Uno mario kart game rules – how to play uno mario kart

By: Dennis B. B. Taylor

Welcome to UNO Mario Kart!

UNO Mario Kart is a unique blend of the classic UNO game and the exciting world of Nintendo’s Mario Kart. If you love both games, you’re in for a treat! The deck you’ll be playing with will look familiar – it has four colors, cards with numbers from 0 to 9, and all the action cards you know and love. But here’s the twist: each card also has a special item on it that comes to life when the Item Box Wild Card is played. Get ready for a wild ride!

What You’ll Need

Hey there! So, the deck I’m talking about has a whopping 112 cards. That’s a lot! Now, let’s break it down a bit. There are four suits in total: blue, green, red, and yellow. Each of these suits has cards numbered from 0 to 9 – you know, the classic number cards. But wait, there’s more! In addition to those numbered cards, each suit also has some special ones. We’ve got 8 Draw Two cards, 8 Reverse cards, and 8 Skip cards. These special cards can really shake things up and keep the game exciting.

But hold on, we’re not done yet. We still have a few more special cards to talk about. There are 4 Wild Draw Four cards, which can really mess with someone’s plans. And finally, we have 8 Wild Item Box cards. These cards add an element of surprise to the game, as they can be used in different ways based on the players’ strategies.

So, there you have it! A deck of 112 cards, with four different suits and a variety of special cards to keep the game interesting. Now, let the games begin!

Uno mario kart game rules - how to play uno mario kart

Hey there! Let me tell you about these cool cards I found. Each card has something special on it. Check it out! If you look at the bottom left corner of each card, you’ll see an item. The red cards have mushrooms, the yellow cards have banana peels, the green cards have green shells, the blue cards have lightning bolts, and the Wild cards have Bob-ombs. Pretty neat, right?

Uno mario kart game rules - how to play uno mario kart

Let’s Get Started

First, we’ll need to determine who deals the cards. Each player will draw a card from the deck. The person who draws the card with the highest rank will be the dealer. Keep in mind that all action cards, including Wilds, have a rank of 0 in this game.

The chosen dealer will then shuffle the cards and proceed to deal 7 cards to each player, one at a time. The remaining cards will serve as the stock and should be placed face down in the center of the table. To start the game, flip over the top card of the deck and place it on the discard pile. If a Wild Draw Four card is revealed, reshuffle it back into the deck and draw again. We can’t start the game with a Wild Draw Four card. However, if a Wild Item Box card is revealed, the dealer gets to choose the color that the first player must match.

Uno mario kart game rules - how to play uno mario kart

When it’s time to play, the deal goes to the person on the left.

HOW TO PLAY

Normally, the game starts with the player sitting to the left of the dealer. But, if the dealer flips a Reverse card, the dealer gets to go first. If it’s a Draw Two card, the player on the left of the dealer has to draw two cards and pass their turn. And if it’s a Skip card, the player on the left of the dealer gets skipped.

YOUR TURN TO PLAY

Whenever it’s my turn, I have a few options. I can play a card from my hand if it matches the color, number, or symbol on the top card of the discard pile. If I have a Wild Draw Four or a Wild Item Box card, I can play those too. But if I don’t have a card that I can or want to play, I have to draw one card from the stock. If the card I draw can be played, I can choose to play it. But if I don’t want to play it or if I can’t play it, my turn ends and it’s the next player’s turn.

ACTION CARDS

When an action card is played, I have to do what it says on the card.

Draw Two – The next player has to draw two cards from the stock and skip their turn. They don’t get to play a card.

Reverse – The direction of play switches. It goes right instead of left, or left instead of right.

When it’s my turn in the game, I have a few options available to me. One option is to play a Skip card, which allows me to skip the next player’s turn. Another option is to play a Wild Item Box Card. This card allows me to immediately turn over the top card from the stock and place it on the discard pile. The item on this card is then activated.

There’s also a card called Wild Draw Four. If I play this card, I get to choose the color that must be followed. The next player then has to draw four cards and skip their turn, unless they challenge the Wild Draw Four. If they do challenge it, they don’t have to draw the four cards, but they still have to skip their turn.

ACTIVATED ITEM ABILITIES

When the card is flipped over, the item on it is immediately activated.

For example, if I play the Wild Item Box card and it flips over a Mushroom item, I get to take another turn right away. If I don’t have a card to play during this extra turn, I have to draw cards like normal.

Alternatively, if the flipped item is a Banana peel, the player who went right before me when I played the Wild Item Box card has to draw two cards.

When I play the Wild Item Box card, I get to choose one opponent. That opponent has to draw one card. It’s like a green shell in the game.

But when I play the Lightning Bolt card, something different happens. Everyone else at the table has to draw one card. And I get to take another turn. It’s a bit like a lightning bolt striking!

Then there’s the Bob-omb card. When I play that, I have to draw two cards. And I have to pick the color that everyone has to play next. It’s like setting off a Bob-omb!

But here’s an important thing to remember. If the card that gets turned over is an action card, like Draw Two, Skip, Reverse, or Draw Four, the action doesn’t happen. Only the item on the card gets activated.

Now, let’s talk about challenging the Wild Draw Four.

So here’s the deal: when someone slaps down a Wild Draw Four card, the next player has a choice. They can either go along with it and let the chaos ensue, or they can challenge the card. If they choose to challenge, things get interesting.

If the Wild Draw Four is challenged, the player who played it has to prove they weren’t bluffing. They have to show their entire hand to the challenger. And if, by some miracle, they actually do have a card that matches the color on top of the discard pile, they’re off the hook. The challenger becomes the unlucky one who has to draw four cards instead. But hey, at least the original Wild Draw Four player still gets to choose the color they want!

Now, here’s where it gets really juicy. If the challenger was wrong, and the Wild Draw Four player didn’t have a matching card, things turn around real quick. The challenger not only loses the challenge, but they also have to suffer the consequences: they have to draw six cards! Ouch. And just to add salt to the wound, their turn ends right there and then, without them even getting a chance to play a card.

Now let’s talk about another important rule: saying “UNO.”

Hey, did you know that in the game UNO, when you’re down to your second-to-last card, you have to shout out “UNO” to let everyone know? If you forget and someone else says “UNO” first, you have to draw two cards as a penalty.

Ending the Round

Once you play your last card, the round is over. But if your last card was a Draw Two or a Wild Draw Four, the next player still has to draw those cards.

Scoring

When you empty your hand and win the round, you earn points based on the value of the cards in your opponents’ hands.

For numbers 0-9, you get the same number of points as the card.

For Draw Two, Skip, and Reverse cards, you get 20 points each.

And for the Wild Item Box Card and Wild Draw Four, you get a whopping 50 points!

Winning

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