Medina game rules – how to play medina

By: Dennis B. B. Taylor

Discover the Majestic World of MEDINA

Imagine a world where towers touch the sky, and palaces stand tall, exuding magnificence. This is the vision of Medina, a game that takes you on a journey to rebuild an ancient city. As an architect and engineer, I have the honor of bringing this grandeur back to life. Are you ready?

Let the Adventure Begin with a Simple Setup

Now, let’s get started. Place the game board within everyone’s reach – right in the heart of the action. For a two-player game, use the smaller game area. For larger groups, opt for the other side. Strategically position the white towers, like sentinels on the corners of the city wall. Don’t forget to place the tower tiles beside them. As for the well, let fate decide its location, as long as it’s at least a space away from the protective wall.

In the kingdom game, three merchants are placed on the number one tower tile, two on the number two, one on the number three, and one randomly inside the city. At the top of the board, the palace tiles are arranged in a row. The tea tiles are stacked face up on the top left corner.

Once the setup is complete, each player receives a screen and a number of wooden components based on the number of players. These components are kept behind the screens, hidden from the other players. A starting player is chosen randomly, and the game is ready to begin.

How to Play

The first player starts the game and completes their turn before passing it to the next player in clockwise order. During their turn, a player places two of their wooden pieces on unoccupied spaces. Once they finish, the next player takes their turn.

When it comes to the layout of a piece, there are specific rules to follow. Think of it like constructing a palace, where different players can contribute. However, a palace doesn’t belong to anyone until they place a rooftop on it. This signifies ownership and also means that no more buildings can be added to the palace.

If you want to expand a palace, you can use stables. They can be added to any palace, but they must be placed next to a building. It doesn’t matter who owns the palace; stables can still be added. On the other hand, merchants serve as markets and can only be placed next to other merchants. And just like in a real city, walls are constructed to provide protection.

When you have a purple palace, you get tea tiles. You don’t have to place a game piece during your turn. The first person to have a purple palace gets three tea tiles, the second gets two, and the third gets one. The Well limits where you can put game pieces. Only merchants can be placed next to it.

If you’re the first person to get a palace of a particular color, you get a palace tile for that color. This lets you score more points. But be careful – someone can steal your palace tile if they build a bigger palace of the same color. If you own a palace next to a tower connected by a wall, you get tower cards. These give you even more points.

END OF THE GAME

The game ends when everyone has used up their pieces, and none are left. Then it’s time to score. You’ll each count up your points and write them in the score box. You get one point for each building, stable, wall, or merchant you have. You could get up to four points for each tower or palace tile. And for every building or stable that’s separated by just one space, you get four points.

Once the scores are added up, we’ll have our winner. The winner is the person with the most points.

Hey there, I’m Ellie! I live in Northeast Tennessee, and I’m a huge fan of animals, fantasy books, and the great outdoors. I have an amazing husband who loves me and our two pets. I’m so glad to be a part of this wonderful community!

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