How to play Ships Official Rules

By: Dennis B. B. Taylor

Welcome to the World of Ships

Are you ready to embark on a thrilling adventure on the high seas? I’m here to guide you through the rules of the game. So, grab your sailor’s hat and let’s get started!

Objective:

The objective of the game is simple: to sink all of your opponent’s ships before they sink yours. You’ll need to use strategic thinking, cunning tactics, and a bit of luck to come out on top.

Setting Up:

Before we set sail, let’s prepare the battlefield. Each player will have their own grid, divided into rows and columns. Your grid is where you’ll place your ships and track your opponent’s hits and misses.

Now, it’s time to deploy your vessels. You’ll have a fleet of different-sized ships at your disposal, including a battleship, submarine, destroyer, and patrol boat. Each ship occupies a certain number of squares on the grid, and you’ll need to arrange them strategically to maximize your chances of victory.

But be careful! Your ships must not overlap or extend beyond the boundaries of the grid. And once you’ve placed them, you can’t move them, so choose your placements wisely.

Gameplay:

Now that everything is ready, let the battle begin! The game is divided into turns, with each player taking one turn at a time.

On your turn, you’ll take aim at your opponent’s grid by calling out a coordinate, such as “A-3” or “G-7.” If you hit one of their ships, your opponent will notify you with a satisfying “hit.” If you miss, they’ll let you know with a disappointing “miss.”

Your opponent will do the same on their turn, aiming for your ships on your grid. It’s a constant back-and-forth until one player sinks all of the other player’s ships.

Winning the Game:

The game ends when one player successfully sinks all of their opponent’s ships. When that happens, you’ll officially be crowned the winner of the battle, and you can celebrate your victory with a triumphant cheer!

So, are you ready to step into the world of ships and engage in an epic naval battle? Gather your crew, set up your grids, and let the games begin. Fair winds and happy hunting!

So here’s what you’ll find inside the box:

  • 6 galley counters
  • 6 sailing ships counters
  • 6 steamship counters
  • 17 city discs
  • 20 merchant cubes
  • 1 player display
  • 55 game cards
  • 25 free action cubes
  • 56 gold coins
  • 20 navigation counters
  • 30 industry counters
  • 14 food counters
  • 8 oil counters
  • 8 metal counters
  • 10 wine counters
  • 20 cloth counters

Setting up the Game

First things first – put the game board right smack dab in the middle of the table.

Next, gather up all those goods counters and line them up along the edge of the board. It’s easiest if you stack them by type.

When setting up the game, make sure to place the gold, navigation counters, industry counters, and free action cubes near the edge of the board. It’s important to have them easily accessible during gameplay.

So, here’s the deal. We’ve got this thing called the ‘pool.’ It’s where all the cool stuff is at. Each of us gets to choose our own set of things, along with a player display. This display goes right in front of you.

Now, you start off with nine of these merchant cubes. They go in this special box on your display, labeled ‘Available Stock.’ The rest of your cubes hang out by the game board, in the pool.

Oh, and don’t forget! You also get two free action cubes. These babies come from the pool and join your available stock.

Hey there! Let me walk you through the setup process for this game. Here’s what you need to do:

First, you’ll be placing your city discs on all the spaces on the board, except for the first three Warehouse spaces and the first two Bank spaces. This is where you’ll be making your moves and taking actions throughout the game. It’s like establishing your presence in the city!

Don’t forget to separate your ship counters into piles based on their type. You’ll need them for certain actions later on. Keep these piles below your player display.

Now, find the ‘5’ space on the Victory Point track and place one of your city discs there. This will represent the starting point of your journey towards victory! Exciting, right?

Let’s begin by sorting the Game cards into three different piles: Galley, Sailing Ship, and Steamship. This step will help us organize the cards and make the game more manageable.

First, mix up all the different decks. Keep the Sailing Ship and Steamship decks aside for now; we won’t need them just yet.

Take twelve cards from the Galley deck and place them face-up next to the game board. These cards will be on display throughout the game. Put the rest of the Galley cards back in the game box; we won’t need them anymore.

Now, let’s decide who goes first. You can do this in any fair way you like.

If there are three or four players, the players who go third and fourth will start the game with one food counter. Put these counters in their warehouse.

What’s the Goal of the Game?

The goal of the game is to have the most victory points in the end.

We’ll keep track of victory points on the Victory Point track, which is marked on the game board.

Throughout the game, your victory point total will change based on the following:

    Achieving Victory in the Game

    Hey there! In this game, the goal is to collect victory points, and I’m gonna show you how to do it. Here are some ways to earn those precious points:

    • Be the first to place a ship in a new age level – that’s gonna earn you victory points.
    • But be careful! If your ships are lagging behind on the Ship Age track, you’ll lose some points.
    • When you enter a new area, you’ll gain victory points for each cube and disc you have there – pretty cool, right?
    • Oh, and don’t forget to place a cube in the Spice box – that’s another way to rack up those points.
    • Placing a city disc in a city that grants victory points is another smart move.
    • Taking a card that grants victory points is yet another way to boost your score.
    • And guess what? For every two gold you return to the pool, you’ll gain one victory point.

    Playing the Game

    So, the first player takes their turn, and then it’s the next player’s turn, going clockwise around the table. That cycle continues until the game end condition is met. Simple, right? Now go out there and conquer!

    The game will come to an end when there are five or more ship counters in the level eleven boxes on the Ship Age Track. In other words, when the track reaches its end. At the same time, all players must have had the same number of turns. This means that the player to the right of the first player will get the final turn of the game.

    When it is my turn, I go through three phases. Here’s what I do, step by step:

    1. Phase One: Available Actions – I put my merchant and free action cubes in the ‘Action cubes’ section of my display, just like it says.
    2. Phase Two: Perform Actions – I use the cubes from my ‘Action cubes’ section to take actions. It’s time to get things done!
    3. Phase Three: Tidy Up – I move any free action cubes from my ‘Action boxes’ and return them to the pool. If I have any unused free action cubes, I put them back in my available stock.

    Once I’ve finished all three phases, my turn is over. Then it’s the next player’s turn, and we keep going in a clockwise direction.

    Phase One: Available Actions

    The number of cubes I place in my ‘Action cubes’ section depends on the era we’re playing in. It changes things up a bit!

    When we talk about the Galley era, you would take two merchant cubes from your stock and place them in the ‘Action cubes’ section as specified.

    When we were sailing ships, I would take two merchant cubes from my stock box and one action cube from the pool. They would be placed in my ‘Action cubes’ section.

    But now, in the era of steamships, things have changed. I take two merchant cubes and two action cubes, and they all go in my ‘Action cubes’ section.

    Of course, there may be times when I don’t have enough merchant cubes in my stock. In that case, I just take as many as I have and leave the rest behind. I don’t get to make up for the missing cubes later, so my number of actions will be reduced by the number of merchant cubes I couldn’t place in my ‘Action cubes’ section.

    Now, imagine this: at the start of my turn, I don’t have any cubes to take. But don’t worry, I always get one free action cube from the pool. So, I’ll never be left without any actions to perform.

    It’s Action Time!

    When I play the game, one of the most important phases is expending my merchant and free action cubes in order to perform various actions. This is the phase where I make things happen!

    My player display shows me all the different actions I can take:

    • I can place a ship
    • I can upgrade a ship
    • I can remove one ship
    • I can take one card (but only once per turn)
    • I can take one gold
    • I can take two Navigation counters
    • I can sell goods
    • I can retrieve my Merchant cubes

    Each action box on my player display has two costs associated with it. On the left side of each box, I see an image of one of my cubes in my color, and maybe a gold coin symbol as well.

    When you see this symbol ▼, it means you have to use one of your merchant cubes and the specified amount of gold to do the action. On the right side of the box, there might be a symbol of a free action cube and some gold coins.

    When you see this symbol ▲, it means you have to use one of your free action cubes and the specified amount of gold to do the action. It’s your choice whether you want to use a merchant cube or a free action cube.

    When you spend a merchant cube to do something, you move it from your ‘Action cubes’ section and put it in the ‘Action’ box that matches the action you want to do. If there’s a cost in gold coins, you need to pay that from your bank.

    When you spend a free action cube, you can either take it from your ‘Action cubes’ section or from your available stock, and you put it in the ‘Action’ box that matches the action you want to do. If there’s a cost in gold coins, you have to pay that amount from your bank.

    Example: To perform the ‘Upgrade ship’ action, you need to spend one merchant cube from your ‘Action cubes’ section and one gold coin. But if you use a free action cube, you have to spend three gold coins instead.

    When playing this game, you have a variety of actions that you can take on your turn. Each action can be performed multiple times, except for the “Take one card” action, which can only be done once.

    It’s important to understand that the cubes you use to perform actions will stay in their respective boxes until you choose to retrieve them. However, any free action cubes you use will be returned to the pool at the end of your turn. Don’t worry if an action box already has cubes in it – you can still choose that action again.

    Now, let me explain each action in more detail:

    Action: Place Ship

    When it comes to actions in this game, the ‘Place Ship’ action is the most complex one. There are so many choices to make within this action, it can be hard to explain it clearly.

    During this action, you may also earn victory points for a specific area. Don’t worry if some parts of what I’m about to explain don’t make sense right away. To really understand this action, you need a good grasp of all the different moving parts involved.

    When you choose to take this action, you pick one of your ship counters that matches the current era. These counters are in a stack in front of you. If you don’t have any counters left that match the current era, you can’t perform this action.

    Now comes the important decision of whether to place your ship in the current era or the next one.

    The first thing you need to decide is whether you want to put your ship counter in the ship age that already has ships, or in the next one. Right now, let’s say you’ve chosen to put it in the current ship age. I’ll explain what happens if you put it in the next level later.

    When we start, the first person puts their ship in ship age one. Once there’s at least one ship in a ship age level, other players can choose to put their ship in that level or in the next one.

    Remember, you can’t put your ship in a ship age level that’s lower than the one with the most ships.

    Hey there! So, when it comes to placing ship counters in the game, there are a couple of important things to take into account. First off, you gotta match the ship counter with the era you’re in. For example, if you’re in the Sailing Ship era, you’ll need to use sailing ship counters. Makes sense, right?

    Now, here’s where things get a little trickier. You need to decide whether you wanna put your ship counter in the Merchant box or the Warship box. It’s up to you to determine the best fit for your strategy.

    When we talk about ship age, we’re actually talking about two different types of ships. One of them is a merchant vessel, which is all about trading and making money. The other is a warship, which is all about fighting and defending.

    Now, here’s the thing: the warship always comes second. It’s like a backup, ready to go if things get tough. You can tell it’s a warship because it has a food symbol on it. But here’s the catch: if you want to put your ship in the Warship box, you have to use up one of your food counters from your warehouse. It’s like a toll you have to pay to use the warship.

    But don’t worry, there’s another option. If you decide to put your ship in the Merchant box instead, something else happens. We’ll talk about that next. If you choose the Warship box, stay tuned for what comes after.

    What happens when you put your ship in the Merchant box?

    If you decide to put your ship counter in the box labeled “Merchant ship,” you take one of your merchant cubes from the box labeled “Available Merchant cubes” and put it in an empty trade box.

    Now, you have another decision to make. You can put your cube in the area that’s currently being used, or you can put it in the next area in line.

    For now, let’s say you’ve decided to put your cube in the current area. The option to put it in the next area will be explained later.

    Each area is made up of multiple locations. Each location has several trade boxes and one or two city spaces. You need to choose one empty trade box in the current area and put your merchant cube in it. Then, you take the goods specified in that trade box.

    Imagine this: You’re playing a game with a red player. This player decides to put their ship counter in the Merchant box. Then, they grab one of their merchant cubes from their available stock and put it in the trade box in Miletus, just like this. After that, they take an oil counter and stash it away in their warehouse.

    When it comes to trading, every box except for the one with food will reward me with a goods counter. The symbol inside the box determines which goods counter I receive, and I will put it in my warehouse. However, if the box contains food, I get two counters instead of one.

    It’s crucial to find an empty spot in my warehouse for the goods counter. If there’s no space available, I must make room by removing other goods counters. The ones I remove will go back into the pool.

    Spice – Spice is a special resource in the game that holds incredible value. When I place my merchant cube in a trade box that has the spice symbol, I get to take one of my merchant cubes from my available stock and put it in the Spice Box.

    By doing this, I earn seven victory points and receive a gold coin from the pool, which I add to my bank. However, once I put a merchant cube in the Spice Box, I can’t take it back. It stays there until the game ends. It’s important to note that I can’t use an industry counter along with the spice.

    For example: Let’s say I’m playing as the yellow player. I decide to place my merchant cube in the trade box shown here. As a result, I take one of my merchant cubes from my available stock and place it in the Spice Box. This move earns me seven victory points and one gold.

    Have you ever come across a special trade box? Well, there’s one in South America that’s different from the rest. This unique box has not just one, but two gold coin symbols. It’s a real treasure trove! When you decide to put your cube in this exceptional box, guess what happens? You get not just one gold coin, but two gold coins from the pool. And where do these shiny treasures go? Right into your own bank. It’s like hitting the jackpot!

    But hold on, there’s a catch. You can’t add more gold coins with an industry counter. So, no matter how much you try, you can’t boost the amount of riches you get from this special box with any fancy tricks. Stick to the rules and enjoy your double dose of gold!

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    Hey there! Let’s talk about industry counters. When you take goods, you can use an industry counter from your stock and get an extra goods counter.

    You gotta put that industry counter in the action box where you did the action. Just like those merchant cubes, the industry counters go around in a cycle.

    And guess what? You’re all done with your action now. Nice job!

    What happens when you put your ship in the warship box?

    When I want to place my ship in the Warship box, it’s important that I also use one of my food counters from my warehouse. This means I have to take a food counter and put it back in the goods pool.

    The Warship box has a symbol of food to remind me of this rule.

    After using the food counter, I get to choose one of my city discs from my display. I can either take it from my warehouse or my bank.

    I always take the disc that is on the furthest left. This is a way to make more space in my warehouse or bank to store more goods or gold.

    When it comes to choosing where to place your disc, you have two options – the present area or the next area along. Let’s assume you’re placing it in the present area for now.

    Each location will have one or two city spaces. In the present area, you get to choose one empty city space to place your city disc.

    Every city space will have symbols that represent benefits. These benefits are immediately granted to you when you place your disc in the space. Here are the symbols and what they mean:

    • #image.jpgYou can take the indicated number of merchant cubes from the pool and add them to your available stock.
    • #image.jpgYou can take the indicated number of free action cubes from the pool and add them to your available stock.
    • #image.jpgYou’ll need to take the specified amount of gold from the pool and add it to your bank.
    • #image.jpgYou’ll also need to take two navigation counters and add them to your available stock.
    • #image.jpgNext, take an industry counter and put it into your available stock.
    • #image.jpgFinally, score the indicated number of victory points immediately.

    For example, if I want to place a ship in the Warship box, I can spend one food. I decide to take one of my city counters from my warehouse and place it in the city space in Knossos.

    Let me explain what this benefit actually means. When you see it on a card, it tells you that you get to take one of your merchant cubes from the pool and add it to your available stock. So basically, it’s a way for you to increase the number of merchant cubes you can use.

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    Hey there! It’s time to make some moves in the game. Just a heads up, you can’t use industry counters to get extra benefits. Keep that in mind as you strategize your next move.

    Congratulations! Your action is complete.

    Advancing your ship to the next level on the ship age track

    Hey there! Did you know that you can choose where to place your ship counter in the next age? Yup, it’s true! As long as there are ship counters in the current age, you have that option. Just look for the navigation symbol between the two ages.

    Now, here’s a cool trick: the number of navigation counters you need to spend to place your ship in the next age can be reduced. For each ship in the current age level (excluding levels below it), the requirement is reduced by one. It doesn’t matter who owns the ship, as long as it’s in the current age. Cool, right?

    So, sometimes you might even get lucky and have the same number of required counters as the discount. In that case, you can place your ship in the next level without spending any counters. Score!

    But, and here’s the crazy part, if the discount is even greater than the cost, sorry, no navigation counters for you. Bummer!

    Oh, by the way, any navigation counters you need to spend have to come from your own stock. So, keep an eye on those counters, and use them wisely.

    If you’re the first player to put a ship in a new age level, you’ll get some victory points. The amount will be shown in that age level. It doesn’t matter if you put your ship in the Merchant or Warship box – only the first ship in that age gets the points. But here’s the thing: you might also lose some victory points. Here’s how it works:

    Any ships two levels below the one you just placed will make you lose one victory point each. And if the ships are three levels below, you’ll lose two victory points each. These ships will then be taken away and given back to their owners. So, you won’t lose more than three victory points for a ship before it’s taken out of the game.

    When a ship is placed in a higher ship age level, like the Sailing Ship or Steamship eras, you can’t place any ships in a lower level anymore using the Place Ship action (Upgrading a Ship works a bit differently). The first ship you place in a new ship age level is the only one that has to pay a cost.

    Once you put your ship counter in an age that signifies a new era, the era takes effect right away. Each Ship box has a symbol that shows which era it belongs to. Get rid of all the game cards from the display that are associated with the old era. Any cards in front of players with the old era symbol on them should be discarded.

    Shuffle the deck of cards for the new era and draw twelve cards to be put on display.

    You can take these cards right away.

    When it’s time for the next player’s turn, that’s when the change in the number of action cubes comes into play.

    Putting your merchant cube or city disc in the next area on the board

    The board has six areas, numbered from two to seven.

    When I’m playing this game, I start by putting my cube or disc in Area Two. It’s the first spot on the board where you can place your piece. Once there are a few cubes or discs in an area, that’s when you can start putting pieces in the next area.

    So after Area Two, you move on to Area Three. Then it’s Area Four, and so on. It’s kind of like a wave slowly moving across the board, with more and more pieces getting added as it goes.

    In each region, there’s a special box that tells you how many counters you need for navigation. But if you have one of your city discs in that region, you get a discount and might not have to use any counters at all.

    To move, you have to use your counters.

    Once you’re in the new area, you can place your merchant cube or city disc there. This is when you take your goods or benefits. But before you continue playing, you need to pause and calculate victory points for the area you just left.

    Now let’s talk about scoring victory points.

    Everyone gets points for their cubes and discs in the area they just left. The number of points depends on the area:

    For each merchant cube, you get points equal to the area number.

    If you have discs in the City spaces, each disc is worth victory points. You get points equal to the number of the area, plus one point for each cube of the same color in that location. If there are two City spaces and you have discs in both, you’ll get this bonus for each disc, so cubes give you double victory points.

    Now, let’s get back to where we left off and continue playing.

    Area Seven – There’s one area that’s different from the others. It’s called Area Seven, and it’s the highest numbered area in the game. In Area Seven, there are two big boxes. One is labeled ‘Merchant’ and the other is labeled ‘Warship’. When you place a cube in this area, it goes in the ‘Merchant’ box.

    When you take one of the items marked (so you only get one food item from placing here), you get to choose which kind of item you want.

    If you place a disc, you put it in the side that says ‘Warship’. Just for doing that, you get six victory points. But beware, you can’t get oil from this box.

    There’s no limit to the number of cubes and discs you can put in these boxes. So, it’s always possible for you to place a cube or disc.

    Remember, each disc you have on the Warship side earns you an extra victory point for each Merchant cube you have on the Merchant side.

    Okay, I’m done explaining the whole process of the ‘Place ship’ action. Don’t worry, the rest of the actions are much simpler. But, if you need a break after all that information, feel free to take a quick rest before we move on to the next set of rules.

    Action: Upgrade Ship

    Hey there! So, here’s a cool action you can take in the game. You can move one of your ship counters up by one age on the Ship Age track. It’s like time-traveling for your ship! And guess what? You get to do an action as if you had actually placed your ship counter in that age. How awesome is that?

    Now, here’s the interesting part. You don’t have to place the ship counter in the same box where it came from. Nope, you can put it in any box in the next level. It’s like mixing two actions into one! You’re removing a ship and placing it at the same time. Talk about multitasking.

    But wait, there’s more! It’s the only time when you can place a ship counter in an age lower than the highest one already occupied. That’s pretty unique, don’t you think?

    Now, granted, if you want to, you can even advance to an unoccupied level. Just check out the rules for the ‘Place ship’ action for all the nitty-gritty details. And here’s a neat trick – when you’re counting your discount for navigation counters, you count the ship counter you’re moving towards that discount.

    Alright, that’s it! Those are the ins and outs of this action. So go ahead, give it a try and see what amazing things it can do for your game. Happy sailing!

    When you move your ship marker to the next era, you take the marker off the board and replace it with a new one from your collection. If you don’t have a suitable replacement, you still complete the rest of the action as if you had placed a marker in that era.

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    Remove One Ship

    Hey there! Want to get rid of one of your ships? No problem-o! This action lets you do just that. You can pick any ship counter on the board and remove it. Once you remove a counter, it goes back to your personal stock of available ships. Easy peasy!

    Take One Card

    Hey, you! Looking for a card to add to your collection? I got you covered! This action lets you take one card. Just choose the card you want and snatch it up. The card is now yours to keep! How cool is that?

    When you play the game, you get to pick one card from the choices shown. Some cards have gold coin symbols on them, which means you have to pay that amount of gold as well.

    Usually, the card gets used right away and then discarded. Look at the section on card effects later in these rules to see what happens when you use a card. You can only pick a card once during your turn. When you take a card, you don’t draw a new one, so the number of cards shown is the maximum you can take this era.

    To help you remember that you took a card, put your cube on the icon on the action box. During the Tidy Up phase, move your cube down.

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    Action: Take One Gold

    Hey there! I’m here to tell you about a cool action called “Take One Gold”. Are you ready? Great! So, this action allows you to take a shiny gold coin from the available stock and put it in your bank. But, here’s the catch – you need to make sure that you have enough space in your bank before you can do this action.

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    Action: Grab Two Navigation Counters

    You have the option to grab two navigation counters from the available stock and add them to your collection.

    Action: Trade Your Goods

    Selling goods from your warehouse is an important action that allows me to get rid of some or all of my goods counters. Each type of good has a specific selling price, which I earn when I sell it.

    Let’s take a look at the prices:

    • Food – sells for one gold
    • Oil – sells for two gold
    • Metal – sells for three gold
    • Wine – sells for three gold
    • Cloth – sells for four gold

    The choice is yours when it comes to deciding how many goods counters I want to sell. Once I’ve made my decision, I remove the counters from my warehouse and return them to the pool. Now it’s time to calculate how much gold I’ve earned.

    I take this amount of gold from the pool and put it in my bank. Each empty space in my warehouse earns me one gold coin, with the exception of spaces that have a city disc in them. Remember, surplus gold can be converted into victory points at a rate of two gold per VP.

    Example: I’m gonna tell you a story about Red. So, Red decides he wants to sell some of the stuff he has. He chooses to sell two pieces of cloth and one bottle of wine. After the sale, he ends up making eleven gold. However, he can only keep three gold in his bank because one spot is already taken. This means he has to give back eight gold. In the end, he earns four victory points from this sale.

    Action: Retrieve Merchant Cubes

    I want to talk to you about an exciting task that involves gathering something called Merchant Cubes. These cubes are a valuable resource that we can use in many ways to improve our merchant business. So, let’s delve a little deeper into what this action entails.

    Imagine a game where you have a merchant character. This character can travel the world, trading goods and making a profit. However, in order to do that effectively, the merchant needs these special Merchant Cubes. They act as a form of currency that is used within the game to unlock new trading opportunities and gain an advantage over competitors.

    To retrieve these cubes, you’ll need to venture out into different locations. Each location holds its own unique challenges and rewards. It’s not always easy, but the process of overcoming obstacles and earning these cubes is incredibly satisfying.

    Once you have collected the Merchant Cubes, you can decide how to use them to benefit your merchant character. You might choose to invest in new trade routes, expand your inventory, or upgrade your trading abilities. The choice is yours, and it can make a big difference in your success as a merchant.

    So, next time you’re playing this game, remember the importance of retrieving these Merchant Cubes. They are the key to unlocking new opportunities and taking your merchant character to the next level. So get out there, explore, and start collecting those cubes. The world of trade and profit awaits you!

    Hey there! So, at some point during the game, you might notice that you’re running low on merchant cubes in your stock. Don’t worry, I’ve got a handy solution for you.

    Here’s what you can do: as an action, you have the option to retrieve some or even all of your cubes. You can get them either from your Action boxes or from just one area on the game board. It’s up to you! Once you’ve gathered the cubes, simply place them back into your available stock. Easy peasy!

    Oh, and let me tell you a neat trick – if you retrieve cubes from your Action boxes, you also get to bring back any industry counters that were there. They go right back into your stock. Cool, right? And here’s a bonus: if you used a merchant cube instead of a free action cube to perform this move, you get that cube back too. So, your Action boxes will be totally clear of your own colored cubes. Nice and tidy!

    Now, here’s a little reminder for you. If you’ve taken a card during your turn, even if there are no cubes in that action box, you can’t perform that action more than once in a single turn. Gotta keep it fair, you know?

    Phase Three: Tidy Up

    When it’s time to wrap things up, I need to tidy up a bit. I should remove any free action cubes from the ‘Action boxes’ and put them back in my pool. But don’t worry, my merchant cubes will stay right where they are.

    If I’ve placed one of my merchant cubes on the card icon in the ‘Take one card’ box, I should move it down now. It will remain in the box, but the empty icon will serve as a reminder that I can take this action again next turn.

    Any free action cubes that I haven’t used yet, meaning they’re still in my ‘Action cubes’ section, should be moved to my available stock. These free action cubes are different from my merchant cubes because I can save them for future turns.

    If you have any merchant cubes in your ‘Action cubes’ section, they will be returned to your available cubes. I can’t think of any situation where you wouldn’t play all of your merchant cubes from this section.

    Trading Goods for Free

    During your turn, you have the option to exchange some goods. This doesn’t count as an action. You can exchange as many goods as you want, but only if you use the asset you got in exchange right away.

    For example, if you trade an oil good for a free action cube, you have to use the cube immediately. You can never keep the asset you traded for in your available stock.

    Oil – If you’ve got an oil counter, you can swap it for a free action cube. How cool is that?

    Metal is an interesting resource in the game. It has a dual purpose and can be quite valuable. When I trade in one navigation counter for Metal, I gain two victory points, which is a nice bonus.

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    Wine – Wine is worth one gold.

    Game Over

    The game is over when there are five or more ship counters in Age Eleven, in either box, and each player has taken the same number of turns.

    The current area is then scored, following the rules I told you earlier. If you’re scoring area seven, each disc on the warship side will earn you extra victory points based on the number of cubes you have on the merchant side.

    The easiest way to calculate these extra points is by multiplying the number of discs by the number of cubes in the area.

    Next, it’s time to sell all of your remaining goods and add the gold you make to any gold in your bank. This gold will then be converted to victory points, with two gold equaling one victory point. Single gold coins don’t count for anything.

    To win the game, you need to have the highest number of victory points.

    If two or more players have the same number of victory points, they will both be considered winners.

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