Contents
- 1 Orbis Game Rules
- 1.1 Objective of the Game
- 1.2 Game Setup
- 1.3 Playing the Game
- 1.4 Conclusion
- 1.5 Setting Up
- 1.6 Now, let’s get to the game play!
- 1.7 The Universe
- 1.8 Choosing a God Tile
- 1.9 Choosing a Region Tile
- 1.10 Welcome to the Mystical Realm of Gods
- 1.11 Let’s Explore the Power of Region Tiles
- 1.12 About the God Tiles
- 1.13 End of the Game
Orbis Game Rules
I’m here to walk you through the important rules for playing the game called Orbis. Let’s dive in and discover how this game works!
Objective of the Game
The goal of Orbis is to become the most prosperous god among all the players. You achieve this by creating and shaping your own world, and by drawing villagers to worship you. The player with the highest amount of worship points at the end is declared the winner.
Game Setup
At the beginning of the game, each player receives a blank world card. This card represents the world they will be creating. You also receive a set of god cards that you will use to take actions throughout the game. Additionally, there is a pool of villagers available that you can attract to your world.
Playing the Game
On your turn, you can perform two actions. The available actions are: create land, create resources, attract villagers, build monuments, and score points.
When you create land, you add land tiles to your world card. These tiles will determine where you can later attract villagers and build monuments. Creating resources allows you to generate the necessary materials for attracting villagers and building monuments. Attracting villagers is a way to gain worship points, as they will worship you when you have enough resources and land available.
Building monuments is an important action, as monuments also grant you worship points. Monuments require specific combinations of land and resources to be built. Keep in mind that each monument can only be built once.
Scoring points is done by comparing your worship points to the other players’. The player with the highest amount of worship points will receive additional points, while the player with the lowest amount may lose points.
The game continues until a certain number of monuments have been built, or all the villagers have been attracted to the different worlds. At this point, the player with the highest amount of worship points wins the game.
Conclusion
Now that I’ve explained the rules of Orbis, you have all the information you need to start playing. Remember to strategize and make the most out of your actions to become the most prosperous god in the game. Good luck and may your world flourish with worshippers!
The player with the highest number of Creation Points (CPs) after the 15 rounds are completed will be declared the winner. Let’s talk about how to set up the game. For this explanation, I will assume there are four players involved.
Setting Up
To start the game, follow these steps:
- Each player receives a game board.
- The game board is placed in front of each player.
- The CP marker for each player is placed on the starting space of the game board.
- The Deck tile is placed face down in the center of the play area, and the VP tokens are placed nearby.
- The Blue Cube is placed on the first round space of the game board.
- The Red Cube is placed on the starting space of the Influence Track.
- The Resource cards are shuffled and placed face down as a draw pile.
- Each player receives a starting hand of five Resource cards.
That’s it! Now you’re ready to begin the game and accumulate those Creation Points. Good luck!
Alright, here’s what you need to do to set up the game:
1. Take all the Region tiles and sort them into three piles, one for each level. Shuffle each pile and place them face down on the table.
2. Now, draw nine level 1 tiles and arrange them face up in a square, three tiles by three tiles.
3. Grab the God tiles and shuffle them, then draw five and place them face up on the table. The remaining five tiles go back in the box.
4. Locate the four Temple tokens numbered 2, 4, 7, and 11. Put them on the table where everyone can easily reach them. The Temple token numbered 9 should go back in the box.
5. On the table, place the Worshipers, Cancelation, and Reduction tokens. These tokens make up the aether.
Alright, we’re almost set. The youngest player gets to go first!
And don’t worry about running out of Worshipers. Even if it seems unlikely, you can always use another game component in place of Worshipers to complete the aether.
Now, let’s get to the game play!
When it’s my turn, I have to choose a tile. I can pick one from the 9 Region tiles in the middle of the table or one of the available God tiles. I can only choose a God tile once during the game.
After I choose my tile, it’s the next player’s turn. The turns go in a clockwise direction, like passing a baton in a relay race.
The game ends when all players have finished creating their universes. This happens after 15 rounds, which consist of 14 Region tiles and 1 God tile.
The Universe
Each player gets to build their own universe. My universe will be a pyramid made up of 14 tiles. The first row has 5 tiles, the second row has 4 tiles, the third row has 3 tiles, and the fourth row has 2 tiles.
Placement Guidelines
Understanding how to properly place items is a significant skill when it comes to designing and organizing your living space. It might seem like a simple task, but it can actually require a fair amount of thought and consideration. So, where should you place things in your home?
Start by taking into account the purpose and function of the room. Consider what activities will take place in that space. For example, in the living room, you’ll want to create a cozy and comfortable area for relaxation and entertaining. On the other hand, in a home office, you’ll need to ensure that everything is set up for optimal productivity.
Next, think about the layout of the room. Consider the size and shape of the space, as well as any architectural features that might impact placement. Take into account things like windows, doors, and electrical outlets.
Once you’ve considered the purpose and layout of the room, you can begin thinking about the placement of specific items. Start with larger pieces of furniture, like sofas, beds, and tables. These should be positioned in a way that maximizes functionality while maintaining a pleasing aesthetic.
When it comes to smaller items, like decor and accessories, you can get a bit more creative. Consider using these items to add personality and style to your space. Don’t be afraid to experiment with different arrangements and display techniques.
Lastly, remember that placement can be a powerful tool for creating flow and cohesion in your home. Group similar items together, and vary heights and textures for visual interest. Consider creating designated zones for different activities or purposes. And always trust your instincts – if something feels right, go with it.
In conclusion, understanding how to properly place items in your home is an important skill. By taking into account the purpose and function of each space, considering the layout, and using your creativity, you can create a home that is both functional and aesthetically pleasing. So, get started and have fun experimenting with different placements!
- The bottom row of the pyramid consists of five tiles of various colors. Each tile in the bottom row must be connected to at least one neighboring tile.
Hey there! Let’s talk about something cool – patterns in tile placement. I’ll explain it from the second row onwards. So, picture this: you have a grid of tiles, and you want to place another row of tiles on top of it. But here’s the twist – each tile in the new row has to sit on top of two tiles from the row below.
When you place a new tile on the board, it’s crucial that at least one of the tiles surrounding it is the same color. This rule must be followed every time you make a move.
If you follow these three rules, you can start the second and even the third row before finishing the first row of 5 tiles.
Choosing a God Tile
Choose one God tile during the game, only once. Take your pick from the 5 available tiles at the beginning of the game and place it faceup in front of you, next to your universe.
Each God tile gives you a CP bonus at the end of the game and may also trigger another effect.
Choosing a Region Tile
From the 9 faceup Region tiles on the table, select one and go through the following 7 phases:
Generating Worshipers
When you play the game, you can put a Worshiper from the aether, but it has to be the same color as the tile you choose. And you can only put it on tiles that are next to each other, but not on diagonal ones.
Getting more Worshipers
Paying for the tile
When you want to choose a tile in the game, you need to pay the cost. You can use Worshipers from your realm, represented by the multicolor symbol. If you don’t have enough Worshipers or you don’t want to pay the cost, there’s another option. You can transform the tile into a Wilderness tile by flipping it over.
Picking Up the Tile and Adding It to Your Universe
Activating the Special Ability of the Tile
Some tiles have special effects in the game. These effects are triggered at a specific moment during the game.
Wilderness
A tile that has been flipped over is called Wilderness. In the game, a Wilderness tile has a value of -1CP. Unlike other tiles, it can be placed in a player’s universe without following the usual placement rule. Additionally, it is considered a tile of all colors in any situation, both for placement and for rules that apply to other tiles.
Let’s talk about the organization of the game world. First, there’s the Realm. Each player has their own realm of Worshipers. However, it’s important to note that at the end of their turn, a player cannot have more than 10 Worshipers.
Now, let’s discuss the concept of exchanging Worshipers. At any point during their turn, a player has the option to exchange 3 Worshipers of the same color from their realm for 1 Worshiper of any color from the aether. This allows for some strategic choices and flexibility in gameplay.
Finally, if you’re playing a 3-player game, there are a few exceptions to keep in mind. The game proceeds as usual, but with the following changes: you need to remove the 14 tiles that are marked with one or more white stars. Specifically, there are 5 such tiles at level 1, 5 at level 2, and 4 at level 3. These modifications are made to ensure balance and fairness in the game.
Alright, let’s get started! I’ll give the provided text a complete makeover while keeping the original meaning and HTML intact. Here we go:
Welcome to the Mystical Realm of Gods
Hey there! I’ve got some exciting news for you about the game you love. I’ve made a few changes that I think you’ll really enjoy. Let me explain:
Changes for a 4-Player Game
When it comes to your favorite game, I’ve made a couple of tweaks to make your experience even better. Take a look:
- I shuffled the 10 God tiles and drew 4 of them to place face-up on the table. The remaining 6 tiles went back in the box. Cool, huh?
- Instead of using 4 Temple tokens, I’m giving you 3 this time. They are numbered 9, 4, and 2. I put the rest away for now.
Changes for a 2-Player Game
If you’re playing with just two players, don’t worry. I’ve got you covered with some special adjustments:
- I removed 14 tiles that have white stars (5 at level 1, 5 at level 2, and 4 at level 3) and 14 tiles that have purple stars (4 at level 1, 4 at level 2, and 6 at level 3). It balances the game perfectly!
- For this game, we’ll only draw 3 God tiles instead of 5. Let’s keep things exciting!
- Since it’s just the two of you, use 2 Temple tokens rather than 4. I marked them as 7 and 2. The rest can stay in the box.
Let’s Explore the Power of Region Tiles
Now, I want to tell you about the incredible effects that the Region Tiles bring to the game. Get ready to be amazed!
That’s it! I hope you love the changes I’ve made to the game. Get ready to dive in and enjoy the mystical world of gods!
Ready to Farm?
Hey there! I’ve got some exciting news for you. Starting today, you’ll no longer have to worry about paying extra Worshipers when you want to use a specific color. Sounds awesome, right? Let me explain how it works.
Before, you had to spend extra Worshipers if you wanted to use a certain color. But not anymore! Now, when you want to use a specific color, you just need to remember the Reduction token of that color. This token will help you reduce the cost of using that color so that you don’t have to spend extra Worshipers. Pretty cool, huh?
But wait, there’s more! This change only affects single-color costs. If you’re using multicolor costs, don’t worry, they won’t be impacted. So feel free to mix and match colors to your heart’s content! The only thing you need to remember is to grab the right Reduction token for the color you want to use.
So what are you waiting for? Start farming with ease, using your favorite colors, and without any worry about extra costs. Happy farming!
Village
You have to throw away the number of people who worship you (their color doesn’t matter) in your land to make this tile valid (and you’ll earn CPs at the end of the game). If you can’t or don’t want to do that, you can cover up the CP value on this tile with a Cancelation token.
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Forest
When the game is over, you will earn points for this tile if it is surrounded by a certain number of tiles, and the colors match.
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Volcano
To complete this objective, you must destroy a specific number of Worshipers on the tiles located in the center of the table. These Worshipers must match the colors indicated on the tile. By doing so, you will earn CPs that can be counted towards your final score.
If you are unable or choose not to eliminate all the required Worshipers, you have the option to cover up the CP value displayed on this tile using a Cancelation token. This means you do not have to destroy any Worshipers.
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Irrigation Explained
To understand irrigation, imagine a tile in a specific color. For this tile to be valid, there must be another tile of the same color right beneath it. This is what’s known as “validation.” If validation occurs, you will gain CPs (which is short for victory points) at the end of the game.
However, if there isn’t a tile of the same color below it, the CP value shown on this tile will be hidden. This is called a “Cancelation token.” It’s like a secret code that conceals the tile’s worth.
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Temples: A Game-Changing Source of Power
When the game reaches its thrilling conclusion, a pivotal moment arrives – the distribution of Temple tokens. These tokens hold immense power, as each one grants a certain number of CPs (cosmic points). Every player is entitled to receive one Temple token.
Now, here’s where things get interesting. The player who possesses the greatest number of Temples will be the first to choose a token. The remaining players will follow suit in descending order of their Temple count. But what happens if there’s a tie? Well, fear not! In such cases, the player with the white tile that possesses the highest mystic value will be given the esteemed privilege of picking first.
However, let’s not forget about those unfortunate souls who have yet to establish a Temple within their universe. Regrettably, they won’t receive any Temple tokens. It’s a harsh reality, but the universe favors those who embrace the Temple’s power.
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Spreading the Word
When I want to introduce someone to something I’m passionate about, I often find myself pondering the most effective approach. How can I share my enthusiasm in a way that captivates their interest? It’s a question we all face when we want to convey something important to someone else.
One option is proselytism, a powerful method that can help us reach others with our message. By using this approach, we can gain one worshipper who shares our passion for the chosen cause. It’s like finding a kindred spirit, someone who is willing to listen and embrace our ideas.
The act of proselytism is a fascinating concept. It’s not merely about recruiting followers but rather about building connections and forming genuine relationships. It requires a delicate balance of enthusiasm and respect for the individual’s own beliefs and values. When done right, proselytism can bring people together and create a sense of unity.
So, if you’re looking to make a difference and spread your message, don’t underestimate the power of proselytism. By gaining just one worshipper, you can elevate your cause to new heights and regenerate a wave of positive response that can ripple through society.
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Sharing the Faith
When I share the good news, a powerful thing happens. You gain 2 worshipers, which are like little sparks of belief, in the specific color I’m talking about. It’s pretty amazing, really. These worshipers represent people who have been touched by the message I’m spreading and are now devoted followers. By sparking their faith, I help them become part of something greater.
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Proselytism
When it comes to spreading my beliefs, I have a powerful tool in my arsenal – proselytism. This incredible ability allows me to gain one Worshiper of any color, providing a boost to my cause.
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Sacred Stone
The Sacred Stone tile holds a great value, worth 1 CP when the game comes to a close.
About the God Tiles
Let me introduce you to the world of God Tiles. They are special tiles that hold extraordinary powers and abilities, adding an exciting twist to the game. One such tile is the Sacred Stone, but there are others as well.
Goddess of Love
If you choose this divine offering, you’ll receive a special favor from the heavens. You’ll be granted 5 Worshipers of your own choosing, as if they were plucked from thin air. And that’s not all! At the end of the game, you’ll also be rewarded with 1 CP. Isn’t that exciting?
The Deity of the Seas
If you have the most Irrigation tiles at the end of the game, you’ll earn 3 CPs. It’s a simple but important rule to remember.
Meet the Goddess of Fire
If you collect the most Volcano tiles in the game, you will earn 3 CPs.
The Nature Goddess
If you have the highest number of Forest tiles at the end of the game, you will earn 3 CPs.
Meet the God of Harvests
If you have the most validated Village tiles when the game ends, you get 3 CPs.
I gain 2 CPs when the game is over.
The Lazy Goddess
Wilderness tiles don’t make you lose any CP. You gain 1 CP at the end of the game.
The Mighty God of Technology
If you’re someone who doesn’t have many Wilderness tiles when the game is over, you’ll get 3 CPs.
So, here’s the deal: when the game is all said and done, and you’ve got yourself a validated Village tile, a Temple, and a validated Volcano tile, you’re gonna score 3 CPs. Yep, just like that. But there’s a catch – you gotta have all three of those things, or else you won’t get the points. It’s a bit of a trio, you know?
God of Death
End of the Game
Now, this part is just for looks, but hey, aesthetics matter, right? Take your God tile and place it on top of your pyramid. It’s a nice final touch, trust me.
Now, pay attention – I’m about to lay down the rules of victory. Once you’ve gone through all 15 rounds of the game, it all comes down to one thing: who’s got the most Creation Points (CPs) in their universe. And that means counting not just the points you get from your God tile and Temple token, but everything. Yeah, it’s a tally-up kind of situation.
If by some chance, you’re tied with another player, don’t worry. We got a plan for that. First, we break the tie by looking at the number of Worshipers each of you has left. The person with the most Worshipers, wins. And if there are multiple players still tied, well, guess what? They all share the victory. Teamwork, baby!