How to play Royals Official Rules

By: Dennis B. B. Taylor

Welcome to Royals Game Rules!

Hey there! Are you ready to dive into the exciting world of Royals Game? Great! Let’s get started and learn all the ins and outs of this amazing game.

Setting up the Game

First things first, let’s set up the game. Grab a deck of cards, remove any Jokers, and shuffle the cards thoroughly. Make sure all players are seated comfortably around a table or any other playing area of your choice.

Game Objective

The goal of Royals Game is simple: to be the first player to get rid of all their cards. The player who achieves this becomes the champion!

The Game Play

Ready to jump into the game action? Here’s how it goes:

  1. The player who has the Ace of Spades goes first. If no one has the Ace of Spades, then the player with the next highest card starts.
  2. Starting from the first player, the game continues in a clockwise direction.
  3. During each turn, players must play a card that matches the suit or rank of the previously played card.
  4. If a player is unable to play a matching card, they must draw cards from the deck until they get a playable card.
  5. Special cards come into play to spice things up! If a player plays a King, the direction of play reverses. A Queen forces the next player to skip their turn. And if a Jack is played, the next player must draw five extra cards.
  6. The game continues until one player successfully gets rid of all their cards. That player is the winner and gets to bask in the glory of their victory!

Strategy Tips

Now that you know how to play, here are some pro tips to help you dominate the game:

  • Keep track of the cards played by your opponents. This will give you a better idea of what cards they are holding and can help you plan your moves accordingly.
  • Try to get rid of your high-value cards early on. Holding onto them may make it harder for you to play a matching card later.
  • Save your special cards for critical moments. Timing is everything, and using them strategically can give you a significant advantage over your opponents.
  • Stay alert and adapt your strategy as the game progresses. Remember, every move counts!

Conclusion

So, there you have it! You’re now equipped with all the knowledge you need to conquer the world of Royals Game. Gather your friends, get those cards ready, and let the game begin!

The Essential Europe Board Game Components:

– 1 game board displaying a detailed map of Europe

– 102 Country cards to strategically place your nobles

– 24 Intrigue cards to defeat your opponents

– 16 hexagonal City bonus markers for extra points

– 8 shield-shaped Country bonus markers for additional rewards

– 3 round Noble House bonus markers for special abilities

– 24 square Period scoring markers to keep track of progress

– 7 rectangular Title scoring markers for individual achievements

– 200 wooden nobles (cubes) to represent your influence

– Rulebook for easy reference

Game Objective:

I’m in charge! As the leader of a powerful noble house during the 17th Century, it’s my job to dominate Europe. The goal is to strategically place my nobles in chosen cities across the continent, earning valuable victory points. The higher the noble’s rank, the more Country cards I’ll need. But watch out! My opponents can defeat my nobles using sneaky Intrigue cards. It’s a battle for supremacy, and only the strongest noble house will reign supreme!

The game has three periods, and at the end of each one, the players who have the most influence in each of the four countries get victory points. Once the third period is finished, bonus points are given out for the titles, and the player with the most points wins!

Let’s set up the game:

– First, choose a color and take all the matching wooden nobles to make your “supply.” If there are only two players, you must use red and blue. If there are more than two players, any colors can be used.

– Put the game board in the middle of the table. The oldest player will go first, so remember who that is.

To get started, I’ll need to sort the markers. These markers represent victory points that you can earn, and they have a number on a wax seal. Matching the shape, color, and number, you’ll place the markers on the corresponding spaces on the game board. Let’s go step by step:

1. Hexagonal City bonus markers: These markers should be placed on the spaces next to the cities on the board.

2. Shield-shaped Country bonus markers: For each country’s coat of arms, there are spaces to the left and right. You’ll place the Country bonus markers on these spaces.

3. Round Noble House bonus markers: Along the left edge of the game board, there are spaces where you’ll place the Noble House bonus markers.

With these markers sorted and placed correctly, you’ll be all set to start your game!

Note: When playing with two players, only use the marker with 8 victory points. For three players, include the markers with 8 and 12 victory points. Return any unused markers to the box. Step 1: Position the square Period scoring markers on the corresponding spaces at the bottom right of the game board. These markers are divided into three groups for each Period (1648, 1680, and 1714). Step 2: Assemble the two parts of each rectangular Title scoring marker and place them to the left of the game board. Make sure the larger portrait side is face-up. Arrange the Titles in ascending order, from bottom to top, as follows:

Hey there! Let me walk you through the steps on how to prepare the cards for a fun game:

First things first, let’s get the cards ready. Here’s what you need to do:

  • Take out the Country cards that are not needed for this game, based on the number of players. For example, if there are 5 players, you don’t have to remove any cards. But for other player counts, follow these instructions:
    • If you have 2 players, remove the Country cards with the highest numbers (71-78). Place them back in the box for now.
    • If there are 3 players, remove the cards with the numbers 71-78 as well as the ones with the numbers 57-60.
    • For 4 players, remove the cards numbered 71-78, 57-60, and 41-44.
    • And finally, if you have 6 players, remove all the cards with numbers 71-78, 57-60, 41-44, and 22-24.

Once you’ve done that, you’re all set! It’s time to start the game and have some fun! Good luck!

Let’s Play the Game!

Okay, so here’s how the game works. We’re going to take turns, starting with me and then going clockwise. On your turn, you’ll do these three things:

  1. Draw Cards
  2. Play Cards
  3. End your Turn

After you’re done, the player to your left will take their turn. We’ll keep playing until we run out of Country cards.

Step 1: Draw Cards

First things first, you have to draw cards. It’s a must-do!

On your very first turn, you’re going to draw a specific number of Country cards. They’ll go straight into your hand. Here’s how many you need to draw:

Starting from your second turn, you have two options to choose from:

  • Draw 3 Country cards and add them to your hand.
  • Draw 1 Country card and 1 Intrigue card. You can draw them in any order.

When drawing Country cards, you can pick face-down cards from the draw pile or face-up cards from the display. You get to choose the order, but remember that face-up cards are not replaced until the end of your turn.

Intrigue cards are always drawn from the face-down Intrigue draw pile.

If the Country Card draw pile runs out, the current Period will end after your turn.

If the Intrigue draw pile runs out, shuffle the discarded Intrigue cards and create a new draw pile.

Hand Limit

When it’s my turn to play, I can have up to 12 Country cards and 4 Intrigue cards in my hand. Don’t worry if I have more than that, because I can still go over the limit during my turn.

But here’s the catch: by the end of my turn, I have to get rid of any extra cards. I can choose which ones to discard and put them back where they belong, either in the Country or Intrigue discard piles.

2. Play Cards

I don’t have to do this action if I don’t want to.

If I decide to play cards, I can play as many as I want from my hand, in any order that I like.

Claiming a Vacant Noble

Here’s something cool: I can use my Country cards to put one of my wooden nobles on an empty Noble portrait in any city. That means I own that Noble now!

I want to talk to you today about Nobles – those special individuals you can find in every city. Each Noble is unique and comes with a fancy portrait to match. Now, pay attention to the number on the left side of the portrait. That number tells you exactly how many Country cards of the same country you need to play in order to win over that Noble. And here’s the best part: the number remains the same for every Noble with the same Title. So, for instance, if you come across a Countess Noble, you’ll need to show off 3 Country Cards.

So, here’s the deal, when you claim one of those fancy Nobles, you gotta plop one of your wooden nobles onto that Noble’s picture on the game board. But wait, it doesn’t end there! You also gotta slap another wooden noble on the Title scoring marker that matches the Noble you claimed. Got it? Good.

Here’s the thing: You can only have one wooden noble per Noble picture, but you can go crazy and put as many wooden nobles as you want on each Title scoring marker. So go ahead and stack ’em up! No one’s gonna stop you.

When you control a Noble, you gain influence points for that Country. These points are shown on the scroll to the right of the portrait. And let me tell you, influence points are pretty important. You can use them to earn bonuses at the end of each Period.

Now, here’s something interesting. The Country cards you play? Well, they don’t just disappear into thin air. No, no. They go into the Country Card discard pile. It’s like a little resting place for all the cards you’ve played.

Example: Let’s say I’m Ferdinand, and I want to establish my influence in the City of Dijon. To do that, I decide to claim a Noble. I have 2 France Country cards, so I play them and put one of my nobles on the Baron’s portrait. I also place another noble on the Baron Title scoring marker. This means that, at the end of the current period, I will have 1 Influence point towards controlling France (assuming I can hold onto my new noble!).

The Wild Card Rule for Country Cards Explained

If you don’t have enough matching Country cards, don’t worry! You can still play any three Country cards as if they were one Country card of your choosing. It’s a handy rule that gives you some flexibility when you’re strategizing.

Taking Control of an Opponent’s Noble

When playing Nobility, you have the opportunity to take control of a Noble that is already claimed by another player. Let me show you how:

First, you need to play an Intrigue card for the country that the Noble belongs to. The Intrigue card showcases the coat of arms of two countries, giving you a choice.

Next, you must play the required number of Country cards to claim the Noble. These Country cards represent your influence and power over that specific country.

It is crucial to note that you can’t take over a Noble that you already claim as your own. That privilege is reserved for your opponents!

However, there is a catch. You can only perform this move if you have the necessary cards to fulfill both the Intrigue and Country requirements. If you’re missing even one card, you won’t be able to seize the opportunity.

Note: When I play Intrigue cards, I always discard them to a separate pile called the Intrigue card discard pile. It’s important to keep this pile separate from the main Country card discard pile. If the Intrigue card draw pile runs out, I simply shuffle the Intrigue card discard pile to create a new draw pile.

Here’s what happens during a takeover: The original wooden noble depicted on the Noble portrait is defeated. This means that the noble has either been assassinated or removed from power. I then take that wooden noble and place it on the Cathedral, which is on the right side of the city. This way, the noble is “buried” and put to rest at the Cathedral. It’s interesting because there’s no limit to how many vanquished wooden nobles can be in the Cathedral at one time.

It’s important to note that I don’t remove the wooden noble from the matching Title scoring marker. These nobles stay in place until the game ends.

Hey there! I’ve got some exciting news for you about the game. You know those wooden nobles on the Cathedral? Well, they used to give you influence points, but not anymore. Don’t worry though, they still count when it comes to determining the Country bonuses. So they’re still important, just in a different way now.

Now, when you want to claim a vacant noble, all you have to do is place one of your wooden nobles on the portrait. And guess what? You also get to put another one on the matching Title scoring marker. It’s like a two-for-one deal!

Example: So, let me tell you a story about a guy named Louis who wants to become the new Baron in the City of Dijon. It’s a pretty exciting tale, so buckle up! First, Louis plays a cool Intrigue card that has the coats of arms of France and Spain on it. Along with that, he adds two Country cards from France. With this impressive combo, guess what happens next? Ferdinand, the current Baron, has no other option but to move his guy from the Baron to the Cathedral in Dijon. Goodbye, Ferdinand! Now, it’s Louis’ turn to shine. He puts one of his guys on the portrait of the Baron, making it clear who’s in charge now. But that’s not enough for Louis. He also grabs his second guy and places him on the Baron Title marker. Talk about making a statement! Louis is a force to be reckoned with.

The Exciting World of Wild Card Rule for Intrigue Cards

Now, let me introduce you to a rule that adds some unpredictable fun to the game. If you don’t have the right kind of Intrigue card, no worries! You can play any two Intrigue cards as one Intrigue card of your choice. It’s like having a secret weapon up your sleeve. So go ahead and get crafty with your card combos. You never know what surprises they might bring!

The Mighty King

Kings possess immense power that makes it challenging to outmaneuver them.

If you want to claim the throne, you’ll need to play two Intrigue cards that bear the coat of arms of the country that the King rules. Remember, the wild card can also be used in this case!

3. End of Turn

Now it’s time for the final steps of my turn.

I’ve played all the cards I wanted to play, and now I need to discard any extra cards if I have more than 12 Country cards or 4 Intrigue cards in my hand. I’ll make sure to put these cards in the right discard piles.

If I drew any new cards from the face-up Country cards, I need to replace them by turning over new cards from the draw deck. This way, there will always be three cards in the row.

Now it’s the next player’s turn, starting with the person on my left.

Earning Bonuses

If I fulfill the requirements to earn a Bonus, I get a reward right away. I take the appropriate marker and place it face down in front of me. The marker shows how many victory points I’ve earned. I’ll keep the Bonuses in front of me until the game ends.

City Bonuses

When you play the game, winning a Noble in a City means you also get the bonus marker for that City.

Country Bonuses

So, here’s the deal. If I have a wooden noble in every City of a Country, I get the highest Country bonus marker available for that Country. Pretty cool, right? But wait, there’s a catch. If there are no more bonus markers left for that Country when I fulfill this requirement, well, tough luck, no bonus for me.

Oh, and listen up, because this is important: the wooden nobles I conquer on Cathedrals totally count towards the Country bonus. So, let’s make sure I have those covered.

Just remember, I can only snag one Country bonus marker per Country. Can’t get greedy now, can we?

Awesome Rewards for Noble Houses

Imagine this: I have a wooden noble on each Title scoring marker. That means I get the top-tier Noble House bonus marker. And guess what? You can too!

It’s simple. Just make sure you have a wooden noble on every Title scoring marker. When you’ve accomplished that, you’ll be eligible to receive the highest available Noble House bonus marker. How cool is that?

But wait, there’s a catch. If there are no more Noble House bonus markers left when you meet this criteria, you won’t get a bonus. It’s a risk, but the rewards are totally worth it.

Remember though, you can only get one Noble House bonus marker. So make it count!

Scoring Periods

Hey there! Let’s talk about how scoring works in the game. You see, the game is divided into what we call “Periods.” There are 3 of them, and at the end of each Period, something really exciting happens: we award victory points to the two players who have had the biggest impact in each of the four Countries.

Saying Goodbye to a Period

A Period comes to an end when the pile of face-down Country cards is empty. This can occur while you’re drawing cards or when you’re replenishing the row of face-up Country cards at the end of your turn, and there are no more cards left to draw.

When this moment arrives, take all the discarded Country cards and give them a good shuffle to create a fresh pile. You can then proceed with your turn as usual, no need to worry.

The current Period wraps up neatly at the end of your turn. Pause the game for a while to calculate the Period Score. Once that’s done, the game carries on with the next player’s turn. Fun times ahead!

Hey there! Let me walk you through an important rule for the Third Period. It’s something you’ll definitely want to keep in mind when you play the game.

During the Third Period, all players need to take turns until every single round is complete. What does that mean exactly? Well, imagine this scenario: player 2 is in the middle of their turn when the country cards run out. No worries! Player 2 will shuffle the deck, finish their turn, and then players 3 and 4 will also take their turns. Finally, after player 4 has finished, it’s time for the third Period scoring.

Now, let’s talk about scoring.

When we play the game, we all have our own Nobles in different countries. Each player adds up their Influence points from the Nobles they have in each country. Remember, only count the active Nobles, those on Noble portraits and not on Cathedrals.

After tallying the points, the player with the most Influence points in a country gets the higher Period scoring marker for that country during the current period. The player with the second most Influence points gets the lower Period scoring marker.

If there is a tie, we look at the Noble with the highest Title in that country. The highest Title is determined by the number of country cards needed to claim the Noble. For example, a Princess, which requires six cards, is higher than a Duke, which requires four cards. If there is still a tie, we then look at the City bonus. The tied player whose Noble occupies the City with the higher City bonus gets the marker.

Hey, listen up! There’s something really important I want to tell you. So, here’s the deal: if only one player has Influence points in a Country, then the lower Period scoring marker for that Country doesn’t get awarded. In fact, it’s taken out of the game altogether. Pretty crazy, right?

Alright, let’s talk about the end of the game. Once we’re done scoring the third Period, that’s when it all wraps up. But wait, there’s more! We still have to do the Title scoring. It’s pretty simple, really.

So, here’s how it goes: starting from the lowest-ranking Title, all the players compare the number of wooden nobles they have on each Title scoring marker. The player with the most nobles on that marker? Well, they straight up take the complete portrait. And get this, it’s worth the full number of victory points shown on the front of the marker. Talk about a sweet deal!

If two players are tied for the most noble characters in the game, they each get half of the victory point marker. The marker is flipped to show a smaller portrait, and it’s worth the number of victory points displayed on the back, which is half of the original value.

If two or more players have the same number of nobles, no one gets the marker. It’s taken out of the game.

Now, everyone adds up their victory points from all their markers.

The player with the most victory points is the winner!

If there’s a tie, the player with the highest-value marker wins. If there’s still a tie, compare the second highest-value marker, and so on, until there’s a clear winner.

Optional Rule

To make the game easier and more strategic, try playing with 4 face-up Country cards instead of 3.

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