- 1 Cosmic Encounter – Let’s Clear Things Up!
Cosmic Encounter – Let’s Clear Things Up!
Hey there! Today, I want to have a chat about Cosmic Encounter. You may have already heard of this game – it’s been around for quite a while now. But wait, what exactly is Cosmic Encounter? Well, let me explain it to you. Cosmic Encounter is a super cool board game that involves strategy, negotiation, and a lot of fun.
In Cosmic Encounter, you and your friends take on the roles of different alien races. Each race has its own unique abilities, which adds an exciting twist to the gameplay. The goal of the game is to establish colonies on other players’ planets. To do this, you’ll have to negotiate alliances, use your special powers, and be strategic in your decisions.
Now, when it comes to the number of players, Cosmic Encounter is pretty flexible. You can play with a small group of 3 or 4 people, or you can gather a big gang of 5, 6, or even 7 players for an epic intergalactic battle. The more, the merrier!
What makes Cosmic Encounter stand out from other board games is its sheer unpredictability. You really never know what’s going to happen next. The game is full of surprises, alliances, and unexpected twists. Sometimes, you might find yourself forming an alliance with your biggest enemy, and other times, you might find your plans sabotaged by someone you thought was your friend. It’s a wild, rollercoaster ride in outer space.
But hold on, there’s more! Cosmic Encounter also has a mind-blowing expansion system. With each expansion, new alien races are introduced, along with new cards and gameplay mechanics. This means that even if you’ve played Cosmic Encounter a thousand times before, each game will still feel fresh and different.
So, if you’re a fan of strategy games, negotiation, and intergalactic battles, then Cosmic Encounter is definitely the game for you. It’s a game that will keep you on your toes, challenge your decision-making skills, and provide you with hours of entertainment. Gather your friends, choose your alien race, and embark on a cosmic adventure like no other. It’s time to conquer the galaxy!
Hey there! I’ve got some important information to share with you about the game. Check it out!
When it comes to resolving powers and abilities, we’ve got some rules to follow. Each alien power and card ability has a specific phase assigned to it. Make sure you resolve them during the correct phase.
Now, here’s the twist. Sometimes, multiple players want to resolve their powers or abilities during the same phase. Don’t worry, we’ve got a solution for that! Here’s the order in which the powers or abilities should be resolved:
- Other players in clockwise order, starting with the player to the left of the offense
Alien Power Precedence
Now, here’s something really important to remember. If an alien power contradicts a rule from this booklet, the alien power always takes precedence. So, don’t forget to keep that in mind!
When I’m in the Regroup Phase and I don’t have any colonies, I don’t get to bring a ship back from the warp. Instead, I have to place the ship directly on the hyperspace gate. After that, I can continue my turn as usual.
Getting a Home Colony Back
If I draw a destiny card of my own color and my home planet doesn’t have any ships on it, I have a special option. I can aim the hyperspace gate at my home planet and automatically re-establish a colony there. I can bring up to four ships from my other colonies to help me out.
This counts as a successful encounter, which means I get to have a second encounter if this was my first one this turn.
Defending without any Ships
When it comes to defenses in the game, it’s important to know that even if there are no ships on a planet, the defense still has a role to play. They can still play encounter cards, receive help from allies, and defend their planet as usual. However, when calculating totals, the defense’s own ship value is considered zero.
The Color of Special Destiny Cards
Special destiny cards have a unique color. For game effects, these cards are treated as if they match the color of the player indicated as the defense on the card.
Depleting the Destiny Deck
If there is only one card left in the destiny deck, it cannot be drawn by players. Instead, the last card is mixed into the discard pile to create a new destiny deck.
Cosmic Tokens and Grudge Tokens
When playing certain alien powers in the game, you’ll need to use tokens. For instance, the Warrior’s power requires placing tokens on its alien sheet. These tokens are called cosmic tokens, and they serve specific purposes determined by the alien power.
Giving cosmic tokens their meaning are the alien powers they are associated with. Cosmic tokens, by themselves, don’t have any effects.
However, some powers may call for the use of specific tokens instead, such as Grudge tokens used in the case of the Grudge’s power.
Let’s talk about Cosmic Quake now.
If you find yourself needing to draw a card from the cosmic deck, but both the cosmic deck and discard pile are empty, brace yourself for a cosmic quake!
During a cosmic quake, all players must discard their current hands, the discard pile is thoroughly shuffled to create a new deck, and eight cards are given to each player.
Lastly, let’s touch on Hazard Warning.
Hey there! Let me tell you about some interesting things I found in the game Cosmic Encounter. You see, some of the destiny cards in the game have a little hazard warning. It’s this glowing circle around the colored circle in the upper-left corner. But don’t worry, it doesn’t really affect how the game is played. It’s just something they use in expansions to add a little extra excitement.
Destiny Card with Hazard Warning
Alternate Filch Flare
There’s something else cool in this game – an alternate flare card for the Filch alien! You know, the Filch flare card from the classic edition of Cosmic Encounter that caused a bit of controversy. Well, they included it in this game! Now, players can use the Filch flare of their choice, but here’s the catch: only one version of the card can be used during a game. That way, everyone can have fun, and things don’t get too crazy.