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GUDETAMA
An Introduction to the Lazy Egg
If you haven’t yet been introduced to the phenomenon known as Gudetama, get ready to meet the laziest egg you’ll ever encounter. Gudetama is a fictional character created by Sanrio, famously known for Hello Kitty. But Gudetama is a different kind of character – a lazy, unmotivated, and perpetually sleepy egg yolk. I find Gudetama’s personality incredibly relatable.
When I first discovered Gudetama, I couldn’t help but wonder how an egg could possibly be so lazy. But the more I learned about this endearingly apathetic character, the more I realized that Gudetama’s appeal lies in its simple and honest representation of the human experience. Gudetama embodies unexplainable fatigue, the overwhelming weight of responsibilities, and the reluctance to face the challenges of everyday life.
It’s fascinating how a little animated egg can generate such a strong emotional response from people. But it’s not all negative – Gudetama also delivers a positive message. While Gudetama might be the king of laziness, there is a certain charm in its carefree nature. We all have moments when we wish we could just lay in bed all day, avoiding our responsibilities. Gudetama reminds us that it’s okay to take time for ourselves and indulge in a little laziness from time to time.
So, if you find yourself feeling overwhelmed or tired, give yourself permission to be a little bit like Gudetama. Take a break, recharge, and approach life at your own pace. Gudetama shows us that sometimes, we all need a little extra rest and relaxation.
I want to introduce you to an exciting card game called Gudetama. It takes inspiration from the game Cucumber, but with a unique twist. In Gudetama, you earn points by capturing the last trick of each round. But what makes this game special is its 63 card deck. Each rank has a different number of cards, and the 1’s and 14’s have special abilities. As you play, you’ll even remove cards from the game to use as scoring tokens. Isn’t that interesting?
THE CARDS & THE DEAL

So, I have this super cool game called Gudetama. It’s played with a deck of 63 cards, numbered from 1 to 14. Just a heads up, in this game, the 1’s are considered low and the 14’s are considered high. And here’s a fun little twist, each card has a number in the corner that shows you how many copies of that card exist in the deck.

When you play a 1 card and it’s the last card in the round, something interesting happens. Every player, including yourself, earns points for that round. But if you play a 1 card in any other situation, it’s just a regular card with no special effects.

Did you know that when you use a 14 to capture a trick in a card game, you get to decide who leads next? It’s true! And if you play that 14 on the final trick, you even get to decide who leads first in the next round. Pretty cool, huh?
Now, let me explain how the deal works. To determine the dealer and trick leader, we use a simple cut. Whoever cuts the highest card gets to be the dealer and lead the first trick. After that, each player at the table is dealt seven cards. Any remaining cards are set aside.

Welcome to the Game of Tricks!
Let’s Get Started with the First Trick
I’ll be the dealer and I get to lead the trick by playing any card from my hand. Now it’s your turn. You have two options. You can play a card that has the same rank as or higher than the highest ranked card in the trick. Or, if you don’t have any of those, you can play the lowest card in your hand. Simple, right? The player who plays the highest ranked card becomes the trick-winner and gets to lead the next trick. But wait, if there are multiple cards with the highest rank, the last player to play such a card wins the trick. Exciting stuff!
An Example Trick, Just for You
Let’s say I lead the trick with a 7. It’s your turn, and you choose to play a 9. The next player follows with a 10. Uh-oh, I don’t have any cards that are 10 or higher, so I have to play my lowest card, which is a 1. But guess what? The player with the 10 captures the trick and becomes the trick-winner. Now it’s their turn to lead the next trick. Fun, isn’t it?
The Final Trick – Who Will Win?
Let’s keep playing the game just like I explained earlier, until we reach the final trick. This is the last trick of the game where we can earn points. The points earned during this trick will depend on the card you play, unless someone plays a 1. If you happen to capture the final trick, congratulations! You will earn some points. The player who captures the final trick gets to deal the cards for the next round and leads the first trick, unless a 14 was used. If a 14 is used to capture the final trick, then that player gets to choose who leads for the next round.
Now, let’s talk about how we end the game.
We keep playing rounds until one player reaches 21 points.
And, let’s not forget about scoring!
When we finish playing each trick, I get to keep the card I played. I don’t mix it back in with the rest of the cards. Instead, I add it to my score pile. To calculate my score, I add up the values of the cards in my pile. For instance, if I have an 8, 5, and 6 in my pile, my score would be 19. The other cards are set aside for the next round. If someone plays a 1 to finish the trick, everyone keeps their card and earns that many points.
HOW TO WIN
I want to be the player with the lowest score when my total reaches 21 points. That’s how I win the game.
WHAT IF THERE’S A TIE?
If two or more players have the same lowest score, we keep playing until only one player has reached 21 points or more. The last player remaining is the winner of the game.