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Welcome to the Royal Visit!
Step into a world of strategy and cunning in the exciting board game known as Royal Visit! Created by the brilliant Dr. Reiner Knizia and published by IELLO in 2020, this game will transport you back in time as you compete to lure the King into visiting your magnificent Chateau instead of your opponent’s.
The path to victory is filled with twists and turns. To achieve your goal, you’ll need to strategically play cards, harness the extraordinary powers of the Wizard and Jester, and carefully consider when to make your moves. Keep a sharp eye for the perfect opportunity to outmaneuver your opponents and secure the King’s favor!
The true pursuit of greatness lies in being the first player to successfully entice the King to your Chateau. Alternatively, you can claim victory by ensuring the King resides in your Duchy when the final curtains fall. The power to determine your fate lies solely in your hands.
Discover the Contents
Hey there! Let me break it down for you. We’ve got this cool board game with three main sections: the Green Duchy, the Red Duchy, and a Middle Space. Each Duchy has a special place called the Chateau, and the goal is to get the King to end up in your Chateau. Pretty neat, huh?
Oh, and check this out – along the top of the board, we have this thing called the Crown Track. If you manage to move the King into a Chateau, boom, you’re the winner! How awesome is that?
I move the Crown Token based on the number of characters in my Chateau at the end of my turn.
In this game, we have five cool character pawns: the King, Guards, Jester, and the Wizard. And you know what? Each of these pawns can be moved by playing their special cards to the discard pile.
Now let’s talk about the cards. There are four awesome suits: Kings, Guards, Wizards, and Jesters. Each suit has its own unique powers, allowing you to move your pieces in different ways.
If you play a King card, you can move the King pawn one space. But wait, it gets even better! If you play two King cards, you can move not only the King, but also the two Guards one space, all in the same direction. How cool is that?
Have you heard of Guard cards? They’re pretty awesome! You can use them to move the Guards in the game. Let me explain how they work. I’ll break it down for you.
First, there’s the “Move one Guard one space” card. This card allows you to — you guessed it — move one of the Guards one space. It can be any Guard you want. Maybe you want to move the Guard closer to the King, or maybe you want to move them away. The choice is yours!
Next up, we have the “Move each guard one space” card. This card is even more powerful because it lets you move both of the Guards. That’s right, you can move them both at the same time! You can move them closer to each other or farther apart. It’s up to you to outsmart your opponent.
And finally, we come to the most exciting card of all: the “Move one Guard two spaces” card. This card allows you to move one Guard not just one, but two spaces! You can really surprise your opponent with this move. Think strategically and decide which Guard to move and where to position them.
So, those are the three Guard cards. They give you the power to move the Guards in different ways and create new opportunities on the board. It’s like having a secret weapon up your sleeve! Keep these cards in mind when you play the game, and you’ll be one step closer to victory.
Do you ever wonder how far the Wizard can go depending on the card? Well, let me tell you. Depending on the card, the Wizard can be moved one, two, or three spaces. It’s as simple as that! So, when you’re playing the game, it’s important to keep in mind the different possibilities. Remember, the Wizard is a powerful character, and each card has its own unique ability. If you draw a card that allows you to move the Wizard three spaces, you’ll have a significant advantage. On the other hand, if you draw a card that only allows you to move the Wizard one space, you’ll have to strategize differently. The key is to choose the right card and make the most out of each move. By understanding the power of each card and taking it into account when you’re playing, you’ll be able to elevate your gameplay and regenerate a winning response. So, next time you’re playing, keep these factors in mind and make the most out of your Wizard’s abilities. Good luck!
Just like the Wizard, when you play the Jester card, you have the ability to move the Jester one, two, three, four, or five spaces. You can also choose to move the Jester to the center of the board.
TUTORIAL
Hey there! Welcome to our tutorial on HTML markup. I’m here to help you understand how to use HTML, so let’s dive in!
First, let me explain what HTML is. HTML stands for Hypertext Markup Language, and it is the standard language used to create web pages. It’s the backbone of the internet, allowing us to structure and present information on websites.
Now, let’s take a look at a basic HTML structure. An HTML document is made up of different elements, or tags, that define the content and structure of the page. One of the most important tags is the <html> tag, which encloses the entire document.
Next, we have the <head> and <body> tags. The <head> tag contains meta-information about the document, such as the title and character encoding. The <body> tag is where the actual content of the page goes.
Inside the <body> tag, we have many other tags that define different types of content. For example, the <h1> tag is used for headings, the <p> tag is used for paragraphs, and the <a> tag is used for links.
Tags can also have attributes, which provide additional information about the element. For example, the <a> tag has an attribute called href that specifies the URL of the link.
It’s important to note that HTML tags must be properly nested and closed. This means that every opening tag must have a corresponding closing tag. For example, if you have an <h1> tag, you must also have a closing </h1> tag.
Now that you have a basic understanding of HTML markup, you can start experimenting and creating your own web pages. Don’t be afraid to play around and try different tags and attributes. The more you practice, the better you’ll become!
Remember, HTML is just the beginning. Once you’re comfortable with HTML, you can learn other languages like CSS and JavaScript to make your web pages even more dynamic and interactive. The possibilities are endless!
I hope this tutorial has been helpful to you. If you have any questions, feel free to ask. Happy coding!
When playing the game, position yourself and your opponent at opposite ends of the game board. Take note of the marked spaces for the King and Guard tokens, and place them accordingly. Now, I’ll hold the Jester and Wizard tokens behind my back, and you get to pick which hand I’m hiding them in. Once you’ve made your choice, place the token you selected on your side of the board in the designated space.
Next, let’s shuffle the cards and deal 8 to each of us. Make sure to leave enough space for a discard pile as we place the remaining cards face down as a draw pile.
Now, it’s time to place the Crown Token on the starting space in the middle of the Crown Track. You’ll notice the Big Crown, and that’s where it begins, right next to the King.
THE PLAY
Since I have the Wizard on my side of the board, I’ll take the first turn. A player’s turn consists of three phases.
ACTION PHASE
During my turn, I have two options to choose from in the Action Phase.
I can play a card: If I have a card with a special ability, I can play one or two cards at a time to the discard pile. After playing the card(s), I need to move the token to the correct number of spaces. If the cards I play are of the same suit, I can keep playing more cards of that suit and continue moving the token.
Let’s use a special power: Instead of playing cards, you have the option to activate a special power. If you have the Wizard, you can use their power to move the King or one of the Guards to the same space as the Wizard. Just remember, the King always needs to be between the two Guards.
Now, if the Jester is positioned between your Chateau and the King, you can utilize the Jester’s power. This allows you to make all Jester cards in your hand wild. You get to choose the suit for the card you want to play for your turn. If you play multiple Jester cards, the suit must remain consistent.
Crown Token Phase
Once you have played your card(s), it’s time to move the Crown Token. Each character in your Chateau allows you to move the token one space closer to you. However, if the King and both Guards are in your Duchy, you need to move the Crown Token to a different space.
Draw Phase
To wrap up my turn, I’ll draw up to 8 cards. If there are no cards left in the draw pile, I’ll mix up the discard pile and turn it face down to create a fresh draw pile. Once that’s done, I’ll flip the Crown Token over, revealing the little crown.
Now, let’s talk about how the game can come to an end. There are a couple of ways this can happen.
If a player manages to get the King card into their Chateau along with the Crown Token, they win the game. However, if the draw pile empties a second time, the player who has the King in their Duchy becomes the winner. But what if the King is in the middle space when the draw pile runs out for the second time? Well, in that case, we simply shuffle the cards and play another round.
Finally, let’s discuss how to determine the winner of the game. The player who has the King card in either their Chateau or their Duchy when the game ends is declared the winner.