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Fluxx – The Board Game Rules
Fluxx is a unique and exciting board game that offers a dynamic and ever-changing gameplay experience. It’s a game where the rules themselves are constantly in flux, creating a fun and challenging environment for players of all ages.
When you start playing Fluxx, you’ll notice that there are no set rules at the beginning of the game. Instead, the rules are determined by the cards you play and the actions you take. This means that the game can start off simple and quickly become complex, adding a level of unpredictability and excitement.
As the game progresses, you’ll find yourself constantly adapting to the changing rules. One turn, you might be drawing three cards and playing two, and the next turn, you might be required to play all the cards in your hand and draw a new hand of four cards. It’s a game that keeps you on your toes and forces you to strategize on the fly.
Fluxx also introduces various goal cards that players can play to work toward winning the game. These goal cards specify certain conditions that must be met, such as having a certain combination of cards on the table or in your hand. This adds a layer of complexity and decision-making to the game, as players must constantly adapt their strategies to meet changing goals.
One of the key elements of Fluxx is the element of surprise. With new rules and goals being introduced throughout the game, you never know what might happen next. This keeps the gameplay fresh and exciting, as you’re constantly on the lookout for new opportunities or obstacles that could change the course of the game.
Overall, Fluxx is a game that challenges your ability to think on your feet and adapt to changing circumstances. It offers a unique and immersive gaming experience that will keep you coming back for more. So, if you’re looking for a board game that’s never the same twice, give Fluxx a try. You won’t be disappointed!

Hey there! Let me tell you all about Fluxx, the game that’s all about change. When you play this game, you never know what’s going to happen next – it’s always a different experience!
Fluxx is full of surprises. Every aspect of the game is in constant motion: you might draw and play a different number of cards each turn, move your pieces a varying number of times, and even see the gameboard transform right before your eyes.
So, how do you win? That’s a tricky question because the answer can change too!
What’s Included?

- 9 x board tiles
- 2 x peg boards
- 100 x cards
- 12 x pieces
- 8 x pegs
- rules
What Makes This Game Different?
If you already know how to play Fluxx, here’s what’s new and different about the board game version. Instead of just cards, there’s now a gameboard made up of tiles. During the game, the tiles will change positions, which adds an extra twist to the gameplay.
In the board game, each player controls three pieces on the tiles. The goal is to occupy the two spaces shown on the current goal tile. Unlike the card game, where you win instantly by meeting the goal, in the board game you need to collect several different goals. These goals are displayed in front of you like keepers.
The deck of cards in the board game version includes four types: goals (which are the same as in the card game), actions (which work the same way), leapers (which let you jump one of your pieces to a specific space), and new rules cards.
Rather than accumulating in a random pile, rules cards in the board game are discarded to move a peg on the rules pegboard. Each possible rules change has a peg, and almost everything in the game can change – including the color of the pieces you control.
During the game, you can adjust the number of goals needed to win. However, once you’ve accomplished a goal, no one can take it away from you.
Let’s Play the Game!
The goal of this game is simple – be the first person to collect the number of goal cards you need.
Getting Started
- Setting Up the Board: First, we need to prepare the pegboards. Put a peg into each of the left-most positions for the seven rules on the rules pegboard. Then, choose either the “3” or “4” spot on the win pegboard, depending on how long you want the game to be.
- Placing the Tiles: Put the start tile in the middle of the table. Shuffle the eight gameboard tiles and scatter them randomly around the start tile. Arrange the tiles in a square formation, and together they’ll create a big square.
- Choosing Colors: Every player gets a color. Each player should have their color cards in front of them. Place all three of their game pieces on the start tile. Any unused colors can be kept in the box for now.
In the game of Stack Goals, the first thing I do is look through the deck and pick out the first five goal cards I find. Then, I place them face up on the “Place Goals Here” space of the win pegboard. Everyone can look at the goals, but we shuffle the cards to mix up their order after everyone has seen them.
Next, I shuffle the deck of cards and give each player three cards.
To decide who goes first, we can all agree or come up with a fun way to pick.
Now, for the first rule change, everyone gets to make one change for free. We take turns, and each player can move one peg on either pegboard to the right or up (if it’s the win peg). You can choose any peg you want, even if it has been moved before. But remember, you can’t undo another player’s move. Everyone has to move a peg.
Now, let’s talk about game play.
When it’s my turn, I follow the rules on the pegboard:
- I draw the number of cards shown first.
- I play the number of cards shown.
- I move the number of times shown.
- I discard down to the indicated hand limit last.
Remember, I can play cards and make moves in any order. I can even alternate between the two.
But I need to keep count of my moves and cards so that I do the right number of each.
Leaving the start tile
I can only move my pieces out of the start tile through the exit arrows. If another piece bumps into mine, I can move back to the start tile from the space next to it.
The cards I can use
Action: Actions make things happen. When you play an action card, you have to follow the instructions on the card. Then, you put the card on the discard pile. Anything that happens because of an action card, like using other cards, is all part of one “play”.
Listen up: When these cards come into play, everything changes. You gotta move a peg on the pegboard, put this card in the discard pile, and keep going.

Leaper: So, when you’re playing as a leaper, you get to move one of your game pieces straight to the space that’s shown on the card. But here’s the twist: if there’s already another piece on that space, that poor thing gets sent all the way back to the start tile. Well, that is unless the space happens to be an octagon or a portal. Oh, and here’s the important part – using a leaper card is considered a play, not just a regular move. Pretty cool, right?

My Goal: These cool cards I have to achieve something. Each card shows me two places on the board. I need to be the first one to put my pieces on those two places to achieve the goal.
Once I achieve a goal, I get to keep the card and show it off in front of me until the game is over. If I want to win, I need to collect a bunch of these goal cards.
Color: These cards are like little reminders of what color you are playing with. It’s important to be flexible because your color might change during the game! Remember, no getting too attached to a specific color here.
Moves
You have the freedom to decide how you want to divide your moves between your pieces. Let’s say you have three moves left. You can either use those three moves for one piece, or you can use one move for three different pieces. Another option is to use one move for one piece and two moves for another piece. The choice is all yours!
Just so you know, diagonal moves are not allowed. You can only move your pieces in a straight line, either horizontally or vertically. Keep that in mind as you strategize your next move!
And remember, you have to make all the moves you can. No passing allowed! So make sure to use every move wisely and make the most of your turn.
Special Spaces:

When it comes to octagons, they are unique spaces that can hold as many pieces as you like! Unlike other spaces, there’s no limit to how many pieces can be placed on an octagon. So, you can truly go wild and stack as many pieces as you want on an octagon space. This freedom allows for endless possibilities and creative strategies in the game. Whether you have one piece or ten on an octagon, it’s up to you to make the most of it and use it to your advantage. So, let your imagination run wild and explore the unlimited potential of octagons in the game!

In this game, there are special spaces called portals. These spaces work like secret passages, connecting two different tiles. If a game piece lands on a portal space, it instantly moves to the other portal space. It’s like magic!
The best part is that moving through a portal doesn’t count as one of your moves. However, if your game piece starts on a portal, it will still take one move to travel to the other portal. And here’s the really cool thing – portals have no limit on how many game pieces can occupy them at once!
Let me show you an example:
Imagine I’m playing as the red player. I move one of my game pieces into a space that already has a yellow piece. Because of this, the yellow piece gets bumped and needs to be moved to a different space. Can you guess where the yellow piece could be moved to?
So here’s the deal: I can’t move the yellow piece forward because that space is taken. And I can’t move it backward either, because that’s where the red piece is going. But the good news is, I can move it to the left or right, because those spaces are either empty or octagons, which are totally fine.
Bumping
Now, here’s the thing about spaces: they can only hold one piece at a time, except for the octagons and portals. So, if I want to move into a space that’s already occupied, I have to bump the other piece out of the way, into an adjacent space.
Now, I can bump that piece into any empty adjacent space, or even into an octagon or portal. But there’s one rule: I can’t bump it back into the space I just moved from. If there’s no room to bump the piece, well, tough luck. It’s staying put.
Just so you know, there’s a rule that applies to the spaces where the game piece moves, not just where it ends up. This means you can’t pass through or jump over a piece that’s in your way.
Oh, and here’s something interesting: you can actually bump your own pieces!
Hand Limit

When you’re playing the game, there’s a rule that limits how many cards you can hold in your hand when it’s not your turn. If the peg is in the first position, there’s no limit to how many cards you can hold. But if the peg is in any other position, you have to immediately get rid of all but the number of cards shown, unless it’s your turn.
While it’s not your turn, you don’t have to follow the hand limit, but once your turn is over, you have to follow it and discard down to the indicated limit.
Special Moves
Depending on the changes made to the rules, as shown on the rules pegboard, you might have the option to do special moves like rotating a tile, uprooting a tile, or moving your pieces wraparound-style.
Rotate: When you rotate a tile, it counts as one move. You can rotate it by 90, 180, or 270 degrees.

Uproot: When I pick up a tile and move it to another spot, it’s called “uprooting.” This also counts as one move.
When I uproot a tile, I have to keep it facing the same way. If I want to rotate it while uprooting, I have to do that separately, but only if it’s allowed.
I can’t finish my uprooting action unless there are connections between tiles that allow me to reach every tile from the starting tile. Here are some examples of valid and invalid tile placements:

When you rotate or lift a tile, make sure to keep all the pieces on it in place. That’s really important!
Do you know why? Whenever you move a tile, it’s possible for the pieces on it to shift or fall off. And that can be a pain to deal with. Nobody wants to be scrambling around trying to find where everything goes.
So, here’s what you need to do. Before you move a tile, carefully check to see if anything is on it. If there are any game pieces or objects, make sure they stay where they are supposed to be. That way, when you put the tile back down or rotate it, everything will still be in its right place.
It’s like playing with a big puzzle. You want to keep all the pieces together so you can see the whole picture. Moving a tile without considering what’s on it can be like shaking up the puzzle and making everything go everywhere.
Remember, keeping the pieces on the tile is your responsibility. So, be careful and take your time when making any moves. That way, you can enjoy the game without any unnecessary chaos.

Wraparound: With the Wraparound option turned on, you’ll see pieces that move off one edge and magically reappear on the opposite side.
Leaping Gaps: If, and only if, you have Wraparound enabled, you can even have pieces leap over any gaps that have formed between tiles after uprooting.

Maxed Out Pegs
If a new rule card tells me to move a peg forward, but the peg is already at its highest position, nothing happens. It’s like trying to turn the knob all the way up when it’s already at the max. No further changes can be made.
However, if the card gives me the option to move the peg forwards or backwards and only one of those moves is available, I have to make that change. It’s like having a switch that can only be flipped one way. In addition, any time the card says to toggle the peg, I must do so. It’s like flipping the switch on and off.
Adapting To Rule Changes
When I increase the number of cards I draw per turn, I have to draw an extra card to make up for the increase. It’s like getting a bonus for drawing more cards. On the other hand, if I lower the number of cards I draw, I don’t have to give back any cards I’ve already drawn. It’s like taking away a bonus, but I get to keep the cards I’ve already earned.
The same idea applies to plays and moves. If I increase the number of plays or moves I’m allowed to make, I can make additional plays or moves. It’s like getting extra chances to make a move. But if I decrease the number of plays or moves, I don’t have to undo any plays or moves I’ve already made. It’s like losing some opportunities, but I get to keep what I’ve already done.
If you lower the play or move setting before taking all your plays or moves, you’ll finish your turn with the new lower setting.
Collecting Goals
To collect a goal, you need to move two of your pieces onto the pair of spaces shown on the card. Whenever your pieces are in the right position to meet the requirements of the topmost goal on the stack, you get to keep that card in front of you for the rest of the game. And you can collect goals even during other players’ turns.
Whenever a new goal is played, it goes on top of the stack on the pegboard. You can look through the stack, but only the top goal can be collected. The order of the goals should not be changed.
If you play a goal card while there are already pieces on the required spaces, you can just place the card in front of you instead of putting it on the goal stack first and then picking it up.
If all the cards in the goal stack are gone, it stays empty until more goals are played.
Game Over
To win, you need to collect the number of goals currently shown on the win pegboard.
Once a player has the required number of goals, they win the game. If two players reach this number at the same time, the game continues until one player has more goals than the others.