Contents
Welcome to Risk Deep Space!
Hey there! I’m super excited to introduce you to Risk Deep Space, a super cool strategy war game. In this game, you and your friends will race against each other to build a set number of bases. It’s like a space adventure where you’ll have to use your smarts to outwit your opponents.
So, here’s how it works. On each turn, you’ll be able to move your army of recruits around the galaxy. Your goal is to find the perfect planets to build your bases on. But wait, there’s more! You’ll also have the chance to take special actions, engage in battles, and even have some loyal dogs fighting alongside you. How awesome is that?
Game Contents
When you open the box, you’ll find everything you need to play the game: a Deep Space Gameboard, recruit figures in four different colors, bases, space dog tokens, planet covers for a two-player game, combat dice, and an instruction booklet.
To set up the game, first, place the gameboard in the center of the table. If there are only two players, cover two planets in opposing corners with the planet covers.
Next, each player chooses a color and collects the corresponding recruits and bases. There are four home stations, one for each player. Start the game by placing three recruits on your home station, matching your recruit color.
Finally, give each player two gem tokens. Place the remaining gem tokens, ore tokens, space dogs, and force field tokens in piles near the board.
Now you’re ready to begin your interstellar adventure!
Let’s get started by shuffling the action cards and giving each player two cards face up. The rest of the cards should be placed face down near the board.
Let’s Play!
I’ll start by rolling the dice to see who goes first – may the highest roll win!
Getting Started
If I begin my turn with only one or zero Action cards, I’ll need to draw from the deck until I have two in my hand.
If I want to, I can also exchange two of my Action cards for a brand new recruit at the start of my turn. This recruit will join me in my home station, ready for action.
Time to Mine!
If I have two or more recruits on a planet, I can mine either one gem or one ore from it. On my turn, I can even mine from multiple planets! Remember, mining needs to be done right at the beginning of my turn, before I do anything else.
Recruit, Recruit, Recruit!
When you want to add new recruits to your team, all you need to do is spend one gem to buy them from your stack. You can buy as many recruits as you can afford. Once you’ve made your purchase, the new recruits will start at your home station, ready to join you on your interplanetary adventures.
Time to Move!
During your turn, you’re allowed to make up to two movements. You can choose to move either a single recruit or a crew, which can consist of multiple recruits. When you move a recruit or a crew from one planet to another, it counts as one movement.
But here’s the fun part – you don’t have to use both of your movements if you don’t want to. You can take a break between movements and engage in other actions. You have the freedom to decide what works best for you and your strategy.
Hey there! Let me tell you about a cool feature in this game. Right in the middle of the board, there’s something called a gem warp. It’s like a shortcut that lets you move around the board faster. It’s pretty handy!
So here’s how it works: if you give up one gem, you can go through the gem warp and travel to any planet that’s connected to it. And guess what? This warp move just counts as one move, no matter how far you go! How cool is that?
Now, there’s one rule you need to remember. You can’t move your recruits to an opponent’s home station. And you can’t send them back to your own home station either. Gotta keep things fair and square!
Oh, and here’s something interesting. If you move your recruits to a planet where your opponent already has some of their recruits, you gotta have a battle! It happens right away, no time to waste!
Build a Base
If you have at least three of your own recruits on a planet, you can build a base on that planet. Each player can only have one base of their color on a planet, but planets can have bases from multiple players. To build a base, you need to have three ore tokens. Once you build a base, it can’t be taken off the board. You can build as many bases as you want on your turn.
LET’S PLAY AN ACTION CARD
When you play an action card, you read it out loud and then do what it says. Once you’re done with the action, you can get rid of the card. Feel free to play as many action cards as you can during your turn. Some action cards are free, while others need a gem or a recruit to activate them.
Fill Up Your Resources
When it’s my turn, I place my recruits on my home station to end my turn. I get one recruit for sure, and if I have any bases on the board, I get even more recruits!
If I want to, I can exchange one of my action cards for a new one from the pile. I can’t use or play either of the cards, though. If I have one or no action cards left in my hand at the end of my turn, I can draw up to two cards.
Engage in Battle
Here’s the deal: when I move my recruits or my crew members to a planet that already has recruits belonging to my opponent, we have to fight it out. I become the attacker because I initiated the move, and the player who already had recruits on the planet becomes the defender.
So here’s the deal: when you and I play this game, we each roll a die. The one with the highest number wins, and if there’s a tie, the defender is the winner. Now, here’s the catch: if you lose the roll, you have to take one of your recruits off the planet. Don’t worry, though – you can put that recruit back in your pile of recruits that’s off the board. We keep rolling like this until only one player has recruits left on the planet.
But wait, there’s more! Even if you’re the attacker and you lose, you still get to finish your turn. Cool, huh?
PAW THE SPACE DOG
Once I draw a space dog action card, I can activate it by paying one gem. The card gets discarded, and I place the space dog token on any planet where I have recruits. This activation must happen before a battle commences.
If it’s my first loss in a roll and I have the space dog, I remove the space dog from the board instead of one of my recruits. The space dog has to go first. However, if I never lose a roll, the space dog stays with my crew. It always needs to be with at least one of my recruits. If an opponent plays an action card that removes all my recruits from a planet, leaving it empty, I can move the space dog that was attached to those recruits to any other planet where I have recruits.
Victory is Yours
The path to victory is clear. If you find yourself in a game with three or four players, all you need to do is construct four sturdy bases and claim victory as your own. However, in a thrilling two-player contest, the goal becomes slightly more ambitious – you must forge a total of five bases to secure your triumphant position.