A Feast for Odin Action Spaces

By: Dennis B. B. Taylor

A Feast for Odin Action Spaces

Ah, the glorious world of A Feast for Odin! With its myriad of action spaces and limitless potential, it’s a game that truly captures the spirit of exploration and conquest. But where should I begin?

Let’s dive right in and explore the fascinating world of action spaces in A Feast for Odin. These spaces, represented by the beautifully crafted tiles on the game board, are the key to gaining resources, acquiring goods, and ultimately, establishing your legacy.

Can you hear the whisper of the forest calling to you? The Hunting action space, nestled amongst the vibrant green landscape, beckons you to send your warriors out into the wilderness in search of game. Ah, the thrill of the hunt! You’ll gather valuable hides and meat, essential for survival and trade.

Or perhaps, you seek to harness the power of the elements? The Woodcutter action space stands tall amidst the towering trees, waiting for you to claim it as your own. Here, you’ll harvest timber, a precious resource for crafting and construction.

But wait, there’s more! Ah, the allure of uncharted lands! The Exploration action space entices you with the promise of new territories to discover. Embark on treacherous voyages, expand your horizons, and lay claim to new lands, all while uncovering hidden treasures along the way.

For the aspiring artisan within you, the Crafting action space is a haven of creativity. Here, you can transform raw materials into exquisite works of art. From intricate jewelry to magnificent tapestries, your craftsmanship will be celebrated and revered.

And let’s not forget the bustling market, a hub of commerce and opportunity. The Trading action space presents you with endless possibilities for acquiring the goods you desire. Strike lucrative deals, trade with fellow players, and watch your wealth grow.

Oh, what a world of choices lies before you! Each action space in A Feast for Odin offers a unique path to victory. You must strategize, plan, and adapt as you navigate this vast and ever-changing landscape. The choices you make will shape your destiny and determine your place in history.

So, my friend, are you ready to embark on this grand adventure? Step into the shoes of a mighty Viking chieftain, explore uncharted territories, conquer fearsome beasts, and leave behind a legacy that will be remembered for ages to come. The world of A Feast for Odin awaits you. Carpe diem!

Hey there! Let me tell you all about the action board. It’s pretty cool, trust me. So, this board has a bunch of different action spaces on it. And let me tell you, they’re important. They can really make a difference in your game. You know, help you strategize and make some awesome moves. It’s all about making the right choices, you know?

The action board is like your secret weapon. It’s where all the action happens. You can choose which action space you want to go to and then perform the associated action. It’s all about making the right moves at the right time.

Each action space has its own cool feature. Some give you resources like gold or wood. Others let you recruit new characters for your team. And there are even spaces that let you explore new areas on the board. It’s like a whole new world out there!

But here’s the thing, you gotta be smart about it. You can’t just go to any old space. You gotta think about what you need and what your strategy is. Each space has its own pros and cons, so you gotta take that into account. It’s all about finding the right balance and using the action spaces to your advantage.

So, in a nutshell, the action board is where all the magic happens. It’s where you make your moves and try to outsmart your opponents. Each space has its own unique benefits, so you gotta choose wisely. It’s all about strategy and making the right choices. Good luck!

Here’s the deal:

Some things you do in this game need a specific type of ship. But don’t worry, you can use the same ship more than once each round for different actions.

For example, let’s say you have one big ship in your bay. With this ship, you can:

  • Go on a raid first,
  • Then explore a place called “Newfoundland,”
  • And even move somewhere new all in the same round.

We’ll explain what each of these actions means on the pages ahead. First, let’s start with the simpler actions, like the production spaces.

Production Spaces

Hey there! Let’s talk about the cool things that can happen on the green spaces of the action board. When you land on one of these spaces, you get something cool, like a stockfish! Isn’t that neat?

Hi there! Have you ever wondered how many milk you can get from your cattle? Well, I’m here to tell you all about it!

So, here’s the deal. Let’s say you have some cattle. If you have just one, you’ll get one milk. Simple, right?

But here’s where it gets interesting. If you happen to have more cattle, you’ll get even more milk. Yep, it’s like a milk bonanza!

If you have two cattle, you’ll get not one, but two milk. Double the milk, double the fun!

And if you’re lucky enough to have three or more cattle, then listen up. Brace yourself, because you’re in for a treat. You’ll get a whopping three milk! That’s right, three delicious bottles of milk just for you.

So, whether you have one, two, or a whole herd of cattle, you’re in for a milk-fueled adventure. Don’t forget to grab your bottles and enjoy the creamy goodness!


So, let me explain how this works. If you happen to have one sheep, you’ll be rewarded with one wool. But if you’re lucky enough to have two sheep, you get an even better deal – two wool! And it gets even better – if you manage to take care of three or more sheep, you’ll receive a whopping three wool! So basically, the more sheep you have, the more wool you’ll get. Pretty neat, right?


When you come here, I’ll give you 1 spices and 1 silver as a warm welcome. But that’s not all! If you happen to have at least 1 cattle, you’ll get an extra bonus of 2 milk. And if you’ve got a sheep, I’ll even throw in 1 wool for you. It’s my way of showing appreciation for your visit. So, come on in and enjoy the perks!


Hey there! Let me tell you about this awesome space where you can get some wood and ore. It’s called the General Supply. Now, you might be wondering how it all works, so let me break it down for you.

First things first, when it comes to ore, you always get one. Simple as that. But here’s where it gets interesting – you also get some wood based on how many players are in the game. Let’s say you’re playing with a friend, that’s a two-player game, right? In that case, you’ll get two wood pieces. Cool, huh?

Now, let’s say you’re playing with more people, like three or four players. Well, in that situation, you’ll get three or four wood pieces respectively. The more, the merrier!

So, to sum it all up, in the General Supply space, you’ll always get one ore, no matter what. But when it comes to wood, you’ll get one wood per player. So, if you’re playing a two-player game, you’ll get two wood pieces. And if you’re playing with more people, like three or four, you’ll get three or four wood pieces. Got it? Great! Happy building!

If you want to buy something, you can check its price by looking at the number of silver coins below the purse icon next to the action space. For example, it costs 3 silver coins to get 1 cattle and 1 milk.

Tip: Many new players think the Weekly Market is very important. However, your Vikings are usually well fed during the harvests, so you don’t need to buy a lot of food there.

On the other hand, they often don’t realize the potential of animal breeding in the long run.

Exchange Spaces

The darker yellow action spaces are for house building, ship building, and crafting. On these spaces, you give something from your supply (like building resources) and receive something else, but only one time. Here are some examples:

Guess what? You can get a shed by paying just 2 pieces of wood! Isn’t that cool? In the top left corner of the game board, there’s a special spot called the action space. By spending a couple of wood, you’ll be rewarded with a nice shed.

Hey there! I wanted to fill you in on some important details about building ships in the game.

So, here’s the scoop: you’ve got a limited number of shed and house tiles available to you. Keep that in mind as we dive into ship building!

Did you know that you can have as many ships as you want? The only thing you need to consider is the number of landing stages in your bay. You can have up to 3 whaling boats and up to 4 large ships like knarrs and longships. So, feel free to expand your fleet and sail the seas!

Hey there! Let me tell you about the awesome options you have for 2 stone and 2 wood. You can choose between a stone house and a longship, or a long house and a knarr. It’s totally up to you!

Now, check this out. You can trade in an orange “flax” tile for an even better and more valuable green “linen” tile. Pretty cool, right?

Imagine this space as your own creative workshop. Here, you have the power to transform plain materials into beautiful clothing. You have a stash of green tiles and linen, which you can use to create your masterpieces. The process is simple: combine the green “hide” tiles and linen to craft unique clothing. Every time you create a piece, you’ll earn 2 silver coins as a reward for your hard work and ingenuity.


Hey there! Guess what? I’ve got something super cool to tell you about. So, at this amazing place called the Smithy, you have this awesome opportunity to do something really special. Are you ready to hear it? Okay, here we go! You can trade just 1 piece of ore, and in return, you get this really cool tile with a symbol of a pair of forge tongs on it. How awesome is that?


Hey there! Just wanted to let you know that you’ll be getting 4 silver from me. On top of that, you have the option to swap a green “wool” tile for a fancy “robe” tile. And if that’s not enough, you can also trade a blue “silverware” tile for a luxurious “jewelry” tile. Pretty cool, huh?


I want to tell you about this amazing game I found called Kingdomino. Let me show you how to play it. There are three places where you can do some cool stuff in this game.

First, there’s this space where you can trade stone, wood, or ore for these awesome blue tiles called “rune stones” and “chests”. And guess what? You also get 1 silver when you use this space. How cool is that?

Then, there’s another space where you can do the same thing. Exchange stone, wood, or ore for those cool blue tiles and chests. And just like before, you’ll get 1 silver when you use this space. Double the fun!

Lastly, there’s a third space where you can once again exchange stone, wood, or ore for more awesome blue tiles and chests. But this time, you won’t get any silver. So you’ll have to think carefully about which space you want to use.

That’s it! Those are the three places where you can exchange resources for cool tiles and chests in Kingdomino. Have fun playing!

When it comes to playing a single occupation, you only need to spend 1 stone or 1 ore, and you’ll get 1 silver in return. It’s a simple and cost-effective way to earn some extra currency.

Hey there! Let’s talk about sailing and moving to a new place. If you want, you can trade in your whaling boat for a knarr, which is a bigger ship. With that knarr or any other large ship, you can set sail and explore new lands.

But wait! If your whaling boat has ore on it, you have to say goodbye to that ore. It won’t come with you on your new adventure.

What Happens on the Mountains

The mountains are pretty interesting. You can do some cool stuff there. Certain special spots with a golden brown color will let you gather building materials and silver from areas on the mountain.

When you’re taking resources from a mountain strip, it’s always important to start on the left and go to the right, which means you should take the goods closest to the arrow first.

You and I know how important it is to pick the right things when we’re playing a game. And when it comes to playing this game, there’s something you should keep in mind. See those two silver pieces on the right side? Well, they actually count as just one piece. So when you take the last “2 silver”, you need to make sure to remove the mountain strip from the game. It’s a little confusing, but it’s an important rule to remember. Good luck!


When it comes to getting resources for building, there’s an important action called “Take 2 Building Resources.” This action gives you the ability to choose one mountain strip and take up to two items from it.

Keep in mind that you can choose a mountain strip even if it doesn’t have all the resources you are allowed to take. You can’t, however, take resources from another mountain strip to make up for the ones you didn’t get.

Hey there! I want to talk to you about the “Take 3+2 Building Resources” action. It’s a cool move that lets you grab some resources from the mountains. Here’s how it works:

You can choose to take up to 3 items from one mountain strip and up to 2 items from another mountain strip. But here’s the catch – you can’t take all 5 items from the same strip. Gotta keep it fair, you know?

So next time you’re playing and you come across this action, remember that you can mix and match to get your resources. Just don’t get too greedy with one strip, because you won’t be able to take all the goodies from it. Have fun building!

I love playing board games. There’s something special about gathering around a table with friends, rolling dice, and strategizing to outwit our opponents. One of my favorite board games is Settlers of Catan. Have you ever played it? It’s a game that challenges players to build settlements, cities, and roads on an island with limited resources.

When you start playing Settlers of Catan, you’ll notice that each player begins with two settlements and two roads. As the game progresses, you’ll have opportunities to expand your empire by building more settlements, upgrading them to cities, and extending your network of roads. To do this, you’ll need resources like wood, ore, wheat, sheep, and brick.

Now, here’s the interesting part. Resources in Settlers of Catan are not distributed equally. Instead, they are determined by the roll of two dice. Each intersection on the island map corresponds to a number. When the roll matches the number on one of your settlements or cities, you’ll receive the corresponding resource.

Let me give you an example. Say you have a settlement built on an intersection with the number 4. If the dice roll results in a total of 4, you’ll be rewarded with a resource card. You can then use these resource cards to build more settlements, cities, and roads. It’s like a game of chance, mixed with strategic planning.

But here’s the catch. Not all numbers have an equal chance of being rolled. For instance, the numbers 6 and 8, which are represented by two intersections each, have a higher probability of appearing on the dice. This means that if you have settlements built on those intersections, you’ll have a better chance of receiving resources.

So, to succeed in Settlers of Catan, you need to carefully consider where you place your initial settlements. You want to choose intersections that have a higher chance of producing resources. It’s a game of strategy and risk assessment. You may even want to negotiate trades with other players to get the resources you need.

Settlers of Catan is a game that combines luck and skill. It challenges you to think critically, plan ahead, and adapt to changing circumstances. It’s not just about rolling dice; it’s about making smart decisions and outmaneuvering your opponents. So, if you enjoy games that test your strategic thinking and interpersonal skills, then you’ll definitely love Settlers of Catan.

Now, it’s your turn. Gather your friends, set up the board, and embark on an exciting journey of settlement-building and resource-gathering in Settlers of Catan. Good luck!

Hey there! Wanna learn about the “Take 2+2+2+2 Building Resources” move? It’s pretty cool. So basically, you can grab up to 2 items from each of the four mountain strips. But remember, you can’t take 4 or 6 items from a single strip. Gotta spread the love!

Trading Actions

Now, let me tell you about the other golden brown action spaces. These bad boys let you trade your goods for even more valuable ones. Score!

The “Up 1 Good” move is super handy. You can swap exactly 1 goods tile for a fancier one. Like, trade an orange for a red tile, or a red for a green one, or a green for a blue. The old and new tiles just need to have the same shape and size. Easy peasy!

Hey there! Let me tell you about the “Up 2 Goods” action – it’s pretty cool! So, with this action, you can trade in up to 2 goods tiles and get a more valuable one in return. Easy, right?

Now, here’s the deal – you can trade in two tiles of the same type, but you can’t upgrade a single tile twice. In other words, you can’t go from orange to green, or from red to blue by upgrading the same tile.

So, if you have a couple of tiles that you want to trade in for something better, the “Up 2 Goods” action is the way to go! It’s a nifty way to level up your goods collection and get some more valuable tiles in return. How awesome is that?

Hey there! Let me tell you about the cool “Up Up 2Goods” action. It’s a special move that lets you “upgrade” not just one, but two goods! How awesome is that?

Here’s how it works: You have two options with this action. First, you can exchange an orange good for a green one. That’s like swapping your orange shirt for a cool green one! And secondly, you can trade a red good for a blue one. Imagine turning your red hat into a stylish blue cap! Isn’t that neat?

But wait, that’s not all! When you use the “Up Up 2Goods” action, you also get to take 4 resources from a mountain strip. It’s like finding a secret treasure while you’re upgrading your goods. How exciting!

Now, there are other spots on the game board that let you exchange more than just 2 goods. So if you’re looking to switch up your goods in a big way, there are options for you. Why settle for just a small upgrade when you can go all out, right?

One of these action spaces gives you 4 weapon cards. That means you pick 4 weapons randomly and put them in front of you with the symbols facing up.

Before you trade your goods for more valuable ones using the “ft Goods” actions, check how many goods you need for the Feast phase. It’s a good idea to put those goods on the “Banquet Table” during the action phase beforehand.

The blue, yellow, red, and brown action spaces are special. Blue represents overseas trading, yellow represents emigration, red represents hunting, raiding, and pillaging. Brown is the color for occupation cards.

Action spaces that require a knarr are represented by the color blue, which provides blue luxury goods for trade.

Overseas Trading is represented by the color blue.

Hey there! Let me tell you about the cool “Overseas Trading” action spaces in this game. They’re located in the action board’s first and second columns. Now, on these spaces, you have a neat ability. You can pay just 1 silver to turn as many different green goods tiles as you want to their blue side. How cool is that? But hold on a sec, there’s a catch. To use this ability, you gotta have at least one knarr in your bay. Yep, no knarr, no turning green tiles to blue.

Oh, and here’s another thing. You can’t turn the green tiles on your board’s placement areas to blue. Nope, not allowed. Gotta follow the rule that says no placing green tiles next to each other. So keep that in mind as you strategize your moves!

When I go to trade overseas in this scenario, I can exchange some resources to get them ready for the international market. All I have to do is turn 1 oil, 1 hide, 1 wool, 1 linen, and 1 clothing to their blue sides. Oh, but hold on a sec, I can’t turn all the linen tiles blue, just one of them. The other linen tile has to stay green.

Check Out the Special Sale!

If you’re interested, the “Special Sale” action space is in the third column of the action board. It’s a pretty good deal, so you should definitely give it a try!

Hey there! Let me break it down for you. Each special tile has a silver cost. So, if you’ve got a knarr, you can buy up to two of these special tiles by paying their cost. Just keep in mind that the English Crown is the only special tile that you can’t buy. We actually asked Queen Elizabeth II about it when she was in Frankfurt on June 25th, 2015. Of course, she politely declined our request in her usual manner.


Did you know that the color yellow is all about emigration? When you land on an “Emigration” spot, you can flip one of your knarrs or longships and place it on the left side of your “Banquet Table”. Now it’s not a ship anymore, but it does help you serve less food during a grand feast.

When you decide to move to a new land, remember this trick: position the second ship to the right of the first one. As you emigrate more, you’ll need less food for the celebration. Let’s take an example where the next feast only covers 5 spaces.

To perform this action, you’ll need to pay an amount of silver equal to the current round.

In a rare case when you emigrate so much that there’s no more space for another ship on the Banquet Table, you won’t be able to emigrate anymore.

Don’t worry, you won’t lose any Vikings during the process of emigration. Your Viking figures are a symbol of your tribe’s leaders, and they would never abandon you.

Raiding, Pillaging, And Hunting

The red action spaces offer opportunities where you need to roll a die to take action.

Rolling the Dice in Board Games

Have you ever played a board game and wondered what those colorful dice are for? Well, let me explain!

Board games often use dice to add an element of chance and excitement. They come in different colors and shapes, each with its own purpose and significance.

One type of die you might come across is the orange eight-sided die. This die is specifically designed for action spaces that show an orange die symbol. Whenever you land on one of these spaces, you’ll need to roll the orange die.

Similarly, there is another die called the blue twelve-sided die. This die is used on action spaces that have a blue die symbol. Whenever you encounter one of these spaces, you’ll need to roll the blue die.

So, How Do I Use the Dice?

Now that you know which die to use, let’s talk about how to use them. When it’s your turn to raid or pillage, you’ll want to roll the dice and hope for a high number.

When raiding, using the orange die, a high roll can be very beneficial. It could lead to finding treasures and defeating formidable opponents.

Similarly, when pillaging, using the blue die, rolling high can be advantageous. It can help you conquer territories and gather valuable resources.

Rolling the dice adds an element of luck to the game and keeps things exciting. You never know what you might get, but sometimes taking a risk and hoping for the best can lead to big rewards!

So, next time you sit down to play a board game, remember to pay attention to the different colored dice. They might just be the key to your victory!

When I see spaces on the action board with a die symbol at the top, I know that rolling a low number is what I need to aim for.

Alright, here’s the deal – you have the power to roll the die up to three times in each case. Just remember, each time you decide to roll again, you cancel out the previous result. And here’s the best part – you can stop rolling whenever you want! When you’re done and you’ve made any necessary adjustments to your roll, it’s time to reveal your battle outcome. After that, it’s up to you to determine whether your die action was a success or a failure.


If you want to go on a raid, you need to have at least one longship. It doesn’t matter if there’s ore on the ship or not (check “Anytime Actions”), because you can’t use it for this action anyway.

When You Succeed

Each blue goods tile has a sword value. After rolling the orange eight-sided die, you can choose one blue goods tile with a sword value that matches or is lower than your roll.

If you spend a stone or a “long sword” weapon card, your roll will increase by 1. This modified value is called your “battle result”. It can even go above 8.

If You Fail

If your battle result is 5 or lower, your raid automatically fails.

But even if you fail, you can decide to declare it a failure. As a consolation, you’ll receive 1 stone and 1 long sword from the general supply.

When you look at the “Raiding” action space on the left, you’ll see symbols of stones and swords. These symbols serve two important purposes.

  • First, they show you which goods and weapons you can use to improve your roll.
  • Second, they remind you of the consolation prize you’ll get if you fail.

The symbols on the “Pillaging” and “Hunting” action spaces work the same way.


Just like with “Raiding,” you want to roll a high number when you’re pillaging.

A longship is crucial for this task. If you have multiple longships, pick the one with the most ore.

When you go pillaging, you can make your chances of success even better by adding 1 to your dice roll for each ore you have on your longship. Don’t worry if you have more than 12 ore, you still keep it all. Once you’ve rolled the blue twelve-sided die, you can choose one blue goods tile with a sword value that’s the same or lower than the number you rolled.

If you want to increase your chances even further, you can spend some of your stone and long swords from your supply. Each item you spend will add 1 to your roll. The final number you get after adding up all the modifiers is called your “battle result”.

What happens if I fail?

If your battle result is 5 or less, your raid automatically fails. But don’t worry, you can also choose to declare it a failure even if your result is higher than 5.

If your raid fails, you’ll receive a consolation prize of 1 stone and 1 long sword from the general supply. And there’s a silver lining—after every failed pillaging attempt, you can send back one of your Vikings from the action space to your Thing Square. That Viking can be used again later in the same round.

Did you know that the English Crown carries the most sword value? Yep, it’s worth a whopping 2 points! Pretty impressive, right?


In the lower left corner of the “Pillaging” action spaces, you’ll find a Viking symbol with an arrow pointing to the left. This symbol serves as a reminder of the consolation prize you receive when you fail.

Let’s take a moment to discuss the role luck plays in this game. Rolling dice is generally discouraged in strategic games, and for good reason. However, in this game, failure isn’t too harsh of a setback. When you fail, your next roll is more likely to be successful. So even if luck isn’t on your side initially, it won’t prevent you from eventually succeeding. This element of chance adds a thrilling sense of adventure to the game.

The Excitement of Hunting, Trapping, and Whaling

When I go hunting for game or lay a snare, I use the orange eight-sided die. And when I’m out whaling, I rely on the blue twelve-sided die. But there’s one thing in common for both activities – I always aim to roll a low number.



When you go whaling, if you have any ore on the whaling boat(s) you’re using, subtract one from the value of your roll for each one (you still keep the ore). This means your roll could end up being a negative number, but it will be treated as zero.

After that, no matter what action you’re taking (Hunting Game, Laying a Snare, or whaling), you need to pay wood and/or proper weapons equal to the value you calculated. This will declare your action a success and you’ll get the reward shown on the action space.


If I admit that I’ve failed at this task, I won’t have to pay anything (but I can’t say that getting a result of 0 means failure). If I fail, I’ll at least get 1 wood and 1 weapon from the general supply, which is a small consolation. If I fail to lay a snare, I can even bring back 1 Viking to my Thing Square. And if I fail to go whaling, I can bring back 2 Vikings. Those Vikings can be used again later in the same round.

If I have the choice between spending a weapon or wood, I should choose to spend the weapon. Wood is more useful and versatile than weapons, just like in real life.

If my battle result is 0, I can’t consider it a failure. I have to stop right away and can’t roll again.

So, here’s something interesting. Have you ever noticed those two Viking symbols and the arrow pointing left at the bottom left of the “Whaling” action spaces?

It’s like a reminder of those two helpful Vikings that you can bring back to your Thing Square when things don’t go so well.

Let’s Talk About Whaling

Did you know that there are actually two different “Whaling” action spaces?

When you’re playing the game, there’s a really important move called “Whaling” that you can do on the major action space over on the left. On this space, you have the choice to use one, two, or three of your whaling boats. But wait, there’s a minor action space in column 4 on the right that’s also called “Whaling,” but you can only use one whaling boat there.

Now, you might be asking yourself, why does it take fewer Vikings to go whaling with three boats than with just one boat? Well, the minor action space is meant for players who only want to do a little bit of whaling on the side. They don’t have as many boats, so they don’t need as many Vikings to help them out.

And here’s something else cool — there are two different types of action spaces that need a longship. When you’re going pillaging, you’ll want to use a longship that’s loaded up with lots of ore. But for raiding and plundering, you can get by with a longship that doesn’t have as much ore.

The “Plundering” action space is a special kind of action space marked in red. This space allows me to extort money without fighting by taking a blue “silver hoard” goods tile. But there’s a catch: I have to have at least two longships to pull it off.

Let’s talk about exploration now. When I explore, I get to add exploration boards to my home board, which give me more places to put my Vikings. The color associated with exploration is orange. There are four unique exploration boards in total, and the one I use depends on the current round. To take an exploration action, I need to place the required number of Vikings on the action space and take the corresponding exploration board.

If I successfully claim an exploration board that has silver on it, I get to add it to my supply.

If you want to go on an adventure to the “Shetland” or “Faroe Islands,” you’ll need a special boat like a whaling boat, knarr, or longship. Plus, you’ll have to bring along one Viking. But don’t worry, there’s a specific spot where you can do all this – just look for the action space that asks for one Viking.

If you want to explore “Iceland”, “Greenland”, or “Bear Island”, you’ll need a special type of boat called a knarr or a longship. These islands are quite remote, so having a good supply of Vikings – at least 2 of them – is also essential.


If you’re planning to explore places like “Baffin Island,” “Labrador,” or “Newfoundland” on the American continent, you’ll need three Vikings and a longship.


In every one of those situations, you get to keep the ship you explore with.


When the game begins, you’ll have one occupation card in your hand. It’s light brown, and you need to keep it hidden. As the game progresses, you’ll receive more occupation cards. These ones are dark brown. Before you can use an occupation card, you have to play it. Look to the next section, “Understanding Occupation Card Effects,” for more details on how they work.

Welcome to this exciting space! Here’s what happens: I draw a random dark brown occupation card from the pile and add it to my hand. Oh, and as a bonus, I also get 1 silver.


Hey there! Let me break it down for you. When it’s your turn, you have the option to play an occupation card from your hand by paying either 1 stone or 1 ore. And as a little bonus, you’ll also get 1 silver. It’s a pretty sweet deal, don’t you think?


Hey there! Let me show you how to work with occupation cards. It’s super easy!

When it’s your turn, you can play up to 2 occupation cards from your hand. Just pick the cards you want to play and show them to everyone. Simple, right?

Now, here’s a tip: you can play the cards one after another. So, play your first card, resolve its effects, and then play your second card. It’s like a double whammy!

Remember that each occupation card has its own unique effects. Some cards help you earn money, while others give you special abilities. It’s all about choosing the right cards for your strategy.

So, next time it’s your turn, don’t forget to play those occupation cards. They can really give you an edge in the game! Have fun!


When you’re on this action space, you have the opportunity to play up to 4 occupation cards from your hand, one after another. It’s a chance to make strategic moves and take advantage of the cards you have.

A Special Reward for Placing Three Vikings

When you place all three of your Vikings on an action space in the third column, something special happens before you take the action. You get a bonus – a dark brown occupation card from the draw pile goes straight into your hand. You even get to look at the card right away. Keep in mind that this bonus only applies to action spaces in the third column.

The action space we’re talking about is the one in the third column. It’s unique because it’s the only space where you can draw an occupation card and play it immediately.

Bonus for Placing Four Vikings

Whenever you put the four necessary Vikings on a space in the fourth column, either before or after performing the action, you have the option of playing an occupation card from your hand. Keep in mind that this bonus only applies to action spaces in the fourth column.

Here are a couple of things to keep in mind:

  • You can use the ability of the played card right away.
  • If you don’t have any occupation cards left in your hand, you won’t be able to play one. That’s pretty clear!

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