Caylus 1303 Characters

By: Dennis B. B. Taylor

Caylus 1303 Characters

Hey there! Let’s talk about the wonderful characters you’ll find in Caylus 1303. I’m excited to share their unique qualities with you. So, grab a seat and let’s dive in!

First up, we have the Architect. With this fellow by your side, you can build structures with ease. Need a castle? No problem! The Architect will make it happen.

Next, we have the Steward. They’re all about managing resources. They’ll help you gather and allocate the materials you need to succeed. Their organizational skills are top-notch!

Now, let’s go meet the Trader. If you need some extra cash, the Trader is your go-to person. They have a knack for making deals and will ensure that your pockets are always full.

Don’t forget about the Bailiff! They’re responsible for maintaining order and ensuring everyone follows the rules. They’ll help you keep things running smoothly.

And last but not least, we have the Provost. The Provost is in charge of the building site and can influence the speed at which structures get constructed. They hold the power to speed things up or slow them down.

These characters each bring their own unique abilities and strategies to the game. They can help you make the most out of your resources, build impressive structures, and ultimately achieve victory.

So, next time you’re playing Caylus 1303, take advantage of these characters and see how they can guide you to success. Happy gaming!

When we start the Planning Phase, before I take my turn, I can choose to place 1 Worker. But I have to give up 1 Worker from the Camp if I do. Once I’ve made this choice, we follow the instructions on page 4 to continue the Planning Phase, starting with me as the First Player.

Keep in mind: If I have the Early Riser ability, I can play twice in a row at the start of the Planning Phase (as long as I return 1 Worker to the Camp).

Hey there! Did you know that you can place Workers without spending any extra resources once another player has passed their turn? Pretty cool, right?

It’s important to remember that this rule doesn’t apply to the “Early Riser” ability. Unfortunately, the Night Worker doesn’t cancel out the additional cost for that particular ability.


Hey there! Did you know that in the game, there’s this really cool ability I can use? It’s called “Push”. I can do it once per round. Here’s how it works: If another player has placed their Worker on a Building, I can also place one of my Workers on that same Building. But wait, there’s more! The power of my Worker is only activated after the power of the Worker already there. How awesome is that?


Have you ever wondered what happens when you place one of your workers on a building owned by someone else? Well, let me tell you, because it’s actually quite interesting!

When you put your worker on another player’s building, something curious occurs. The owner of the building doesn’t receive any PP, which stands for “Power Points.” This is the currency used in the game to represent influence and control.

So even if the player you’re helping out has a special worker called the “Steward,” they won’t benefit from your worker placement. It’s like your worker’s effort is going unnoticed by the owner of the building.

Now you might be wondering why this is the case. Well, here’s my take on it: the game creators wanted to add an extra layer of strategy to the game. By not allowing players to gain power points when their buildings are used, it forces them to carefully consider their placement choices.

Imagine if players could earn power points every time another player used their building. This would create a situation where everyone would be clamoring to use each other’s buildings, resulting in a constantly shifting landscape of power.

By not awarding power points in these situations, the game remains balanced. It encourages players to think strategically about where they place their workers and how they use other players’ buildings to their advantage.

So next time you’re playing the game and you want to use someone else’s building, remember that your placement won’t benefit them in terms of power points. Make your choice wisely, and may the best strategist win!


You know that feeling you get when someone uses your stuff without asking? It’s not the best, right? But what if I told you that there’s a way to turn that situation around? Well, let me introduce you to the concept of gaining power points when someone else uses your building.

Imagine this: you have a really cool building, and people are just lining up to use it. And every time someone does, you get 2 power points. It’s like a game, where you’re rewarded for being generous and sharing what you have.

Now, I don’t know about you, but that sounds like a win-win situation to me. You get the joy of helping others, and you also get something in return. It’s like the universe saying “thank you” for being awesome.

So, next time someone wants to use your building, don’t be mad. Instead, embrace it. Not only will you be helping someone out, but you’ll also be benefiting yourself. It’s a double whammy of goodness.

Just remember, though, it’s important to choose the right building. You want one that people will actually want to use. So, make sure it’s something valuable and enticing. That way, you’ll have people lining up to use it, and you’ll be racking up those power points in no time.


When we reach stage e) of the Activation Phase, which is known as the Guilds Bridge, something important happens: all players finish their turns. At this point, I have the option to move the Provost. This is a key decision because it can have a big impact on the game. I can move the Provost forward or backward, and the best part is that it doesn’t cost me anything. It’s like having a free move!


When you build a Wood Building, a Stone Building, or a Monument, you’ll earn an extra point!


Hey there! Did you know that you can easily transport supplies to the Construction Site without worrying about running out? It’s true! You can bring as many resources as you want, like 3 #image.jpg, 2 #image.jpg, and even #image.jpg. You can also bring along 2 #image.jpg and 1 #image.jpg to make it even more convenient!


If you bring a bundle with at least 1 Power Point (PP) to the Construction Site, you’ll earn an extra 5 PP for that bundle. This rule applies once per round.

It’s important to note that the bonuses provided by the Goldsmith and the Foreman add up together!


When it comes to delivering bundles at the Construction Site, there’s an important rule that I need to keep in mind. I can actually deliver bundles without placing a Worker there, but there’s a catch – I have to deliver last.

But wait, there’s more! If I already have 1 Worker at the Construction Site, I can deliver a certain number of bundles. And guess what? I can even add more bundles with the help of the Deliveryman. Pretty cool, huh? And here’s the best part, I can do this once the other players have made their decisions. Sneaky, right?

Now, let’s talk about how these bundles are counted. The total number of bundles and the position of my Worker are the key factors for determining who gets the Favor. So I need to strategize and make sure I deliver just the right amount at just the right time to maximize my chances of coming out on top.


When you deliver a bundle to the Construction Site, you will receive an extra PP.

Remember: The bonuses from the Foreman and the Goldsmith both add up.


In Phase 4, you can add another worker to your team.

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