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Jekyll vs Hyde: A Card Game of Dualities
Welcome to the intriguing world of Jekyll vs Hyde, where a battle of wits unfolds between two players. In this asymmetric trick-taking card game, Dr. Jekyll and Mr. Hyde each have contrasting objectives.
As Dr. Jekyll, my mission is clear: I must prevent the identity token from reaching Mr. Hyde’s home space. On the other hand, the cunning Mr. Hyde aims to assert dominance by swiftly moving the token to their own territory.
Potion cards add an extra layer of strategy to the game. These cards grant special powers that can tip the scales in your favor. You might use a potion to alter the ranking of suits or even force your opponent to exchange cards. The key is to wield these potions wisely and seize control of the game.
What’s Inside the Game:
The game I’m talking about uses a special deck of cards. This deck has three different suits: Pride, Wrath, and Greed. Each suit is represented by a different color: purple, red, and green. Inside the deck, there are also four potion cards. These potions have different levels of power and can be used to change the game in various ways. But that’s not all! There are also three evil tokens that represent each suit. These tokens show which suit is the most powerful at any given time, and they can be moved around during the game.
The most important part of the game is the game board and the identity token. These are used to keep track of the players’ progress. After each round, the identity token is moved along the identity track, depending on who wins. It’s a game that combines strategy, luck, and a little bit of magic. It’s exciting and you’ll never get bored!
Game Setup
Alright, let’s get started! First things first, decide if you want to be Dr. Jekyll or Mr. Hyde. Take a moment to make your choice. Now, position the game board between you and your opponent, making sure each of you is sitting at the correct end. The identity marker should start on Dr. Jekyll’s home space.
Next, place the three evil tokens near the board. These will come into play later. Now it’s time to shuffle all of the cards, including the potions. Mr. Hyde, you’ll be the dealer for this game.
Welcome to the Game
I get to start the game. We have three phases in each round: preparation, trick-taking, and the progression of evil.
Preparation Phase
First, we need to deal 10 cards to each player. We’ll set aside the remaining 5 cards.
Now, it’s time to exchange cards. We each choose one card from our hand to swap with our opponent. If we have 2 or more potion cards, we must include at least one of them in the exchange. We place our chosen cards face down and swap them.
In the second round, we’ll exchange two cards each. Then, in the third round, we’ll exchange three cards. Remember, the card exchange happens at the same time. And if we have 2 or more potions, we need to include at least one in the exchange.
Trick-Taking Phase
When it comes to this game, the placement of the identity marker is what determines who gets to start the round. If the marker is in the blue circles, in Dr. Jekyll’s area of the board, then that player takes the lead. And the same goes for the purple circles, in Mr. Hyde’s area – the player there starts the trick.
Whoever begins the trick can choose any card from their hand to play. If they play a card from one of the three suits, the other player must match the color if they can, or they can play a potion card. And if that player can’t match the color, they have the freedom to play any card they want.
However, there’s a twist when it comes to playing a potion card. If the player leading the trick plays a potion, they get to choose the color they want their opponent to play. And even if the player has a potion card as well, if they have a card of the chosen color, they must play it.
In the game, the trick is taken by the highest card in the same suit that was led. If there are multiple colors played, the one with the highest rank wins. However, if a potion is played, the winner is determined by the highest number after the effect of the potion is resolved.
Once a trick is won, the winner collects the cards and gets to lead the next trick.
Determining Suit Ranks
When the game begins, the suits don’t have any ranks assigned to them. The ranking is decided as the initial cards are played.
The first color that is played becomes the lowest ranked suit. For example, if the player leading the first trick plays a purple-suited card (pride), purple becomes the lowest ranked suit. The token representing that suit’s color is placed in the leftmost circle of the suit ranking line. When a second suit of a different color is played, it becomes the middle ranked suit, and the remaining suit automatically becomes the highest ranked suit.
Let me tell you a story about a card game called “Potion Ranks.” It’s a fun and strategic game that I recently learned.
So, the game starts with Tom leading the first trick. He plays a purple 6 card, which makes purple the lowest ranked suit. Now, it’s Melinda’s turn. She doesn’t have any purple cards, so she plays a red 1. This immediately makes red the middle-ranked suit. And guess what? Green becomes the highest ranked suit because of Melinda’s move!
Eventually, Melinda wins the trick with her red card. Impressive, right?
Now, let me explain the potion cards. These special cards are ranked 2+ through 5+. They always beat a colored card of the same rank. They add a twist to the game and make it even more exciting!
Isn’t “Potion Ranks” a clever and engaging game? I had so much fun playing it, and I’m sure you will too!
In the game, I have the power to control the outcome of a trick or simply go along with the flow by playing a potion card. It’s fascinating how the potion card’s effect varies depending on the other card in the trick.
If the other card is purple, I, as the trick-winner, have the privilege of taking one trick from my opponent. Of course, if my opponent doesn’t have any tricks, nothing out of the ordinary happens.
Now, if the other card happens to be green, things get interesting. We both get to choose two cards from our hands and swap them with each other. However, if one of us only has one card left, we’ll trade only one card. It’s a great way to mix things up and keep the game lively.
Finally, if the other card turned up is red, it’s time for some radical changes. All the suit tokens on the suit line of circles will vanish into thin air. It’s a complete reset of the suit ranking, courtesy of the cards that were played.
The power we hold in our hands during this game is remarkable. With each move, we have the chance to reshape the destiny of the trick and seize victory. It’s a thrilling experience that keeps us on the edge, yearning for more.
When you play a potion card in the game, the card with the highest number wins the round. The order of suits doesn’t matter, so you can play any color card. Let’s say you play a green 5, and the other player, Melinda, plays a 2+ potion. Since your card has a higher number, you win the round, and both players exchange two cards at the same time. Now, if you had played a green 2 instead, Melinda would have won because any potion card with a + symbol beats a card of the same rank in any color.
If both cards in a round are potions, then the card with the higher number wins, and no special actions are activated.
This process continues until all ten rounds, or tricks, are completed. Once that happens, it’s time to move the identity marker along the track.
After moving the marker, another round begins with a new deal of cards. The player who has the identity marker on their side of the board leads the first trick.
MOVING THE IDENTITY MARKER
When the round is over, we compare and see who won the most tricks. Then, we subtract the lower number of tricks from the higher number. This tells us how far the identity marker moves closer to Mr. Hyde. It doesn’t matter which player won more tricks – the marker always moves towards Mr. Hyde. The only exception is if both players have won the exact same number of tricks.
Imagine a game where two characters, Dr. Jekyll and Mr. Hyde, compete against each other. In this game, each character has an identity token that moves along a track based on how well they perform in each round. Let’s say that Dr. Jekyll has won six tricks and Mr. Hyde has won four tricks. The identity marker is moved two spaces towards Mr. Hyde. This means that Mr. Hyde is gaining an advantage over Dr. Jekyll.
THE KEY TO VICTORY
The goal for Mr. Hyde is to move the identity token all the way to his home space. If he accomplishes this, he wins the game. On the other hand, if the identity marker doesn’t reach Mr. Hyde’s home space after three rounds, Dr. Jekyll is deemed the winner.