THREES AWAY
Welcome to Threes Away, an exciting dice game that offers two ways to play!
In Threes Away High, the aim is to roll the highest score possible in each round. The player with the highest score at the end of the game wins!
In Threes Away Low, the objective is to earn the lowest score possible in each round. The player with the lowest score at the end of the game emerges victorious!
This game gets its name from the special significance of the number 3. In both versions of the game, rolling a 3 is a game-changer. In Threes Away High, it’s the worst roll you can get, while in Threes Away Low, it’s the best roll you can hope for.
HOW TO PLAY
To figure out who goes first, we all need to roll all five dice. The person with the highest total gets to go first. Then they roll one die to decide how many rounds we’ll play. Once we know who’s first and how many rounds we’ll have, we can start the game.
The first person starts their turn by rolling all five dice. They have to keep at least one of the dice on every roll. If they roll any 3’s, they have to keep them. But they can choose to keep more than one dice if they want to. After putting aside the dice they’ve chosen to keep, they roll the rest of the dice again. We keep playing like this until there are no dice left to roll.
When one person’s turn is finished, they pass the dice to the next person in a clockwise direction. The game goes on until we finish all the rounds we decided on.
When it comes to Threes Away, the version you’re playing determines which dice to keep. In Threes Away High, it’s best to hold onto 6’s and 5’s each turn. In Threes Away Low, you want to keep 1’s and 2’s. And in Low, Threes are also desired.
Now, let’s talk about scoring and winning. In Threes Away, you earn points equal to the number you roll, except for 3’s. In this game, 3’s are always worth zero points.
In Threes Away High, the player with the highest score at the end of the predetermined rounds wins. On the other hand, in Threes Away Low, the player with the lowest score wins.
And here’s an example roll for you to get a better idea.
When I play a game called Threes Away Low, I start by rolling five dice. Let’s say I roll a 3, 2, 6, 4, and 5. Now, I have to keep the 3, so I set it aside. I also choose to keep the 2. After that, I scoop up the remaining dice and roll again.
On my second roll, I get a 6, 3, and 1. This time, I have to keep the 3, and I decide to keep the 1 as well. So I only have one die left to roll.
I roll the last die and it shows a 6. Since it’s the only die left, I must keep it. So my turn is over, and the dice I’ve kept are 3, 3, 1, 2, and 6. In total, I earned nine points this round (0+0+1+2+6 = 9).
I roll the last die and it shows a 6. Since it’s the only die left, I must keep it. So my turn is over, and the dice I’ve kept are 3, 3, 1, 2, and 6. In total, I earned nine points this round (0+0+1+2+6 = 9).