Link-O Game Rules
I love playing Link-O, and today I’m going to explain the rules to you. Link-O is a fantastic game that challenges your strategic thinking and observation skills. It’s easy to learn, and I promise you’ll have a blast playing it.
In Link-O, you’ll need a game board which has a grid of squares. Each square contains a single colored dot. The goal is to form a specific pattern on the game board by connecting the dots. The pattern you need to form will be given to you at the beginning of the game. It can be a straight line, a square, a triangle, or any other shape.
To start, you’ll roll a special dice which determines the color of the dot you can connect. Each color corresponds to a different direction in which you can move on the game board. For example, if you roll a red dot, you’ll have to connect two red dots on the board by moving horizontally or vertically.
The game continues in turns, with each player rolling the dice and connecting the corresponding dots. You can only connect dots that are adjacent to each other and share the same color. The dots can be connected horizontally, vertically, or diagonally. Just remember, you can’t skip over empty squares or dots of different colors.
If you successfully form the given pattern on the game board, you win! It’s a race against time and your opponents to complete the pattern first. The fun part is that you can use different strategies to try and block your opponents from forming their own patterns. It’s a game of skill, luck, and a little bit of cunning.
Link-O is a game that guarantees excitement and entertainment. It’s great for parties, family gatherings, or even a quiet night at home. So gather your friends and challenge them to a game of Link-O. I guarantee you’ll be hooked!
Remember, the key to winning Link-O is to think strategically and observe closely. Keep an eye on your opponents’ moves and plan your own moves accordingly. Don’t rush, take your time, and enjoy the game. I hope you have as much fun playing Link-O as I do!

Alright, listen up! Here’s how you play this game. You’ve got to put all of your tiles in a row, and they’ve got to match the colored circles on the board. The first person to get rid of all their tiles wins the round, got it?
Now, here’s the deal – any tiles that your opponent still has after you win a round count as points for you. You want to rack up 64 points from all the rounds combined to win the whole game. Pretty straightforward, right?
Setting Up
Now, let’s get everything set up. Put the gameboard right in the middle of the playing area so everyone can reach it. Each player grabs 8 tiles from the bag, but here’s the twist – don’t peek at ’em! Keep ’em secret, okay? Once you’ve got your tiles, stand ’em up so the numbers are facing you and no one else can see ’em.
How to Play the Game
Okay, let’s get started! First, we need to decide who will go first. It can be anyone, so take turns if you can’t decide.
Now, the first player gets to go. You can place any of your LINK-O tiles or a Double tile on one of the “Link-o or Double” connector spaces on the board. Just make sure the color on your tile matches the color on the connector space.
Here’s a rule for the first turn: you have to play either a LINK-O tile or a Double tile. If you don’t have one of those, don’t worry! Just reach into the tile bag and draw a tile until you get a LINK-O tile or a Double tile. Once you have one, you can play it.
On your next turns and every turn after that, you can play any tile you want. But there are two important things to remember:
- The numbers on your tile should have the same color as the circle on the board.
- You need to place your tile next to another tile on the board, and the end of your tile has to match the end of the adjacent tile.
- Only Double tiles or LINK-O tiles can be placed on the spaces marked “Link-o or Double”. LINK-O tiles are wild and can be played anywhere next to a tile that’s already on the game board.
- To fill a space between 2 tiles, the ends of the new tile must match the adjacent tiles.
- If you place a Link-O tile in the connector space that joins the circles, it takes on the value of the adjacent connector space. If there’s no tile in the adjacent connector space, the LINK-O tile takes on the value of the regular adjacent space inside its colored circle (if there’s already a tile there) or the value of the next tile if one is played after a LINK-O tile is played.

Check out this example of how you can place tiles:
You can place Link-O or Double tiles on any space on the game board. However, these tiles are special and can only be placed on the “LINK-O or Double” spaces.

Here’s how tiles work in a CONNECTOR SPACE:
If the space on the right side of the connector is empty and the space next to it has a 3/3 double tile, and the spaces on both sides of the connector space are empty or have a 3, then you can play a ‘LINK-O’ tile or a 3/3 double tile.
The ‘LINK-O’ tile must keep its value of 3 for the tiles next to it.

Let me give you an example of a blocking play:
I play a 2/2 tile in a space that is meant for ‘LINK-O or Double’ moves. Then, I place a 3-end tile in an adjacent circle of a different color, right next to a ‘LINK-O or Double’ connector space.
This move is smart because it blocks the ‘LINK-O or Double’ connector space, making it impossible for anyone to place a tile there.
How to Win a Round
A round ends under the following conditions:
- If a player plays all of their tiles and shouts “LINK-O!” That player becomes the winner and collects the values of the tiles held by the other players. The value of each tile is calculated by adding the two numbers on it. For instance, a 3/4 tile is worth 7 points, a 2/1 tile is worth 3 points, and so on. The ‘LINK-O’ tiles are the ones worth 16 points.
When you play a game of tiles, it’s important to remember that eventually, there won’t be any tiles left in the draw bag. That’s how you know the game is coming to an end. Play continues until no more tiles can be played. Once that happens, it’s time to tally up the scores.
Each player adds up the values on the tiles they have in their possession. But here’s the twist – in this game, the player with the lowest point total is actually the winner of that round! They get to collect points from their opponents and add them to their score. It’s a bit counterintuitive, but that’s what makes this game unique.
After each round, all the tiles are collected and placed back in the bag. Then it’s time to start a new round and play again. The game continues until someone reaches 64 points or more. Once that happens, they become the ultimate winner of the game!
So, if you’re looking for a fun and challenging game that keeps you on your toes, this is the one for you. Give it a try and see how low scores can actually lead to victory!