Advanced Rules for Star Wars Imperial Assault

By: Dennis B. B. Taylor

Star Wars: Imperial Assault Advanced Rules

Hello there! Welcome to the exciting world of Star Wars: Imperial Assault. In this guide, I’ll walk you through some advanced rules and strategies that will take your game to the next level. So, sit back, relax, and let’s dive right in!

First, let me explain the concept of line of sight. In the game, you need to have a clear line of sight to a target in order to attack them. This means that there can’t be any obstacles, such as walls or other figures, blocking your view. So, make sure to position your figures strategically to have the best line of sight possible.

Next, let’s talk about movement. Each figure in the game has a certain number of movement points that they can use to navigate the battlefield. It’s important to plan your movement carefully to maximize your actions. Remember, every step you take could make a difference between victory and defeat.

Now, let’s discuss tactical decisions. The choices you make during the game can have a big impact on the outcome. For example, you can choose to attack an enemy head-on or take a more defensive approach. It’s all about balancing risk and reward. Sometimes, it’s worth taking a calculated risk to gain the upper hand.

Another crucial aspect of the game is the use of abilities. Each figure has unique abilities that can turn the tide of battle. Understanding how to use these abilities effectively is key to victory. So, take the time to familiarize yourself with the abilities of your figures and use them strategically to gain an edge over your opponents.

Finally, let’s talk about the role of strategy and teamwork. In Star Wars: Imperial Assault, it’s not just about individual figures, but also about how they work together as a team. Coordinate your actions with your allies, plan your moves ahead of time, and communicate effectively to achieve your objectives. Remember, the Force is stronger when united.

In conclusion, Star Wars: Imperial Assault is an incredible game that offers a thrilling and immersive experience. By understanding and applying these advanced rules and strategies, you’ll be well-equipped to dominate the battlefield. So, may the Force be with you, and happy gaming!

Advanced Rules for Star Wars Imperial Assault UltraFoodMess

Hey there! I’ve got some important information to share with you about the rules that apply to all game modes, except for the tutorial. You can find a list of these rules right here:

Figures

Advanced Rules for Star Wars Imperial Assault UltraFoodMess

On the map, you’ll find characters, vehicles, and creatures controlled by us, the players. These can be either small plastic miniatures or cardboard tokens.

Friendly and Not-So-Friendly Folks

The figures on the map fall into two categories: friendly and hostile. Let me explain.

When it comes to attacking, we can only target the hostile figures. And there are other game effects that have different impacts on friendly and hostile figures.

Now, in a campaign, all Rebel figures are friends with each other and foes to all Imperial figures. And you guessed it, Imperial figures are friends with their kind and enemies to the Rebel figures.

Size Matters

When you look at a map, you might notice that some figures take up more space than others. These larger figures have some special rules that apply to them:

When a large figure attacks, it can see and target any space it occupies. And when a large figure gets attacked, the attacker can choose which space to target, as long as the figure occupies it.

But there are some limitations for large figures. They can’t move diagonally, and when they do move, they can’t turn around unless they use up one movement point. However, when they do turn, they have to still take up at least half of the spaces they were in before.

Groups with the Same Figures

When you’re playing a game, it’s important that you can easily tell which figures go with which Deployment card. Sometimes, there might be multiple cards with the same name, and that’s where ID stickers and tokens come in handy.

Here’s how it works: you just need to stick the right stickers on the figures that belong to each Deployment card. And remember, you shouldn’t use the same sticker for different types of figures. To make things even clearer, you can place a matching ID token on the card itself. This way, you’ll always know which figures go together!

Advanced Rules for Star Wars Imperial Assault UltraFoodMess

If you want, you can come up with other ways to make your figure groups unique. Painting them different colors or painting their bases are a couple of ideas.

What are Conditions?

When a hero gets a condition like “Bleed,” “Stun,” or “Focus,” they grab a Condition card with that name and put it next to their Hero sheet. When any other figure gets a condition, you just put a condition token next to them. While a figure has a Condition card or token, they have to follow the rules on that Condition card.

Keywords can be used on different types of cards, such as Deployment, Item, and Class cards. For instance, a character with the ability “Bleed” can use a card to activate this ability when attacking. If the target character takes at least one damage during the attack, it starts to Bleed.

Getting Tokens

In certain missions, characters can collect specific tokens on the map. To collect a token, a character needs to interact with it while being on it or next to it. After that, the player places the token on the character’s base to show that the character is carrying it. The token moves with the character whenever it moves.

If I defeat a figure, I drop the token in the space where the figure was and I can pick it up later using the rules I mentioned before. It’s not allowed for figures to voluntarily drop tokens they’re carrying.

Taking Control of Tokens and Spaces

Some missions require me to control tokens or spaces on the map. To be in control of a token or space, I need to have a friendly figure on or next to it, and there should be no hostile figures on or next to it.

Timing is Everything

During a figure’s activation, there are game effects that allow me to trigger abilities. These abilities let me interrupt the current activation and perform the ability’s effect.

When this happens, the current activation pauses while I resolve the interrupting ability. After that, the activation continues as usual.

Dealing with Simultaneous Effects

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