Contents
Get Familiar with the Rules of the Fields of Arle Game!
Welcome to the Fields of Arle, where the land flourishes and adventure awaits! Join me as we dive into the game rules and discover all the excitement that lies ahead. Are you ready? Let’s get started!
First, let’s talk about the setup. To begin, you’ll need the game board, a set of tokens, and a deck of cards. Place the game board in the center of the table and give each player their tokens and their own personal farmyard board. Shuffle the cards and deal out a set number to each player, depending on how many are playing. Make sure everyone has enough space on their farmyard board to build and cultivate their crops.
Now, let’s explore the gameplay mechanics. The game takes place over the course of several rounds, each with a number of actions you can take. On your turn, you can perform one or more of these actions, depending on what you want to achieve. You might want to expand your farm, acquire new resources, or complete objectives. The choice is yours!
One of the key elements of the game is resource management. You’ll need to carefully consider which resources you want to gather and how to best utilize them. Some resources, like wood or peat, can be harvested from your own farm, while others may need to be traded with other players or obtained from non-player characters.
Throughout the game, you’ll also have the opportunity to upgrade your farmyard by adding new buildings and structures. These upgrades can provide you with various benefits, such as additional actions, improved resource production, or more efficient ways to score points.
Scoring is an important aspect of the game. At the end of each round, you’ll earn points based on different criteria, such as the number of buildings you’ve constructed, the resources you’ve collected, and the objectives you’ve completed. The player with the highest score at the end of the game emerges as the victor!
Remember, the path to success in the Fields of Arle is not always straightforward. You’ll need to adapt your strategy based on the changing landscape and make shrewd decisions to outwit your opponents. So, stay alert and be prepared to seize every opportunity that comes your way!
Now that you have a good grasp of the game rules, it’s time to gather your fellow adventurers and embark on a journey through the Fields of Arle. May the bountiful harvest and thrilling challenges await you!


Let me break it down for you. Here’s what you’ll find inside the box:
- 1 large game board
- 1 supply board
- 2 home boards
- 2 storage boards
- 60 wooden animals
- 40 wooden peat tokens
- 18 wooden playing pieces
- 31 buildings and over 150 other tiles
- 1 scoring pad
- 1 rule book
- 1 sticker sheet
- 2 overview sheets
Now that you’ve got all the components, let’s set up the game. Place the Supply Board right in the middle, between you and your opponent. Make sure to arrange the tiles on the Supply Board according to their designated spots. Oh, and the board also has a little picture of what the back of each tile looks like, just so you know.
Hey there, fellow adventurers! Let’s talk about the different components you’ll find in this exciting game. We’ve got Fields, Plows, Peat Boats, Vehicles, Clothing, Stalls, Depots, Stables, Double Stalls, Forests, and Parks. Whew, that’s quite a list! But don’t worry if your gaming table isn’t big enough to fit everything – you can still have a blast without using the Supply Board. Just place the tiles wherever you have space!
Oh, and speaking of tiles, we’ve got tons of Field and Clothing Tiles. You don’t need to put them all on the Supply Board at once. Feel free to add more later if you want!

Hey there! Let me tell you all about what happens when you’re playing this game. The tiles at the top, you know, the ones in the first row? Well, they can be flipped over to show either side. Pretty cool, right?

When it comes to acquiring tiles in the game, you can only choose from the ones in the bottom row. Keep in mind that these tiles can only be acquired with their front side facing up. The reverse sides of the tiles display upgrades to their front sides.
Another important aspect of the game is the Tool Indicators. These indicators help you keep track of the number of Tools you have. As you play the game, you have the opportunity to increase the number of Tools.
Now, let’s talk about the Starting Player. In this game, the Starting Player is represented by the color Yellow.

When you start playing, first set up the game board and the supply board. Put the big game board next to the supply board. Also, place the orange Half Year Counter on space 1 of the Half Year Track. Time to choose your player color!
Now, let’s set up the tool tracks. Take the round Tool Indicators in your color and put one on each of the 10 Tool Tracks on the game board. The Tool Tracks include Fish Traps, Fleshing Beams, and more. Put the indicators on the leftmost space of each track, just like on the right side of the game board.
Before you start playing, it’s important to know the costs of the buildings. You can find them printed on the game board. Make sure to familiarize yourself with them.

Let’s kick things off by randomly choosing who goes first. This lucky player will be the Starting Player and will get the honor of holding the Starting Player Marker. Now, let’s get our workers ready. We need to place one worker of each color on each of the spaces labeled “July” to “October” on the Game Board. Make sure to stack the Starting Player’s tokens right on top.

Let’s talk about how to place the Buildings on the Game Board. It’s a simple process, but there are a few things to keep in mind.
First, you’ll need to distribute the Buildings on the spaces of matching color on the Game Board. So, if you have a red Building, you’ll want to place it on a red space on the Board, and so on.
Now, here’s where it gets interesting. In three of the five building colors, there are three more Buildings than there are matching spaces on the Game Board. This means that you’ll have to make some decisions about which Buildings to place and which ones to remove from the game.
The good news is that we have a solution for this. Simply randomly determine which Buildings to place on the Game Board and which ones to remove from the game. This way, it’s fair and adds an element of excitement to the game.
So, when it’s time to place the Buildings, remember to distribute them to the matching color spaces on the Game Board. And if you come across a situation where there are more Buildings than spaces, just randomly decide which ones to place and which ones to remove. It’s all part of the fun!

Hey there! Let’s talk about green buildings. Did you know that there are actually two types of green buildings? Pretty cool, right? Now, when you’re just starting out, I recommend using the 4 light green buildings. They’re perfect for beginners like you and me. But once you become more experienced with the game, you can switch things up and use 4 of the 7 dark green buildings instead.
Now, here’s what you need to do. Each player gets their own Home Board. Take yours and place it below the Supply Board on your side of the table. Easy peasy, right? On your Home Board, you’ll find different components that you need to place on it. Just follow the illustrations and put the tiles, 1 Horse, 4 Peat Tokens, and 6 Goods Indicators where they’re supposed to go. Trust me, it’s all there in the picture on the right.

When playing “Fields of Arle,” the game board is divided into three main sections. On the left side, you’ll find the Travel Experience Track. In the middle, there are the Landscape Spaces, and on the right side is the Goods Track.
Your Turn
A game of “Fields of Arle” is played over 9 Half Years – alternating between Summer and Winter. Each Half Year consists of 3 Phases.

Phase 1: Preparations
Phase 2: Work Phase
Phase 3: Inventorying
Phase 1: Preparations
Before the game starts, you will have already placed your Workers for the first Half Year. At the beginning of each Half Year, place Workers on each of the 4 Month Spaces. The Starting Player’s Workers should be on top of his opponent’s.
The Starting Player Marker might pass from one person to another during the “Special Action”. It’s a unique action that can only be done once every half year. You can find more information about this at the bottom of the page.
Phase 2: Work Phase
During this phase, we take turns placing our Workers on empty Action Spaces for the current half year. We start with the leftmost Month Space and move to the right. The player who has the Starting Player Marker goes first in each month.
For example: I want to tell you that the Starting Player in this game is Yellow.
You can only access the Summer Action Spaces during odd-numbered Half Years, and the Winter Action Spaces during even-numbered ones. So, in each Half Year, there are 15 different Action Spaces for you to choose from.
Once you place your Worker on an Action Space, you must immediately carry out the corresponding action. If you want more details on the different Action Spaces, you can find them on page 12. Remember, only one Worker can occupy each Action Space at a time, and once occupied, it remains blocked until the current Work Phase ends.
It’s important to note that placing a Worker on an Action Space is not required. You have the option to remove your Worker from the Month Space and do nothing on your turn.
Example: When you’re deciding where to put your Workers, don’t forget about the “Laborer” Action Space. This special space lets you reuse an Action Space that’s already taken. Just keep in mind that this space can only be used during the current Half Year.
The Game Board has spaces with a white/blue Frisian pattern, which shows the costs. You need to pay the goods shown on these spaces in order to

You have a few options for what to do next:
- You can choose to build the structure located below that area. To do this, follow the instructions listed under the “1 Building” action.
- If you prefer, you can move one of your Tool Indicators one space to the right.
- Alternatively, you can use the action associated with the Action Space.
If you decide to move your Oven Tool Indicator to the right, you’ll need to pay 1 Brick.
Keep in mind: no matter which option you choose, you always have the flexibility to pay for Timber instead of Wood, and Brick instead of Clay.
Special Action and Starting Player
Did you know that in the game, there’s a special rule that allows one of the workers to use an action space from a different season? It’s pretty cool if you ask me.
Let’s break it down. In the summer, one of the eight workers can use a winter action space instead of a summer one. And in the winter, one worker can use a summer action space instead of a winter one. It’s like they’re bending the rules!
But there’s a catch. When you use this special action, your opponent gets an advantage. They get the starting player marker for the next half year. So you have to think carefully if it’s worth it.
Of course, if none of the workers use this special action, the starting player marker changes automatically at the end of the half year. So the game keeps on moving.
It’s all about strategy and making the right choices. Will you take the risk to gain an advantage, or play it safe and let the starting player marker change hands naturally?
Me, Red, I’ve gone ahead and taken the Special Action this time around. That means it’s your turn, Yellow. You’ll be the Starting Player for the next Half Year.
Actions You Can Take Whenever You Want

- During the Work Phase, you have the option to load your Vehicles at any time, in addition to your other actions. You have the flexibility to decide when to conclude your Work Phase. This means that even after placing all of your Workers, you can still load goods onto the empty spaces of your Vehicles.

Step 3: Taking Inventory
After using all 8 Workers and both players agreeing to end the Work Phase, it’s time to take stock of what I have. This happens twice a year, in November (at the end of the Summer/Fall Half Year) and in May (at the end of the Winter/Spring Half Year).

Let’s go step by step through the different parts. You don’t have to worry about this section when you’re first learning the rules – you can always come back to it later.
On your “Travel Destinations and Barn” Storage Board, you’ll find all the important information about your Inventorying.
A. November at the End of a Summer/Fall Half Year
Empty Vehicles:
Take out the Timber, Bricks, and Clothing from your Vehicles and put them in your personal supply. Place the Travel Destination Tiles from your Vehicles (you can find more information at the bottom of this page) on your Travel Experience Track. Here’s an example of a loaded Vehicle during the Work Phase.


Milking:
Harvest:

When you have a Grain Field on your Home Board, you get 1 Grain. The same goes for Flax Fields – you get 1 Flax for each Flax Field. Keep track of your Grain and Flax on your Goods Track.
You also receive 1 Wood for each Forest on your Home Board, but not for your Parks.

To start preparing for the upcoming Winter, you need to gather enough resources. Here’s what you need to do:
1. Pay 3 Food and 2 Peat, which will serve as fuel during Winter.
2. If you don’t have enough Food, you can pay 1 Grain instead for each missing Food. But if you run out of Grain too, then you’ll need to pay 1 Animal per missing Food.
3. If you’re short on Peat, you can substitute it with 1 Wood (or Timber) for each missing Peat.
4. However, if you still don’t have enough Food or Fuel, which means you ran out of Food, Grain, Animals, Peat, Wood, and Timber, you’ll lose 2 Victory Points for each missing item. Make sure to keep track of these losses in the “Supply Bottlenecks” section of the Scoring Pad.
In addition to these requirements, there are a few other things to consider:
– After each Winter or Spring half-year, in the month of May, you need to take care of your empty vehicles.
– You also need to take care of any baby animals you have during this time.
Make sure to follow these guidelines to keep your village well-prepared. Happy harvesting!

Let me tell you about a fascinating rule in the game. It goes like this: If you have 2 animals of the same kind in one of your stalls, something amazing happens! You get a third animal of that kind from the general supply. How cool is that? But wait, there’s more! If you have 2, 3, or 5 animals of the same kind in one of your stables, you get another animal of that kind. It’s like a little family reunion! Oh, but it gets even better. If you have exactly 4 animals of the same kind in one of your stables, you actually get 2 more animals of that kind instead of just 1. Talk about a bonus!
But here’s the thing, my friend. Double stalls, which are like fancy upgrades to stables, count as two separate stalls. So if you have a double stall, you can get some serious animal action going on! And remember, when the newborn animals arrive, you’ll want to put them with their parents. It’s only natural.
Now, here’s an important note: the animal breeding magic only happens in your stalls and stables. Animals in your parks or anywhere else don’t get in on the baby-making action. They just chill and enjoy the scenery.
Sheering:
Sustenance: Uh oh, it’s feeding time! You’ll need to pay 3 food.

- If you don’t have enough Food, you can pay 1 Grain for each missing Food. But if you run out of Grain too, then you have to pay 1 Animal for each missing Food instead.
- If you still don’t have enough Food after that, you’ll lose 2 Victory Points for each missing Food. Keep track of these losses in the “Supply Bottlenecks” section of the Scoring Pad.
Travel Experience
Whenever you use up all your Vehicles, put the Travel Destination Tiles face down on the Travel Experience Track on the left side of your Home Board.
Start by placing the first tile at the bottom of the track, with the coastal path going from bottom to top. Each tile after that goes above the previous ones.
The first empty space above these tiles shows how many Victory Points you’ll earn for your Travel Experience at the end of the game.
Hey there! Let me show you how to put your Travel Destination Tiles in place. Here’s an example: right now, your Travel Experience is worth 6 Victory Points.

Half Year End
At the end of every six months, you move the orange Half Year Counter to the next half-year and start that new period. The game finishes after a total of nine half-years.
Loading Vehicles
As I mentioned earlier, Vehicles have a special role in this game. You can create them using the “Wainwright” action and then put them into operation once during each half-year.
Space is limited in the barn
Throughout the game, you have the opportunity to build one or more Vehicles. Your Barn only has limited space for them. Specifically, you have four Parking Spaces for Small Vehicles and other pieces of Equipment (like Plows and Peat Boats), and three spaces for Large Vehicles.
Alternatively, if you have a small piece of Equipment and no more room for a Large Vehicle, you can place it in the bottom-most Parking Space. It’s possible to have multiple copies of the same piece of Equipment.

So, here’s the deal – I’ve got some info for you about vehicles and what they’re all about. You see, there are actually 6 different types of vehicles, each with its own cost and purpose. Now, when I say “cost,” what I mean is that you’ll need to fork over some wood and horses. But here’s the catch – when you pay the cost, you lose those horses. They’re no longer gonna be used for breeding, but instead, they’ll be put to work pulling the vehicle. Got it?

During the Work Phase, you have the opportunity to load your Vehicles with materials at any time. This action does not count towards your total actions for the turn – it is an extra action. Importantly, any tiles that you place on your Vehicles during this phase will stay there until the end of the Work Phase. You can choose to load your Vehicles with.

- To upgrade buildings, you’ll need building materials like wood and clay.
- To upgrade fabrics, you’ll need materials such as linen, woolen, and leather.
- If you visit travel destination tiles that match your color, you’ll receive food.
Vehicles come with different numbers and arrangements of single and double spaces. (You can load the spaces of a Vehicle at once, or at different times).

A Unique Feature of Vehicles: Single Spaces
Have you ever noticed the little spaces between vehicles as they drive down the road? These spaces are an important aspect of driving and can have a big impact on our safety. Let me explain why.
When someone is driving behind another vehicle, they need to keep a safe distance. But have you ever wondered how they know what a safe distance is? Well, that’s where these spaces come in. They serve as a visual guide, helping drivers maintain a safe distance from the vehicle in front of them. Without these spaces, it would be much more challenging to judge the appropriate distance.
These spaces, often referred to as “one-car gaps,” provide a buffer zone between vehicles. They give drivers the time and space needed to react if something unexpected happens. For example, if the car in front suddenly slams on the brakes, having that one-car gap gives you enough space to stop safely without colliding with the other vehicle.
But it’s not just about safety. These spaces also play a role in traffic flow and congestion management. When drivers maintain one-car gaps, it helps prevent the dreaded “stop-and-go” traffic that can slow everyone down. By allowing a smooth flow of vehicles, these spaces contribute to a more efficient and enjoyable driving experience.
So, the next time you’re on the road, take a moment to appreciate these single spaces. They may seem insignificant, but they play a vital role in keeping us safe and our roads running smoothly. Remember, maintaining a one-car gap is not just a good practice; it’s a responsible and considerate way to drive. By doing so, we can all contribute to a safer and more efficient traffic environment.

Did you know that Single Spaces can hold Wood and Clay tiles? When you put Wood or Clay on a Vehicle, they immediately transform into “Timber” or “Bricks,” respectively. If you place Clay on a Vehicle, you’ll also need to pay 1 Peat, as indicated on the Clay Tile.
But here’s an alternative: you can load Single Spaces with the Travel Destinations Hage, Dornum, and Beemoor, which are the smallest available size.
Now, when it comes to Large Vehicles, things get interesting. You can treat multiple adjacent spaces as a single large space, allowing you to place bigger tiles on them. This means you can fit tiles of sizes 2, 3, and 4 on your Large Vehicles.

Hey there! Did you know that this Horse Cart is responsible for supplying Hage and Aurich with all sorts of goods? Pretty cool, right? And guess what? When it’s time to inventory, you’ll even score yourself an extra Timber! Talk about a bonus!
But that’s not all. Combining spaces on Large Vehicles like this one isn’t just about fitting those massive Travel Destination Tiles. It’s also a smart move if you want to upgrade your Fabrics. We’re talking about stepping up your game with some Summer, Winter, and Leather Ware. How awesome is that?
So, when you put a Travel Destination Tile on a Vehicle, you gotta use it right away. It’s like a little mini-market on wheels. You pick at least one thing from the picture and sell it, and in return, you get some Food. But hey, here’s the catch, you can only sell each item once per Travel Destination. So choose wisely!
When you sell items, you need to return the tokens to the general supply or update the Goods Indicators on your Goods Track. After that, adjust the Food Goods Indicator(s) on your Goods Track based on the money you made.
Once you finish selling, flip the Travel Destination Tile over and keep it on your Vehicle. It will stay there and block the spaces on your Vehicle until the Work Phase ends. Only then can you move it to your Travel Experience Track.
As a result, you can only visit a Travel Destination once. You can’t go back to it later to sell more items.

So, when you put the “Emden” card on one of your carts, like in the picture, you have to sell some goods right away to get some food.
For example, you could sell 1 Winter Wear and 1 Peat to get a total of 10 Food. But, once you do that, your cart is blocked for the rest of the turn. Don’t worry though, you can still use the food you just earned.
Now, when you place the “Emden” card on a vehicle, the basic building materials like Wood and Clay, as well as the fabrics like Linen, Woolen, and Leather, are placed with their upgraded side facing up. That means you get Timber/Brick and Summer/Winter/Leather Wear, respectively. However, you can’t use them until the end of the turn, when you empty your vehicles.
What’s up with the Double Spaces on Vehicles?
When it comes to vehicles, double spaces can be quite limiting. You might think you can put timber, bricks, or small travel destinations on them, but unfortunately, that’s not the case. Double spaces can only be used for bigger travel destinations and clothing tiles. However, there is a way to work around this limitation. You can combine double spaces with adjacent single spaces to accommodate even bigger tiles. So, don’t worry if you feel restricted by double spaces on vehicles – there’s always a solution!
Hey there! Let me tell you something important. When driving your vehicles, it’s crucial to remember not to put small tiles, like Timber, on the double spaces. It’s a bit tricky, but trust me, it’s for your own safety. You see, placing these kinds of tiles on the double spaces can be risky and cause accidents. You don’t want that, right?

Let me show you some ways to load a Droshky. You can’t put two Summer Ware Tiles on it because you can’t divide the Double Space in the middle to use it for two tiles.
Hey there! Let me break it down for you. When it comes to making and selling things, there’s a rule I want to tell you about. You can’t make a piece of clothing using one vehicle, like in the picture of the leather wear, and then sell it for food using another vehicle, like here in “Emden,” all in the same work phase.

Getting to Know Vehicles
When I think about vehicles, I find myself filled with awe at the endless possibilities they offer. The way they effortlessly transport us from one place to another, enabling us to explore new destinations and embark on grand adventures, is truly remarkable. I often find myself wondering about the intricacies of these fascinating machines. What makes them tick? How do they work their magic to get us where we need to go?
Vehicles come in all shapes and sizes, from sleek cars designed for speed to massive trucks built for heavy-duty tasks. Each type serves a unique purpose, catering to the specific needs and preferences of its users. It’s astounding how much thought and engineering goes into creating these marvels of transportation. They are a testament to human ingenuity and our desire to constantly improve our way of life.
When you sit behind the wheel of a vehicle, you become the navigator, the captain of your own journey. The freedom it provides is unparalleled, allowing you to explore places near and far, uncovering hidden gems and creating memories along the way. It’s a feeling of empowerment, knowing that you have the means to go wherever you please.
However, with great power comes great responsibility. It is crucial to remember that vehicles are not just modes of transportation; they can also be potential hazards if not handled with care. The importance of understanding the rules of the road, practicing safe driving habits, and respecting others on the journey cannot be overstated. It is our collective responsibility to ensure that our roads remain safe for everyone.
So, my friend, the next time you find yourself in the presence of a vehicle, take a moment to appreciate the marvel that it is. Reflect on the incredible progress we have made as a society, and the boundless opportunities that vehicles provide. Embrace the journey, both physically and metaphorically, and let the road unfold before you. Bon voyage!

- One thing to remember is that you cannot stack the Single Spaces wagons together to create larger tiles.


I want to talk about Plows and Peat Boats. They’re interesting because even though they’re not technically Vehicles, they have to be stored in the Barn just like Vehicles do. It’s weird, right?
Let’s explore the Action Spaces

Hey there! Let me fill you in on a helpful tip. Feel free to swing by a Travel Destination and grab some Food whenever you like during the Work Phase. And here’s the cool part – you don’t have to wait until your Vehicles are empty. The Food is yours to use right away!
When you need to collect something, simply take it from the general supply or bump up your Goods Track Indicators (unless stated otherwise). And when you need to make a payment, just return the goods to the general supply or lower your Goods Track Indicators (unless stated otherwise).
Now, let’s talk about the Conversion Arrows. You’ve got three different types to work with in this game. How exciting!
To understand how the conversions work in the game, let me break it down for you. There are different types of arrows that represent the conversions.
First, we have brown arrows. These arrows show that you can perform the conversion right away, as long as you have the required tools. You can repeat the conversion multiple times equal to the number of tools you have. For example, if you have 3 Fleshing Beams, you can convert up to 3 Hides into 3 Leather, at a rate of 1 Leather per Hide.
Next, we have grey arrows. These arrows indicate that you can perform the conversion immediately, without being limited by the number of tools. You can find this type of conversion on the Game Board (Carpenter) and on Buildings like the Farmer’s Inn.
Lastly, we have yellow arrows. These arrows mean that you can perform the conversion at any time and as many times as you want. This type of conversion can only be found on buildings like the Schnapps Distillery.
Now you have a better understanding of the different types of conversions and arrows in the game. Have fun exploring and strategizing!
The Different Actions in Summer/Fall
- As a Fisherman: I can gather resources from my Fish Trap. I get 1 Sheep and move my Fish Trap Tool Indicator one space to the right. I can also collect Food, receiving 1 per Fish Trap I have, up to a maximum of 6 Food. (
8) - As a Colonist: I have the option to take 1 Horse or transform a Moor Section. If I choose to transform a Moor Section, I flip over one of my Moor Tiles, revealing the Boardwalk illustration at the top. Then, I place 4 Peat Tokens from the general supply onto the tile.
Hey there! Here’s some important info for you about playing Fields of Arle. Let’s dive in!
Clay Worker: Grab 1 piece of clay for each shovel you have. For example, if you currently have 5 shovels, that means you have 2 pairs of shovels to use for the “Dike Builder” action. Check out the image below for reference.
Woodcutter: Collect 1 piece of wood for each axe you have. The number of forests you have doesn’t matter. Take a look at the image below for a clearer picture.



Hey there! Let’s talk about building in the game. When you want to build a new structure, you need to pay attention to a few things. First of all, you’ll need to check the costs shown on the Game Board. The costs are different for each building and can be a combination of Building Materials and Food.
Once you have paid the costs, you can go ahead and place the new building on an empty space on your Home Board. Keep in mind that each building has its own requirements, so make sure you meet them before placing it. For example, the Inns require 2 different Building Materials and 9 units of Food.
Building new structures can be an important part of your strategy as it allows you to expand and develop your Home Board. So, take your time to plan and choose the buildings that best suit your needs. Good luck!

Hey there! I’ve got some important info for you about the game Fields of Arle. Let’s dive right in!
Grocer: When you play as the Grocer, you get to choose one of the following items: Timber, Brick, Sheep, Cattle, or Horse. And not only that, but you also get 1 Grain and 1 Leather. How cool is that?!
Peat Cutter: Now, if you’re the Peat Cutter, listen up! For every Spade you have (which could be up to 3, 5, or 7 times), you can take 1 Peat Token from one of your Moor Tiles. Just remember, you can’t take Peat Tokens from the general supply, only from your own Moor Tiles. Easy peasy! Oh, and check out these helpful images:
,
.
That’s all for now. I hope you find this info useful! Happy gaming!
As a Farmer, you can start by building a Plow and placing it in your Barn. Another option is to plow a Field (
2) for each Plow you have. Keep in mind that you don’t have to plow all the fields you own. When you add a new Field, you need to choose whether to display Flax or Grain on your Home Board.
Hey there! Let’s dive into the fascinating world of Fields of Arle and learn some cool gameplay mechanics together.
Warden: Geared up for an adventure? You can reveal a tile with the arrow symbol at no cost. Just flip it over! (
4)
Woolen Weaver: Do you have a weaving loom? Great! For each weaving loom you possess (up to 2, 3, 4, or even 5 times), you can convert one Wool into one Woolen. (
8) 
Dike Builder: Fancy some livestock? Take your pick: either one Sheep or one Cattle. And that’s not all! You also have the opportunity to carry out a “Dike Building” action. How? Well, for every pair of shovels you possess, you can move one dike. Imagine the possibilities! The number of shovels determines how many dikes you can move – 1/2/2/3 dikes with 3/1/4/1/5/1/6 shovels. (
8) 
Forester: To be a forester, you need to pay 1 Food and then you have two options. You can either take a Forest tile by paying 2 resources or build a Building by paying 2 resources. Whichever option you choose, make sure to place the tile on an empty Land Space on your Home Board. Carpenter: As a carpenter, you have two choices. You can either build a Building by paying the depicted costs on the Game Board, or you can build a Stall by paying 2 Clay and 1 Grain. Whichever option you go for, make sure to place the tile on an empty Land Space on your Home Board.
As a laborer, I can do two things. First, I can pay 2 Food and 6 Money (represented by
) to build a Vehicle (represented by
). Or, I can pay 7 Money (represented by
) to imitate an occupied Summer Action Space, regardless of who is already there. Note that I can’t imitate an occupied Winter Action Space. So, my two options are either building a Vehicle or imitating a Summer Action Space.
Now, let’s talk about the illustrations. The one that shows a number, like
, represents 1 Animal of any type. There are also specific illustrations for Sheep
, Cattle
, and Horses
. These illustrations help us keep track of the different types of Animals we have.
- When you see “Take 1 Cattle/Horse,” it means you can choose to take either 1 Cattle or 1 Horse.
- If you see “Pay 1 Grain (Flax),” you have to pay 1 Grain. Only if you don’t have any Grain can you pay 1 Flax instead.
- In expressions with “per,” like “1 Clay per Shovel” at the Clay Worker, you don’t lose whatever is written after “per”. For example, at the Clay Worker, you get Clay and you keep your Shovels.
- If you see “Action A and/or Action B,” you can do both actions or just one of them. If there is only “or” without “and” between the actions, you must choose one action or the other, but you can’t use both. If there is no conjunction between the actions, assume there is an “and/or.”
Hey there! Let’s talk about some of the cool stuff you can do in the game Fields of Arle. There are different Action Spaces that offer a variety of options to choose from. Some Action Spaces have two actions separated by a long brown line, which means you can choose either one of them – it’s like having a “and/or” choice.

One important action is called “Cut Peat”. It’s when you take Peat Tokens off your Moor Tiles. Just remember, when you remove the last Peat Token from a Moor tile, immediately remove the tile from your Home Board too. On the other hand, if you “Take Peat” – like when you see “+3 Peat” at the Peat Boatman – you get the Peat from the general supply.
Your Home Board has different spaces. The spaces below the Dike Line are called “Land Spaces” (including the Moor Spaces), and those above the Dike Line are called “Tidal Flat Spaces” (which you can’t use).
Now, let’s take a closer look at the Action Spaces of the Winter/Spring Half Year:
Builder’s Merchant: Acquire 2 Hides, and on top of that, choose either 1 Wood or 1 Clay, as well as 1 Timber or 1 Brick.I’m a Wood Trader. For 1 Food and a choice of either 4 Wood or building a Building, I can help you out. If you’re all out of Food, don’t worry! Just give me 1 Grain instead. I’m here to assist you.
As a Carpenter, I specialize in building things. You can either construct a Stall for 2 Clay and 1 Grain, or you can swap a Stall for a Stable by paying 2 Bricks. No direct building of Stables, though. Take a look at this image for reference.
And there’s the Tanner. Depending on how many Fleshing Beams you have, I can convert Hides into Leather. You can do this up to 3, 5, or 6 times. It’s a handy skill to have. Check out this image for more details.
Cattle Trader: I can get 2 Grain and 1 Sheep. And on top of that, I can also choose either 1 Cattle or 1 Horse.
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Hey there! Let’s dive into the exciting world of Fields of Arle. I’m thrilled to share these cool tips with you so that you can become an expert player!
Dike Warden: The first rule of this game is to flip over a tile with the arrow symbol for free. This will give you 4 points to start your adventure. In addition, don’t forget to build 1 Dike to protect your land from floods.
Linen Weaver: Now, let’s talk about the Linen Weaver. For each Weaving Loom you have, you can convert 1 Flax into 1 Linen. You can do this up to 2, 3, 4, or even 5 times! It’s a great way to turn your raw materials into something valuable. Just remember, you need 8 points to activate this ability. Keep an eye out for that!
Grocer: Last but not least, let’s meet the Grocer. This clever character can help you in many ways. Firstly, you can take 1 Peat from one of your Moor Tiles without touching the general supply. This is super useful for your resource gathering. On top of that, you can also take 1 Animal, 1 Wood, and 1 Clay. Now that’s a great bargain, isn’t it?
As a laborer, I have a few options for my next move. First, I can pay 2 food and 6 workers to build a building. This will require me to adhere to the costs displayed on the game board. Alternatively, I can choose to imitate a winter action space, regardless of who is occupying it (sorry, no imitating summer action spaces). This decision allows me to take advantage of the benefits associated with that action space.
Now, let’s talk about the end of the game. It’s an exciting moment when we reach this point. To determine the winner, we’ll calculate our victory points. These points can be earned through various actions and achievements throughout the game. The player with the most victory points at the end is crowned the winner.
So, as a laborer, I have options and opportunities to strategize and make meaningful decisions. It’s all about finding the best path to victory while carefully managing my resources and actions. Now, let’s get back to the game and see what the future holds!

Hey there! When you’re going through this rule book for the first time, feel free to give this section a quick skim. But hold up! Make sure you give the “Animals on Home Board” section a thorough read. It’s got all the juicy details on how to score those Animals of yours. And let me tell you, those yellow wind roses on the tiles or boards will clue you in on all the other ways to rack up those sweet, sweet Victory Points. So pay attention!

I just wanted to let you know that the game comes to an end after 9 rounds, specifically at the end of the last Summer Half Year, which is when we have the November Inventorying. I thought this was pretty interesting because after this point, your Animals will no longer breed. They have their breeding season in May, so it won’t happen again.
Now, here’s something cool! At this stage, you have the option to use your Peat Boat if you have one. This allows you to swap your remaining Peat for other goods, which could potentially earn you Victory Points on the Goods Track. This is explained more in detail under the “Goods Track” scoring category below. To keep track of your Victory Points (VP) in the different scoring categories, make sure to use the Scoring Pad.
Clothing Tiles and Building Materials

Equipment in the Barn
The barn is like a secret storage room that holds many treasures. When I step inside, I’m immediately surrounded by the smell of hay and the sound of horses neighing in their stalls. It’s a place filled with tools and equipment, each with its own purpose and story.
One of the most important pieces of equipment in the barn is the pitchfork. It’s a handy tool with long, sturdy tines that can be used for many tasks. I use it to move hay, straw, and manure. The pitchfork helps me keep the barn clean and ensures that the animals have a comfortable living space. Without it, the barn would be a mess!
In addition to the pitchfork, there are other tools that are essential for taking care of the animals. The wheelbarrow is like my trusty sidekick. I use it to carry heavy loads of feed, water, and bedding. It’s a reliable companion that helps me get the job done quickly and efficiently.
Another important piece of equipment is the halter. It’s like a personalized collar for the horses. I use it to lead them around and keep them safe when I need to move them from one place to another. The halter is an essential tool for maintaining control and ensuring the safety of both the horse and me.
As I look around the barn, I see a variety of other tools that have their own unique purpose. There are brushes for grooming the horses, shovels for cleaning stalls, and buckets for feeding and watering. Each tool has its place and plays a vital role in the care and maintenance of the barn and its inhabitants.
Being responsible for the barn and its equipment is no small task. It takes patience, hard work, and attention to detail. But at the end of the day, when I see the horses content and the barn clean and organized, it’s all worth it.
So the next time you step into a barn, take a moment to appreciate the equipment that makes it all possible. From pitchforks to wheelbarrows, each tool has a purpose and contributes to the well-being of the animals. The barn is a place of hard work and dedication, but also a place of beauty and connection with nature. Embrace the opportunity to be a caretaker and discover the magic that lies within.


I’m going to show you a neat trick to calculate your VP score in this game. It involves your Plows, Peat Boats, and Vehicles. First, let’s add up the VP from each of these items.
Now, here’s where it gets interesting. You need to subtract 3 VP from your total, but there’s a catch. If you have at least one Large Vehicle in your Barn, you don’t need to subtract those 3 VP. Pretty cool, huh?
Ready to Travel?

Tools
There are so many amazing tools out there that can help you get things done more efficiently and effectively. Let me walk you through some of my favorites.
Firstly, let’s talk about to-do list apps. These are great for keeping track of all the tasks you need to complete. You can create lists, set due dates, and even prioritize your tasks. Some popular options include Trello, Todoist, and Wunderlist. These tools make it easy to stay organized and ensure that nothing slips through the cracks.
Next up, we have note-taking apps. These are perfect for jotting down ideas, making lists, or taking quick notes. One of my personal favorites is Evernote. It allows you to create notes with text, images, and even audio recordings. You can also sync your notes across different devices, so you’ll always have access to your important information.
If you’re working on a team or collaborating with others, project management tools can be a real game-changer. Tools like Asana, Monday.com, and Basecamp allow you to assign tasks, track progress, and communicate with your team all in one place. It’s a great way to stay organized and ensure everyone is on the same page.
When it comes to design, Canva is a fantastic tool. It allows you to create professional-looking graphics, social media posts, and even presentations. They have a wide range of templates and a user-friendly interface, so you don’t need to be a design expert to make something impressive.
Lastly, let’s talk about communication tools. Whether you’re working remotely or just need to collaborate with someone in a different location, these tools can make all the difference. Slack is a popular option for team communication and collaboration. It allows you to create different channels for different topics, share files, and even make voice and video calls.
So there you have it, some of my favorite tools to help you be more productive and efficient. Give them a try and see how they can elevate your work to the next level.

All right, let’s do some math! Add up the victory points (VP) of your tools on the 10 different tool tracks on the game board.
Goods Track

Hey there, let’s talk about being the VP of a Home Board!
Being the VP of a Home Board is a pretty sweet gig. You know, that executive position that’s all about keeping things running smoothly and making sure everyone’s happy? Yeah, that’s the one.
So, let’s dive into what it really means to be a VP on a Home Board. First off, as the VP, you’ll be known as the second-in-command. This means you’ll be right there to support and back up the President whenever they need it. It’s an important role that requires you to have a good understanding of the board’s goals and purposes.
One of the key responsibilities of a VP on a Home Board is to take charge of meetings when the President can’t be there. You’ll need to step up and make sure everything stays on track and that decisions are made in a fair and efficient manner. So, yeah, it’s a pretty big deal.
But being the VP isn’t all about running meetings. You’ll also play a part in overseeing the board’s activities and making sure things are getting done. This means you’ll be working closely with the rest of the board members to make sure everyone is staying on top of their tasks. It’s all about teamwork and making sure the board is functioning smoothly.
As the VP, you’ll also have a say in important decisions that affect the board and its members. Your input will be valued and you’ll have the opportunity to advocate for the needs and interests of the residents. So, yeah, it’s a role that comes with some influence.
Overall, the meaning of being a VP on a Home Board is about stepping up, taking on responsibilities, and being a voice for the community. It’s a position that requires dedication, leadership, and a passion for making a difference. So, if you’re up for the challenge, being a VP on a Home Board might just be the perfect fit for you.

Home Sweet Home for Animals
I love animals. They bring so much joy to our lives and make our homes feel complete. From loyal dogs to playful cats and everything in between, having a furry friend around can truly make a house feel like a home. But taking care of animals is a big responsibility, and there are some important things to consider before bringing one into your life.
Space: The first thing you need to think about is the space you have available. Different animals have different space requirements. For example, dogs need room to run and play, while cats are more content with vertical space to climb and sleep. You need to make sure that your home can accommodate the needs of the animal you’re considering.
Time: Animals need time and attention. They need to be fed, walked, and played with. You need to consider how much time you can realistically devote to taking care of an animal. If you work long hours or have a busy schedule, you may need to think about getting a low-maintenance pet like a fish or a small reptile.
Budget: Having a pet can be expensive. You need to factor in the cost of food, veterinary care, and supplies like beds, toys, and litter boxes. It’s important to make sure that you have the financial means to take care of an animal before bringing one into your home.
Lifestyle: Your lifestyle is an important consideration when it comes to choosing a pet. Some animals require a lot of exercise and stimulation, while others are more laid-back. Think about your daily routine and energy levels when deciding what type of pet would be the best fit for you.
Commitment: Pets are a lifelong commitment. They rely on us for everything, from food and shelter to love and companionship. Before bringing an animal into your home, make sure that you’re ready for the long-term commitment that comes with being a pet owner.
Conclusion: Animals can bring so much happiness to our lives, but they also require a lot of care and attention. Before bringing a pet into your home, take the time to consider your space, time, budget, lifestyle, and commitment level. By doing so, you’ll be able to find the perfect furry friend who will bring joy and love into your home for years to come.

Supply Bottlenecks
In the end, the person who has the most Victory Points is the winner.
If there is a tie, the player who would be Starting Player in the next round breaks the tie.