Mililla – learn to play with

By: Dennis B. B. Taylor

Welcome to the world of Mililla!

I’m here to introduce you to a fun and exciting card game called Mililla. It’s a game for 4 players that involves strategy, teamwork, and a bit of luck. The objective of the game is to be the first team to score 35 or more points. Are you ready for the challenge?

Let me break it down for you. Mililla is played over a series of rounds, and in each round, teams compete to score the majority of the points. The team that scores the most points in a round gets to increase their overall score. So, it’s all about racking up those points to secure victory!

Here’s how to set up the game:

To get started, you’ll need a deck of cards. The first dealer is chosen randomly, and the dealer position rotates to the right with each new deal. The dealer shuffles the deck, and the player to their left cuts the deck for added fairness. Once the deck is prepared, the dealer deals each player a hand of 10 cards. The excitement builds as the last card is dealt to the dealer, who then reveals it. This card determines the trump suit for the round. Get ready for some heart-pounding action!

If the card that is revealed has a value, the dealer’s team will score bonus points equal to that value. However, these points are not immediately added to the team score if it would cause the dealer to win the game. They are only scored after the round is over.

Card Ranking and Values

For this game, the cards are ranked as follows: King (high), Horse, Jack, 7, 6, 5, 4, 3, 2, Ace (low). The trump suit is always the highest-ranking suit.

Each card has a point value that is tallied at the end of the round. A 7 is worth 5 points, an Ace is worth 4 points, a King is worth 3 points, a Horse is worth 2 points, and a Jack is worth 1 point. The remaining cards have no point value.

GAMEPLAY

When playing the game, I start with a card as the first trick. And let me tell you, it can be any card! The players after me have to follow suit if they can, and if their opponents are winning the trick, they have to beat the highest card. Oh, and you know what? Don’t play a 7 unless you’re leading a trick with it, until the suit has been led to a trick.

If a player can’t follow suit or beat their opponent when needed, they can just play any card. Easy as pie!

Now, here’s the exciting part. The player who plays the highest trump, if applicable, wins the trick. If no trumps were played, the trick is won by the highest card of the suit that was originally led. Boom! The winner of a trick takes it and puts it in their team’s score pile, and then leads the next trick. Ready for the next challenge?

SCORING

When you play a round of the game, the round is over after 10 tricks have been won. You score points based on the cards you’ve won, and you get an extra point for each trick you win. There are a total of 70 points available in each round. If you and your teammate score 36 points or more, you subtract 35 from your total and score that many game points. The other team doesn’t score anything. But if both teams score 35 points, then no one scores in that round.

If the dealer would have won the game with their revealed card, it is only scored if both teams tie, meaning that the dealer’s team actually wins the game.

As you keep playing, the scores accumulate over multiple rounds. Once a team scores 35 points or more, the game is over.

End of the Game

The game ends when a team reaches a score of 35 points. That team is the winner of the game.

The game ends when a team reaches a score of 35 points. That team is the winner of the game.

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