’t worry! Just show as many as you can. When you purchase this item, for each additional cost you pay, take a peek at the top card of your deck. Then, you have three options: get rid of it, put it in the discard pile, or place it back on top.
If your deck is empty, don’t panic! Simply shuffle your discard pile back into your deck (including any cards you’ve already discarded with this special ability). If, after shuffling, your deck is still empty, you won’t get to peek at a card.
If you pay more than #image.jpg, you can take different actions for each card you look at. And you’ll see the same card again if you put it back on top. Let’s say you bought the Doctor for . You would look at the top card four times. Maybe you’ll start by getting rid of a Copper, then you’ll discard a Province, then you’ll put a Silver back on top, and finally, you’ll put that same Silver back on top again.
Meet the Herald
When you play this card, start by drawing a card and gaining +1 Action. Next, reveal the top card of your deck. If the revealed card is an Action card, you must play it – this is not optional. Importantly, playing the Action card does not count towards your total Action plays for the turn.
Cards that have multiple types, including Action (like Great Hall from Dominion: Intrigue), are considered Action cards. Keep in mind that if Herald plays a Duration card (from Dominion: Seaside), the Herald will still be discarded at the end of the turn, as it doesn’t need to keep track of anything.
When you buy this card, you have the opportunity to place one card from your discard pile on top of your deck for each additional #image.jpg you pay beyond the card’s cost. For instance, if you purchase Herald for , you will get to place two cards from your discard pile on top of your deck.
This card lets me go through my discard pile, which is something I can’t normally do. I don’t get to peek at my discard pile first to decide how much extra I want to pay. Once I decide to pay extra, I have to put the appropriate number of cards from my discard pile on top of my deck, if there are any.
If I pay extra and end up with more cards on my deck than there are in my discard pile, I just move all the cards from my discard pile onto my deck. If I buy a Herald without paying extra, I can’t look through my discard pile. When I put multiple cards on my deck because I overpaid for a Herald, I can choose the order in which I put them on my deck.
Journeyman
So, here’s the deal. This cool move I’m about to show you is all about drawing three cards from your deck, but not just any cards. You get to pick one card that you want to exclude from the list. It can be any card, even if you’re not using it in the current game. Then, you start flipping cards from the top of your deck until you find three cards that are not the one you named.
If, by some stroke of bad luck, you run out of cards before finding three cards, don’t sweat it! Just gather up all the cards you’ve already played and shuffle them back into your deck. Then, you can keep on flipping until you reach your goal. But hey, if after all that shuffling you still can’t find three cards, then it’s time to call it quits. Take the cards you did find, the ones that weren’t the named card, and add them to your hand. Toss the rest away.
Masterpiece
Imagine stumbling upon a treasure unlike any other – a rarity so valuable that it has the power to elevate your riches. That’s exactly what this treasure is, like shimmering Copper in its allure. When you decide to make it yours, you’ll receive an additional Silver for each extra piece of treasure you pay beyond its price. Let’s break it down.
Let’s say you come across a brilliant masterpiece, so captivating that it costs you a mere . Now, here’s where the magic happens. As if the masterpiece wasn’t enticing enough, when you acquire it, you’ll be rewarded with not one, not two, but three magnificent Silvers.
Now, let’s delve into the Merchant Guild.
When you play this card, you’ll receive a bonus of +1 Buy and +1 Coin. This means you can buy an extra card and earn a coin token. Just remember, you can only spend the coin token before buying cards, so you won’t be able to use it right away.
This ability adds up. If you have two Merchant Guilds in play, every card you buy will give you two coin tokens. However, if you play Merchant Guild multiple times but only have one card in play, like with Throne Room or King’s Court, you’ll only receive one coin token when you buy a card.
Plaza
When you play the Soothsayer card in Dominion, it provides a two-step process that leads to potential rewards. First, you draw a card and gain +2 Actions, which allows you to take additional actions on your turn. This can be quite helpful in strategizing your gameplay and maximizing your options.
After drawing a card and gaining the extra actions, you have the option to discard a Treasure card. This means if you drew a card that happens to be a Treasure card, you can choose to discard it. This decision allows you to potentially improve your hand by getting rid of a card that may not be as useful to you in your current strategy.
But why would you want to discard a Treasure card? Well, if you do choose to discard a Treasure card, you will gain a Coin token. These tokens can be exchanged for extra purchasing power in future turns, allowing you to acquire more valuable cards from the supply. This can be particularly beneficial in accumulating wealth and strengthening your overall deck.
It’s important to note that the Soothsayer’s ability specifically targets Treasure cards. Cards that have multiple types, with one of them being Treasure, such as the Harem card from Dominion: Intrigue, are still considered Treasures and can be discarded to gain a Coin token. These multi-typed cards can provide unique strategic opportunities and add depth to your gameplay.
The Soothsayer card in Dominion presents an intriguing decision point, where you have the chance to draw a card, gain additional actions, and potentially discard a Treasure card for a Coin token. By carefully considering your options and weighing the potential benefits, you can optimize your gameplay and increase your chances of victory.
When you play Dominion, the Gold and Curses come from the Supply and go into discard piles. If there isn’t any Gold left, you don’t get one. If there aren’t enough Curses left for everyone, we deal them out in turn order, starting with the person on your left.
If you gained a Curse, you have to draw a card. It’s not a choice. If you didn’t gain a Curse, either because all the Curses are gone or for some other reason, you don’t draw a card.
If you used Watchtower to get rid of a Curse, you still have to draw a card because you did gain a Curse. If you used Trader to get a Silver instead of a Curse, you didn’t gain a Curse, so you don’t draw a card.
Stonemason
When you play this card, you have to throw away a card from your hand. As a result, you get to pick up two new cards from the deck, but they have to cost less than the card you threw away. Trashing a card is mandatory, which means you can’t choose not to do it. If you don’t have any cards left in your hand to trash, then you don’t get to gain any new cards.
The two cards that you gain can be different or the same. For example, you could throw away a Gold card and gain a Duchy and a Silver card instead. Gaining new cards is mandatory if you trashed a card. The new cards come from the Supply, which is like a big pool of cards that everyone can use, and they go straight into your discard pile. However, if there aren’t any cheaper cards available in the Supply (for example, if you threw away a Copper card), then you don’t get to gain any new cards at all.
If there’s only one card in the Supply that costs less than the card you trashed, then you gain that one. The cards you gain are added to your discard pile one at a time. This may be important if you are playing with cards that have special abilities when they are gained, like the Inn card from the Dominion: Hinterlands expansion.
So, here’s the deal. When you buy this thing, you have the option to pay more than its regular price. And get this – if you choose to do that, you’ll actually get something pretty cool in return. You’ll get two Action cards! Now, these cards are special because they can help you out in the game. And get this – each of these cards will cost you exactly the amount that you overpaid. How cool is that?
But wait, there’s more! You have some flexibility here. You can choose to get two different Action cards, or you can get two of the same ones. It’s totally up to you. It’s like a little bonus for being generous with your money.
Now, where do these Action cards come from? Well, they come from the Supply. And once you’ve got them, you’ll put them in your discard pile. Easy peasy.
But here’s the catch. If there aren’t any cards with the right cost in the Supply, then you won’t get any Action cards. So, make sure you double-check before you make your purchase.
When you choose to overpay with a Potion (from Dominion: Alchemy), you have the opportunity to gain cards that have Potion in their cost. If a card has multiple types, one of which is Action, like Great Hall from Dominion: Intrigue, it is considered an Action card. However, if you decide not to overpay, you will not be able to gain any cards with that ability. It’s important to note that you cannot use this ability to gain Action cards that cost no Potion.
The Taxman
Hey there! Have you ever wondered what you can do with those Treasure cards in your hand? Well, I’m here to shed some light on that for you! You actually have the option to throw a Treasure card away if you want to. Pretty cool, huh? Just keep in mind that this is totally up to you and not mandatory.
Now, let’s talk about cards that have multiple types. There are some cards, like Harem from Dominion: Intrigue, that belong to more than one category. And guess what? They count as Treasure cards too! So, if you have a card with multiple types and one of them happens to be Treasure, it’s considered a Treasure card.
So, go ahead and make the most out of those Treasure cards! You have the choice to trash them if you want to, and don’t forget about those sneaky cards with multiple types. They might just surprise you!
So, here’s the deal: if I decide to toss out a Treasure card, you and any other players who currently have at least five cards in hand have to do a little housecleaning of your own. Each of you will have to discard a copy of that Treasure from your hand, if you have one. And if you don’t have any copies, well, you have to reveal your hand to show that you’re clean.
But wait, there’s a twist. In return for trashing that Treasure, I get to pick a new Treasure card from the bunch. But here’s where the real fun starts – I can choose a Treasure card that’s worth a little bit more than the one I trashed. I’ll put that new card right on top of my deck, so it’s the first thing I’ll draw. If, by some unlucky chance, my deck happens to be empty, that new card becomes the only card in it. And yeah, it’s totally optional for me to go for a more expensive Treasure. I can grab one that costs the same or even less. It’s up to me.
Oh, and one last thing: if I do decide to trash a card, I have to pick up a new one. No getting out of that. The new Treasure card I gain comes from the pile of cards called the Supply.