Ecos First Continent Card Effects

By: Dennis B. B. Taylor

What Ecos Cards Can Do

Hey there! Ready to dive into the exciting world of Ecos card effects? These nifty little cards have a ton of interesting powers and abilities that can totally change the game. Let’s take a closer look!

1. Silver Cards

The silver cards in Ecos have the power to add or remove elements from the game board. Talk about shaking things up! These cards can turn barren lands into lush forests or even cause mountains to crumble. It’s like having the power of nature in the palm of your hand!

2. Gold Cards

The gold cards in Ecos are all about scoring big points. These cards can help you complete objectives or earn bonus victory points. With a gold card in your hand, you’ll be one step closer to victory!

3. Red Cards

If you’re looking to cause a little chaos, red cards are your best bet. These cards can create disasters like wildfires or earthquakes. Sure, it might cause a bit of mayhem, but it can also create new opportunities and strategic moves. Sometimes, you gotta shake things up!

4. Blue Cards

Blue cards in Ecos are all about protecting your ecosystem. These cards can help you fend off disasters or even regenerate areas that have been damaged. If you want to be the hero of your own little world, blue cards are your go-to!

5. Green Cards

Green cards are all about growth and prosperity. These cards can help you expand your ecosystem or boost the productivity of your lands. With green cards in hand, you’ll be able to transform your world into a thriving paradise!

So there you have it! The amazing world of Ecos card effects. Each card offers a unique power that can turn the tide of the game in your favor. It’s time to harness the power of nature and become the master of your own ecological destiny!

Hey there! Let’s dive into the fascinating world of Ecos cards. Trust me, it’s a wild ride!

All About Cards

So, here’s the deal: Ecos has a ton of different cards, and each one is totally unique. Pretty cool, right?

Now, pay attention because this is important: we always resolve card effects from top to bottom. Easy peasy!

Oh, and one more thing: some cards have special down arrow placement effects. These are super important because if you can’t resolve all of them, you won’t be able to activate any of the other effects on the card. So, be sure to keep an eye out for those!

Remember, you’ve got to resolve all of a card’s effects before moving on to another one. Gotta finish what you started, you know?

Placing Map Tiles

Alright, listen up! There are some effects that’ll have you adding new Map tiles to your landscape. When you see a placement effect followed by a Map tile, you know you’re in for a treat.

Now, wasn’t that a piece of cake? You’re on your way to becoming a true Ecos expert!

Have you ever wondered what happens when an ability has a placement effect and creates a token? I’m here to explain it to you! Whenever this happens, you need to add that token to the landscape. And when you add a Map tile to the landscape, make sure it touches at least one edge of another Map tile already in the landscape. It’s all about connecting the pieces!

Hey there! Let me show you a cool trick to add more variety to your landscape. All you need to do is add a Grassland tile! It’s as simple as that!

Do you want to add a Desert tile to the landscape? It’s a simple and fun task that can really elevate your design. Let me walk you through the process.

Add a Water tile to the landscape.

How to Place Mountain and Forest Tokens

If you’re told to add a #image.jpg, find a #image.jpg token and place it on a tile that doesn’t already have a mountain. Look for a #image.jpg or #image.jpg tile. These effects are represented by a #image.jpg, followed by a #image.jpg.

In my version of Ecos, the Land tiles have the ability to support one Mountain token. There are two types of Mountain tokens available in the game, but they both work in the same way when it comes to gameplay.

To enhance your gameplay experience, you can add a Mountain token to any Map tile that has the capability to support one. Just take a look at this image to get a better understanding of how it works:

[![Ecos](/images/ecos-first-continent-card-effects-UltraFoodMess_5.jpeg)](https://example.com/ecos)

So, with the Land tiles and Mountain tokens, you can create a vibrant and diverse world in Ecos. Are you ready to embark on this exciting adventure?

If a special power tells you to put an animal token on the map, find a suitable spot and place it there. Look for the symbol that matches the animal token you need. It will be shown as an image followed by the animal token image. Grassland tiles can support one animal token each.

Also, any Map tiles that have a compass icon can provide a bonus of +1 tree species.

In addition, you can add a tree species to any Map tile that is capable of supporting a tree species.

Keep in mind that a Desert tile without a water icon cannot have any tree species.

When it comes to placing animal tokens in the game of Ecos, there are a few rules to keep in mind. Let’s take a closer look at how each type of terrain affects the number of tokens you can place:

1. A Desert tile with a mountain icon can support 1 animal token.

2. A Grassland tile without a mountain icon can support 1 animal token.

3. A Grassland tile with a mountain icon can support 2 animal tokens.

These rules help determine how many animal tokens you can place on each type of terrain. Make sure to consider these restrictions when strategizing your moves. Now, let’s explore the next section about token placement in the game.

Okay, here’s the deal: you’ve gotta put animals in certain spots on a Map tile, but only if the terrain type matches one of the tabs shown. Easy-peasy, right?

#image.jpg

When you see a #image.jpg or #image.jpg symbol next to an animal, that means it must go on a Map tile with the corresponding token.

If a rule tells you to put an Animal token on the landscape, you need to find a Map tile that can support that animal and doesn’t already have an animal token on it. Then, you place a token of that animal type on that tile.

If there are no appropriate Map tiles without an animal token, you can choose any Map tile of the appropriate type, even if it already has animals on it.

The Animal tokens show you where they can be placed.

#image.jpg

If you see a green tab, that means you have to put the animal token on a Grassland tile.

#image.jpg

When it comes to understanding the different backgrounds in this game, it’s important to know what they mean. Let’s take a look at the brown background. This color indicates that you need to put the animal on a Desert tile. So if you have an animal with a brown background, make sure to place it on a Desert tile. Remember, each background color has its own meaning, so it’s important to pay attention to them. By understanding the backgrounds, you can make strategic decisions in the game.

#image.jpg

If you see a blue background, it means you should put this animal on a tile that has water.

#image.jpg

Having multiple tabs is a fancy way of saying that you can choose where to put this animal on the special Map tiles.

#image.jpg

Have you ever wondered where gorillas live? Surprisingly, gorillas don’t care about the type of Map tile they inhabit. They are not picky about their surroundings. The only requirement is that the Map tile contains a . This is an interesting aspect of gorilla behavior that sets them apart from other animals.

#image.jpg

When it comes to Map tiles, Leopards aren’t picky. They can be placed on any Map tile that has at least one token.

When You Run Out of Tokens

If a certain effect instructs you to place a specific token on the landscape, but there are no more tokens of that type available, don’t worry. You can remove a token of that type from the landscape and place it according to the normal rules of placement.

Gaining an Element

There are many effects that allow you to “Gain” an element. When you use this effect, you have the option to place a token of the indicated type, just like you would when you draw an Element token. And of course, if you prefer, you can always rotate your Dial token instead of placing a token.

Please note: When playing the game, it is important to understand that a card cannot place an element on itself. For example, if you gain elements from one card, you can use them to place elements on other cards, but not on the same card that generated them.

However, it is possible to gain elements from one card that allow you to place elements on a different card and resolve its effect. This second card may also generate elements that can then be used to place additional elements on the first card.

Keep in mind that elements are always removed from a card before using its effect. This means that any elements you remove can be immediately placed using the gained elements from that card’s effect.

Before I dive into any other card effects, I must first resolve all the effects of the cards. But when it comes to using the dial, its effect is immediate.

Getting Animals Moving

There are certain effects that allow you to “Move” one or more Animal tokens. These effects will specify which animal can be moved and how many spaces they can move.

When I move an Animal token, I can place it on a Map tile even if there are other animals on it. I can also move it onto a different type of terrain than what the animal is used to.

However, there are exceptions. Animals that only live in water cannot move onto land tiles, and animals that only live on land cannot move onto water tiles, unless the card specifically says otherwise.

Let me tell you a fascinating story about this Rhino. At first, it can only be placed on a Desert map tile. But here’s the exciting part: if the Rhino is moved, it can venture onto a Map tile that already has one or more Animal tokens. And guess what? It can even step onto Grasslands tiles! Unbelievable, right? Well, there’s one thing it can’t do – it cannot go onto Water tiles. Easy to remember, huh?

You won’t believe what it gains! #image.jpg

When you play certain cards, you have the opportunity to acquire a reward.

This is similar to gaining a resource from your Dial token; all you have to do is take one resource cube from the container and add it to your personal stash of resources.

Obtain a Special Resource

Did you know that many cards in the game allow you to earn victory points? It’s true! Just look at these #image.jpg. When you acquire one of these cards, you can move your Score marker up by the number indicated on the card. How cool is that?

Let’s Talk About Impact Cards

Hey there, let’s talk about Impact cards. You might have noticed that some of these cards have a red strip. These are special cards that don’t just add to the landscape, but they can actually destroy or change parts of it. When you decide to play an Impact card, it’s important to let everyone know what you’re doing. Read out loud to the other players what the card does, so they know what to expect.

Now, there’s no fancy rule that goes along with Impact cards. It’s just a way of giving a heads-up to the other players that you have the power to alter the landscape. It’s like a warning sign, telling them to be prepared for some changes instead of just additions.

Replacing or Removing a Map Tile

Some effects in the game allow you to replace one Map tile with another. But there’s something you need to remember. If you decide to replace a Land tile with a Water tile, a couple of things happen. First, any animals that were on that tile, like the #image.jpg or the #image.jpg, are removed from the game. It’s like they disappear!

When you switch a Water tile with a Land tile, all the animals that can only live in the water are taken away. But if you swap a Desert tile with a Grassland tile, or the other way around, all the animals on those tiles, such as #image.jpg and #image.jpg, move to the new tile. If a tile is removed and not replaced, all the animals on it are also taken away. Now let’s talk about what it means for tiles to be “adjacent.”

Let me tell you about the word “Adjacent.” It’s a pretty cool word that we use a lot when we’re talking about something being close by. When we say things are adjacent, we mean they’re really close to each other. Like, really, really close. We’re talking within one space kind of close. So if you have two tokens on the same Map tile, they’re considered adjacent. And you know what else? Even if the tokens are on different Map tiles, as long as they’re just 1 tile away from each other, they’re still adjacent. It’s kind of like being neighbors, but on a game board.

Hey there! Let me tell you about this cool card effect I found. It’s all about placing a Grassland tile and getting some rewards in return.

So, here’s what happens. When you play this card, you get to place a Grassland tile on the game board. But that’s not all! For every Grassland tile that’s right next to the one you just placed, you get 1 . How cool is that?

Now, there’s a little rule. You can’t have tokens and tiles right next to each other. They need a bit of space, you know?

Let’s talk “Community”

So, there’s something called a “Community” in this game. It’s basically a group of Animal tokens that are next to each other. These tokens have to be the same type.

If there’s only one Animal token by itself, that still counts as a community, but it’s just a community of size one.

Now, when they talk about “this community,” they mean the one you just placed the token in. Unless they say otherwise, of course.

Now let’s talk about “Habitat.”

Hey there! Let’s dive into the fascinating world of habitats. Have you ever heard that word before? A habitat is simply a fancy way of saying a place where living things, like plants and animals, call home. Pretty cool, right?

In the game, habitats are made up of different tiles, kind of like puzzle pieces, that fit together. These tiles can be Water tiles, Grassland tiles, or Desert tiles. So, when we talk about a habitat, we mean a group of adjacent tiles that are all the same type. It’s like a little neighborhood for nature!

Now, here’s an interesting thing. Sometimes, a habitat can be as small as just one tile. Imagine that! If a tile is all by itself, not next to any other tiles of the same type, then that single tile becomes its own little habitat. It’s like a cozy studio apartment for a plant or an animal.

Oh, and by the way, when we say “this habitat,” we’re talking about the habitat where you just placed a token. It’s like saying “the place where you just made your move.” Got it?

“Landmass”

When we talk about “Landmass,” we’re referring to something important in the game. A Landmass is a group of connected Land tiles #image.jpg and/or Water tiles #image.jpg. Picture it like a jigsaw puzzle, where all the Land tiles fit together to form a complete picture. But here’s the twist: Water tiles can break up the Landmass into multiple pieces.

Depending on how the landscape is built, you might have a Landmass with just one tile, or you could have a Landmass where all the Land tiles are connected. It all depends on the terrain you create when playing the game.

Now, when we say “this landmass,” we’re talking about the specific Landmass where you just placed a token. It’s important to keep that in mind, unless there’s a special rule that says otherwise. So, as you explore the game, remember the concept of Landmass and how it affects the game.

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