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Welcome to the World of Rumski!
Hey there! I want to introduce you to Rumski, an exciting new game from Card Board Gaming that hit the shelves in 2020. The creators describe it as a thrilling blend of Rummikub, other Rummy games, and even a dash of UNO!
So, what’s the goal of Rumski? Simple: be the first to get rid of all your cards! You’ll do this by cleverly creating sets of cards called melds. Once you empty your hand, the round ends. But don’t stop celebrating just yet! You’ll also score points based on the cards left in your opponents’ hands. The fewer cards they have, the more you’ll earn!
Let’s Talk Cards and Deals!
Rumski is played with a special deck that’s packed with excitement. You’ll find five suits, each represented by a different color, and cards numbered from 1 to 13. And let’s not forget about the five wild cards that really shake things up!
To figure out who’ll be in charge of dealing the cards and keeping score throughout the game, everyone takes a card from the pile. The player who draws the lowest card takes on these important roles, so choose wisely!
Let’s get started! Grab a deck of cards and let me show you how to play.
First, shuffle the deck really well. This is important to make sure the game is fair and random.
Next, everyone will need to be dealt cards. If there are 3 to 6 players, each person should get 10 cards. But if there are only 2 players, then each player gets 12 cards.
Now, place the rest of the cards in the center of the playing area. This is called the draw pile.
Are you ready? Let’s start the game!
To begin, flip over the top card from the draw pile. This card will be the first card in the discard pile.
THE PLAY
Let me tell you about how the game works. It’s made up of three parts: drawing, melding, and discarding or passing.
The game starts with the player to the left of the dealer. That’s where I begin. I start my turn by drawing a card. I can pick one from the draw pile, take the top card from the discard pile, or even grab the entire discard pile. But if I go for the whole discard pile, I have to get rid of a card at the end of my turn.
After I draw, it’s time to create melds. I can combine cards and play them to the Community. There are two kinds of melds in this game: sets and runs.
A set is when I have three or more cards with the same number. For example, if I have a purple 3, a red 3, and a blue 3, that’s a set.
A run is when I have three or more cards of the same color that go in order. So if I have the 3, 4, 5, 6, and 7 of the purple suit, that’s a run.
Hey there! Let’s dive into the wild and fascinating world of sets and runs. Sets and runs can be a bit tricky, but don’t worry, I’m here to guide you through it all.
So, first things first. Sets and runs are like little families of cards, they need to stick together. You can think of them as mini-teams, ready to conquer the game.
When I talk about a “wild card,” I’m talking about a super special card that can be any card you want it to be. It’s like a chameleon, changing its colors to fit in with any set or run.
Okay, here’s the deal. Sets and runs can have one and only one wild card. Imagine you have three cards that are all the same, like three 7s. If you want to use a wild card, you can swap it in for one of those 7s. Just remember, you can only have one wild card in a set or run.
Now, here’s an example of what not to do. You can’t have a set or run like this: 3,W,W,3. Nope, that’s a big no-no. Having more than one wild card in a set or run is not allowed.
Alright, now that you know the rules, go ahead and unleash your creativity! Build sets and runs with confidence, but always remember the one wild card limit. May the cards be in your favor!
Once I finish playing melds to the community, I can end my turn in two different ways. The first way is by saying “pass” or by knocking on the table to let everyone know that I’m done. This is completely optional, and I don’t have to discard a card if I don’t want to.
If I do want to discard a card, I have to choose one that matches either the color or the number of the top card on the discard pile. Let’s say the top card on the discard pile is a red 8. In that case, I must discard either a red card or an 8 of any other color. It’s all about finding a card that matches either the color or the number of the top card.
Now, there’s one more rule to keep in mind. If I happen to draw the entire discard pile, I still have to discard a card at the end of my turn. It’s important to remember this, because even though I took all the cards, I still have to play one card from my hand.
When we play the game, the cards move in a circle, starting with one player and going to the next. We keep passing the cards until someone gets rid of all their cards. Once that happens, the round is over. But here’s the thing – you don’t have to get rid of your very last card to end the round. You can choose to keep it if you want.
Let’s Talk About the Community
Melds are when you play a group of cards together. And when you play a meld, you put it in the Community for everyone to see. Once a meld is in the Community, anyone can add cards to it. But there’s a rule – you can only add cards to the Community after you’ve already played a meld yourself. You have to take your turn first! You can move the cards in the Community around however you want, as long as they all stay in the Community. And remember, all the melds in the Community need to be legal.
Don’t Forget the Wilds!
Did you know that the Rumski deck has five wild cards? These wilds can be used in many different ways. You can even include one wild in your melds. And the best part is, you can rearrange the cards in the Community to create even bigger melds. Just like other cards in the Community, you can move wilds around to help you make new melds.
SCORING
After a round ends, it’s time to add up the scores. The player who gets rid of all their cards wins the round. They earn points based on the cards left in their opponents’ hands.
Number cards from 1 to 9 are worth 5 points each.
Number cards from 10 to 13 are worth 10 points each.
And the wild cards? They are worth a whopping 25 points each!