Contents
Welcome to the World of Regicide!
Step inside the mighty castle alongside your comrades and prepare to face a horde of formidable foes. As you delve deeper into the castle’s labyrinthine halls, be aware that the enemies you encounter will grow in strength and peril. In this battle, there is no victor – only a united front against a relentless enemy. Should one of us succumb to the treacherous fight, we all share in the defeat. Conversely, triumph awaits if we can vanquish every foe that crosses our path!
Are you prepared to devise cunning strategies with your dear ones? Don’t fret if you’re running low on playing cards, for a regular deck will do just fine. It may not be as visually appealing, but it gets the job done! Remember, if you fall in battle, dust yourself off and try again!
PREPARATION
To get started, let’s set up the game by shuffling the cards. We have four king cards, four queen cards, and four juggernaut cards. First, place the queen cards on top of the king cards, and then the juggernaut cards on top of the queen cards. This creates the Castle deck, where we’ll find our enemies. Put the deck in the middle of the group and flip over the top card. This will reveal our new enemy.
Now, let’s shuffle the numbered cards 2 to 10 with the four Animal Companions and a certain number of Jesters. The number of Jesters depends on how many players are in the group. Each player should be dealt cards until they have reached their maximum hand size.
If there are only two players, there are no Jesters, and the maximum hand size is seven cards. For three players, we’ll have one Jester, and the maximum hand size is six cards. With four players, we’ll have two Jesters, and the maximum hand size is five cards.
Now that we’re all set up, let’s get into the gameplay.
Let’s get started! When it’s my turn, I can either play a card from my hand or pass it to the next player. The number on the card tells me how much damage I can deal to the enemy. And that’s not all! Each card suit has a special power I can activate.
If I have Hearts, I can shuffle the cards in the discard pile. Then, I can take a number of cards equal to the number on my card and put them back into the deck. This way, I can have more chances to draw powerful cards later on.
Now, if I have Diamonds, things get even more interesting. I can draw cards from the deck. Starting with the player to my right and going clockwise, each player will draw a card until they reach the damage value of their card. The best part is that I can never have more cards than my maximum hand allows.
When it comes to playing cards, black suits have a delayed effect. If you play a club, it will deal double the damage of its attack value. On the other hand, if you play a spade, it will defend you by reducing the enemy’s attack value by the same amount. What’s interesting is that the effects of shields stack, so each spade played against an enemy will continue to lower their attack value until you defeat them.
The goal is to deal damage to the enemy and determine if they have been defeated. Juggernauts have an attack value of 10 and a health value of 20. Queens, on the other hand, have an attack value of 15 and a health value of 30. Lastly, Kings have an attack value of 20 and a health value of 40.
When I attack an enemy in the game, I deal damage equal to my attack value. If the total damage I deal is equal to or greater than the enemy’s health, then I discard the enemy card, along with all the cards I played, and flip the next card on the Castle deck. But if the damage I deal is exactly equal to the enemy’s health, I can choose to place the enemy card on top of the Tavern deck for later use.
If I fail to defeat the enemy, it gets a chance to attack me. The damage it deals is determined by its attack value, but remember, spades decrease the enemy’s attack value. To defend myself, I must discard cards from my hand that add up to at least the enemy’s attack value. If I can’t discard enough cards, I’ll be defeated, and we all lose the game.
HOUSE RULES
ENEMY IMMUNITY
Did you know that enemies are completely immune to the suit powers of the suit they match? It’s like they have an invisible forcefield surrounding them! But fear not, my friend, for there is a way to counter this immunity. Behold, the mighty Jester Card!
Unleashing the Power of the Jester
The Jester Card is a special card that can only be played on its own. It never teams up with any other card, because it’s a lone wolf! Unlike other cards, the Jester doesn’t have an attack value. Instead, it has the incredible ability to break an enemy’s immunity to their own suit. Once the Jester is played, you can use any suit power against your foe, no matter what suit they match!
But here’s a fun twist: if the Jester Card is played after a bunch of spade cards, those spades will start reducing the attack value. It’s like the Jester is pranking the enemy, making their defenses weaker with every spade played!
After the Jester has been played, the player who played the card gets to choose who goes next. It’s a moment of power and decision-making! While players can’t openly discuss their hand of cards, they can still show their excitement or hesitation about being the next player.
Unleash the Animal Companions!
When you play an Animal Companion card, it can be combined with another card. This gives you an extra point of attack value, and allows you to use both suit powers. The suit power of the Animal Companion card and the suit power of the other card can both affect the enemy.
What happens when you draw a defeated enemy?
If an enemy card is placed in your hand because it was put in the Tavern deck, you can use it to attack. Juggernaut cards have a value of 10, Queen cards have a value of 15, and King cards have a value of 20. You can use these cards as attack cards, or you can use them to defend yourself if you are being attacked. Their suit power works as usual.
How does the game end?
The game can end in one of two ways. It either ends when the players defeat the last King, which makes them the winners, or it ends when a player is defeated and all players lose.