Dominion Prosperity Kingdom Card Descriptions

By: Dennis B. B. Taylor

Prosperity Kingdom Card Descriptions

The Governor

The Governor is an influential person in the Prosperity Kingdom. As the leader, they have the power to make important decisions that affect the entire community. With their strategic thinking and diplomatic skills, they can lead the kingdom to prosperity or bring it to ruin. It’s no wonder that the Governor is known as the backbone of the kingdom.

The Merchant

The Merchant is a savvy businessperson in the Prosperity Kingdom. They have a keen eye for opportunities and know how to make a profit. With their knowledge of trade and negotiation skills, they can strike lucrative deals that benefit both the kingdom and themselves. The Merchant knows how to navigate the complex world of commerce and is highly respected for their expertise.

The Warrior

The Warrior is a fearless and skilled fighter in the Prosperity Kingdom. They are always ready to defend the kingdom from any threat or challenge. With their strength and bravery, they can protect the kingdom’s borders and ensure its safety. The Warrior is known for their unwavering loyalty and dedication to the kingdom, making them an invaluable asset in times of war.

The Explorer

The Explorer is an adventurous soul in the Prosperity Kingdom. They are constantly seeking new lands to discover and explore. With their curiosity and resourcefulness, they can uncover hidden treasures and valuable knowledge. The Explorer’s discoveries can bring prosperity and growth to the kingdom, as well as expand its borders. Their spirit of adventure is admired by all.

The Scholar

The Scholar is a wise and learned individual in the Prosperity Kingdom. They are dedicated to the pursuit of knowledge and understanding. With their intellect and analytical skills, they can solve complex problems and provide valuable insights. The Scholar’s wisdom is highly sought after in the kingdom, as they can guide the community towards progress and enlightenment.

The Artisan

The Artisan is a talented creator in the Prosperity Kingdom. They have a gift for crafting beautiful and useful objects. With their creativity and craftsmanship, they can produce works of art that elevate the kingdom’s culture and economy. The Artisan’s creations are highly valued and sought after, bringing prosperity and recognition to the kingdom.

So, if you’re looking for a role to play in the Prosperity Kingdom, consider these card descriptions. Each role has its own unique strengths and qualities that can contribute to the kingdom’s prosperity. Whether you’re a Governor, Merchant, Warrior, Explorer, Scholar, or Artisan, your skills and talents are needed and valued. Join the journey towards a prosperous future for the kingdom!

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Hey there! Have you come across this amazing thing called Treasure? It’s super valuable and can be worth a different amount depending on the situation. When I play Bank, for example, it’s worth a certain amount per Treasure I have in play, including itself. And get this – I get to decide the order in which I play my Treasure cards!

Now, here’s something interesting. If I play Bank and I don’t have any other Treasures in play, it’s worth a specific amount. But hold on, it gets even better! If I play two copies of Bank in a row, the second one will actually be worth more than the first one. How cool is that?

Now, let’s talk about Bishop.

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Hey there, let me break it down for you. When it’s time to get rid of a card, you have the option to trash it. But listen up, this is important – trashing a card is your duty, while for everyone else, it’s their call. Now, here’s how it goes down: first, you take the plunge and trash a card from your deck. Once you’ve made your move, the other players have a chance to follow suit and trash a card of their own, one at a time, going in turn order. Got it?

Only players who have played the Bishop card can acquire tokens from it. Ignore the cost of trashing cards in relation to the Bishop card. For example, if you trash the Golem card, which has a cost of Dominion Prosperity Kingdom Card Descriptions UltraFoodMess, you will receive a total of 3 tokens from the Bishop card. This includes the 1 token you always receive from the Bishop card. Even if you have no cards left to trash, you will still receive 1 Dominion Prosperity Kingdom Card Descriptions UltraFoodMess and 1 #image.jpg.

Now let’s talk about the City card.

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When you draw a card, you have the option to play two additional Actions, no matter what. If there happens to be only one empty pile in the Supply, you’ll also draw another card. But if there are two or more empty piles, you get to draw an extra card and receive an additional Buy to use during the Buy phase. Keep in mind that there are no additional bonuses if three or more piles are empty.

It’s important to note that this check only occurs when you play the card. If piles become empty later in the turn, you don’t go back and receive the bonuses.

If a pile stops being empty because cards are returned to it, like with the Dominion: Seaside card Ambassador, any Cities played after that won’t count that pile as empty. And remember, an empty trash pile doesn’t count for this.

Now let’s talk about the Colony.

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Hey there! Let’s talk about this cool card called Contraband. It’s not like your regular Kingdom card that you use in every game. Nope, this one’s a bit different. You only bust it out on special occasions. See, it’s a Victory card, and it’s worth a whopping 10 points!

But Wait, There’s More!

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

This is a special card that’s as good as gold. When you use it, you get an extra buy, and the player sitting to your left picks a card. The catch is, you can’t buy the card they name this turn.

But don’t worry, you can still get the card through other means, like using the Hoard card. The person choosing the card doesn’t have to pick something from the supply. If you play more than one Contraband in a single turn, the player to your left will name a card each time. If they name different cards, you won’t be able to buy any of them this turn.

You can play your Treasures in any order, and you resolve the special ability as soon as you play the card, before playing any more Treasure cards. Just remember that once you buy a card during the Buy phase, you can’t play any more Treasures. It’s also important to know that the number of cards in a player’s hand is public information, so feel free to ask anytime you want to know (like when that player plays Contraband).

Now let’s talk about another card called Counting House.

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Hey there! Have you ever wanted to take a peek at your discard pile during a game? Well, this card lets you do just that. It’s pretty neat, right?

When you play this card, you have the special ability to look through your discard pile. It’s not something you can normally do, so it’s like having a secret power.

Here’s the cool part: you don’t have to show the other players everything in your discard pile. You only have to reveal the Coppers that you take out. After you grab those shiny Coppers, you can arrange the rest of the cards in your discard pile in any order you want. It’s like being the boss of your pile!

Want to Know More?

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

When you play the Forge card, you have no control over what happens to it afterwards. It’s like a one-time use item that disappears once you use it. The card you gain in exchange for trashing the Forge can be more expensive, the same price, or even cheaper than the card you got rid of. It’s a gamble, really. Keep in mind that if you don’t have any cards in your hand to trash, you won’t gain anything.

Forge: a Risky Trade

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“Any number” means zero or more. So even if you don’t trash any cards, you still have the option to gain a card that costs Dominion Prosperity Kingdom Card Descriptions UltraFoodMess, as long as it’s available. This is different from cards like Expand, which require you to trash a card in order to gain a new one. Forge, on the other hand, looks at the total cost of cards in play, rather than evaluating individual card costs. If there are no cards available at the required cost, you won’t gain a card. The card you do gain comes from the Supply and goes straight to your discard pile. It’s worth noting that the Dominion Prosperity Kingdom Card Descriptions UltraFoodMess symbols (found on certain Alchemy cards) are not factored into Forge’s calculations. So the card you gain cannot have a Dominion Prosperity Kingdom Card Descriptions UltraFoodMess symbol in its cost.

Goons

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Hey there, let’s talk about tokens in Dominion Empires! Tokens are an important aspect of the game that can really amp up your strategy. Now, here’s the deal: you’ll earn one token for every card you buy. Pretty sweet, right? But here’s the catch: you won’t get a token for gaining a card in any other way. So, keep that in mind.

Now, things get really interesting when we talk about multiple copies of Goons. If you have, let’s say, two Goons cards on the table and you decide to buy a Silver, you’ll get a whopping 2 tokens! That’s because the tokens are cumulative. However, if you have played the card King’s Court on a Goons card three times, there will still only be one single copy of it on the table. In this case, buying a Silver would only get you 1 token. See where I’m going with this? It’s all about understanding how the cards work together and maximizing your token collection.

Now, let’s talk about the Grand Market

The Grand Market is a truly grand card in Dominion Empires. It’s got a lot going on, so pay close attention. It costs a hefty sum of 6 coins, but trust me, it’s worth it. Here’s the deal: you can only buy the Grand Market if you don’t have any Copper cards in your deck. So, you need to make sure you’ve gotten rid of those pesky Copper cards before you can get your hands on this gem. Once you have the Grand Market, it offers you some pretty sweet perks. For one, it gives you +1 Card and +1 Action, which means you can draw an extra card and take an extra action during your turn. Plus, it gives you +1 Buy, so you can purchase even more cards. But wait, there’s more! It also gives you +2 coins, giving you some extra spending power.

However, there are a few restrictions you need to keep in mind. While the Grand Market is a fantastic card, you can only play it if you have visited an Action card in the same turn. So, make sure you plan your moves accordingly. Additionally, you can’t buy any more Actions after playing the Grand Market. It’s a bit of a bummer, but it’s a small price to pay for all the benefits it brings.

Finally, the Grand Market is not limited. This means that if you’re lucky enough to have multiple copies in your hand, you can play them all in the same turn. Just make sure you have the right setup and strategies in place to fully take advantage of this amazing card.

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Hey, did you know that you don’t have to play all of your Treasures during your Buy phase? It’s true! Having Coppers in your hand doesn’t prevent you from buying a Grand Market. The only Coppers that matter are the ones in play.

But here’s the thing: even the Coppers that were in play earlier in the turn don’t matter anymore. So, let’s say you have 11 Coppers in play and 2 Buys. You could buy a Mint, get rid of all your played Treasures, and then buy a Grand Market. Pretty cool, right?

And guess what? You can still gain a Grand Market even if you have other ways of getting it, like with Expand. Having Coppers in play doesn’t affect that at all.

So, remember, when it comes to buying Grand Market, it’s all about the Coppers in play – not the ones in your hand. Keep that in mind, and you’ll be making some great strategic moves!

Did you know that you can still buy a Grand Market even if you have treasures that are worth a lot of money, like Loan? It seems strange, but it’s true!

But what about Hoard?

Hoard is a special treasure card that’s quite popular among players. It may seem like a great card to have, but it can actually prevent you from buying a Grand Market. Let me explain why.

A Hoard is worth 2 coins, which is not that much compared to the cost of a Grand Market. However, when you buy a Grand Market, you need to have exactly 1 coin left over. And this is where Hoard becomes a problem.

When you play a Hoard, it gives you an extra buy, which means you can buy multiple cards in one turn. However, it also places a Gold card into your hand. And remember, Gold is worth 3 coins, which is more than the 1 coin you need to have left over to buy a Grand Market.

So, if you have a Hoard in your hand, you won’t be able to buy a Grand Market, because you’ll have more than 1 coin left over. This can be frustrating if you were hoping to add a Grand Market to your deck.

But don’t worry! There are still plenty of other treasures you can have in your hand that won’t prevent you from buying a Grand Market. So, keep an eye out for those treasures and make sure you don’t let a Hoard get in the way of your Grand Market purchase!

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Imagine stumbling upon a hidden treasure, shimmering like silver. That’s what the Hoard card is like in the game. When you acquire a Victory card while Hoard is in play, you also get a shiny Gold card from the Supply. This Gold goes straight to your discard pile for future use. However, if all the Gold cards are gone from the Supply, tough luck, you won’t get any.

Here’s the exciting part – the more Hoards you have in play, the more Gold you’ll get when you buy a single Victory card. So, if you have two Hoards in play, you can score two Estates and receive a whopping four Golds in return. It’s like striking it rich!

But wait, there’s more! Victory cards can come in different types too, like Nobles and Harem in Dominion: Intrigue. And guess what? If you gain a Victory card in any way other than buying it, sorry to burst your bubble, but you won’t get any Gold.

Now, let’s talk about King’s Court.

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Imagine King’s Court as a more powerful version of Throne Room (from Dominion). Instead of playing an Action card twice, King’s Court allows you to play it three times. How cool is that?

But here’s the best part: playing the King’s Court doesn’t consume any additional Actions. So, if you had extra Actions available from cards like Worker’s Village, you won’t use them up. In fact, King’s Court only requires one of your Actions, leaving the rest untouched.

Here’s the catch, though: while you can play the King’s Court-ed Action card multiple times, you can’t play any other cards in between. Unless, of course, the Action card itself specifically allows it, like the King’s Court.

I’m a big fan of King’s Court in this game. When you play it, you get to play three different Actions right after. But here’s the thing – you only get to play each of those Actions three times. So, it’s not like you get to play one Action nine times in a row. Something to keep in mind!

Oh, and if you play King’s Court on a card that gives you +1 Action, like the Grand Market, you end up with three Actions remaining. So, it’s not just one Action. Pretty cool, right?

Now, let’s talk about Loan. It’s another card in the game.

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I found something truly special, a treasure that sparkles like copper. When you play this treasure, a magical revelation occurs – cards are plucked from the top of your deck until a treasure card is unveiled. At that moment, you face a decision – should you cast aside this revealed card or simply discard it?

But that’s not all. All the other cards that were revealed are discarded as well. However, if fate is not on your side and you deplete your deck before uncovering a treasure, fear not! Your discarded cards will be reshuffled (except for the revealed ones). And if, by some unfortunate twist of destiny, you still fail to find a treasure, all the revealed cards will sadly be discarded. Keep in mind that you have the freedom to play your treasures in any order you desire during the Buy phase. You even have the option to choose not to play some of them, if that’s your heart’s desire.

Mint

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When you make the purchase, you discard all of your Treasure cards that are currently in play. You don’t discard Treasure cards that are in your hand or anywhere else; only the ones that are already in play, if there are any. If you buy multiple cards in a single turn, discard your Treasures right after you buy Mint; you still have any coins left over from them to spend on something else.

Remember, you don’t have to play all of the Treasures in your hand each turn (only the ones that you want to use to make money). You don’t get any extra chances to play Treasure cards between your purchases in the Buy phase; first, you play Treasures, then you buy cards.

When you play Mint, you reveal a Treasure card from your hand and gain a copy of that card from the Supply. The card you gain goes into your discard pile. The card you revealed remains in your hand. The Treasure card can also have other types, like Harem (from Dominion: Intrigue).

When you purchase a Mint and decide to place it on top of your deck or discard it using Watchtower, you will still need to get rid of all your Treasures from play. But, if you buy a Mint while Royal Seal is in play, the Royal Seal will disappear before you have the chance to use it to add Mint to your deck.

Monument

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Hey there! If you’re interested in learning the rules for tokens in the game, you’ve come to the right place. Tokens are an important part of the game, so understanding how they work is key. Let’s dive in!

Now, let’s talk specifically about the “Mountebank.” This is one of the tokens you’ll encounter during the game. It might sound like a fancy word, but don’t worry – it’s not as complicated as it sounds!

The Mountebank is a special token that has its own set of rules. When it comes into play, it has the ability to do some pretty cool things. For example, the Mountebank can take on the characteristics of other tokens, giving you an extra boost in the game.

But here’s the thing – the Mountebank can also be a bit tricky. It has the power to deceive other players and throw them off track. That’s why it’s important to keep a close eye on the Mountebank and anticipate its moves.

So, now that you know a little more about the Mountebank, you’re ready to take on the game with confidence. Remember, understanding the tokens and their unique abilities is key to success. Good luck, and have fun!

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When it’s my turn to play, I have the power to impact the other players in the game. This move is especially crucial when the Curse or Copper pile is running low. I can choose to attack my opponents by making them discard a Curse card from their hand. If they refuse, they have to take a Curse and a Copper from the Supply and add them to their discard pile.

If the Curse or Copper pile is empty, my opponents still have to take the remaining card. However, if both piles are empty, they don’t get any cards, but still have the option to discard a Curse if they want to. Now, there are a few special cards in the Dominion game that can alter this attack. If someone plays the Moat card, they are immune to discarding a Curse and they don’t gain any cards. It’s an all-or-nothing situation. On the other hand, if someone has the Watchtower card, they can choose to use it to get rid of the Curse, the Copper, or both.

The Peddler

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Do you ever wonder why things sometimes cost more than they should? Well, let me clue you in on a little secret. You see, most of the time, when you want to buy something, it comes with a price tag. But here’s the kicker: that price can actually change depending on how many Action cards you already have.

Let me break it down for you. You know those Peddler cards? Yeah, the ones that let you buy stuff. Well, they have a special rule. During the Buy phase, they cost less for each Action card you have in play. Pretty cool, right? That’s why they call it the “Peddler” discount. But here’s the catch. This discount doesn’t just apply to the Peddler cards that are in your hand or deck. Nope, it applies to all Peddler cards, no matter where they are.

So, why is this important? Well, think about it. The more Action cards you have, the cheaper those Peddler cards get. It’s like getting a discount just for having more stuff. But it’s not just about saving money. It’s also about strategic planning. You have to decide when it’s the right time to play those Action cards and get the most out of the Peddler discount. It’s a balancing act, really.

So, next time you’re playing a game that involves buying things, keep this little nugget of information in mind. The Peddler discount can be a game-changer if you play your cards right. And hey, who doesn’t love a good discount? Happy gaming!

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You know, it’s interesting how the cost of certain cards can be influenced by the actions you take in a game. Take the example of King’s Court and Worker’s Village. Normally, when you play an Action card, it counts as one card in play. But if you play King’s Court on Worker’s Village, it only counts as two even though you played the Worker’s Village three times. It’s sort of like getting a discount!

And here’s another twist. When you buy cards using the Black Market promotional card, it doesn’t happen during the Buy phase. So, even though you’re technically buying cards, the cost of Peddler doesn’t go down. It’s like playing by different rules!

Platinum

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

Hey there! Let’s talk about this special card called Quarry. It’s a little different from other Kingdom cards because you don’t use it in every single game. Instead, it’s a card that you bring out as part of the game setup. But once it’s in play, it becomes a super valuable resource.

So, What’s Quarry All About?

Well, Quarry is a Treasure card, just like Silver or Gold. But it’s even better because it’s worth more. Instead of the usual money value, Quarry gives you a discount on the cost of future cards you want to buy. Think of it like a coupon for shopping!

How Does Quarry Work?

When you have Quarry in your hand, you can use it during your Buy phase to reduce the cost of any card you want to buy. For each Quarry you play, you get a coin discount on the card’s cost. For example, if you play two Quarry cards, you can buy a card that costs 5 coins for just 3 coins.

Why Should I Care About Quarry?

Quarry is simply amazing because it helps you save money and makes your purchases more affordable. It’s like getting a good deal on something you want to buy. It gives you more flexibility and allows you to buy stronger, more powerful cards earlier in the game.

And that’s not all! Quarry also works well with other cards that care about cost reduction or card discounts. So, if you’re a fan of clever strategies and big savings, then you’ll absolutely love Quarry!

Alright, now that you know all about Quarry and how it can elevate your game, make sure to include it in your next Dominion adventure. Good luck and happy gaming!

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Imagine stumbling upon a hidden treasure reminiscent of ancient tales, like the illustrious Copper. When this gem graces your presence, it holds a remarkable power – Action cards become more attainable, their cost reduced by a margin as if the Quarry has whispered its secrets to the wind. It’s incredible how this effect accumulates! Picture playing not just one but two Quarries during your thrilling Buy phase. In an enchanting twist, the grand King’s Court will demand a mere fraction, merely Dominion Prosperity Kingdom Card Descriptions UltraFoodMess, instead of its usual lofty price of Dominion Prosperity Kingdom Card Descriptions UltraFoodMess that would leave you in awe.

Do you ever wonder how certain cards in a game, like Dominion: Intrigue, end up costing a specific amount? Well, there’s a mechanic called Quarries that influences the costs of these cards. Quarries are unique because they affect the costs of cards that are both Actions and another type, like Nobles (which is an Action – Victory card).

The interesting thing about Quarries is that they don’t just affect the costs of individual cards; they also interact with other effects that modify costs. For example, if you play a Worker’s Village card during your Action phase and then play two Quarries during your Buy phase, the cost of a Peddler card will be affected. The more Quarries you have, the cheaper the Peddler card becomes.

Quarries have a cumulative effect on costs. This means that the more Quarries you play, the greater the impact on card costs. So, if you have multiple Quarries in play, the costs of all the cards in your hand will be affected.

The Rabble Card

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When it’s my turn, I shuffle my cards and reveal 3 of them. If I don’t have 3, I just reveal as many as I have. I take any Treasures or Actions from the cards I revealed and put the rest back on top of my deck in any order I choose. Sometimes, a card can have multiple types. For example, if I reveal a card called Nobles from Dominion: Intrigue, it’s both an Action and a Victory card. So, I just discard it because it counts as an Action.

Introducing the Royal Seal

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Imagine finding a precious treasure, like silver. That’s how valuable this card is. And the best part? If you have multiple copies of this card, each one is just as powerful. You can choose to put any or all of them on top of your deck.

But what happens if you use this ability and there are no more cards left in your deck? Well, in that case, you don’t need to shuffle. The card you’ve gained becomes the only card in your deck. And here’s the really cool thing: Royal Seal applies to all the cards you gain, whether you buy them or get them in other ways.

Now, let’s talk about a special scenario. If you play the Dominion: Alchemy card called Possession, and during your extra turn, you make another player play Royal Seal, something interesting happens. The possessed player can’t put the card on their deck because they’re not the ones gaining it, you are.

Talisman

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Imagine stumbling upon a treasure, shimmering like a piece of copper. It’s not just any ordinary treasure; it’s a gem that holds immense worth. When you acquire a non-Victory card worth a modest #image.jpg or less while this treasure is in play, something magical happens. You’re granted an additional copy of that exact card – a treasure within a treasure!

If there aren’t any more copies left, you won’t get one. The card you gain comes from the Supply and goes into your discard pile. If you have more than one Talisman, you’ll get an extra copy for each one. If you buy multiple cards that cost 4 coins or less, each one will benefit from Talisman.

Let’s say you have two Talismans, four Coppers, and two Buys. You could buy a Silver and a Trade Route. With Talisman, you’ll gain two more Silvers and two more Trade Routes. Keep in mind, though, that Talisman only applies to buying cards. It doesn’t work on cards gained in other ways, like with Expand.

So, let’s talk about cards. There are different types of cards, like Victory cards. Basically, if a card has Victory as one of its types, it’s considered a Victory card. For example, Great Hall from Dominion: Intrigue is both an Action and a Victory card. Simple, right?

Now, I want to mention a card called Talisman. When you buy a card, Talisman only cares about its cost, not its normal cost. Let me give you an example. If you’ve played two Actions this turn, Talisman can get you a Peddler. And guess what? It lowers Peddler’s cost for you. Pretty neat, huh? Or, if you played Quarry, Talisman can get you a Grand Market. Isn’t that awesome?

Trade Route

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So, here’s the deal. When you’re in your Buy phase, you get to have an extra Buy. That means you can buy an extra card from the supply. Pretty cool, right? But wait, there’s more! You also get to add some extra coins to your total. How many coins, you ask? Well, it’s based on how many tokens you have on your Trade Route mat. Each token is worth a certain number of coins, and you get to add them all up. So the more tokens you have, the more money you’ll have to spend. But here comes the catch – you have to trash a card from your hand. If you still have cards in hand, you have to choose one to get rid of. But if you don’t have any cards left, then lucky you! You don’t have to trash anything. Phew!

When you play the Trade Route card, you earn +1 coin for each Victory card pile that has been gained from this game. This means that for every pile of Victory cards that someone has acquired, you get an additional coin. But here’s the catch: it only counts if the Victory cards were gained from the regular Supply piles, not from outside sources like the Black Market.

To keep track of the coins you earn, start by placing a coin token on each pile of Victory cards at the beginning of the game. Then, whenever someone gains a card from a Victory card pile, move its token onto the Trade Route mat. This way, you can easily see how many coins you’re earning throughout the game.

Okay, let me explain how Trade Route works in Dominion: Intrigue. Imagine we have the Harem card and a few others like Duchy that have already been acquired. Now, Trade Route comes into play. It doesn’t matter who got the cards or how they got them. What matters is if at least one card has been gained from a specific pile.

It doesn’t matter if the pile has been emptied or if multiple cards have been acquired from it. There’s no extra money involved in that. So even if cards have been returned to a pile, Trade Route only cares about whether a card was ever gained from that specific pile during this game.

By the way, if you’re using the Black Market and Trade Route is in the Black Market deck, make sure to put tokens on the Victory card piles at the beginning of the game.

Now, let’s talk about the Vault card.

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When playing the game “Any number,” it’s important to remember that “any number” includes zero – you have the option to draw cards first. After drawing, you can choose to discard the cards you just drew. If you decide to discard, each other player gets to decide whether or not they want to discard two cards. If they choose to, they must discard two cards, and if they do, they draw a card in return.

If one of the other players only has one card left, they can choose to discard it, but they will not draw a new card. On the other hand, if a player decides to discard but then has no more cards left to draw, they must shuffle the discards back into the deck before drawing.

Venture

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Hey there! Let me tell you about this awesome card called a Treasure card. It’s just like a Copper card and it’s super valuable. When you play it, you get to reveal cards from your deck until you find a Treasure card. If you happen to run out of cards before you find a Treasure, don’t worry! Just shuffle your discard pile (but not the cards you’ve already revealed) and keep going until you find a Treasure. And if you can’t find one at all, just discard all the revealed cards.

If you do find a Treasure card, discard all the other cards you’ve revealed and play that Treasure. And here’s the fun part – if the Treasure card has a special effect when played, you get to do that special something! For example, if you have a card called Venture and it finds you another Venture, you get to reveal cards again. Cool, huh? And remember, you get to choose the order in which you play your Treasure cards. So if you have both Venture and Loan in your hand, you can decide which one to play first.

Now let’s talk about the Watchtower card.

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

When you play this game, you get to draw cards one by one until you have 6 cards in your hand. If you already have 6 cards or more in your hand, you don’t get to draw any more cards. When you get a new card, even if it’s not your turn, you can show Watchtower from your hand to either get rid of the new card or put it on top of your deck.

You can show Watchtower every time you get a new card. For example, if another player plays Mountebank and gives you a Curse and a Copper, you can use Watchtower to get rid of both the Curse and Copper, or you can get rid of the Curse and put the Copper on top of your deck, or you can just get rid of the Curse. You have different options depending on what you want to do.

Even if you get rid of the new card, you still get credit for gaining it. So if Mountebank gives you a Curse and you get rid of it with Watchtower, the number of Curse cards will go down by one because the Curse goes in the discard pile.

If you want to, you can reveal Watchtower at any point during your turn. This includes when you’re buying a card or gaining a card through something like Expand. If you reveal Watchtower to put a card on your deck and you don’t have any cards left in your deck, you won’t shuffle. The card you gained will become the only card in your deck.

Revealing Watchtower doesn’t make you discard it from your hand. You can reveal Watchtower on multiple opponents’ turns and still have it on your turn to draw up to 6 cards.

During a Possession turn in Dominion: Alchemy, only the player who played Possession can use Watchtower, not the player being possessed. If a gained card is going somewhere other than your discard pile, like a card gained with Mine from Dominion, you can still use Watchtower to either trash it or put it on your deck.

Worker’s Village

Dominion Prosperity Kingdom Card Descriptions UltraFoodMess

When you draw a card, it’s like uncovering a hidden treasure. You get to add a new card to your hand, giving you more options and strategies to choose from. But it’s not just about adding cards; it’s about how you use them.

Imagine if you could do even more with your cards. If you had the power to play two additional Actions in a single turn, think of the possibilities! You could unleash a flurry of moves, setting up an unstoppable chain of events. It’s like having an extra set of hands, working in perfect harmony to achieve your goals.

And that’s not all. With this added power, you can also buy one more card during your Buy phase. This gives you a greater chance to strengthen your deck, acquiring valuable resources and boosting your overall strategy. It’s like being granted an extra opportunity to improve and advance.

By harnessing these abilities, you can elevate your gameplay to a whole new level. You’ll have an edge over your opponents, surprising them with your clever moves and strategic brilliance. But remember, with great power comes great responsibility. You’ll need to think carefully and plan ahead to make the most of these extra abilities.

So, the next time you draw a card, imagine the limitless potential it holds. Embrace the power to play more Actions, to buy more cards. Unlock the true essence of the game, and unleash your full potential. You’ll be amazed at what you can achieve.

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