How to play Alubari Official Rules

By: Dennis B. B. Taylor

Alubari Game Rules

Introduction:

Hey there! Welcome to the world of Alubari, a fascinating board game that will take you on an adventure in the majestic Himalayas. In this game, you’ll be venturing into a remote valley as a pioneer, striving to establish a flourishing tea industry. As you immerse yourself in this journey, you’ll explore the breathtaking landscapes, encounter various challenges, and make strategic decisions to achieve success. Get ready to embark on an extraordinary expedition!

Objective:

The objective of Alubari is to become the most successful tea producer by accumulating wealth, reputation, and victory points. Throughout the game, you’ll acquire tea tiles, build infrastructure, establish tea estates, harvest tea leaves, process them, and distribute the final product. Your ultimate goal is to enhance your resources and income to emerge as the dominant force in the tea industry.

Components:

To play Alubari, you’ll need several components, including:

– A game board: representing the valley of Alubari, divided into different regions.

– Resource cards: representing different resources like workers, machinery, and money.

– Action cards: aiding you in performing various tasks and actions.

– Destination cards: indicating the regions where you can distribute your tea.

– Tea tiles: representing tea estates, tea plants, and other crucial elements.

– Victory point tokens: tracking your progress and success.

– Wooden cubes: representing your workers and their actions.

Gameplay:

The gameplay in Alubari is divided into several rounds. Each round consists of three phases: Action Phase, Harvest Phase, and Income Phase. During the Action Phase, you’ll utilize your workers and resources to perform actions like acquiring cards, acquiring tea tiles, and constructing your tea estates. The Harvest Phase involves collecting tea leaves from your tea plants, while the Income Phase allows you to generate income based on your resources and tea estates.

Actions:

In Alubari, you have a range of actions at your disposal. Some actions include:

– Hiring workers: increasing your workforce to enhance productivity.

– Acquiring machinery: improving efficiency in processing tea leaves.

– Investing in infrastructure: constructing roads and processing units.

– Expanding your tea estates: purchasing more tea tiles to increase production.

– Distributing tea: delivering your tea to different regions for profit and reputation.

Strategy:

As you delve into the world of Alubari, it’s essential to formulate a winning strategy. You’ll need to carefully manage your resources, balance your income and expenses, and make smart decisions to maximize your progress. Will you focus on expanding your tea estates or investing in machinery? Each choice you make will influence your path to victory. Adaptability and forward thinking will be key in achieving success.

Conclusion:

So, are you ready to embark on this thrilling journey through the Alubari valley? As a pioneer in the tea industry, you’ll face numerous challenges and opportunities. Remember, the road to success may be challenging, but with a combination of strategy, resourcefulness, and a dash of luck, you can become the ultimate tea mogul in Alubari. Get your board ready, prepare your workers, and let the adventure begin!

  • 1 gameboard
  • 8 Tea Estate cards
  • 1 cloth bag
  • 55 cards
  • 131 cubes
  • 1 Score pad
  • 48 Tea leaves
  • 19 “5 Tea leaves”
  • 2 Fog tiles
  • 1 Darjeeling blockage tile
  • 3 Blockage tiles
  • 48 Rubble cubes
  • 18 discs
  • 16 Steel bars
  • 3 Workers
  • Starting Player marker
  • 10 Game Ownership markers
  • 20 Ownership markers

Object of the Game

In Alubari, my main goal is to grow and collect crops on my own Tea Estates. I also have the opportunity to contribute to the construction of the Darjeeling and Himalayan Railway, starting from Siliguri Town and reaching the peak at Darjeeling.

So, here’s the thing. When we’re playing this game, we can actually use the tea leaves we collect to make Chai and give ourselves an extra boost. It’s like a little treat for our hardworking workers, you know? They’re gonna love it!

Alright, now let me tell you about this railway. It’s a big deal. And guess what? We get to be a part of it! How cool is that? So, the goal here is to contribute as much as we can to the railway. We’re talking about building towns along the way, developing Tea Estates, and really making a difference. The player who does the most in all these areas will be crowned the winner. Pretty exciting, right?

Setting Up

Hey there! Let’s set up the game together. Here’s what you need to do:

1 First, put the board right in the middle of the table so everyone can reach it easily.

2 If you’re playing with less than 3 players, don’t forget to place the Darjeeling blockage tile on the second Darjeeling Station space. You’ll find it at the top right of the board (look for the marking).

3 Now, depending on the number of players, you’ll need to put a blockage tile on one or more spaces at the end of the Chai track. For example, in a 3-player game, block off the last two spaces.

4 Grab the weather markers. You’ll have 3 yellow ones for Sun, 3 blue ones for Rain, and 3 grey ones for Fog. Put them close to the weather track.

5 Take the 2 Fog tiles and place them on the spaces below the fog effect line.

6 Finally, grab the 3 black discs and put one on each of the starting spaces of the Excavation Work rate, Lay Track Work rate, and Crop Harvest Work rate tracks. You’ll see those spots indicated by a darker green color.

Alright, let’s get started! Here’s what you need to do:

7. Grab all the Tea Leaves, Rubble cubes, Steel bars, and Game Ownerships markers and put them in a spot near the board.

8. Now, take the overlay cards that match the number of players and place them on the Action areas printed on the board.

9. Next, shuffle the Contract cards and make a deck on the darker card space. Flip over the top 2 cards and put them face up in spaces A and B.

After that, take a look at the back of the card on the top of the deck. Find the Weather marker that matches its color and put it in position P2 on the Weather track. Flip over that card and put it in space C.

Finally, check out the back of the next card on the deck and put the corresponding Weather marker in position P3 on the Weather track.

In this game, 10 Tea Estate cards need to be shuffled. They are double-sided, so make sure to flip them randomly while shuffling. Each card will be placed on one of the Tea Estate spaces on the game board, depending on the number of players.

For your first game, you’ll start with the Alubari Tea Estate, which is already printed on the board. It’s a good starting point, so leave it uncovered. In future games, you can choose to uncover it or place another Tea Estate card over it. Any unused Tea Estate cards should be returned to the game box; they won’t be used in this game.

Now, let’s move on to the Tea Estate spaces. Each space has a number next to a shovel icon. Take that number of Rubble cubes from the supply and place them on the corresponding space. If a space requires five or more Rubble cubes, you can use the “5 Rubble” disks instead for convenience.

First, I’ll shuffle the Equipment cards and pick 7 of them randomly. These will go near the board to make the Engine shed. The rest of the Equipment cards won’t be used in this game, so they can go back in the box. If any of the selected Equipment comes with Chai, I’ll put a Chai cube on it.

Next, I’ll fill the supply bag with resources like Iron ore, Stone, and Chai. I’ll check the Supply table to see how many of each I need. Any extra resource cubes can go back in the box since we won’t need them for this game.

When I play this game, I like to mix up all the stuff in the bag. Then I draw the right number of cubes from the bag, depending on how many people are playing. If I’m playing alone, I draw 6 cubes. But if there are 2 to 5 players, I draw 12 cubes. After I’ve picked the cubes, I put them on the right spots on the game board.

Next, I take the Event cubes and put them in the bag too. If I’m playing alone, I use 4 Event cubes. But if there are more players, I use 5 Event cubes. This adds some extra excitement to the game!

When we play the game, each player gets their own set of pieces. You get 3 Workers and 20 Ownership markers. Put one of your Workers on the Tea House and place one Ownership marker on space 0 of the Chai track. The rest of your pieces go in your personal supply or playing area. Any leftover pieces go back in the game box.

The player who drank tea last is the Starting Player. They get the Starting Player marker.

Let’s Play the Game

The game is divided into Rounds, and each Round has five Phases. We do the Phases in this order:

  1. Restock Contract cards (we skip this in Round 1)
  2. Adjust the Weather (we skip this in Round 1)
  3. Restock the Stockyard & process any Events (we skip this in Round 1)
  4. Assign Workers to Actions
  5. Resolve Actions and check for End of Game

At the end of the game, I perform Final Scoring. The player with the most points wins.

Now let’s talk about Phase 1 – Restock Contract Cards. But remember, we skip this phase in Round 1 of the game.

If there’s a Contract card in position A of the Post Office (the highest at the right side of the game board), I put it face down onto the discard pile. Then, I move all the other Contract cards in the Post Office to the top, closing up any gaps.

Next, I take cards from the top of the Contract card deck and add them face up to refill any empty positions until all three Post Office positions are filled.

If the Contract card deck is empty, I shuffle the discard pile to create a new deck. And if there are still empty spaces, I continue filling them.

Now let’s move on to Phase 2 – Adjust the Weather. Remember, we skip this phase in Round 1.

Here’s what I do in this phase:

1. I follow these steps.

To get started, follow these steps:

1. Take out the Weather disc from the bottom space.

2. Remove any fog markers from actions B and D.

3. Move each Weather disc down one space along the Weather track. The disc at the bottom will show the weather for the current Round.

4. Adjust the Work rate markers on the Excavation, Lay Track, and Crop Harvest tracks based on the current weather. You can refer to the Weather Key next to the Weather track for guidance.

5. Look at the top card in the Contract card deck, which is still hidden. Find a Weather disc that matches the weather icon on the back of that card and put it in the top position on the Weather track.

Now, let’s talk about the effects of the Sun weather:

– Excavation gets a +2 bonus.

– Lay Track gets a +1 bonus.

Remember, these steps are essential for keeping track of the weather and utilizing its effects on your actions. So, make sure to pay attention and follow them carefully.

Rain: When it rains, things can get a little challenging. It makes excavation a bit harder, and laying track becomes more difficult too. On the bright side, though, the rain can help with crop harvest, giving you a little boost.

Fog: Ah, fog! It can be both a hindrance and a mystery. When the fog rolls in, it not only makes crop harvest less productive, but it also blocks the last available worker space on the B Excavate and D Lay Track actions. These spaces are off-limits until the fog clears, so plan your moves accordingly!

How Much Rubble Can You Excavate?

Let’s talk about the Excavation Work Rate – it’s basically a measure of how much Rubble you can excavate with each action. The higher the Work Rate, the more Rubble you can dig up.

Now, imagine a marker that represents this Work Rate. If the marker is placed on the leftmost space, it means that any effects that decrease the Work Rate will be ignored. So, you’ll always have a minimum of 1 Excavation Work Rate.

But what if the Work Rate goes above 5? Well, in that case, it gets set back to 5 and something interesting happens – you get to process a Tea Harvest right away. It’s like a little bonus for your hard work!

Laying Track Work Rate

Let me explain why this is important: the Laying Track Work Rate tells you how much track you can lay with each action you take. It’s like a measure of your progress. The Work Rate is represented by a marker that can move along a track.

Here’s the interesting part: if the marker is on the leftmost space, you don’t have to worry about anything that would decrease your Work Rate. It stays at its maximum level, giving you the ability to lay more track. On the other hand, if the marker is on the rightmost space, any effect that would increase your Work Rate is ignored. This ensures that your Work Rate doesn’t go too high, maintaining a balance.

So, remember this: the Laying Track Work Rate shows you how much track you can lay per action. And depending on where the marker is, you either don’t have to worry about losing Work Rate or gaining too much of it. It’s all about finding that sweet spot for efficient track laying!

The Rate at Which Crops Are Harvested

Let me tell you about something called the Crop Harvest Work Rate. It’s a measurement of how quickly we can gather tea from our estates. Picture a marker on a track. The leftmost space is where the marker starts. If the marker is already on the leftmost space, don’t worry about anything that might reduce the Work Rate.

Here’s the important part: when the Crop Harvest Work Rate reaches the end of the track, it’s reset back to the rightmost ‘2’ space. And guess what happens next? We immediately move on to a Tea Harvest!

Example: When you discard Card A, you need to move Card B to the top space of the line. Then, you draw two new cards to fill the empty spaces below.

To start a new day, you remove the Sun token from the board. After that, you move the next two tokens (sun and fog) down by one space.

The current weather for the day is Sun. Consequently, you move the Excavation Work rate marker two spaces to the right, and the Lay Track Work rate marker one space to the right.

If the top card on the draw pile shows Rain as the weather, you place a Rain token on the top space of the weather track.

Tea Harvests

There are several conditions that can trigger a Tea Harvest:

  • When the Excavation Work rate goes above five.
  • When the Crop Harvest Work rate reaches the end of the track.
  • When the Harvest event happens on the Event track (this can occur multiple times in a single game).

If you have a Contract card effect, you gain Tea Leaves in the excavated Tea Estate spaces. Your markers must be in those spaces to harvest Tea.

To calculate your Tea Leaves, multiply the number of Tea Estate spaces you own (where your markers are) by the current Crop Harvest Work rate. Round down to the nearest whole number.

Once the Tea Harvest is complete, reset the Crop Harvest marker to its starting space, which is the darkest green.

Example: Right now, I can see that the Blue team is harvesting crops at a steady pace. They have 3 Tea Estates and are able to collect 1 Tea Leaf each.

On the other hand, the Red team is working even harder. They have 4 Tea Estates and can gather 2 Tea Leaves with their efforts. It’s quite impressive!

Phase 3 – Let’s Restock the Stockyard and Address any Events

We’ll skip this Phase in the first round of the game.

During this phase, I need to replenish the Stockyard with cubes taken from the bag. The number of cubes required to restock the Stockyard depends on the number of players, and you can find this information on the top-left corner of the Event rondel.

To refill the Stockyard, I randomly choose the appropriate number of cubes from the Supply bag and distribute them to the Stockyard spaces based on their type: orange cubes for iron ore, grey cubes for stone, and green cubes for chai.

Next, if I happen to draw any white Event cubes, I place them on the Events rondel. Each space on the rondel gets one cube, starting from the first Event space marked as (1). Then I continue placing the remaining Event cubes in a clockwise direction on the empty spaces.

Whenever I place an Event cube, I immediately resolve the Event associated with that space before moving on to place any additional Event cubes.

Now we move on to Phase 4 – Assign Workers to Actions.

When we reach this phase, you have the option to use your Equipment. If you have at least one Equipment, you can pay one Chai from your supply to bring your temporary Worker from the Tea House and add it to your personal supply. This will give you an extra Worker to use in this round.

After that, we will take turns placing our Workers onto the game board. The Starting Player goes first, and then we go clockwise. You can choose any empty numbered action space in any of the Action areas on the game board A through C.

You don’t have to place your Workers in numeric order. For example, you can place a Worker on the “3” space of Action area A even if spaces “1” and “2” are empty. And you can have multiple Workers in the same Action area if you want.

Let’s keep the game rolling by taking turns to place our Workers on the Action areas. It’s important that each player places one Worker at a time from their personal supply. We’ll continue this process until all players have placed all of their Workers.

Phase 5 – Resolving Actions and Checking for the End of the Game

Alright, here’s what we do in this phase. We’re going to resolve the action areas one by one, starting with the Stockyard and ending with the Chaiwala. There are two steps that we need to follow for each area:

  1. First things first, all players can use any Contract cards that they haven’t used yet. These Contract cards will come in handy, trust me!
  2. After we’re done with the contract cards, it’s time to resolve the action spaces. We’re going to go through them in order, one by one.

Step 1: Using Contract Cards

When it’s time to resolve actions in an Action area, each player gets a chance to use one or more Contract cards. We take turns starting with the Starting Player and going around the table.

Even if you don’t have any Workers in that area, you can still use a Contract card for an Action area. It doesn’t matter if there are no Workers in that area at all.

When you use a Contract card, turn it sideways and keep it in front of you to show that it has been used.

The effect of the Contract card, as described in the upper section of the card, will last until the end of the current Round. It might change the action you’re about to take, give you extra actions for free, or even modify the rules to your advantage.

When playing the game, it’s important to remember that each Contract card can only be used once. This means that once you use a Contract card, you can’t use it again. However, the scoring bonus printed on the top part of the Contract card still counts at the end of the game, even if you’ve already used the card.

2. Complete Action Spaces

When it’s time to resolve the actions on each Action space, I go through them one by one, starting with space 1. If I have a Worker on an Action space, I have to carry out the action if I can. And if I have multiple Workers in the same Action area, I have to carry out the action for each Worker, if possible.

But before I resolve my Action, I have the option to pay one Chai from my supply (which is recorded on the Chai track) to take the more powerful version of that Action. The details of what happens when I pay Chai are explained in the descriptions of the actions below. Just remember, I can only spend one Chai on each Worker during a Round.

Now let me give you a description of the different Action Spaces:

A. The Stockyard

Here, I can take up to 3 cubes from the Stockyard and put them in my personal supply. I can choose any combination of cubes, but I can’t take more than one Chai (green) cube for each Worker.

So, if my Worker ends up on the last space of the Stockyard, I get to be the new Starting Player. I even get to take the Starting Player marker! But if my Worker doesn’t make it to the last space, the current Starting Player keeps the marker.

Here’s a little something extra for you: You can grab a couple more cubes from the Stockyard if you want, and one of them can even be a Chai cube!

Getting Chai Cubes

Every time you take a Chai cube (whether it’s from the Stockyard or an Equipment card), go ahead and move your marker one space forward on the Chai track. Then, say goodbye to that Chai cube because it’s leaving the game.

B. Excavation

So, here’s how excavation works. I’ll take some rubble cubes, the number is the same as the current excavation work rate. I’ll start from the leftmost excavation space, then move along the line of tea estate cards from left to right. It’s like we’re sweeping away the rubble to uncover something valuable.

The excavation work rate is shown by the marker, but it can change depending on the bonuses from equipment, contract cards, and how much chai we spend. So, with the right tools and a little bit of spending, we can speed up our excavation process.

When we remove the last rubble cube from a space on a tea estate card, it’s our chance to claim it as our own. We place one of our ownership markers on that space. Just like staking our claim! Later in the game, this will give us victory points, and whenever there’s a tea harvest, we’ll also get some tea from that site.

Oh, and one exciting thing to mention: we can excavate and clear multiple spaces at once! It’s like we hit the jackpot!

Here’s an example: I’m currently digging at a rate of 5 in my Excavation Work.

This means I’ll be removing a total of 5 Rubble cubes, starting from the left and working my way to the right, just like this diagram shows.

After removing the Rubble, I’ll place my Ownership markers in the two spaces that were cleared.

If I can, I’ll take the full number of Rubble cubes up to my current Excavation Work rate, taking any permanent modifiers into account. For example, if I have Equipment that increases my Work rate, I can take more cubes. But remember, I don’t have to trigger Chai or Contract card effects if I don’t want to.

Hey there, bonus seeker! Let me spill the tea on a little something called the Chai bonus. It’s like a secret excavation superpower that gives you a serious edge. Get ready for some major digging skills!

When I reach the end of a Round and all the Rubble cubes have been removed from the line of Tea Estate cards, something interesting happens. I place an extra Action card right over the B Action area on the board. This creates a whole new space just for Building stuff, like Equipment or Station spaces.

There’s more! Let’s talk about the Foundry!

Now, when I’m at the Foundry, I get to do up to three mini-actions. I can mix and match these actions however I want. Here are my options:

  • Make Steel: I can put 3 Iron ore cubes in the Supply bag and take 1 Steel bar for myself.
  • Make Stone: I can give up 2 Rubble cubes to the general supply and take 1 Stone cube from either the Stockyard or the Supply bag – it’s totally up to me!
  • Smash Stone: I can toss 1 Stone cube into the Supply bag and take 2 Rubble cubes from the general supply – quick and easy!

Hey there! Here’s a cool bonus for you: Your Worker can now do lots of little actions. Plus, it only takes 2 Iron ore cubes instead of 3 to ‘Make Steel.’ How cool is that?

D. Lay Track

Now, let’s talk about laying tracks. You need to give back some Steel bars from your supply. But don’t worry, you only have to give back as many as your current Lay Track Work rate allows. And hey, if you have any other permanent effects, like equipment that boosts your Work rate, or any temporary effects, like paying Chai or a Contract card, you can use them too. How convenient!

When you bring back a Steel bar, you can put one of your Ownership markers on the next open Track spot on the railway. Start from the space between Siliguri Town and Sukna (where you cross the river) and go up the mountain towards Darjeeling.

An open Track spot is one that doesn’t have an Ownership marker on it. It can be:

When you play, placing markers on the Track spaces will earn you Victory points when the game ends.

If you choose to build on a River space, which is indicated by a blue circle, you’ll receive a bonus of 1 Chai. Make sure to keep track of this on the Chai track. From now on, you can build Station spaces in any towns before the next available River space. Check out the instructions for Building a Station Space for more details.

When it comes to laying tracks, you must use all the available Steel bars. You can’t lay fewer tracks than the current Lay Track Work rate, which may be modified by permanent effects. However, it’s important to note that you are not required to use the effects of the Chai or Contract cards if you don’t want to.

Here’s an example: Right now, the Lay Track Work rate is 2. When Yellow and Red players decide to Lay Track, they have to do it twice. But Yellow only has 1 Steel bar, so they can only lay one track.

If there aren’t enough Track spaces left to complete with an action, you have to finish as many as you can. If the final Track space has been filled, the game will end at the end of the current Round.

E. Building

Let’s talk about Building. In this action, you have two options: you can either Build a Station or Buy an Equipment.

Building a Station Space

When the game starts, you can only build Station spaces in the five towns located in Siliguri, at the bottom of the mountain.

Once a marker is placed on a River space (as explained in the Lay Track section), you can build Station spaces in any towns before the next available River space, even if there is no marker there.

Keep in mind that it’s not necessary to have track already laid up to the town in order to build a Station there.

Let me give you an example: After you put a marker on the first River space, you can build Stations in Sukna, Rangtong, and Tindharia, even if you haven’t laid any other track yet.

To build a Station, you need to pay the resources shown on the space and put one of your markers on it. If you have Iron ore and Stone cubes, you return them to the Supply bag, but if you have Rubble and Steel bars, you put them back in the general supply. Some spaces give you Victory points at the end of the game, while others give you an immediate bonus.

So, here’s the deal: building a Station on this particular space in Sukna will set you back 8 Rubble. But let me tell you, it’s totally worth it. Because guess what? This space is worth a whopping 5 points once the game is over.

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Price: 2 Stone. Extra: Earn 4 points by the end of the game and receive an additional worker for free in the next round only.

When you want to purchase this item, you’ll need to spend 2 Stone. But the benefits are worth it! At the end of the game, you’ll earn an extra 4 points. Plus, you’ll get a bonus – a third worker for free, but only for the next round.

The cost may seem high, but the rewards make it worthwhile. Not only will you gain extra points, but having an extra worker can give you a big advantage in the game. You’ll be able to accomplish more and increase your chances of winning.

However, it’s important to note that this bonus is only temporary. You’ll only have the extra worker for one round. So make sure to use it wisely and plan your strategy accordingly.

Overall, this purchase is a great investment. It may cost you some resources now, but it will pay off in the long run. So go ahead and give it a try. You won’t regret it!

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Cost: It only requires 1 Steel bar. Bonus: As a reward, you get to take 2 additional Steel bars from the general supply.

Price: It costs just 8 Rubble. Benefit: You get to choose a Contract Card right away from the display, without any need for a replacement.

Cost: It will require 1 Steel bar.

Getting an Equipment

To get an Equipment, just choose one from the provided options on the board. Then, pay the cost mentioned in the top left corner of the Equipment card using the Steel bar. You can get it from either the general supply or the Chai track. Once you’ve done that, place the Equipment card in front of you.

If there were any Chai cubes on the card, return them to the game box. In addition, move your marker one space along the Chai track for each Chai cube you removed.

As soon as you acquire the Equipment, you can take advantage of any bonus or effect that it offers. It’s possible for you to own multiple pieces of Equipment. However, be aware of maintenance requirements for each one (see Events). At the end of the game, each Equipment is worth 9 points (16 for the Very fine train).

Hey there! Let’s dive into Phase 4 – Assign Workers to Actions, shall we? Okay, so here’s how it works: at the start of each round, if you have an Equipment card and you’re willing to fork over the cost, you have the option to bring on a third worker. Pretty cool, right?

Hey there, I’ve got a special treat for you – the Chai bonus!

When you use this bonus, you can have your Worker do an extra building action. That means you can either build in a Station space or buy an Equipment.

Now, let me tell you about the Post Office.

When you visit the Post Office in the game, you can get some really great advantages or score points at the end. Just pick one of the Contract cards that you see on the side of the game board and place it facing up in front of you.

It’s important to note that you don’t replace the card you took. If another player comes to the Post Office later in the round, they will have to choose from the remaining cards. But be careful, if there are no cards left for them to choose from, they won’t get any action.

There’s no limit to how many Contract cards you can have. Each card you collect will earn you points when the game ends, as long as you fulfill the requirements that are shown on the card. And remember, once per game, you can also use the special effect of each Contract card by rotating it.

Extra chai: You have a special ability that allows you to discard all of your Contract cards in the current line. After discarding them, you can draw three new cards from the top of the deck. Once you’ve done that, you can take one of the available Contract cards. If there’s not enough cards in the deck, don’t worry! Just shuffle the discarded ones to create a new draw deck.

G. The Chaiwala

Now, you have a choice: you can either Take Tea Leaves or Convert Tea Leaves into Chai.

If you choose to take Tea Leaves, you’ll get a number of them from the general supply that matches the position of the marker on the Crop Harvest track. But remember, if the Crop Harvest track is on the leftmost space (1/2), you won’t be able to take any Tea Leaves.

On the other hand, if you choose to convert Tea Leaves, for every Tea Leaf you convert, you’ll get one Chai. Simply return the Tea Leaves you’re converting back to the general supply and keep track of your Chai on the Chai track.

Note: Keep in mind that you must not go beyond the indicated point on the Chai track with your Chai marker. The maximum position on the track depends on the number of players in the game (which is shown on the game board).

Just a heads up: This is where we don’t get any extra bonuses.

The Round Ends

Once we’ve completed all our worker actions, it’s time to wrap up the round. Make sure to gather all your workers (if you haven’t already) and, if needed, send your third worker back to the Tea House for a well-deserved break and a cup of tea.

If the game is still ongoing, we’ll move on to Phase 1: Restock Contract cards (see page 4) in the next round. If the game is over, it’s time for the final scoring.

Game Over

The game comes to an end when we reach the last Track space on the railway, which is right next to Darjeeling. This can happen if a player finishes it or due to a game Event.

In the solo or 2-player game, the game might end even before the last Track space is filled with track:

    When playing the game, the end is determined by different conditions based on the number of players involved. Let me break it down for you.

    If you’re playing solo, the game ends right when you place your final scoring marker. It’s a simple and straightforward rule.

    But if you’re playing with a partner, things get a little more interesting. The game continues for one additional Round after one player places their final scoring marker. During this extra Round, their opponent plays alone. It’s like a bonus round just for them!

    Now let’s talk about scoring. ��

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    The scoring system in this game is how points are awarded. Points are given based on the cards you have in your possession. The more valuable the cards, the more points you’ll earn. It’s a simple concept, but it adds a layer of strategy to the game.

    To calculate your score, add up the point values of all your cards. Each card has a number on it that represents its value. Some cards are worth more than others, so make sure to choose wisely when selecting your cards.

    Once you’ve added up all the points, the player with the highest score wins the game. It’s that simple!

    So whether you’re playing solo or with a partner, scoring is an important part of the game. Keep an eye on your cards and aim for those high-value ones to maximize your score.

    Now that you understand the end conditions and scoring, get out there and start playing! Have fun and may the best player win!

    Hey there! Let’s talk about victory points in Alubari: A Nice Cup of Tea. Victory points are important in this game, and they are represented by this symbol: #image.jpg. Each player keeps track of their victory points using the score pad provided.

    Tea Estates

    To score victory points for your Tea Estates, count how many spaces you own. Don’t remove your markers just yet! You might need them later to score Contract card bonuses. But here’s a heads up: if you’ve used Contract cards 28 or 29 to borrow Tea Estate spaces from the game, make sure to remove your markers from those spaces before scoring. Trust me, it’s important. Take a look at this image for reference: #image.jpg

    Stations

    Now, let’s talk about Stations. I should mention that it’s best to place your Stations in strategic locations. Choosing the right spots can give you an edge and help you score more victory points. Keep an eye out for opportunities to elevate your game!

    Completed Track Spaces

    Lastly, we have Completed Track Spaces. These spaces are also important for scoring victory points. Look out for chances to regenerate your point total by connecting track spaces. It’s all about making the most of your choices and finding the best way to score those valuable points.

    When you play the game, you earn Victory points based on your progress. Your markers on Track spaces contribute to your score, so be sure to keep them there. Don’t remove them just yet!

    Completed Contract Cards

    Another way to earn Victory points is by completing Contract cards. Each Contract card has its own set of requirements listed at the bottom. You score points for each completed card, regardless of whether or not you’ve used its effect. And don’t worry, there’s no penalty for failing to complete a Contract card.

    Remember: Each cube and marker can only be used for one Contract card. So make sure to choose wisely!

    Contract cards offer points in different categories and have various criteria to fulfill. If a Contract card has multiple criteria, you must meet all of them in order to score the points. Keep that in mind as you strategize!

    In the game, you have two ways to earn points for the Contract card:

    • #image.jpgTrack bonuses: You can move Ownership markers from completed Track spaces onto the Contract card to earn points. The number of markers you move and the points you gain are indicated on the card. If you can’t move enough markers, just leave them where they are and score nothing for the Contract card.
    • #image.jpgBuilding/Tea Estate space bonuses: You can move Ownership markers from completed Station or Tea Estate spaces onto the Contract card to earn points. The number of markers you move and the points you gain are indicated on the card. If you can’t move enough markers, just leave them where they are and score nothing for the Contract card.

    So, choose your strategy wisely and maximize your chances of earning points!

    Important Note: Some of the special building bonus cards require you to have RUBBLE requirements on Station spaces. These cards can only be used if you have Ownership markers on those specific spaces. For example, if Gayabari has a total of 4 spaces, 3 of them must be built using Rubble cubes in order for the card to be scored.

  • #image.jpgBonuses from Tea: The number indicated on the Contract card represents the amount of Tea Leaves you need to move from your personal supply to the Contract card in order to gain points. However, if you don’t have enough Tea Leaves to fulfill the requirement, you can leave them in your personal supply, but you won’t score any points for the Contract card.
  • #image.jpgChai Bonus Card (No. 27): This card allows you to score an additional 2 points for each Chai recorded on the Chai track. These points are added to the points you will already receive from the Chai track.

I love a good cup of tea. There’s something so comforting about it, don’t you think? The way the warm liquid fills my cup and envelops me in its soothing embrace. It’s a little moment of tranquility in a busy world.

Tea has a long and rich history, stretching back thousands of years. Different cultures have their own unique traditions and rituals around tea. In India, for example, chai is a beloved staple. Made with a blend of black tea, milk, and spices like cardamom, ginger, and cinnamon, it’s a fragrant and flavorful concoction that warms you from the inside out.

But tea is more than just a tasty beverage. It has a whole host of health benefits too. Studies have shown that tea can boost your immune system, increase your metabolism, and even improve your brain function. It’s no wonder that tea is often touted as a natural remedy for everything from the common cold to chronic diseases.

When it comes to choosing the right tea, there are so many options to consider. From classic black teas to delicate green teas to herbal blends, there’s a tea out there for everyone. And if you’re like me, then you’ll love exploring the world of loose leaf tea. Unlike tea bags, which often contain lower-quality tea leaves, loose leaf tea is made with whole tea leaves that are packed with flavor and aroma. It’s a whole sensory experience that can elevate your tea-drinking to new heights.

So next time you’re in need of a little pick-me-up, why not brew yourself a cup of tea? Whether you prefer a strong and robust black tea or a delicate and fragrant green tea, there’s a flavor out there waiting for you to discover. And who knows, you might just find a new favorite.

When playing the game, your score is determined by the position of your marker on the Chai track. Remember, don’t round down – add a % point for each tea leaf in your personal supply that is not already assigned to a Contract card.

The player with the most points wins

If there is a tie, all players share in the victory.

How to acquire Equipment

In the game, there are several ways to acquire Equipment. These items offer various benefits:

If you have at least one piece of Equipment, you can spend 1 Chai to use your temporary Worker for that Round. Each piece of Equipment is worth 9 points at the end of the game, except the Very Fine Train which is worth 16 points.

In addition to their point value, each piece of Equipment provides an extra ability. You can own multiple pieces of Equipment, but remember that you have to pay maintenance for each one during the Equipment maintenance event.

Now, let me tell you about The Shunter.

Hey there! Did you know that you can use an extra Worker during the Round if you spend 2 x Rubble instead of just 1 Chai? Pretty cool, right?

Let’s Talk About the Toy Train

If you have a Worker who takes Action A, you will receive 1 Tea Leaf.

Introducing the Garratt D Class 0-4-0+0-4-0

When you place your first set of tracks in a Round, you will earn 1 Chai. This Chai can be used together with any remaining Workers you have to complete actions, including action space D. Remember, you can only gain this Chai once per Round.

Explore the East India Company Warehouse

When the game ends, any Contract cards I have that need Tea Leaves require 1 less Tea Leaf to finish. I find this fascinating!

The Work Crew

Hey there! Let me tell you about this awesome discount I found. When building in Rubble or Stone Station spaces, you can get a great deal – 2 x Rubble or 1 x Stone, depending on which one you choose. It’s like a special reward just for you!

Amazing Train Deal

Hey there! I’ve got an awesome tip for you. Did you know that you can boost your score by an additional 7 points at the end of the game? How cool is that?

The Train You Can Always Rely On

Hey there! I wanted to have a chat about the Equipment Maintenance Event and what it means for you. Don’t worry, it’s not as complicated as it sounds. Let me break it down for you.

You see, sometimes things need a little TLC, even machinery. That’s where the Equipment Maintenance Event comes in. It’s a special time where we take a closer look at our equipment to make sure everything is working smoothly.

Now, you might be thinking, “But why is this important to me?” Well, let me tell you. When our equipment is in tip-top shape, it means we can provide you with the best service possible. It helps us avoid any unexpected hiccups and keeps everything running like a well-oiled machine.

During this event, our team of experts carefully inspect and service each piece of equipment. They check for any signs of wear and tear, tighten any loose screws, and give everything a good cleaning. They’re like the superheroes of machinery, ensuring that everything is in perfect working order.

So, what does this mean for you? It means the next time you use our equipment, you can have peace of mind knowing that it has been well taken care of. You don’t have to worry about any surprises or malfunctions. We’ve got you covered.

See, not so complicated after all, right? The Equipment Maintenance Event is just our way of making sure everything is running smoothly for you. Now, go ahead and enjoy using our equipment with confidence!

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Alubari Game Rules

Introduction:

Hey there! Welcome to the world of Alubari, a fascinating board game that will take you on an adventure in the majestic Himalayas. In this game, you’ll be venturing into a remote valley as a pioneer, striving to establish a flourishing tea industry. As you immerse yourself in this journey, you’ll explore the breathtaking landscapes, encounter various challenges, and make strategic decisions to achieve success. Get ready to embark on an extraordinary expedition!

Objective:

The objective of Alubari is to become the most successful tea producer by accumulating wealth, reputation, and victory points. Throughout the game, you’ll acquire tea tiles, build infrastructure, establish tea estates, harvest tea leaves, process them, and distribute the final product. Your ultimate goal is to enhance your resources and income to emerge as the dominant force in the tea industry.

Components:

To play Alubari, you’ll need several components, including:

– A game board: representing the valley of Alubari, divided into different regions.

– Resource cards: representing different resources like workers, machinery, and money.

– Action cards: aiding you in performing various tasks and actions.

– Destination cards: indicating the regions where you can distribute your tea.

– Tea tiles: representing tea estates, tea plants, and other crucial elements.

– Victory point tokens: tracking your progress and success.

– Wooden cubes: representing your workers and their actions.

Gameplay:

The gameplay in Alubari is divided into several rounds. Each round consists of three phases: Action Phase, Harvest Phase, and Income Phase. During the Action Phase, you’ll utilize your workers and resources to perform actions like acquiring cards, acquiring tea tiles, and constructing your tea estates. The Harvest Phase involves collecting tea leaves from your tea plants, while the Income Phase allows you to generate income based on your resources and tea estates.

Actions:

In Alubari, you have a range of actions at your disposal. Some actions include:

– Hiring workers: increasing your workforce to enhance productivity.

– Acquiring machinery: improving efficiency in processing tea leaves.

– Investing in infrastructure: constructing roads and processing units.

– Expanding your tea estates: purchasing more tea tiles to increase production.

– Distributing tea: delivering your tea to different regions for profit and reputation.

Strategy:

As you delve into the world of Alubari, it’s essential to formulate a winning strategy. You’ll need to carefully manage your resources, balance your income and expenses, and make smart decisions to maximize your progress. Will you focus on expanding your tea estates or investing in machinery? Each choice you make will influence your path to victory. Adaptability and forward thinking will be key in achieving success.

Conclusion:

So, are you ready to embark on this thrilling journey through the Alubari valley? As a pioneer in the tea industry, you’ll face numerous challenges and opportunities. Remember, the road to success may be challenging, but with a combination of strategy, resourcefulness, and a dash of luck, you can become the ultimate tea mogul in Alubari. Get your board ready, prepare your workers, and let the adventure begin!

  • 1 gameboard
  • 8 Tea Estate cards
  • 1 cloth bag
  • 55 cards
  • 131 cubes
  • 1 Score pad
  • 48 Tea leaves
  • 19 “5 Tea leaves”
  • 2 Fog tiles
  • 1 Darjeeling blockage tile
  • 3 Blockage tiles
  • 48 Rubble cubes
  • 18 discs
  • 16 Steel bars
  • 3 Workers
  • Starting Player marker
  • 10 Game Ownership markers
  • 20 Ownership markers

Object of the Game

In Alubari, my main goal is to grow and collect crops on my own Tea Estates. I also have the opportunity to contribute to the construction of the Darjeeling and Himalayan Railway, starting from Siliguri Town and reaching the peak at Darjeeling.

So, here’s the thing. When we’re playing this game, we can actually use the tea leaves we collect to make Chai and give ourselves an extra boost. It’s like a little treat for our hardworking workers, you know? They’re gonna love it!

Alright, now let me tell you about this railway. It’s a big deal. And guess what? We get to be a part of it! How cool is that? So, the goal here is to contribute as much as we can to the railway. We’re talking about building towns along the way, developing Tea Estates, and really making a difference. The player who does the most in all these areas will be crowned the winner. Pretty exciting, right?

Setting Up

Hey there! Let’s set up the game together. Here’s what you need to do:

1 First, put the board right in the middle of the table so everyone can reach it easily.

2 If you’re playing with less than 3 players, don’t forget to place the Darjeeling blockage tile on the second Darjeeling Station space. You’ll find it at the top right of the board (look for the marking).

3 Now, depending on the number of players, you’ll need to put a blockage tile on one or more spaces at the end of the Chai track. For example, in a 3-player game, block off the last two spaces.

4 Grab the weather markers. You’ll have 3 yellow ones for Sun, 3 blue ones for Rain, and 3 grey ones for Fog. Put them close to the weather track.

5 Take the 2 Fog tiles and place them on the spaces below the fog effect line.

6 Finally, grab the 3 black discs and put one on each of the starting spaces of the Excavation Work rate, Lay Track Work rate, and Crop Harvest Work rate tracks. You’ll see those spots indicated by a darker green color.

Alright, let’s get started! Here’s what you need to do:

7. Grab all the Tea Leaves, Rubble cubes, Steel bars, and Game Ownerships markers and put them in a spot near the board.

8. Now, take the overlay cards that match the number of players and place them on the Action areas printed on the board.

9. Next, shuffle the Contract cards and make a deck on the darker card space. Flip over the top 2 cards and put them face up in spaces A and B.

After that, take a look at the back of the card on the top of the deck. Find the Weather marker that matches its color and put it in position P2 on the Weather track. Flip over that card and put it in space C.

Finally, check out the back of the next card on the deck and put the corresponding Weather marker in position P3 on the Weather track.

In this game, 10 Tea Estate cards need to be shuffled. They are double-sided, so make sure to flip them randomly while shuffling. Each card will be placed on one of the Tea Estate spaces on the game board, depending on the number of players.

For your first game, you’ll start with the Alubari Tea Estate, which is already printed on the board. It’s a good starting point, so leave it uncovered. In future games, you can choose to uncover it or place another Tea Estate card over it. Any unused Tea Estate cards should be returned to the game box; they won’t be used in this game.

Now, let’s move on to the Tea Estate spaces. Each space has a number next to a shovel icon. Take that number of Rubble cubes from the supply and place them on the corresponding space. If a space requires five or more Rubble cubes, you can use the “5 Rubble” disks instead for convenience.

First, I’ll shuffle the Equipment cards and pick 7 of them randomly. These will go near the board to make the Engine shed. The rest of the Equipment cards won’t be used in this game, so they can go back in the box. If any of the selected Equipment comes with Chai, I’ll put a Chai cube on it.

Next, I’ll fill the supply bag with resources like Iron ore, Stone, and Chai. I’ll check the Supply table to see how many of each I need. Any extra resource cubes can go back in the box since we won’t need them for this game.

When I play this game, I like to mix up all the stuff in the bag. Then I draw the right number of cubes from the bag, depending on how many people are playing. If I’m playing alone, I draw 6 cubes. But if there are 2 to 5 players, I draw 12 cubes. After I’ve picked the cubes, I put them on the right spots on the game board.

Next, I take the Event cubes and put them in the bag too. If I’m playing alone, I use 4 Event cubes. But if there are more players, I use 5 Event cubes. This adds some extra excitement to the game!

When we play the game, each player gets their own set of pieces. You get 3 Workers and 20 Ownership markers. Put one of your Workers on the Tea House and place one Ownership marker on space 0 of the Chai track. The rest of your pieces go in your personal supply or playing area. Any leftover pieces go back in the game box.

The player who drank tea last is the Starting Player. They get the Starting Player marker.

Let’s Play the Game

The game is divided into Rounds, and each Round has five Phases. We do the Phases in this order:

  1. Restock Contract cards (we skip this in Round 1)
  2. Adjust the Weather (we skip this in Round 1)
  3. Restock the Stockyard & process any Events (we skip this in Round 1)
  4. Assign Workers to Actions
  5. Resolve Actions and check for End of Game

At the end of the game, I perform Final Scoring. The player with the most points wins.

Now let’s talk about Phase 1 – Restock Contract Cards. But remember, we skip this phase in Round 1 of the game.

If there’s a Contract card in position A of the Post Office (the highest at the right side of the game board), I put it face down onto the discard pile. Then, I move all the other Contract cards in the Post Office to the top, closing up any gaps.

Next, I take cards from the top of the Contract card deck and add them face up to refill any empty positions until all three Post Office positions are filled.

If the Contract card deck is empty, I shuffle the discard pile to create a new deck. And if there are still empty spaces, I continue filling them.

Now let’s move on to Phase 2 – Adjust the Weather. Remember, we skip this phase in Round 1.

Here’s what I do in this phase:

1. I follow these steps.

To get started, follow these steps:

1. Take out the Weather disc from the bottom space.

2. Remove any fog markers from actions B and D.

3. Move each Weather disc down one space along the Weather track. The disc at the bottom will show the weather for the current Round.

4. Adjust the Work rate markers on the Excavation, Lay Track, and Crop Harvest tracks based on the current weather. You can refer to the Weather Key next to the Weather track for guidance.

5. Look at the top card in the Contract card deck, which is still hidden. Find a Weather disc that matches the weather icon on the back of that card and put it in the top position on the Weather track.

Now, let’s talk about the effects of the Sun weather:

– Excavation gets a +2 bonus.

– Lay Track gets a +1 bonus.

Remember, these steps are essential for keeping track of the weather and utilizing its effects on your actions. So, make sure to pay attention and follow them carefully.

Rain: When it rains, things can get a little challenging. It makes excavation a bit harder, and laying track becomes more difficult too. On the bright side, though, the rain can help with crop harvest, giving you a little boost.

Fog: Ah, fog! It can be both a hindrance and a mystery. When the fog rolls in, it not only makes crop harvest less productive, but it also blocks the last available worker space on the B Excavate and D Lay Track actions. These spaces are off-limits until the fog clears, so plan your moves accordingly!

How Much Rubble Can You Excavate?

Let’s talk about the Excavation Work Rate – it’s basically a measure of how much Rubble you can excavate with each action. The higher the Work Rate, the more Rubble you can dig up.

Now, imagine a marker that represents this Work Rate. If the marker is placed on the leftmost space, it means that any effects that decrease the Work Rate will be ignored. So, you’ll always have a minimum of 1 Excavation Work Rate.

But what if the Work Rate goes above 5? Well, in that case, it gets set back to 5 and something interesting happens – you get to process a Tea Harvest right away. It’s like a little bonus for your hard work!

Laying Track Work Rate

Let me explain why this is important: the Laying Track Work Rate tells you how much track you can lay with each action you take. It’s like a measure of your progress. The Work Rate is represented by a marker that can move along a track.

Here’s the interesting part: if the marker is on the leftmost space, you don’t have to worry about anything that would decrease your Work Rate. It stays at its maximum level, giving you the ability to lay more track. On the other hand, if the marker is on the rightmost space, any effect that would increase your Work Rate is ignored. This ensures that your Work Rate doesn’t go too high, maintaining a balance.

So, remember this: the Laying Track Work Rate shows you how much track you can lay per action. And depending on where the marker is, you either don’t have to worry about losing Work Rate or gaining too much of it. It’s all about finding that sweet spot for efficient track laying!

The Rate at Which Crops Are Harvested

Let me tell you about something called the Crop Harvest Work Rate. It’s a measurement of how quickly we can gather tea from our estates. Picture a marker on a track. The leftmost space is where the marker starts. If the marker is already on the leftmost space, don’t worry about anything that might reduce the Work Rate.

Here’s the important part: when the Crop Harvest Work Rate reaches the end of the track, it’s reset back to the rightmost ‘2’ space. And guess what happens next? We immediately move on to a Tea Harvest!

Example: When you discard Card A, you need to move Card B to the top space of the line. Then, you draw two new cards to fill the empty spaces below.

To start a new day, you remove the Sun token from the board. After that, you move the next two tokens (sun and fog) down by one space.

The current weather for the day is Sun. Consequently, you move the Excavation Work rate marker two spaces to the right, and the Lay Track Work rate marker one space to the right.

If the top card on the draw pile shows Rain as the weather, you place a Rain token on the top space of the weather track.

Tea Harvests

There are several conditions that can trigger a Tea Harvest:

  • When the Excavation Work rate goes above five.
  • When the Crop Harvest Work rate reaches the end of the track.
  • When the Harvest event happens on the Event track (this can occur multiple times in a single game).

If you have a Contract card effect, you gain Tea Leaves in the excavated Tea Estate spaces. Your markers must be in those spaces to harvest Tea.

To calculate your Tea Leaves, multiply the number of Tea Estate spaces you own (where your markers are) by the current Crop Harvest Work rate. Round down to the nearest whole number.

Once the Tea Harvest is complete, reset the Crop Harvest marker to its starting space, which is the darkest green.

Example: Right now, I can see that the Blue team is harvesting crops at a steady pace. They have 3 Tea Estates and are able to collect 1 Tea Leaf each.

On the other hand, the Red team is working even harder. They have 4 Tea Estates and can gather 2 Tea Leaves with their efforts. It’s quite impressive!

Phase 3 – Let’s Restock the Stockyard and Address any Events

We’ll skip this Phase in the first round of the game.

During this phase, I need to replenish the Stockyard with cubes taken from the bag. The number of cubes required to restock the Stockyard depends on the number of players, and you can find this information on the top-left corner of the Event rondel.

To refill the Stockyard, I randomly choose the appropriate number of cubes from the Supply bag and distribute them to the Stockyard spaces based on their type: orange cubes for iron ore, grey cubes for stone, and green cubes for chai.

Next, if I happen to draw any white Event cubes, I place them on the Events rondel. Each space on the rondel gets one cube, starting from the first Event space marked as (1). Then I continue placing the remaining Event cubes in a clockwise direction on the empty spaces.

Whenever I place an Event cube, I immediately resolve the Event associated with that space before moving on to place any additional Event cubes.

Now we move on to Phase 4 – Assign Workers to Actions.

When we reach this phase, you have the option to use your Equipment. If you have at least one Equipment, you can pay one Chai from your supply to bring your temporary Worker from the Tea House and add it to your personal supply. This will give you an extra Worker to use in this round.

After that, we will take turns placing our Workers onto the game board. The Starting Player goes first, and then we go clockwise. You can choose any empty numbered action space in any of the Action areas on the game board A through C.

You don’t have to place your Workers in numeric order. For example, you can place a Worker on the “3” space of Action area A even if spaces “1” and “2” are empty. And you can have multiple Workers in the same Action area if you want.

Let’s keep the game rolling by taking turns to place our Workers on the Action areas. It’s important that each player places one Worker at a time from their personal supply. We’ll continue this process until all players have placed all of their Workers.

Phase 5 – Resolving Actions and Checking for the End of the Game

Alright, here’s what we do in this phase. We’re going to resolve the action areas one by one, starting with the Stockyard and ending with the Chaiwala. There are two steps that we need to follow for each area:

  1. First things first, all players can use any Contract cards that they haven’t used yet. These Contract cards will come in handy, trust me!
  2. After we’re done with the contract cards, it’s time to resolve the action spaces. We’re going to go through them in order, one by one.

Step 1: Using Contract Cards

When it’s time to resolve actions in an Action area, each player gets a chance to use one or more Contract cards. We take turns starting with the Starting Player and going around the table.

Even if you don’t have any Workers in that area, you can still use a Contract card for an Action area. It doesn’t matter if there are no Workers in that area at all.

When you use a Contract card, turn it sideways and keep it in front of you to show that it has been used.

The effect of the Contract card, as described in the upper section of the card, will last until the end of the current Round. It might change the action you’re about to take, give you extra actions for free, or even modify the rules to your advantage.

When playing the game, it’s important to remember that each Contract card can only be used once. This means that once you use a Contract card, you can’t use it again. However, the scoring bonus printed on the top part of the Contract card still counts at the end of the game, even if you’ve already used the card.

2. Complete Action Spaces

When it’s time to resolve the actions on each Action space, I go through them one by one, starting with space 1. If I have a Worker on an Action space, I have to carry out the action if I can. And if I have multiple Workers in the same Action area, I have to carry out the action for each Worker, if possible.

But before I resolve my Action, I have the option to pay one Chai from my supply (which is recorded on the Chai track) to take the more powerful version of that Action. The details of what happens when I pay Chai are explained in the descriptions of the actions below. Just remember, I can only spend one Chai on each Worker during a Round.

Now let me give you a description of the different Action Spaces:

A. The Stockyard

Here, I can take up to 3 cubes from the Stockyard and put them in my personal supply. I can choose any combination of cubes, but I can’t take more than one Chai (green) cube for each Worker.

So, if my Worker ends up on the last space of the Stockyard, I get to be the new Starting Player. I even get to take the Starting Player marker! But if my Worker doesn’t make it to the last space, the current Starting Player keeps the marker.

Here’s a little something extra for you: You can grab a couple more cubes from the Stockyard if you want, and one of them can even be a Chai cube!

Getting Chai Cubes

Every time you take a Chai cube (whether it’s from the Stockyard or an Equipment card), go ahead and move your marker one space forward on the Chai track. Then, say goodbye to that Chai cube because it’s leaving the game.

B. Excavation

So, here’s how excavation works. I’ll take some rubble cubes, the number is the same as the current excavation work rate. I’ll start from the leftmost excavation space, then move along the line of tea estate cards from left to right. It’s like we’re sweeping away the rubble to uncover something valuable.

The excavation work rate is shown by the marker, but it can change depending on the bonuses from equipment, contract cards, and how much chai we spend. So, with the right tools and a little bit of spending, we can speed up our excavation process.

When we remove the last rubble cube from a space on a tea estate card, it’s our chance to claim it as our own. We place one of our ownership markers on that space. Just like staking our claim! Later in the game, this will give us victory points, and whenever there’s a tea harvest, we’ll also get some tea from that site.

Oh, and one exciting thing to mention: we can excavate and clear multiple spaces at once! It’s like we hit the jackpot!

Here’s an example: I’m currently digging at a rate of 5 in my Excavation Work.

This means I’ll be removing a total of 5 Rubble cubes, starting from the left and working my way to the right, just like this diagram shows.

After removing the Rubble, I’ll place my Ownership markers in the two spaces that were cleared.

If I can, I’ll take the full number of Rubble cubes up to my current Excavation Work rate, taking any permanent modifiers into account. For example, if I have Equipment that increases my Work rate, I can take more cubes. But remember, I don’t have to trigger Chai or Contract card effects if I don’t want to.

Hey there, bonus seeker! Let me spill the tea on a little something called the Chai bonus. It’s like a secret excavation superpower that gives you a serious edge. Get ready for some major digging skills!

When I reach the end of a Round and all the Rubble cubes have been removed from the line of Tea Estate cards, something interesting happens. I place an extra Action card right over the B Action area on the board. This creates a whole new space just for Building stuff, like Equipment or Station spaces.

There’s more! Let’s talk about the Foundry!

Now, when I’m at the Foundry, I get to do up to three mini-actions. I can mix and match these actions however I want. Here are my options:

  • Make Steel: I can put 3 Iron ore cubes in the Supply bag and take 1 Steel bar for myself.
  • Make Stone: I can give up 2 Rubble cubes to the general supply and take 1 Stone cube from either the Stockyard or the Supply bag – it’s totally up to me!
  • Smash Stone: I can toss 1 Stone cube into the Supply bag and take 2 Rubble cubes from the general supply – quick and easy!

Hey there! Here’s a cool bonus for you: Your Worker can now do lots of little actions. Plus, it only takes 2 Iron ore cubes instead of 3 to ‘Make Steel.’ How cool is that?

D. Lay Track

Now, let’s talk about laying tracks. You need to give back some Steel bars from your supply. But don’t worry, you only have to give back as many as your current Lay Track Work rate allows. And hey, if you have any other permanent effects, like equipment that boosts your Work rate, or any temporary effects, like paying Chai or a Contract card, you can use them too. How convenient!

When you bring back a Steel bar, you can put one of your Ownership markers on the next open Track spot on the railway. Start from the space between Siliguri Town and Sukna (where you cross the river) and go up the mountain towards Darjeeling.

An open Track spot is one that doesn’t have an Ownership marker on it. It can be:

When you play, placing markers on the Track spaces will earn you Victory points when the game ends.

If you choose to build on a River space, which is indicated by a blue circle, you’ll receive a bonus of 1 Chai. Make sure to keep track of this on the Chai track. From now on, you can build Station spaces in any towns before the next available River space. Check out the instructions for Building a Station Space for more details.

When it comes to laying tracks, you must use all the available Steel bars. You can’t lay fewer tracks than the current Lay Track Work rate, which may be modified by permanent effects. However, it’s important to note that you are not required to use the effects of the Chai or Contract cards if you don’t want to.

Here’s an example: Right now, the Lay Track Work rate is 2. When Yellow and Red players decide to Lay Track, they have to do it twice. But Yellow only has 1 Steel bar, so they can only lay one track.

If there aren’t enough Track spaces left to complete with an action, you have to finish as many as you can. If the final Track space has been filled, the game will end at the end of the current Round.

E. Building

Let’s talk about Building. In this action, you have two options: you can either Build a Station or Buy an Equipment.

Building a Station Space

When the game starts, you can only build Station spaces in the five towns located in Siliguri, at the bottom of the mountain.

Once a marker is placed on a River space (as explained in the Lay Track section), you can build Station spaces in any towns before the next available River space, even if there is no marker there.

Keep in mind that it’s not necessary to have track already laid up to the town in order to build a Station there.

Let me give you an example: After you put a marker on the first River space, you can build Stations in Sukna, Rangtong, and Tindharia, even if you haven’t laid any other track yet.

To build a Station, you need to pay the resources shown on the space and put one of your markers on it. If you have Iron ore and Stone cubes, you return them to the Supply bag, but if you have Rubble and Steel bars, you put them back in the general supply. Some spaces give you Victory points at the end of the game, while others give you an immediate bonus.

So, here’s the deal: building a Station on this particular space in Sukna will set you back 8 Rubble. But let me tell you, it’s totally worth it. Because guess what? This space is worth a whopping 5 points once the game is over.

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Price: 2 Stone. Extra: Earn 4 points by the end of the game and receive an additional worker for free in the next round only.

When you want to purchase this item, you’ll need to spend 2 Stone. But the benefits are worth it! At the end of the game, you’ll earn an extra 4 points. Plus, you’ll get a bonus – a third worker for free, but only for the next round.

The cost may seem high, but the rewards make it worthwhile. Not only will you gain extra points, but having an extra worker can give you a big advantage in the game. You’ll be able to accomplish more and increase your chances of winning.

However, it’s important to note that this bonus is only temporary. You’ll only have the extra worker for one round. So make sure to use it wisely and plan your strategy accordingly.

Overall, this purchase is a great investment. It may cost you some resources now, but it will pay off in the long run. So go ahead and give it a try. You won’t regret it!

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Cost: It only requires 1 Steel bar. Bonus: As a reward, you get to take 2 additional Steel bars from the general supply.

Price: It costs just 8 Rubble. Benefit: You get to choose a Contract Card right away from the display, without any need for a replacement.

Cost: It will require 1 Steel bar.

Getting an Equipment

To get an Equipment, just choose one from the provided options on the board. Then, pay the cost mentioned in the top left corner of the Equipment card using the Steel bar. You can get it from either the general supply or the Chai track. Once you’ve done that, place the Equipment card in front of you.

If there were any Chai cubes on the card, return them to the game box. In addition, move your marker one space along the Chai track for each Chai cube you removed.

As soon as you acquire the Equipment, you can take advantage of any bonus or effect that it offers. It’s possible for you to own multiple pieces of Equipment. However, be aware of maintenance requirements for each one (see Events). At the end of the game, each Equipment is worth 9 points (16 for the Very fine train).

Hey there! Let’s dive into Phase 4 – Assign Workers to Actions, shall we? Okay, so here’s how it works: at the start of each round, if you have an Equipment card and you’re willing to fork over the cost, you have the option to bring on a third worker. Pretty cool, right?

Hey there, I’ve got a special treat for you – the Chai bonus!

When you use this bonus, you can have your Worker do an extra building action. That means you can either build in a Station space or buy an Equipment.

Now, let me tell you about the Post Office.

When you visit the Post Office in the game, you can get some really great advantages or score points at the end. Just pick one of the Contract cards that you see on the side of the game board and place it facing up in front of you.

It’s important to note that you don’t replace the card you took. If another player comes to the Post Office later in the round, they will have to choose from the remaining cards. But be careful, if there are no cards left for them to choose from, they won’t get any action.

There’s no limit to how many Contract cards you can have. Each card you collect will earn you points when the game ends, as long as you fulfill the requirements that are shown on the card. And remember, once per game, you can also use the special effect of each Contract card by rotating it.

Extra chai: You have a special ability that allows you to discard all of your Contract cards in the current line. After discarding them, you can draw three new cards from the top of the deck. Once you’ve done that, you can take one of the available Contract cards. If there’s not enough cards in the deck, don’t worry! Just shuffle the discarded ones to create a new draw deck.

G. The Chaiwala

Now, you have a choice: you can either Take Tea Leaves or Convert Tea Leaves into Chai.

If you choose to take Tea Leaves, you’ll get a number of them from the general supply that matches the position of the marker on the Crop Harvest track. But remember, if the Crop Harvest track is on the leftmost space (1/2), you won’t be able to take any Tea Leaves.

On the other hand, if you choose to convert Tea Leaves, for every Tea Leaf you convert, you’ll get one Chai. Simply return the Tea Leaves you’re converting back to the general supply and keep track of your Chai on the Chai track.

Note: Keep in mind that you must not go beyond the indicated point on the Chai track with your Chai marker. The maximum position on the track depends on the number of players in the game (which is shown on the game board).

Just a heads up: This is where we don’t get any extra bonuses.

The Round Ends

Once we’ve completed all our worker actions, it’s time to wrap up the round. Make sure to gather all your workers (if you haven’t already) and, if needed, send your third worker back to the Tea House for a well-deserved break and a cup of tea.

If the game is still ongoing, we’ll move on to Phase 1: Restock Contract cards (see page 4) in the next round. If the game is over, it’s time for the final scoring.

Game Over

The game comes to an end when we reach the last Track space on the railway, which is right next to Darjeeling. This can happen if a player finishes it or due to a game Event.

In the solo or 2-player game, the game might end even before the last Track space is filled with track:

    When playing the game, the end is determined by different conditions based on the number of players involved. Let me break it down for you.

    If you’re playing solo, the game ends right when you place your final scoring marker. It’s a simple and straightforward rule.

    But if you’re playing with a partner, things get a little more interesting. The game continues for one additional Round after one player places their final scoring marker. During this extra Round, their opponent plays alone. It’s like a bonus round just for them!

    Now let’s talk about scoring. ��

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    The scoring system in this game is how points are awarded. Points are given based on the cards you have in your possession. The more valuable the cards, the more points you’ll earn. It’s a simple concept, but it adds a layer of strategy to the game.

    To calculate your score, add up the point values of all your cards. Each card has a number on it that represents its value. Some cards are worth more than others, so make sure to choose wisely when selecting your cards.

    Once you’ve added up all the points, the player with the highest score wins the game. It’s that simple!

    So whether you’re playing solo or with a partner, scoring is an important part of the game. Keep an eye on your cards and aim for those high-value ones to maximize your score.

    Now that you understand the end conditions and scoring, get out there and start playing! Have fun and may the best player win!

    Hey there! Let’s talk about victory points in Alubari: A Nice Cup of Tea. Victory points are important in this game, and they are represented by this symbol: #image.jpg. Each player keeps track of their victory points using the score pad provided.

    Tea Estates

    To score victory points for your Tea Estates, count how many spaces you own. Don’t remove your markers just yet! You might need them later to score Contract card bonuses. But here’s a heads up: if you’ve used Contract cards 28 or 29 to borrow Tea Estate spaces from the game, make sure to remove your markers from those spaces before scoring. Trust me, it’s important. Take a look at this image for reference: #image.jpg

    Stations

    Now, let’s talk about Stations. I should mention that it’s best to place your Stations in strategic locations. Choosing the right spots can give you an edge and help you score more victory points. Keep an eye out for opportunities to elevate your game!

    Completed Track Spaces

    Lastly, we have Completed Track Spaces. These spaces are also important for scoring victory points. Look out for chances to regenerate your point total by connecting track spaces. It’s all about making the most of your choices and finding the best way to score those valuable points.

    When you play the game, you earn Victory points based on your progress. Your markers on Track spaces contribute to your score, so be sure to keep them there. Don’t remove them just yet!

    Completed Contract Cards

    Another way to earn Victory points is by completing Contract cards. Each Contract card has its own set of requirements listed at the bottom. You score points for each completed card, regardless of whether or not you’ve used its effect. And don’t worry, there’s no penalty for failing to complete a Contract card.

    Remember: Each cube and marker can only be used for one Contract card. So make sure to choose wisely!

    Contract cards offer points in different categories and have various criteria to fulfill. If a Contract card has multiple criteria, you must meet all of them in order to score the points. Keep that in mind as you strategize!

    In the game, you have two ways to earn points for the Contract card:

    • #image.jpgTrack bonuses: You can move Ownership markers from completed Track spaces onto the Contract card to earn points. The number of markers you move and the points you gain are indicated on the card. If you can’t move enough markers, just leave them where they are and score nothing for the Contract card.
    • #image.jpgBuilding/Tea Estate space bonuses: You can move Ownership markers from completed Station or Tea Estate spaces onto the Contract card to earn points. The number of markers you move and the points you gain are indicated on the card. If you can’t move enough markers, just leave them where they are and score nothing for the Contract card.

    So, choose your strategy wisely and maximize your chances of earning points!

    Important Note: Some of the special building bonus cards require you to have RUBBLE requirements on Station spaces. These cards can only be used if you have Ownership markers on those specific spaces. For example, if Gayabari has a total of 4 spaces, 3 of them must be built using Rubble cubes in order for the card to be scored.

  • #image.jpgBonuses from Tea: The number indicated on the Contract card represents the amount of Tea Leaves you need to move from your personal supply to the Contract card in order to gain points. However, if you don’t have enough Tea Leaves to fulfill the requirement, you can leave them in your personal supply, but you won’t score any points for the Contract card.
  • #image.jpgChai Bonus Card (No. 27): This card allows you to score an additional 2 points for each Chai recorded on the Chai track. These points are added to the points you will already receive from the Chai track.

I love a good cup of tea. There’s something so comforting about it, don’t you think? The way the warm liquid fills my cup and envelops me in its soothing embrace. It’s a little moment of tranquility in a busy world.

Tea has a long and rich history, stretching back thousands of years. Different cultures have their own unique traditions and rituals around tea. In India, for example, chai is a beloved staple. Made with a blend of black tea, milk, and spices like cardamom, ginger, and cinnamon, it’s a fragrant and flavorful concoction that warms you from the inside out.

But tea is more than just a tasty beverage. It has a whole host of health benefits too. Studies have shown that tea can boost your immune system, increase your metabolism, and even improve your brain function. It’s no wonder that tea is often touted as a natural remedy for everything from the common cold to chronic diseases.

When it comes to choosing the right tea, there are so many options to consider. From classic black teas to delicate green teas to herbal blends, there’s a tea out there for everyone. And if you’re like me, then you’ll love exploring the world of loose leaf tea. Unlike tea bags, which often contain lower-quality tea leaves, loose leaf tea is made with whole tea leaves that are packed with flavor and aroma. It’s a whole sensory experience that can elevate your tea-drinking to new heights.

So next time you’re in need of a little pick-me-up, why not brew yourself a cup of tea? Whether you prefer a strong and robust black tea or a delicate and fragrant green tea, there’s a flavor out there waiting for you to discover. And who knows, you might just find a new favorite.

When playing the game, your score is determined by the position of your marker on the Chai track. Remember, don’t round down – add a % point for each tea leaf in your personal supply that is not already assigned to a Contract card.

The player with the most points wins

If there is a tie, all players share in the victory.

How to acquire Equipment

In the game, there are several ways to acquire Equipment. These items offer various benefits:

If you have at least one piece of Equipment, you can spend 1 Chai to use your temporary Worker for that Round. Each piece of Equipment is worth 9 points at the end of the game, except the Very Fine Train which is worth 16 points.

In addition to their point value, each piece of Equipment provides an extra ability. You can own multiple pieces of Equipment, but remember that you have to pay maintenance for each one during the Equipment maintenance event.

Now, let me tell you about The Shunter.

Hey there! Did you know that you can use an extra Worker during the Round if you spend 2 x Rubble instead of just 1 Chai? Pretty cool, right?

Let’s Talk About the Toy Train

If you have a Worker who takes Action A, you will receive 1 Tea Leaf.

Introducing the Garratt D Class 0-4-0+0-4-0

When you place your first set of tracks in a Round, you will earn 1 Chai. This Chai can be used together with any remaining Workers you have to complete actions, including action space D. Remember, you can only gain this Chai once per Round.

Explore the East India Company Warehouse

When the game ends, any Contract cards I have that need Tea Leaves require 1 less Tea Leaf to finish. I find this fascinating!

The Work Crew

Hey there! Let me tell you about this awesome discount I found. When building in Rubble or Stone Station spaces, you can get a great deal – 2 x Rubble or 1 x Stone, depending on which one you choose. It’s like a special reward just for you!

Amazing Train Deal

Hey there! I’ve got an awesome tip for you. Did you know that you can boost your score by an additional 7 points at the end of the game? How cool is that?

The Train You Can Always Rely On

Hey there! I wanted to have a chat about the Equipment Maintenance Event and what it means for you. Don’t worry, it’s not as complicated as it sounds. Let me break it down for you.

You see, sometimes things need a little TLC, even machinery. That’s where the Equipment Maintenance Event comes in. It’s a special time where we take a closer look at our equipment to make sure everything is working smoothly.

Now, you might be thinking, “But why is this important to me?” Well, let me tell you. When our equipment is in tip-top shape, it means we can provide you with the best service possible. It helps us avoid any unexpected hiccups and keeps everything running like a well-oiled machine.

During this event, our team of experts carefully inspect and service each piece of equipment. They check for any signs of wear and tear, tighten any loose screws, and give everything a good cleaning. They’re like the superheroes of machinery, ensuring that everything is in perfect working order.

So, what does this mean for you? It means the next time you use our equipment, you can have peace of mind knowing that it has been well taken care of. You don’t have to worry about any surprises or malfunctions. We’ve got you covered.

See, not so complicated after all, right? The Equipment Maintenance Event is just our way of making sure everything is running smoothly for you. Now, go ahead and enjoy using our equipment with confidence!

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