Risk game of thrones – learn to play with

By: Dennis B. B. Taylor

The Epic Game of Thrones Risk Adventure!

Welcome to Risk – Game of Thrones

Get ready to experience the ultimate merging of two spectacular worlds: the renowned Iron Throne TV series and the legendary board game Risk. When you play Risk – Game of Thrones, it’s as if destiny brought them together. Brace yourself as you enter the captivating realm of the Iron Throne, complete with its noble houses – Stark, Lannister, Targaryen, Baratheon, Tyrell, Martell, and Ghiscari (the fierce Essos slaver family). You’ll encounter beloved characters, wise maesters, golden treasures, and the two awe-inspiring game maps that serve as your battlegrounds. Prepare to embark on a thrilling journey through a war-torn fantasy world, where forging alliances, deceit, and epic battles against your foes will lead you to claim victory points and, ultimately, triumph!

Let’s Get Set Up for the Game!

  1. First things first, we need to gather our army pieces. Depending on how many of us there are, we’ll either use the Essos game board or the Westeros map. If there are only two players, we’ll stick to Essos. But if we have three to five players, Westeros it is! And for an epic game with six to seven players, we can combine both maps for the World at War mode.
  2. Next, we’ll need the territory deck that matches the map we’re playing on.
  3. Time to shuffle the territory cards and deal them out to each player. In a two-player game, each player gets 12 cards. Otherwise, every player gets an equal share.
  4. Now we’ll place two single-army pieces on each of our territories, making sure to do the same for any neutral territories.
  5. Let’s gather up all the territory cards again. Shuffle them real good. Then, we’ll take the bottom half of the deck and mix in the End Game card. Finally, we’ll put the top half back on. This ensures a surprise ending!
  6. We’ll determine who goes first by rolling a dice. May the odds be in your favor!

There you have it – we’re all set and ready to begin our exciting game. It’s time to conquer those territories and claim victory!

THE PLAY

Hey there! Let’s dive into the exciting world of this game. There are three awesome modes you can choose from: skirmish, domination, and world at war. Each one offers a unique experience that will keep you on the edge of your seat.

SKIRMISH

Skirmish mode is like the classic Risk game you may already know. If you’re familiar with the Risk franchise, you’ll feel right at home in this mode. The goal is simple: be the player with the most points before the Valar Morghulis (endgame) card makes its entrance.

In Skirmish mode, you can play with 2 to 5 players. Get ready for some intense strategic thinking! Here are the four actions you can take in each round:

  • Reinforce your armies: Take the number of armies you deserve based on the territories you own, your territory cards, and the castles in your possession. Your goal is to strategically deploy these armies to gain an advantage over your opponents.

When playing Risk Game of Thrones, there are several key actions to focus on:

  • Invading enemy territories: Take on your enemies while also protecting yourself.
  • Moving your armies: Strategically position your troops for the best defense.
  • Drawing a territory card: If you successfully conquer an enemy territory on your turn, you can draw a territory card.

DOMINATION

Now here is the really fascinating and unique part that sets Risk Game of Thrones apart. Domination mode adds extra elements that make the game even more engaging and immersive. In this mode, you’ll use individual boards, character cards, objective cards, maester cards, gold coins, and special units. It takes the experience to a whole new level.

When you start playing the game, you’ll receive a special piece called the Seat of Power. Take this piece and place it on your House’s Seat of Power territory along with a three-army piece (this one doesn’t count as part of your starting armies). The initial setup has a bit of order to it:

  • Two neutral armies will be placed on 10 randomly drawn territories from the deck.
  • After that, you and the other players will take turns placing one army at a time on neutral or owned territories until the entire board is filled.

In this mode of the game, you’ll have 7 actions you can take each turn:

  1. Reinforce your troops.
  2. Buy maester and objective cards.
  3. Reset your character cards.
  4. Conquer enemy territories.
  5. Move your armies.
  6. Achieve objectives.
  7. Draw a territory card if you are entitled to one.

Strengthening your forces

When it comes to bolstering your troops, the process is similar to skirmish mode. However, there’s a bonus – for every reinforcement army you add, you’ll receive an additional 100 gold coins. Besides that:

  • Having control over a port will earn you extra 100 gold coins.
  • If you manage to control all territories in a region, you’ll receive even more gold coins.
  • Instead of using a Territory card in a three card set, you can trade it to recruit Special units. The special unit that can be unlocked by a Territory card is indicated by a pictogram at the bottom of the card.

Purchasing Maester and Objective cards

Hey there! Let’s talk about the cards in the game. They come in two types: Maester cards and Objective cards. They each have their own unique abilities and costs.

The Maester cards are played during the game, and you have to pay a cost to use their abilities. On the other hand, the Objective cards let you adjust your strategy. You start the game with two strategy cards, but you can buy new ones to replace your current objective cards.

Resetting character cards

Now let’s talk about character cards. Each player has four cards of their faction. On each turn, you can use one of these cards by paying the cost shown on the card. Once you’ve used a character card’s power, flip it face down. But don’t worry! At the beginning of your next step, the Resetting character cards step, you can refresh all your character cards and use them again.

Conquering enemy territories

When you’re in battle, you have the ability to trigger certain effects. You can do this with Character and Maester cards, as well as Special Units. These effects can give you an advantage during battles, so make sure to use them wisely!

Have you ever wondered what happens to special units in a game? Well, let me tell you. Special Units are an essential part of an army, but they don’t count as regular army figures. This means they have some interesting traits that set them apart.

Firstly, special units cannot be killed. No matter what happens in the game, these units are safe from harm. They are only removed from the board when the army they are with is completely destroyed. So, you can rest easy knowing that your special units will always be there to support you.

Additionally, special units are always loyal. Once they have helped conquer a territory, they must always stay with that army. They are like steadfast companions, sticking by your side no matter what.

Now, let’s talk about the different types of special units and what they bring to the battlefield.

  • Knights are formidable warriors. They have a special ability that can turn the tide of battle. Whenever you roll the dice to determine the outcome of a battle, Knights increase the result of your highest battle die by one. This bonus applies to each Knight in your army, making them a force to be reckoned with. So, if you’re looking for an extra edge in combat, Knights are the way to go.
  • Siege Engine units are massive war machines. When they join your army, they bring a powerful advantage. They improve the battle die of one unit in your army, upgrading it from a 1d6 to a 1d8. This bonus cannot be stacked on the same unit by multiple Siege Engines, but it can make a significant difference in battle. So, if you’re looking for some extra firepower, Siege Engines are just what you need.
  • Fortifications are strongholds that cannot be moved. Once they are built, they stay on the territory where they were constructed. Fortifications grant a defensive advantage to any army defending in their territory. They improve the battle die of all defending armies, upgrading it from a 1d6 to a 1d8. So, if you’re in need of some extra protection, Fortifications are a solid choice.

Now that you know about special units and their unique abilities, you’re ready to conquer the battlefield. Remember, these units are special for a reason, and they can make a world of difference in your strategy.

Moving your armies

Moving your armies works just like in Skirmish mode. You’ll need to plan your moves carefully and outsmart your opponents to gain the upper hand.

Achieving objectives

If you’ve accomplished any of your goal cards, show it off (only one per turn) and move your victory tracker by the specified number of points.

Drawing a territory card works the same way as in Skirmish mode.

Welcome to World at War! This mode is just like the previous mode, but it’s played with 6 to 7 players and both boards. Make sure you have a big table for this!

Here’s what you need to know:

– In a 6-player game, House Martell is not played.

– The Territory decks from the Essos and Westeros maps are mixed together.

– Essos and Westeros are connected through the ports on the west coast of Essos and the east coast of Westeros. These ports are all connected to each other.

When armies are first deployed, remember not to add any neutral armies. There are already enough players to fill both game boards.

Now let’s talk about winning.

In Skirmish mode, the game ends when the Valar Morghulis card is drawn. At that point, each player counts their points. You get one point for each territory you control, and one additional point for each castle and port.

If a player manages to eliminate all the other players before the Valar Morghulis card is drawn, they automatically win.

In Domination/World at War modes, winning works a little differently. You can win by earning 10 or more victory points or by eliminating all of your opponents and taking over the world.

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