You ve got problems game rules – how to play you ve got problems

By: Dennis B. B. Taylor

YOU’RE IN FOR TROUBLE

You’re in for Trouble is the ultimate party game for those who love to let their imaginations run wild. I’ll present you with two awesome perks that will make your life amazing. Your job? Well, it’s to ruin your opponents’ cards by playing negative cards! The goal is to make the best cards the worst they can be and come out on top!

If you’re craving even more excitement, there are expansion packs available to take your gameplay to a whole new level. Get ready for more fun with more players!

SETUP

Okay, let’s get started! First, separate the perk cards from the sabotage cards. Everyone gets four perk cards and three sabotage cards. The extra cards go into two separate piles in the middle of the playing area. Now, it’s time to choose who will be the Judge for the first round. Once you’ve picked the Judge, the game is ready to kick off!

GAMEPLAY

So here’s how the game works: each player will pick two of their perk cards to show the Judge. Once everyone has made their choices, they’ll take turns reading their cards out loud. After that, the player to their right gets to throw a wrench into their plans. They’ll choose one sabotage card to add to the player on their left.

Next, the Judge comes in. They’ll carefully consider all the pairs of cards and decide which one they think is the absolute best. The player who presented that winning pair gets a point!

Now it’s time to refresh your hand. Draw two more perk cards and one sabotage card. And that’s how the game goes on.

Keep playing until all the perk cards have been played or whenever you’re done. It’s up to you!

THE END OF THE GAME

The game closes when all the perk cards have been played. The player with the most points wins the whole thing!

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