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TRUT
Hey there! Let’s play a fun game called TRUT. All you need are some small objects like tokens or coins. Make sure to have two different sizes: small ones and long ones. Before we start, here’s what we need to do:
- Cut: The person who was the dealer in the previous round cuts the deck of cards. Then, they pass it to the person on their left, who becomes the new dealer.
- Deal: The dealer gives each player 3 cards, one at a time.
HOW TO PLAY TRUT
Alright, let’s dive into the world of Trut! This game is all about tricks and strategy. Here’s how it works:
Course of a round
During each round, which consists of 3 tricks, you’ll have a chance to showcase your skills.
- Winning the trick: The goal is to play a card with the highest value. Each player, starting from the player on the left of the Dealer, places a card face up on the table. Once all the cards are down, the player with the highest value wins the trick. They get to gather up all the cards and keep them face down in front of them. A sweet victory!
- Raise the stakes: The player who won the previous trick gets to play one of their remaining cards. This is your opportunity to show off your next move!
- Tiebreaker: If there’s a tie and multiple players have played cards with the same value, the trick becomes “pourri” or spoiled. No one wins, and the player who played the very last card in that trick gets to raise the stakes for the next one. They say in Trut, “qui pourrit dépourrit” – which means “who spoils unspoils.”
So, are you ready to step into the world of Trut? Get your cards ready and let the tricks begin!
- If there is a tie again, we will continue with another trick.
- If there is still a tie after that, we will cancel the round.
How to win a round:
- The team that wins the most tricks will be the winner of the round.
- If a team wins the first two tricks, there is no need to play the last trick.
- In a special case where there is a tie in the second trick, the team that won the first trick will be declared the winner of the round.
The Trut
Hey, did you know that when you have just one card left in your hand, you can do something called a trut? It’s pretty cool, actually. You can trut anytime you want! And there are two ways to do it. The first way is to simply say “Je trute” out loud. The second way, which is the more fun way (like how the ancients used to do it), is to bang your fist on the table. Truting is when you think you’re going to win the round, but not necessarily the trick. It’s like having a secret weapon up your sleeve!
Now, here’s where it gets interesting. The other players have two options when you trut:
- Aller voir: This option is for the players who don’t believe you. They want to “go and see” if you’re bluffing. So, you play your cards and the round continues. It’s like a challenge!
- Se coucher (lying down): This option is for the players who don’t want to take the risk of challenging you. They put their cards back in the deck without showing them, and they give you a small tip as a little something for your big move. Then, a new round starts. It’s like hitting the reset button!
Calculating Points
After each round of three tricks, we count the points:
- I get 1 Small point if no team has trusted.
- I get 1 Long point if there was a Trut (no matter who trusted) and the other team decided to go and see.
Conversion: 3 Small points equal 1 Long point. But as soon as a team gets a Long (by conversion or because a team had trusted during the round), all the Small points of the opposing team are lost.
How to Win
The first team to win 7 Longs wins the game.
Important Rule: The Fortial
When a team has six “Long” and two “Small” cards, it’s on the verge of winning, a moment known as “au fortial.” At that point, only the first player, sitting to the left of the Dealer, can peek at their cards and decide whether to trust. If they choose not to trust, their partner gets a chance to look at the cards and make the trust decision. Here’s what happens next:
- If either of the two players trusts, the opposing team is compelled to “go and see.” If they refuse, they immediately lose the game. Otherwise, the round proceeds as usual.
- If the “au fortial” team decides not to trust, the round doesn’t take place, and the opposing team wins a “Small” card. Then, a new round begins.
DIFFERENT VERSIONS
These guidelines represent the French edition of the Trut, an ancient card game that is also known as Truco in Spain.