- 1 Welcome to Cornucopia Kingdom Cards!
- 1.0.1 The Glorious Crown
- 1.0.2 Followers
- 1.0.3 Hamlet
- 1.0.4 Harvest
- 1.0.5 Now, let’s talk about the Horn of Plenty.
- 1.0.6 Horse Traders
- 1.0.7 Let’s Talk About Hunting Party
- 1.0.8 Now, let’s talk about the Jester. Brace yourself!
- 1.0.9 Menagerie
- 1.0.10 Princess
- 1.0.11 Tournament
- 1.0.12 My Faithful Horse
- 1.0.13 Young Witch
Welcome to Cornucopia Kingdom Cards!
Hey there! I must say, I’m absolutely thrilled to introduce you to the wonderful world of Cornucopia Kingdom Cards. It’s like stepping into a magical realm where endless opportunities and exciting adventures await! So, are you ready to embark on this extraordinary journey with me? Great! Let’s dive right in!
Now, let’s talk about the importance of Cornucopia Kingdom Cards. These cards are not like your ordinary playing cards. Oh no, they’re so much more than that! They hold the power to unlock a whole new level of fun and entertainment.
First and foremost, Cornucopia Kingdom Cards are known for their incredible versatility. Whether you’re a fan of thrilling card games, mind-boggling puzzles, or captivating storytelling, these cards have got you covered. They can cater to a wide range of interests and age groups, making them perfect for family gatherings, game nights, or even solo adventures.
Now, let me tell you a little secret. Cornucopia Kingdom Cards have a unique ability to transport you to different worlds, right from the comfort of your own home! They can take you on epic quests through enchanted forests, mystical castles, or even outer space. With these cards in your hands, the possibilities are truly endless.
But wait, there’s more! Cornucopia Kingdom Cards are not just about having a good time. They also offer numerous educational benefits. Through gameplay, these cards can enhance your critical thinking skills, boost your creativity, and improve your problem-solving abilities. It’s like having a fun-filled classroom right at your fingertips!
Now, I’m sure you’re wondering how you can choose the right Cornucopia Kingdom Cards for you. Well, fear not! We’ve got you covered. With a wide variety of themes, difficulties, and gameplay mechanics to choose from, there’s a perfect set of cards out there waiting just for you.
So, are you ready to embark on this extraordinary adventure with Cornucopia Kingdom Cards? Trust me, once you experience the magic of these cards, you’ll never want to put them down. Get ready to immerse yourself in a world of endless excitement, wonder, and discovery. Let the games begin!
When you win the prize, you receive Gold from the supply and place it on the top of your deck. If your deck doesn’t have any cards, the Gold becomes the only card in your deck. However, if there are no Gold cards left in the supply, you don’t get one. This Gold you win is a special reward, and you can find more information about it in the game’s rules.
The Glorious Crown
This is a really special item called a Treasure worth #image.jpg. You can use it just like any other Treasure during your Buy phase. It’s pretty cool because when you play it, you’ll get an extra + #image.jpg for each unused Action you have.
But here’s the thing: it only counts unused Actions, not Action cards. So, for example, if you play a card like Farming Village that gives you +2 Actions, and then play Diadem, Diadem will give you an extra +#image.jpg. That means you’ll have a total of #image.jpg. And if you don’t play any Action cards at all on your turn, you’ll still have one unused Action, which means you’ll get in total from Diadem. It’s like a special reward.
Oh, and by the way, there’s also something called Fairgrounds. It’s pretty amazing too.
At the end of the game, I get 2 points for every 5 different cards in my deck. If I have fewer than 5 different cards, I don’t get any points. But if I have 5-9 different cards, I get 2 points. If I have 10-14 different cards, I get 4 points. If I have 15-19 different cards, I get 6 points, and so on.
Usually, there are only 17 different cards in a game. But sometimes there can be more, like when we use certain special cards. For example, if we play with Young Witch’s setup rule or use the Tournament card, we can have more than 17 different cards. In that case, I should use 8 Fairgrounds cards if there are 2 players, or 12 if there are 3 or more players.
Now let’s talk about the Farming Village card.
So here’s what happens: You start by revealing cards from the top of your deck, and you keep doing that until you reveal a Treasure or Action card. If you happen to run out of cards before finding one, don’t worry! Just shuffle your discard pile (but not the revealed cards) and continue revealing cards. And if, somehow, you still can’t find a Treasure or Action card, no problemo! Just go ahead and discard all the cards you’ve revealed.
But, in the lucky event that you do find a Treasure or Action card, you get to put it right into your hand and discard all the other cards that you revealed. And hey, if the card you found happens to be a bit of both, like a Diadem (a Treasure – Prize), well, it still counts as a Treasure or Action card and you get to draw it!
Here’s the thing, though: You don’t get to choose whether you’re looking for a Treasure or an Action card. You just stop on the first card that matches either type, and that’s it!
Here’s what you need to do:
- Start by drawing 2 cards. These will go into your hand.
- Next, you get to take an Estate card from the deck and add it to your discard pile. This is important because the Estate can be useful later on.
- After you’ve taken your Estate, each of the other players will get a Curse card from the deck and add it to their own discard piles. Curses can be a pain, so this step is kind of mean.
- Lastly, each player, including you, will need to discard down to 3 cards in their hand. But don’t worry, if you already have 3 or fewer cards, you don’t have to discard anything.
If there are no Estates left in the deck, you won’t be able to get one. And if there aren’t enough Curse cards left, we’ll have to distribute the remaining Curses fairly among the players.
This special move is called Fortune Teller. It can be a game changer, so keep an eye out for it.
Have you ever played a card game where you and the other players reveal cards from the top of your deck until you find a Victory or Curse card? It’s an interesting twist that adds an element of surprise. If you can’t find one, you shuffle your discard pile and try again.
If you still can’t find a Victory or Curse card, you have to discard all of the revealed cards. But if you do find one, you put it on top of your deck and get rid of the other revealed cards. If your deck is empty, the Victory or Curse card becomes the only card in your deck.
Here’s something to note: if a card has multiple types and one of them is Victory, like the Nobles card from Dominion: Intrigue, it counts as a Victory card. You don’t get to choose between Victory and Curse – the first card you find with either type determines its classification.
When you start, draw a card and gain an additional action. Then, you have a choice. You can either discard one card to gain another action, or you can discard one card to gain an extra buy. Another option is to discard two cards in order to gain both an action and a buy. The final option is to not discard any cards at all.
If you decide to discard a card for an extra action or buy, you can only gain one extra action or buy. It’s not possible to discard multiple cards for multiple extra actions or buys.
Let me show you something cool! I’ll reveal the top 4 cards from my deck. If I don’t have enough cards, I’ll reveal what I can, shuffle my discard pile, and show you the rest. Even if I can’t reveal all 4 cards, don’t worry, I’ll show you what I’ve got.
After I reveal the cards, I’ll discard them. But here’s the best part: for each card with a different name that I revealed, I’ll get +#image.jpg. So, let’s say I revealed a Copper, Silver, Copper, and Estate. That means I get +. Pretty cool, right?
Now, let’s talk about the Horn of Plenty.
Imagine stumbling upon a treasure so valuable that it leaves you in awe. That’s what the Horn of Plenty is like. Just like any other Treasure card, you play it during your Buy phase. But unlike other Treasures, it doesn’t give you any coins to spend.
So, what’s the catch? Well, here’s the exciting part. When you play the Horn of Plenty, you get to gain a card that costs up to the number of differently named cards you have in play. Yep, you heard it right. Each card in play with a unique name adds to your card-gaining power.
But wait, there’s more! The Horn of Plenty counts not only itself but also other Treasures, Actions, and Duration cards that you have played. However, it only counts cards that are currently in play, not the ones that were in play but have left the scene. For example, if you played a Feast card earlier and it got trashed, it won’t count towards the Horn of Plenty’s card count.
Now, here comes the final twist. The card you gain must come from the Supply and is placed into your discard pile. So be mindful of your choices, and make every card count!
If Horn of Plenty is a Victory card, you discard it. Cards that have more than one type, including Victory (like Nobles from Dominion: Intrigue), are also considered Victory cards. You don’t have to play Horn of Plenty during your Buy phase, and you get to decide the order in which you play Treasures.
You don’t discard Horn of Plenty if you acquire a Victory card while it’s still in play (for example, by purchasing one).
When you use this card, you’ll gain +1 Buy and +. Additionally, you’ll need to discard 2 cards from your hand. If you don’t have enough cards to discard, simply discard what you can; you’ll still receive the +1 Buy and +.
If another player plays an Attack card, before that card takes effect, you have the option to reveal this card from your hand. If you choose to do so, you’ll set it aside. Then, at the beginning of your next turn, you’ll return it to your hand and draw a card. Keep in mind that while it’s set aside, it’s not considered to be in play or in your hand, and it can’t be revealed again in response to Attacks.
It’s important to note that this ability will only work once per round of turns, specifically during one Attack. So, you can reveal it for an Attack and still play it on your next turn. Furthermore, you can reveal multiple Horse Traders in response to a single Attack.
Let me give you an example. Imagine that you’re playing a game with other people, and one of the players plays a card called “Followers.” In this situation, you have the option to reveal and set aside two of your cards called “Horse Traders” from your hand. By doing this, you would gain a “Curse” card but wouldn’t have to discard any cards, since you would only have three cards left in your hand. Then, on your next turn, you would retrieve the two Horse Traders that you set aside earlier and also draw two more cards.
Let’s Talk About Hunting Party
So, here’s how it goes. First, I draw a card and I get +1 Action. Simple enough, right? Then comes the interesting part. I take a look at my hand and reveal cards from my deck, one by one, until I find one that’s different from any of the cards in my hand. And by different, I mean it should have a different name than any of the cards in my hand. Makes sense?
Now, let’s say I keep revealing cards, and I run out of cards in my deck. No worries! I just shuffle my discard pile (but not the cards I’ve already revealed) and keep going. If, after all that shuffling, I still don’t find a card that’s not a duplicate, I simply discard all the cards I revealed from my deck. Tough luck, I guess.
But hey, if I do find a card that’s not a duplicate, I hit the jackpot! I put that card into my hand and say goodbye to all the other cards I revealed from my deck. They’re outta here!
Now, let’s talk about the Jester. Brace yourself!
Hey there! Let me walk you through an interesting card game rule called “Menagerie.”
So, the first thing you need to know is that if a player doesn’t have any cards left in their deck, they shuffle their discard pile to get a card to discard. But if they still have no cards, they don’t discard anything.
If a player decides to discard a card, here’s what happens: if it’s a Victory card, they gain a Curse. But if it’s not a Victory card, you have a choice. You can either let that player gain a copy of the card they discarded or you can gain the copy for yourself. The copies and Curses come from the Supply and are added to the discard piles of the players who gain them.
Now, there’s a little twist. If a card is revealed, but there are no more copies of it in the Supply, then no one gains a copy of it. Pretty simple, right? Oh, and one more thing. This Attack hits other players in the order they took their turns. This means it can be quite significant if some piles of cards are running low. And just so you know, a card that has multiple types, with one of them being Victory (like the Nobles from Dominion: Intrigue), is considered a Victory card.
When you have multiple cards in your hand with the same name, you only get to draw one card. But if there are no matches, you get to draw three cards instead. This rule only applies to the card names, so even if two cards have different types, like Copper and Silver, they still count as matching cards. However, if you play Menagerie and end up with no cards in your hand, you won’t have any matching cards, and instead, you’ll get to draw three cards.
When this card is in play, it makes all other cards cheaper. This means that their cost is reduced, making them more affordable. However, this effect only lasts while the card is in play. Once it is removed from play, the cards go back to their original cost. This applies to all types of cards, including those in the Supply, in your hand, and in your decks.
Let me give you an example to illustrate how this works. Imagine you have played the Princess card and then used the Remake card to get rid of a Copper. Normally, a Silver card would cost 3 #image.jpg, but because of the Princess, it now costs only 2 . So, by using the Remake card, you can gain a Silver for a lower cost.
It’s important to note that using a card like Throne Room on Princess will not further reduce the cost of cards. This is because you still only have one Princess in play. The reduction in cost only applies to the specific card that is making the other cards cheaper.
That’s the essence of the Remake card. It has a unique ability to lower the cost of cards while it is in play. Just remember that this effect is limited to the duration of the card’s presence in the game.
Hey there! Let me tell you about this cool card called Remake. It’s a pretty nifty card that lets you do some interesting things.
So, here’s how it works. First, you choose a card from your hand that you want to get rid of. You just trash it, like bye-bye card! But here’s the fun part – when you trash a card with Remake, you get to gain a new card that costs exactly one more than the card you just trashed. It’s like trading up for something better!
But wait, there’s more! After you do that, you get to choose another card from your hand to trash. Again, you get to gain a new card, but this time it has to cost exactly one more than the card you just trashed. So it’s like a double trade-up!
Now, if you don’t have any cards in your hand, you don’t have anything to trash or gain. And if you only have one card in your hand, well, you just have to trash it and you don’t get to gain anything in return. Sometimes you gotta make sacrifices, you know?
Oh, and the cool thing is that the cards you gain come from the Supply and go straight into your discard pile. It’s like getting new cards in your collection!
Now, there’s one thing you should know. If there isn’t a card available in the Supply that costs exactly what you need, then you won’t get a card for the one you just trashed. It’s a bummer, but hey, that’s how it goes sometimes. For example, let’s say you use Remake to trash an Estate and you’re supposed to gain a Silver, but there aren’t any Silvers left. Well, tough luck, no card for you!
That’s pretty much how Remake works. It’s a card that lets you trade in your old cards for new ones, and sometimes you get something great out of it. So go ahead, give it a try and see what you can remake!
When you play this card, you get to do two things. First, you get an extra action, which means you can do something else on your turn. Then, everyone at the table, including you, has the option to reveal a Province card from their hand. If you choose to reveal a Province, you have to discard it, but you get a special card called a Prize or a Duchy in return. You can put the Prize or Duchy you get on top of your deck, so you’ll be able to use it on your next turn.
If you don’t have any cards left in your deck, don’t worry! This card will become the only card in your deck. At the beginning of the game, there are five Prizes available to everyone. They are set aside for players to take if they reveal a Province. You can only take a Prize from the Prize pile, but you can choose any Prize you want. You don’t have to take the one on top.
Hey there! Have you ever considered taking a Duchy instead of the Prizes, even if they’ve all been claimed? That’s right, you have the option to choose a Duchy from an empty pile, or even a Prize when there are none left. The catch is that in those cases, you won’t gain anything. After you’ve made your choice, if no other player revealed a Province, you get to draw a card and receive +1.
So, here’s how this card can play out:
- If you and no one else reveals a Province, you’ll get +1 Action, +1 Card, and +1 Coin.
- If you reveal a Province but no one else does, you’re in luck! You’ll not only gain a Prize or a Duchy, but you’ll also get to draw it. On top of that, you receive +1 Action.
- If both you and someone else reveal a Province, you’ll get +1 Action, and you’ll gain a Prize or a Duchy. The best part? It goes right on top of your deck!
- Lastly, if you don’t reveal a Province, but someone else does, you’ll still get +1 Action. Hey, it’s better than nothing!
When I win a Prize, I can choose any Prize that is still available. I have the freedom to look at all the Prizes that other players haven’t won yet, and I can do this anytime I want.
My Faithful Horse
Ok, so here’s the deal. You get to pick two out of four options. Make sure you do them in the order they’re listed. If you choose to get +2 Cards and the last option, you’ll draw cards first before getting Silvers and putting your deck into your discard pile.
The last option does two things: it gets you Silvers and puts your deck into your discard pile. The Silvers come from the Supply. If there are less than four left, you’ll just get as many as you can. Here’s the catch, though – you don’t get to look through your deck as you put it into your discard pile. Oh, and by the way, this thing we’re talking about here is called a Prize;
Hey there! Let me tell you about this cool card called the Young Witch. It’s a special card in Dominion that adds an extra pile to the game called the Bane pile. This pile works just like the other card piles in the game.
When you play the Young Witch card, something interesting happens. After you draw two cards and discard two cards, each of the other players gets a chance to reveal a Bane card from their hand. If they don’t have one or choose not to reveal it, they end up getting a Curse card.
It’s important to note that the attack hits the other players in a specific order, depending on how low the Curse pile is. But don’t worry, there are some cards like Horse Traders or Moat that players can use to defend themselves before the Bane cards are revealed.
If the Bane card happens to be the Secret Chamber, you have an advantage. First, you can reveal it and use its special ability to react. Then, if you still have the Secret Chamber card in your hand, you can reveal it again to avoid getting a Curse card.