The Concurrent Dominion Game Rules
Hey there! Are you curious about the rules of the exciting game called Concurrent Dominion? Well, I’ve got you covered. Let’s dive right in!
First of all, let me give you a quick rundown of what Concurrent Dominion is all about. It’s a game that’s played simultaneously by multiple players, which adds a whole new level of excitement and strategy. It’s like playing chess, but with a time pressure that keeps things intense.
Now, onto the rules. In Concurrent Dominion, the objective is to gain control over different territories on a map. Each player starts with a certain number of troops and is tasked with capturing as many territories as possible. You can attack neighboring territories and try to conquer them, but be careful because your opponents are also trying to do the same thing. It’s a fierce battle for dominance!
To play the game, you’ll need to take turns making your moves. You can deploy troops from your territories to reinforce others, or you can launch attacks on enemy territories in an attempt to take them over. The outcome of battles is determined by a combination of luck and strategy, so make sure you plan your moves carefully.
It’s important to keep in mind that as the game progresses, you’ll earn resources that you can use to strengthen your position. These resources can be used to recruit additional troops, improve your defenses, or even launch special attacks that can turn the tide of the battle in your favor. So, manage your resources wisely and use them strategically.
Remember, the key to winning in Concurrent Dominion is a balanced approach. You need to have a strong offense to capture territories, but you also need a solid defense to protect your own territories from enemy attacks. It’s all about finding the right balance between expansion and consolidation.
In conclusion, Concurrent Dominion is an exciting and challenging game that will test your strategic thinking and decision-making skills. The simultaneous gameplay adds a whole new level of intensity and brings out the competitive spirit in everyone. So, gather your friends, set up the game board, and prepare for an epic battle for dominion!
When it comes to playing Dominion, Concurrent Dominion is a game modifier that changes the way we play. Instead of taking turns one by one, we all play at the same time, making things more exciting and fast-paced.
So, in Concurrent Dominion, we need someone to be the facilitator. This person will start the turn and make sure everyone is ready for the next one. Once the facilitator announces the beginning of the turn, we all jump in and play simultaneously.
Now, when it comes to buying cards, it’s a bit different. Since we’re all playing at the same time, the first player to reach a card gets it. This becomes important when the stacks of cards run out.
Now, let’s talk about attack and defense cards.
In Concurrent Dominion, attack cards have an immediate effect on the player who played the card. However, the effects on the other players are resolved after they have taken their turns. So, watch out for those tricky attacks!
To defend against an attack, we use defense cards from our new hand. These cards can protect us from harm and help us stay in the game. And don’t forget, we can use a start player marker to keep track of who starts each turn.
When it’s time to deal with attack card effects, we’ll handle them in a clockwise direction, always starting with the player who goes first. And at the end of each turn, we move the start player marker to the next person in line, going clockwise as well.
Special Cards
Here are the specific rule changes for the special cards:
Council Room
Once everybody has drawn their hand for the next turn, and before we resolve any attacks, each player draws additional cards to make sure they have enough.
Embargo
Whenever you play this card, make sure to put the Embargo token somewhere noticeable. And watch out, because any player who makes a purchase after that will have to take a curse card.
Envoy
Here’s what you do when you play an Envoy: reveal the top 5 cards from your deck and let the player to your left know that you’ve played an Envoy. They need to pause their turn after finishing their current action and select a card from their hand for you to discard. Then, they can continue with their turn.
Lighthouse
When I think about the lighthouse, I can’t help but wonder how it factors into the attacks at the end of the turn. It’s like a window into what everyone else has played before I make my move.
Masquerade
Did you know that when you play a Masquerade card, you have to announce it by saying, “I am playing a Masquerade”? It’s a cool way to let everyone know what you’re up to. After you make the announcement, everyone gets to finish their current action or draw a new hand if they’re done with their turn. Once that’s done, the Masquerade is resolved and the game continues for everyone.
Outpost
Here’s something interesting about the Outpost card: when a player plays it, they get a special second turn. And get this – if multiple players play an Outpost, they all take their second turn together. It’s like a mini extra round! Just remember that attacks from the regular turn and the Outpost turn are resolved at the same time.
Pirate Ship
Imagine this: You have two pirate ships at your disposal, and you want to use the second one to make a purchase. However, there’s a catch. Your ability to buy will depend on the outcome of the first pirate ship. You confidently assume that the first ship will succeed, but if it fails, you’ll have to return the card(s) and find a replacement. (Not ideal, but it probably won’t happen often.)
Now let’s talk about smugglers.
When it comes to this card, there are two options. Before the game begins, everyone needs to decide which option to use.
- Option 1: You can smuggle a card from the player sitting to your right that they had during their last turn. (Quite a memory test, right?)
- Option 2: You can smuggle a card that you just purchased during your own turn.