Creature Abilities in Magic The Gathering

By: Dennis B. B. Taylor

MTG Creature Abilities – Unleash the Power of Your Cards!

Have you ever wondered about the incredible abilities of creatures in Magic: The Gathering (MTG)? I know I have! Today, I want to dive deep into the fascinating world of MTG creature abilities and discover what makes them so special. And if you’re a fan of this incredible game, then you’re in for a treat!

In the world of MTG, creatures have a wide range of abilities that can turn the tide of a battle in an instant. These abilities come in many forms, each with its own unique effects and strategies.

Let’s start with one of the most common abilities: Flying. When a creature has Flying, it can soar through the skies and strike from above. This ability allows your creature to bypass ground-based defenses and attack directly. Talk about an advantage!

Another powerful ability is Trample. When a creature has Trample, it can trample over smaller creatures and deal excess damage to its opponent. This ability packs a punch, especially when you have a massive creature on your side!

For those who prefer a more sneaky approach, there’s Deathtouch. When a creature has Deathtouch, even the smallest scratch can be deadly. Any amount of damage dealt by the creature is enough to destroy its target. Talk about a lethal touch!

Some creatures have the ability to tap, or become tapped. This means they can’t attack or use certain abilities until they untap on your next turn. This ability can be a double-edged sword, as it can limit your creature’s actions, but it can also protect them from being attacked.

Now, what about abilities that affect other creatures? Let’s take a look at Lifelink. When a creature has Lifelink, any damage it deals also gives you life. This ability can be a great way to regenerate your life while simultaneously dealing damage to your opponent. It’s a win-win situation!

And finally, we have the ability known as Hexproof. When a creature has Hexproof, it can’t be the target of your opponent’s spells or abilities. This ability can protect your creatures from being destroyed or weakened by your opponent’s moves. Talk about being untouchable!

As you can see, creature abilities in MTG are a force to be reckoned with. They can instantly change the flow of a game and give you the upper hand in battle. So, if you’re a fan of MTG, dive into the world of creature abilities and unleash the power of your cards!

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Hey there! Did you know that some creatures in the world of magic have abilities that might not be so obvious? It’s true! But don’t worry, I’m here to explain them to you. Most of these special abilities have a little reminder text on the cards, which gives you a quick explanation. But let me just break it down for you right here:


When you come across a creature with defender, it means they can’t attack. However, they excel at being blockers and can hold their ground with their high toughness.


Now, fear is quite interesting. If a creature has fear, it can’t be blocked, except by other artifact creatures or black creatures. Pretty sneaky, huh? But fear only kicks in when the creature with this ability is on the attack.

First strike

When creatures with first strike enter the battlefield, they have a special ability that allows them to strike first and deal their combat damage before creatures without this ability. It works like a quick sneak attack!

Imagine you’re in a fight, and you and your opponent are about to clash. But before that happens, you have an advantage because your creatures with first strike can hit your opponent’s creatures before they have a chance to strike back. They’re quick and nimble!

When it’s time to deal combat damage, we check if any attacking or blocking creatures have first strike. If there are, we create an extra combat damage step just for them. During this step, only creatures with first strike get to deal their damage. It’s like a bonus round where they get a head start!

But don’t worry, after this special first-strike combat damage step, we still have the normal combat damage step for the rest of the creatures. They get a chance to fight back if they survived the initial attack. It’s a tough battle!

Some creatures are even more powerful because they have an ability called double strike. This means they can strike twice – once during the first-strike combat damage step and once during the normal combat damage step. They’re like lightning fast warriors!


When a creature has flying, it can’t be blocked by creatures that don’t have flying. Creatures with flying can block other creatures with flying. They can also “swoop down” and block creatures that don’t have flying.


Creatures with haste can attack immediately after coming under your control. You can also use their activated abilities with oT in the cost. In simpler terms, a creature with haste can do things on the turn it enters the game that it normally wouldn’t be able to do.


Landwalk is the term for a group of abilities that includes plainswalk, islandwalk, swampwalk, mountainwalk, and forestwalk. A creature with landwalk can’t be blocked if the player defending against it controls at least one land of the specified type.

Hey there! Let’s talk about landwalk abilities. These abilities are pretty cool, and it’s important to know how they work. Imagine this scenario: you have a creature with forestwalk and it’s attacking a player who happens to control a Forest. Well, guess what? That player can’t block your forestwalker with another forestwalker or any other creature for that matter! Your little forestwalker friend gets a free pass to attack, and there’s nothing anyone can do about it.

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Protection: Keeping Permanents Safe

Hey there! Let’s talk about protection and how it keeps our beloved permanents shielded from certain spells and abilities.

When a creature has protection, it becomes untouchable, like having an invisible shield. The creature will always have “protection from _______,” with the blank being what it’s protected from. It could be protection from red or white, for example. Having protection does a bunch of nifty things for the creature:

  • It prevents any damage from sources of the protected color. It’s like the creature is invulnerable!
  • No enchanting allowed! Auras of the protected color can’t attach to the creature. It’s like they bounce right off!
  • No blocking either! Creatures of the protected color can’t stand in the way. The protected creature can slip right past them!
  • No targeting either! Spells or abilities of the protected color can’t lock onto the creature. It’s too slippery!

But hold on, protection isn’t always tied to a color. It can be about other things too! For example, a creature can have “protection from artifacts” or “protection from Goblins.” Isn’t that cool?

Regeneration: Nature’s Shield

Regeneration is like a magical shield that protects creatures from destruction. It acts as a safeguard, waiting for the moment when a creature is about to be destroyed and rescues it from that fate. Consider it as a replacement effect, a powerful force that saves the day.

When a creature regenerates, it stays in the game, as do any Auras, Equipment, or counters attached to it. But what happens exactly when a creature activates its regeneration shield? I’m glad you asked! Let me break it down for you:

  • The creature becomes tapped.
  • If the creature is involved in combat, it’s removed from the battle.
  • All the damage is swiftly wiped clean from the creature.

Trample: Unstoppable Force

Picture this: a creature charging and crashing through obstacles. That’s what trample is all about. When a creature possesses the trample ability, it has the incredible power to assign its extra damage to the opponent defending against it, even when it’s blocked.

When a creature has trample, it’s a tricky situation for the defending side. You see, the attacking creature must deal enough damage to the blocking creatures to destroy them completely. However, any leftover damage can be assigned to the defending player, which can be really bad news for them.


Now, let’s talk about creatures with vigilance. These special creatures don’t tap when attacking. So, if you have a creature with vigilance and you choose to attack with it, guess what? It doesn’t become tapped! And that means you can also use it as a blocker on your opponent’s next turn. Pretty cool, huh?

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