Proter – learn to play with

By: Dennis B. B. Taylor

Introducing Proter: The Exciting Rummy Game from Sri Lanka

Hey there! Have you ever played Proter? It’s a super popular Rummy game in Sri Lanka. Let me tell you all about it!

First things first, Proter is all about strategy and quick thinking. The game is played over thirteen exciting rounds, each with its own set of special cards. Pay close attention now, because things get wild!

Round one kicks off with Aces as the wild cards. You’ll be surprised how these little guys can completely change the course of the game. In round two, watch out for the 2’s – they become the stars of the show. And this pattern continues until the thrilling thirteenth round, where the Kings take center stage. It’s like a wild card extravaganza!

Now, here’s what makes Proter really stand out from other Rummy games. Are you ready for this? Unlike other games, Proter doesn’t start with a discard pile. Nope! Instead, if you want to take the top card from the discard pile, you have to be bold and take the whole shebang! It’s a daring move, but it can pay off big time if you play it right.

Let’s Talk About the Cards and the Deal

All you need to play Proter is a standard 52-card deck. Simple, right? Here’s how you decide who gets to deal the cards and keep score: each player picks a card from the deck. The player with the lowest card becomes the first dealer and scorekeeper.

Sounds exciting, doesn’t it? So, if you’re up for a thrilling Rummy experience with a twist, Proter is the game for you. Trust me, once you dive into the action-packed world of Proter, you’ll never want to go back!

When it’s my turn to play Proter, I make sure to shuffle the cards really well. Each of us gets six cards, and the rest are placed face down in the middle as the draw pile. We don’t have a discard pile in this game.

Time to Make Melds

In Proter, there are two types of melds: sets and runs. A set is when you have three or four cards of the same rank. A run is when you have three or more cards of the same suit in order.

When I make my first meld, I can’t include any wild cards. They have to be all regular cards.

My Turn to Play

So, when it’s my turn, I have three things to do: draw, meld, and discard.

First, I draw a card from either the draw pile or the discard pile. If I want the top card from the discard pile, I have to take all the cards on top of it.

When I play a game of cards, I have the opportunity to draw cards. Once I’ve drawn, I can place groups of cards on the table, which are called melds. It’s important to note that my first meld cannot include any wild cards. If I have already played at least one meld, I can also lay off additional cards.

After drawing and playing melds, I have to finish my turn by discarding one card. This is a necessary step at the end of each turn.

The game continues like this until a player discards their final card, which is called “going out.” In order to end the round, a player must discard their last card.

Once a player goes out, the round is over, and it’s time to calculate everyone’s scores.

During my turn, while I am placing melds on the table, I also have the option to lay off cards onto melds that have already been played.

If I have a meld with a wild card that was previously played, I can take that card and replace it with the original card it was representing. But I can’t keep the wild card in my hand, I have to use it to form a new meld right away.

SCORING

When a player goes out, they don’t earn any points for that round. But the other players earn points based on the value of the cards they have in their hand.

Here are the point values for each card:

Kings = 13 points

Queens = 12 points

Jacks = 11 points

2-10 = The value of the card

Wild Cards = 20 points

WINNING

The player who has the lowest score after the 13th round is the winner. If there’s a tie, the tied players need to keep playing until there’s a clear winner. Tie breaker rounds don’t have any wild cards.

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