How to play Azul Stained Glass of Sintra Official Rules

By: Dennis B. B. Taylor

Rules for Azul Stained Glass of Sintra

Introduction

Hello there! Today I want to talk to you about the rules of a really cool game called Azul Stained Glass of Sintra. This game is all about creating beautiful stained glass windows, and I’m here to help you understand how to play and enjoy it. Let’s get started!

The Objective

The goal of Azul Stained Glass of Sintra is to score the most points by carefully selecting and placing colored tiles on your personal player board. You want to create stunning stained glass windows that will dazzle everyone.

Setting Up the Game

To set up the game, each player will take a player board and place it in front of them. The factory displays are arranged in a circle in the center of the table, with four randomly drawn tiles placed on each display. The reserve tiles and scoring markers are placed nearby and each player receives a start player token.

Gameplay

On your turn, you have two options: take tiles from one factory display or place tiles on your player board.

When taking tiles, choose one of the factory displays and take all the tiles of one color from that display. The remaining tiles are then moved to the center of the table. If you take tiles from multiple displays, the tiles of the same color must be combined and any extra tiles are placed in your reserve.

When placing tiles, you must choose one of the five rows on your player board and place the tiles you collected in that row. You must follow the placement rules, such as placing tiles of the same color together or making sure that tiles of different colors are separated.

Completing Columns and Rows

When you fill a column on your player board, you score points based on the number and color of the tiles in that column. The more tiles you have, the more points you earn.

But be careful! If you have any leftover tiles in your reserve at the end of the round, you will lose points. So try to use up all your tiles and plan your moves carefully!

The End of the Game

The game ends when all the tiles have been taken from the factory displays. At that point, players finish the round and tally up their final scores. The player with the highest score wins the game and becomes the master of stained glass!

Conclusion

Well, that’s it for the rules of Azul Stained Glass of Sintra. I hope this explanation helps you understand how to play this exciting game. Remember to plan your moves, create beautiful stained glass windows, and have fun! Enjoy your game!

How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

Who will be the most skilled in crafting magnificent stained glass windows for the palace?

What’s Included

  • 9 Factory displays
  • 4 palace boards (one for each player)
  • 32 pattern strips (8 for each player)
  • 4 glaziers (one for each player)
  • 8 markers (2 for each player)
  • 100 pane pieces (20 of each color)
  • 1 scoring board
  • 1 starting player tile
  • 1 bag and 1 glass tower

Setting Up

How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

The colorful icon at the top of the strip is actually a representation of the colors on the other side.

Here’s what you need to do:

  1. Take the Factory displays marked with an “A” and place them on the table, with the orange-framed side facing up. Arrange them in a circle around the center of the table. The number of Factory displays you use will depend on how many players are participating:
    • For a 2-player game, use 5 Factory displays.
    • For a 3-player game, use 7 Factory displays.
    • For a 4-player game, use 9 Factory displays.
  2. Any unused Factory displays can be returned to the box.

Note: If you’re having trouble distinguishing between the colors of the pane pieces, you can refer to page 6 for an alternative setup of the Factory displays.

Next:

  • Take the glass tower marked with a “B” and place it next to the Factory displays, making sure it’s easily accessible to all players.
  • All righty, let’s get started with the palace board. To begin, each player will choose a color and grab the corresponding palace board C. You’ll plop it down in front of you, with everyone using the same side of the board – either side A or side B. Just so you know, the final scoring depends on which side you pick.

    Moving on, after you’ve secured your palace board, it’s time to deal with those pattern strips. Each player gets 8 double-sided strips in their chosen color. You’ll give ’em a good shuffle, and then place one randomly above each of the 8 spires on your palace board D. Now, most of the strips can go either way, no biggie. But keep your eyes peeled for the strip with 2 gray joker spaces on one side. If you happen to place that side up, no worries, just flip it over so the joker spaces are facing downwards.

    Lastly, grab your glazier E in your chosen color. That little guy’s going to sit nicely above your leftmost pattern strip.

    And there you have it! You’ve set up your palace board like a boss. Now it’s time to get this show on the road!

    When you’re getting ready to play the game Azul: Stained Glass of Sintra, the first thing you need to do is determine who will go first. The player who most recently cleaned a window gets the starting player tile. They take the tile and put it next to their palace board.

  • To start the game, I’ll need someone to manage the scoring board. Let’s place it next to my palace board. We’ll also need markers in each player’s color to keep track of our scores on the track. I’ll place one marker of each color on space 0 of the track. We’ll also need markers to track the broken glass. I’ll place one marker of each color on the top space of the broken glass track.
  • Now, it’s time to prepare the pane pieces. I have 5 different colors: blue, red, yellow, green, and purple. I’ll take one pane piece of each color and place them in my closed hands. I’ll shake them and then drop them, one at a time, onto the table. The order they fall will determine where I place them on spaces II to VI of the round indicator.
  • Finally, I’ll need to fill the bag with the remaining 95 pane pieces. I’ll draw one at random and place it on space I of the round indicator.
  • I’m going to give you a simpler and more engaging explanation of this paragraph, while still keeping all the important information. Here it goes:

    So, imagine we’re playing a game. To start, one person gets the starting player tile. They will fill each Factory display with 4 pane pieces, which they choose randomly from a bag called “L”. Oh, and they also put that bag nearby.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    How to Win the Game

    The ultimate goal is to have the highest score when the game concludes. There are 6 rounds in total, followed by a final scoring phase.

    How to Play

    The game consists of 6 rounds that you will play through.

    At the beginning of each round, a number of character cards will be revealed. These cards have different abilities and values that can help you gain points or hinder your opponents. You will need to strategically choose which cards to use and when to play them.

    During your turn, you have a few options:

    • Recruit a character card: Pick a character card from the available options and add it to your hand. Each card has its own unique abilities and can offer different advantages.
    • Play a character card: Once you have a character card in hand, you can choose to play it. This allows you to activate its abilities and potentially earn points.
    • Take a mission card: Mission cards offer specific objectives that, if completed, can earn you extra points. You can choose to take a mission card from the available options.
    • Complete a mission: If you have a mission card in hand and the necessary resources, you can complete the mission and earn the associated points.
    • Score points: At the end of each round, you will receive points based on the character cards you have played, the missions you have completed, and any other abilities or bonuses you have accumulated.

    Throughout the game, you will need to carefully manage your resources, make strategic decisions, and adapt to changing circumstances. Remember, the player with the most points at the end of the game is the winner! Good luck!

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Each round starts in a specific way: First, I place the starting player tile in the center of the table. Then, it’s my turn to go first. After that, the other players take turns in a clockwise direction until all the pane pieces from the Factory displays and the center of the table are gone.

    That’s when the round comes to an end.

    When it’s my turn, I have to choose one of the following actions:

    1. Advance a pattern.

    2. Move my glazier back to the leftmost pattern strip.

    Let’s talk about advancing a pattern first.

    If I choose this action, I need to follow these three steps:

    Step 1: I pick pane pieces of one color.

    Step 2: I place the pane pieces on one of my pattern strips.

    Step 3: I check if the pattern is complete.

    Now, let’s go into more detail for each step, starting with Step 1 – picking pane pieces of one color.

    When I say “step,” I mean a part of a process or a series of actions that need to be taken in order to achieve a particular outcome. We often break down complex tasks into smaller steps to make them easier to understand and follow. This can be helpful in a variety of situations, such as cooking a new recipe, assembling furniture, or solving a math problem. Steps provide a clear path to success and help us stay organized.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    In this game, I get to choose all the pane pieces of one color from any Factory display. Then, I can move the remaining pieces from that display to the center of the table. For example, I might pick the pink pane piece from a Factory display and move the other three pieces to the center of the table.

    But here’s an important detail: if I’m the first player in this round to pick pane pieces from the center of the table, I also get to take the starting player tile from the center. I’ll place it next to my palace board and the player in charge of the scoring board will move my marker on the broken glass track down one space.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Here’s what I did: I decided to pick the 3 orange pane pieces from the center of the table A. Since I was the first to pick from the center this round, I also took the starting player tile B and placed it next to my player board. Because of this, my marker on the broken glass track moved down 1 space C.

    Step 2 – Put the pane pieces on one of your pattern strips

    Now it’s time to put each of the pane pieces I picked in step 1 onto an empty pattern space of its color on one of my strips. Keep these rules in mind:

    • The pieces I picked must go onto spaces of the same pattern strip – that means I can’t spread them across different strips.
    • This pattern strip can be either the one directly beneath my glazier or any one of the strips to the right of him – never those to the left.

    If you decide to put the puzzle pieces on a side strip next to your glazier, first move him to that strip (putting him directly above it).

    If the chosen strip doesn’t have enough empty spaces, any extra pieces are considered to have fallen and broken. For each of these broken pieces, your marker on the broken glass track moves down one space. Then, drop these broken pieces into the glass tower.

    If you don’t have a matching space for any of the pieces you chose, they are all considered broken pieces. However, if you have a strip with at least one empty space that your glazier can reach, you have to place the pieces on that strip – even if you’d rather drop them all on the floor.

    Attention: Hey there, listen up! Each player gets a strip that has 2 gray joker spaces. These two spaces can hold any colored pane piece.

    Example: Let me give you an example to make things clear. Imagine Amanda picks 3 orange pieces from the center of the table. Now, she needs to put them onto one of her pattern strips, but there are some rules. The strip A on the left side of her glazier is a no-go. However, she can place one of the orange pieces on the empty orange pattern space of the strip B right below her glazier. But what about the other 2 pieces? Well, she has no choice but to let them “fall to the floor and break.” This means her marker on the broken glass track will move down 2 spaces. Ouch!

    Alternatively, Amanda could decide to move her glazier to strip C and place all 3 orange pieces on the 3 empty pattern spaces there. It’s all about strategy, my friend!

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Step 3 – Is the pattern complete?

    Now, let’s see if the pattern is complete. Take a look at the strip beneath your glazier. If there are any empty spaces left, I’m afraid your turn is over, and it’s time for the next player to take a shot.

    But if all 5 spaces of the strip are filled with a pane piece, then we move on to the next three steps:

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

      So, here’s what you need to do. First, take a look at the top piece of the round indicator. If any of the pieces on your completed strip match that color, you’ll get bonus points. The number of matching pieces determines how many points you earn. Remember, if none of the pieces match, you won’t get any bonus points for that round. Oh, and don’t forget that after each round, the top piece of the indicator is removed, so you always know which round you’re on. Let me give you an example. Let’s say Amanda has finished her pattern strip A. She looks at the round indicator and sees that it’s round 3, with a yellow piece, let’s call it B, on top. Amanda’s completed strip has 2 yellow pane pieces, so she immediately earns 2 points on the score track. Easy, right?

    Okay, here’s what you need to do. First, take off all five pieces from the strip you just completed. Out of those five pieces, choose one that you want to keep and put the other four in the glass tower. Now, take the piece you kept and place it on the palace window right below the strip. If the palace window is empty, put the piece on the top frame space of the window and flip the strip above it to the other side. Don’t forget to keep your glazier on top of it.

    • How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess
    • How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    I’m excited to show you how to play Azul: Stained Glass of Sintra! It’s a beautiful and strategic game that involves furnishing palace windows with colorful pane pieces. Let’s dive in and discover the rules together!

    1. In Azul: Stained Glass of Sintra, each player has a glazier, a personal score board, a frame, and a window.
    2. To start, the game board is set up with the factory displays, which hold the pane pieces, and the scoring tracks.
    3. On your turn, you’ll select a factory display and take all the pane pieces of one color from it. You can also choose to take all the pane pieces of one color from the center of the table, known as the window supply.
    4. After taking the pane pieces, you must place them on your frame or in your window. However, there are rules for where you can place them:
    5. If you put pane pieces on your frame, they must be placed in a single row or column. You can’t mix different colors in the same row or column.
    6. If you put pane pieces in your window, they must be placed in the same row or column as the one you took them from. Additionally, the pane pieces in the window must always be placed from top to bottom.
    7. Once you’ve placed the pane pieces, if the top frame space already has a pane piece, you should put the new pane piece on the bottom frame space of that window. Then, remove the strip above the completed window from its slot and return it to the box. You can leave your glazier above the empty slot.
    8. Finally, it’s time to score the window you just furnished. Whether the palace window holds one or two pane pieces, you will gain the points printed below it. In addition, you will also score all the points printed below the windows to the right that contain one or two pane pieces themselves.

    And that’s it! Now it’s your turn to play and have fun with Azul: Stained Glass of Sintra. Enjoy!

    Just so you know: If you’re using side A of the palace boards, it doesn’t matter which pane pieces you move to your palace windows. But if you’re using side B, the specific pieces you move can affect your final score (more details in the “End of the game” section).

    For example: Let’s continue Amanda’s turn. She takes off all the pieces from the completed strip. She drops 4 of them into the glass tower and puts one piece from side A into the top frame space of the window below the strip. Then, she flips the strip to its other side. After all that, Amanda scores 5 points. She gets 2 points for the window itself and the points printed below the windows to its right that have at least one pane piece.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Step 2: Align your eyes with the leftmost pattern strip

    Now, let’s move your glazier back to the leftmost pattern strip. This will help you align your eyes properly.

    Aligning your eyes with the leftmost pattern strip is important for accurate vision testing. It allows you to focus on a specific point and determine how well you can see it.

    To perform this step, simply move your glazier back until you reach the leftmost pattern strip. Take your time and make sure you are in the correct position.

    Once you are aligned with the leftmost pattern strip, you can proceed to the next steps of the vision test. Remember to take your time and follow the instructions carefully.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Here’s a different approach for you: instead of selecting any pieces, try moving your glazier one step back, right above your leftmost pattern strip. Remember, your glazier cannot be moved to an empty slot. Once you make this move, it will be your opponent’s turn.

    Keep in mind: If your glazier is already positioned above your leftmost strip, you won’t be able to choose this action and will have to select pane pieces instead.

    Conclusion of the Round

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    When I finish my turn in the game, we have to check if there are any pane pieces left on the Factory displays and in the center of the table. If there aren’t, then the round is over.

    Now it’s your turn. You’re in charge of the scoring board, so you need to take off the top pane piece from the round indicator and drop it into the glass tower. Keep doing this until all the spaces on the round indicator are empty. This means that six rounds have been played, and we can move on to the End of the game section. But if there are still spaces left on the round indicator, we need to get ready for the next round:

    You have the starting player tile, so it’s up to you to refill each of the Factory displays with 4 pane pieces from the bag, just like we did at the beginning of the game. If the bag is empty, we can refill it with all the pieces from the glass tower and continue filling up the Factory displays. Then, we can start the new round.

    In the rare event that you run out of pane pieces and there are none left in the glass tower, you can still start a new round as usual, even if not all Factory displays are filled properly.

    When the sixth round is completed, the game comes to an end. At this point, the final scoring phase begins.

    To calculate your final score, there are three steps you need to follow:

    1. On the score track, you earn 1 point for every 3 pane pieces remaining on your pattern strips.

    2. Subtract the points indicated to the right of your marker on the broken glass track. Keep in mind that if any marker on the broken glass track reaches the bottom space (-18) during the game, you immediately lose 18 points, and the marker is returned to the top space.

    3. Lastly, you gain bonus points depending on which side of the palace board was used:

    On a final note, good luck with your game! Remember to stay focused and aim for a high score.

    Hey there! I wanted to share some cool stuff with you about Azul: Stained Glass of Sintra. Have you ever noticed those beautiful ornaments on your board? There are actually four of them! Check this out: How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Now, let’s take a closer look at those ornaments. For each one, you need to count how many pane pieces are on the frame spaces around it. Here’s what you need to know:

    • If all four frame spaces are filled with pane pieces, you’ll score a whopping 10 points! Nice job!
    • If three of the spaces have pane pieces, you’ll still get some points, this time 6. Not too shabby, right?
    • When two frame spaces have pane pieces, you’ll gain 3 points. Every point counts!
    • If only one or none of the frame spaces hold a pane piece, you won’t score any points for that ornament. Bummer!

    Now, let’s move on to Side B of the game board.

    This part is all about counting how many completed windows you have on your palace board. A window is considered complete when both of its frame spaces hold a pane piece. So, make sure you check all those windows and count ’em up!

    So here’s what you do: pick a color, any color, and count how many of those colored pieces are on your palace board’s windows. Remember to only count the completed windows! Then, take that number and multiply it by the total number of windows you have finished. The result of that calculation is the number of points you get on the score track.

    The player who has the most points at the end is the winner. But what if there’s a tie? Well, in that case, we look at the broken glass track. If one player has fewer lost points on that track, they are the winner. But what if it’s still a tie? In that rare situation, both players share the victory!

    Having trouble telling the colors apart?

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Let me show you how to set up and play the game:

    First, in step 1 of the setup: I flip the Factory displays to the other side. They each have 5 sections, with a different color and shape engraved on each one, representing a type of pane piece.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Hey there! I’ve got an interesting challenge for you. On those big Factory displays, one sector stands out with more color than the rest.

    So, here’s what you need to do: When you create the circle, make sure to include those 5 Factory displays. But here’s the trick – arrange them in such a way that each fully colored sector points towards the center.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    When I reach step 8 of the setup and every time I refill the Factory tiles at the end of a round: I need to make sure that I arrange the 4 pieces on each Factory display so that each one of them is in the correct sector.

    While I’m playing the game: Whenever I move pane pieces from a Factory display to the center of the table, it’s always important for me to place each piece next to its matching fully colored sector.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Here is how you can determine the color of the top pane piece on the round indicator: Grab something like a coin and position it next to the section that is entirely colored, which will correspond to the current top pane piece of the round indicator.

    When you attach pane pieces to the strips: Make sure to carefully examine the shapes displayed on the pattern spaces and find the matching pieces.

    Leave a Comment

    Rules for Azul Stained Glass of Sintra

    Introduction

    Hello there! Today I want to talk to you about the rules of a really cool game called Azul Stained Glass of Sintra. This game is all about creating beautiful stained glass windows, and I’m here to help you understand how to play and enjoy it. Let’s get started!

    The Objective

    The goal of Azul Stained Glass of Sintra is to score the most points by carefully selecting and placing colored tiles on your personal player board. You want to create stunning stained glass windows that will dazzle everyone.

    Setting Up the Game

    To set up the game, each player will take a player board and place it in front of them. The factory displays are arranged in a circle in the center of the table, with four randomly drawn tiles placed on each display. The reserve tiles and scoring markers are placed nearby and each player receives a start player token.

    Gameplay

    On your turn, you have two options: take tiles from one factory display or place tiles on your player board.

    When taking tiles, choose one of the factory displays and take all the tiles of one color from that display. The remaining tiles are then moved to the center of the table. If you take tiles from multiple displays, the tiles of the same color must be combined and any extra tiles are placed in your reserve.

    When placing tiles, you must choose one of the five rows on your player board and place the tiles you collected in that row. You must follow the placement rules, such as placing tiles of the same color together or making sure that tiles of different colors are separated.

    Completing Columns and Rows

    When you fill a column on your player board, you score points based on the number and color of the tiles in that column. The more tiles you have, the more points you earn.

    But be careful! If you have any leftover tiles in your reserve at the end of the round, you will lose points. So try to use up all your tiles and plan your moves carefully!

    The End of the Game

    The game ends when all the tiles have been taken from the factory displays. At that point, players finish the round and tally up their final scores. The player with the highest score wins the game and becomes the master of stained glass!

    Conclusion

    Well, that’s it for the rules of Azul Stained Glass of Sintra. I hope this explanation helps you understand how to play this exciting game. Remember to plan your moves, create beautiful stained glass windows, and have fun! Enjoy your game!

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Who will be the most skilled in crafting magnificent stained glass windows for the palace?

    What’s Included

    • 9 Factory displays
    • 4 palace boards (one for each player)
    • 32 pattern strips (8 for each player)
    • 4 glaziers (one for each player)
    • 8 markers (2 for each player)
    • 100 pane pieces (20 of each color)
    • 1 scoring board
    • 1 starting player tile
    • 1 bag and 1 glass tower

    Setting Up

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    The colorful icon at the top of the strip is actually a representation of the colors on the other side.

    Here’s what you need to do:

    1. Take the Factory displays marked with an “A” and place them on the table, with the orange-framed side facing up. Arrange them in a circle around the center of the table. The number of Factory displays you use will depend on how many players are participating:
      • For a 2-player game, use 5 Factory displays.
      • For a 3-player game, use 7 Factory displays.
      • For a 4-player game, use 9 Factory displays.
    2. Any unused Factory displays can be returned to the box.

    Note: If you’re having trouble distinguishing between the colors of the pane pieces, you can refer to page 6 for an alternative setup of the Factory displays.

    Next:

  • Take the glass tower marked with a “B” and place it next to the Factory displays, making sure it’s easily accessible to all players.
  • All righty, let’s get started with the palace board. To begin, each player will choose a color and grab the corresponding palace board C. You’ll plop it down in front of you, with everyone using the same side of the board – either side A or side B. Just so you know, the final scoring depends on which side you pick.

    Moving on, after you’ve secured your palace board, it’s time to deal with those pattern strips. Each player gets 8 double-sided strips in their chosen color. You’ll give ’em a good shuffle, and then place one randomly above each of the 8 spires on your palace board D. Now, most of the strips can go either way, no biggie. But keep your eyes peeled for the strip with 2 gray joker spaces on one side. If you happen to place that side up, no worries, just flip it over so the joker spaces are facing downwards.

    Lastly, grab your glazier E in your chosen color. That little guy’s going to sit nicely above your leftmost pattern strip.

    And there you have it! You’ve set up your palace board like a boss. Now it’s time to get this show on the road!

    When you’re getting ready to play the game Azul: Stained Glass of Sintra, the first thing you need to do is determine who will go first. The player who most recently cleaned a window gets the starting player tile. They take the tile and put it next to their palace board.

  • To start the game, I’ll need someone to manage the scoring board. Let’s place it next to my palace board. We’ll also need markers in each player’s color to keep track of our scores on the track. I’ll place one marker of each color on space 0 of the track. We’ll also need markers to track the broken glass. I’ll place one marker of each color on the top space of the broken glass track.
  • Now, it’s time to prepare the pane pieces. I have 5 different colors: blue, red, yellow, green, and purple. I’ll take one pane piece of each color and place them in my closed hands. I’ll shake them and then drop them, one at a time, onto the table. The order they fall will determine where I place them on spaces II to VI of the round indicator.
  • Finally, I’ll need to fill the bag with the remaining 95 pane pieces. I’ll draw one at random and place it on space I of the round indicator.
  • I’m going to give you a simpler and more engaging explanation of this paragraph, while still keeping all the important information. Here it goes:

    So, imagine we’re playing a game. To start, one person gets the starting player tile. They will fill each Factory display with 4 pane pieces, which they choose randomly from a bag called “L”. Oh, and they also put that bag nearby.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    How to Win the Game

    The ultimate goal is to have the highest score when the game concludes. There are 6 rounds in total, followed by a final scoring phase.

    How to Play

    The game consists of 6 rounds that you will play through.

    At the beginning of each round, a number of character cards will be revealed. These cards have different abilities and values that can help you gain points or hinder your opponents. You will need to strategically choose which cards to use and when to play them.

    During your turn, you have a few options:

    • Recruit a character card: Pick a character card from the available options and add it to your hand. Each card has its own unique abilities and can offer different advantages.
    • Play a character card: Once you have a character card in hand, you can choose to play it. This allows you to activate its abilities and potentially earn points.
    • Take a mission card: Mission cards offer specific objectives that, if completed, can earn you extra points. You can choose to take a mission card from the available options.
    • Complete a mission: If you have a mission card in hand and the necessary resources, you can complete the mission and earn the associated points.
    • Score points: At the end of each round, you will receive points based on the character cards you have played, the missions you have completed, and any other abilities or bonuses you have accumulated.

    Throughout the game, you will need to carefully manage your resources, make strategic decisions, and adapt to changing circumstances. Remember, the player with the most points at the end of the game is the winner! Good luck!

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Each round starts in a specific way: First, I place the starting player tile in the center of the table. Then, it’s my turn to go first. After that, the other players take turns in a clockwise direction until all the pane pieces from the Factory displays and the center of the table are gone.

    That’s when the round comes to an end.

    When it’s my turn, I have to choose one of the following actions:

    1. Advance a pattern.

    2. Move my glazier back to the leftmost pattern strip.

    Let’s talk about advancing a pattern first.

    If I choose this action, I need to follow these three steps:

    Step 1: I pick pane pieces of one color.

    Step 2: I place the pane pieces on one of my pattern strips.

    Step 3: I check if the pattern is complete.

    Now, let’s go into more detail for each step, starting with Step 1 – picking pane pieces of one color.

    When I say “step,” I mean a part of a process or a series of actions that need to be taken in order to achieve a particular outcome. We often break down complex tasks into smaller steps to make them easier to understand and follow. This can be helpful in a variety of situations, such as cooking a new recipe, assembling furniture, or solving a math problem. Steps provide a clear path to success and help us stay organized.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    In this game, I get to choose all the pane pieces of one color from any Factory display. Then, I can move the remaining pieces from that display to the center of the table. For example, I might pick the pink pane piece from a Factory display and move the other three pieces to the center of the table.

    But here’s an important detail: if I’m the first player in this round to pick pane pieces from the center of the table, I also get to take the starting player tile from the center. I’ll place it next to my palace board and the player in charge of the scoring board will move my marker on the broken glass track down one space.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Here’s what I did: I decided to pick the 3 orange pane pieces from the center of the table A. Since I was the first to pick from the center this round, I also took the starting player tile B and placed it next to my player board. Because of this, my marker on the broken glass track moved down 1 space C.

    Step 2 – Put the pane pieces on one of your pattern strips

    Now it’s time to put each of the pane pieces I picked in step 1 onto an empty pattern space of its color on one of my strips. Keep these rules in mind:

    • The pieces I picked must go onto spaces of the same pattern strip – that means I can’t spread them across different strips.
    • This pattern strip can be either the one directly beneath my glazier or any one of the strips to the right of him – never those to the left.

    If you decide to put the puzzle pieces on a side strip next to your glazier, first move him to that strip (putting him directly above it).

    If the chosen strip doesn’t have enough empty spaces, any extra pieces are considered to have fallen and broken. For each of these broken pieces, your marker on the broken glass track moves down one space. Then, drop these broken pieces into the glass tower.

    If you don’t have a matching space for any of the pieces you chose, they are all considered broken pieces. However, if you have a strip with at least one empty space that your glazier can reach, you have to place the pieces on that strip – even if you’d rather drop them all on the floor.

    Attention: Hey there, listen up! Each player gets a strip that has 2 gray joker spaces. These two spaces can hold any colored pane piece.

    Example: Let me give you an example to make things clear. Imagine Amanda picks 3 orange pieces from the center of the table. Now, she needs to put them onto one of her pattern strips, but there are some rules. The strip A on the left side of her glazier is a no-go. However, she can place one of the orange pieces on the empty orange pattern space of the strip B right below her glazier. But what about the other 2 pieces? Well, she has no choice but to let them “fall to the floor and break.” This means her marker on the broken glass track will move down 2 spaces. Ouch!

    Alternatively, Amanda could decide to move her glazier to strip C and place all 3 orange pieces on the 3 empty pattern spaces there. It’s all about strategy, my friend!

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Step 3 – Is the pattern complete?

    Now, let’s see if the pattern is complete. Take a look at the strip beneath your glazier. If there are any empty spaces left, I’m afraid your turn is over, and it’s time for the next player to take a shot.

    But if all 5 spaces of the strip are filled with a pane piece, then we move on to the next three steps:

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

      So, here’s what you need to do. First, take a look at the top piece of the round indicator. If any of the pieces on your completed strip match that color, you’ll get bonus points. The number of matching pieces determines how many points you earn. Remember, if none of the pieces match, you won’t get any bonus points for that round. Oh, and don’t forget that after each round, the top piece of the indicator is removed, so you always know which round you’re on. Let me give you an example. Let’s say Amanda has finished her pattern strip A. She looks at the round indicator and sees that it’s round 3, with a yellow piece, let’s call it B, on top. Amanda’s completed strip has 2 yellow pane pieces, so she immediately earns 2 points on the score track. Easy, right?

    Okay, here’s what you need to do. First, take off all five pieces from the strip you just completed. Out of those five pieces, choose one that you want to keep and put the other four in the glass tower. Now, take the piece you kept and place it on the palace window right below the strip. If the palace window is empty, put the piece on the top frame space of the window and flip the strip above it to the other side. Don’t forget to keep your glazier on top of it.

    • How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess
    • How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    I’m excited to show you how to play Azul: Stained Glass of Sintra! It’s a beautiful and strategic game that involves furnishing palace windows with colorful pane pieces. Let’s dive in and discover the rules together!

    1. In Azul: Stained Glass of Sintra, each player has a glazier, a personal score board, a frame, and a window.
    2. To start, the game board is set up with the factory displays, which hold the pane pieces, and the scoring tracks.
    3. On your turn, you’ll select a factory display and take all the pane pieces of one color from it. You can also choose to take all the pane pieces of one color from the center of the table, known as the window supply.
    4. After taking the pane pieces, you must place them on your frame or in your window. However, there are rules for where you can place them:
    5. If you put pane pieces on your frame, they must be placed in a single row or column. You can’t mix different colors in the same row or column.
    6. If you put pane pieces in your window, they must be placed in the same row or column as the one you took them from. Additionally, the pane pieces in the window must always be placed from top to bottom.
    7. Once you’ve placed the pane pieces, if the top frame space already has a pane piece, you should put the new pane piece on the bottom frame space of that window. Then, remove the strip above the completed window from its slot and return it to the box. You can leave your glazier above the empty slot.
    8. Finally, it’s time to score the window you just furnished. Whether the palace window holds one or two pane pieces, you will gain the points printed below it. In addition, you will also score all the points printed below the windows to the right that contain one or two pane pieces themselves.

    And that’s it! Now it’s your turn to play and have fun with Azul: Stained Glass of Sintra. Enjoy!

    Just so you know: If you’re using side A of the palace boards, it doesn’t matter which pane pieces you move to your palace windows. But if you’re using side B, the specific pieces you move can affect your final score (more details in the “End of the game” section).

    For example: Let’s continue Amanda’s turn. She takes off all the pieces from the completed strip. She drops 4 of them into the glass tower and puts one piece from side A into the top frame space of the window below the strip. Then, she flips the strip to its other side. After all that, Amanda scores 5 points. She gets 2 points for the window itself and the points printed below the windows to its right that have at least one pane piece.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Step 2: Align your eyes with the leftmost pattern strip

    Now, let’s move your glazier back to the leftmost pattern strip. This will help you align your eyes properly.

    Aligning your eyes with the leftmost pattern strip is important for accurate vision testing. It allows you to focus on a specific point and determine how well you can see it.

    To perform this step, simply move your glazier back until you reach the leftmost pattern strip. Take your time and make sure you are in the correct position.

    Once you are aligned with the leftmost pattern strip, you can proceed to the next steps of the vision test. Remember to take your time and follow the instructions carefully.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Here’s a different approach for you: instead of selecting any pieces, try moving your glazier one step back, right above your leftmost pattern strip. Remember, your glazier cannot be moved to an empty slot. Once you make this move, it will be your opponent’s turn.

    Keep in mind: If your glazier is already positioned above your leftmost strip, you won’t be able to choose this action and will have to select pane pieces instead.

    Conclusion of the Round

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    When I finish my turn in the game, we have to check if there are any pane pieces left on the Factory displays and in the center of the table. If there aren’t, then the round is over.

    Now it’s your turn. You’re in charge of the scoring board, so you need to take off the top pane piece from the round indicator and drop it into the glass tower. Keep doing this until all the spaces on the round indicator are empty. This means that six rounds have been played, and we can move on to the End of the game section. But if there are still spaces left on the round indicator, we need to get ready for the next round:

    You have the starting player tile, so it’s up to you to refill each of the Factory displays with 4 pane pieces from the bag, just like we did at the beginning of the game. If the bag is empty, we can refill it with all the pieces from the glass tower and continue filling up the Factory displays. Then, we can start the new round.

    In the rare event that you run out of pane pieces and there are none left in the glass tower, you can still start a new round as usual, even if not all Factory displays are filled properly.

    When the sixth round is completed, the game comes to an end. At this point, the final scoring phase begins.

    To calculate your final score, there are three steps you need to follow:

    1. On the score track, you earn 1 point for every 3 pane pieces remaining on your pattern strips.

    2. Subtract the points indicated to the right of your marker on the broken glass track. Keep in mind that if any marker on the broken glass track reaches the bottom space (-18) during the game, you immediately lose 18 points, and the marker is returned to the top space.

    3. Lastly, you gain bonus points depending on which side of the palace board was used:

    On a final note, good luck with your game! Remember to stay focused and aim for a high score.

    Hey there! I wanted to share some cool stuff with you about Azul: Stained Glass of Sintra. Have you ever noticed those beautiful ornaments on your board? There are actually four of them! Check this out: How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Now, let’s take a closer look at those ornaments. For each one, you need to count how many pane pieces are on the frame spaces around it. Here’s what you need to know:

    • If all four frame spaces are filled with pane pieces, you’ll score a whopping 10 points! Nice job!
    • If three of the spaces have pane pieces, you’ll still get some points, this time 6. Not too shabby, right?
    • When two frame spaces have pane pieces, you’ll gain 3 points. Every point counts!
    • If only one or none of the frame spaces hold a pane piece, you won’t score any points for that ornament. Bummer!

    Now, let’s move on to Side B of the game board.

    This part is all about counting how many completed windows you have on your palace board. A window is considered complete when both of its frame spaces hold a pane piece. So, make sure you check all those windows and count ’em up!

    So here’s what you do: pick a color, any color, and count how many of those colored pieces are on your palace board’s windows. Remember to only count the completed windows! Then, take that number and multiply it by the total number of windows you have finished. The result of that calculation is the number of points you get on the score track.

    The player who has the most points at the end is the winner. But what if there’s a tie? Well, in that case, we look at the broken glass track. If one player has fewer lost points on that track, they are the winner. But what if it’s still a tie? In that rare situation, both players share the victory!

    Having trouble telling the colors apart?

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Let me show you how to set up and play the game:

    First, in step 1 of the setup: I flip the Factory displays to the other side. They each have 5 sections, with a different color and shape engraved on each one, representing a type of pane piece.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Hey there! I’ve got an interesting challenge for you. On those big Factory displays, one sector stands out with more color than the rest.

    So, here’s what you need to do: When you create the circle, make sure to include those 5 Factory displays. But here’s the trick – arrange them in such a way that each fully colored sector points towards the center.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    When I reach step 8 of the setup and every time I refill the Factory tiles at the end of a round: I need to make sure that I arrange the 4 pieces on each Factory display so that each one of them is in the correct sector.

    While I’m playing the game: Whenever I move pane pieces from a Factory display to the center of the table, it’s always important for me to place each piece next to its matching fully colored sector.

    How to play Azul Stained Glass of Sintra Official Rules UltraFoodMess

    Here is how you can determine the color of the top pane piece on the round indicator: Grab something like a coin and position it next to the section that is entirely colored, which will correspond to the current top pane piece of the round indicator.

    When you attach pane pieces to the strips: Make sure to carefully examine the shapes displayed on the pattern spaces and find the matching pieces.

    Leave a Comment