Lora – learn to play with

By: Dennis B. B. Taylor

LORA

Hey there! I’m here to tell you all about Lora, an awesome card game that can be played by 4 people. The main objective of the game is quite simple: avoid scoring any points throughout the rounds.

In Lora, each game consists of 7 rounds for each player, which means there are a total of 28 rounds until the game ends. Every round, players use a different contract to determine how points are scored.

SETUP

Before we dive in, let me explain the setup. If you want to modify the deck, make sure to remove all the cards numbered 6 and below. This will give you a deck with a total of 32 cards.

To determine the first dealer, you can choose randomly. After each player completes their 7 rounds of dealing, the dealer position moves to the right. Now, let me explain how each round works. The dealer shuffles the deck and the player to their left cuts it. Then, the dealer deals each player a hand of 8 cards.

When it comes to playing Lora, each dealer deals 7 rounds in a row. After each round, players add up their scores before starting the next round.

Card Ranking

Even though there are no trumps in Lora, the cards still have a ranking order. The Ace is the highest, followed by the King, Queen, Jack, 10, 9, 8, and finally the 7 as the lowest.

GAMEPLAY

While there are seven different contracts in Lora, most of them follow the same rules.

The round always begins with the player to the right of the dealer. They can start the trick by playing any card. The following players must play a card of the same suit if they have one, but if they don’t, they can play any card they want. The player who plays the highest card of the suit that was led wins the trick. The winner of the trick gets to lead the next trick.

Contracts

When it comes to playing card games, there are 7 contracts that we play in a specific order. Starting with contract 1, each dealer goes through all 7 contracts before starting back at contract 1 again.

Let’s talk about the first contract, which is known as “Minimum.” The objective here is to not win any tricks. Every trick you win will earn you 1 point.

Next, we have the second contract called “Maximum.” In this contract, the goal is to win as many tricks as possible. However, each trick you win will actually deduct 1 point from your score.

Moving on to the third contract, we call it “Queens.” The aim here is to avoid winning any queens in the tricks. If you do end up winning a queen, you’ll get penalized with 2 points.

The fourth contract is called “Hearts.” In this contract, you have two options: either avoid winning any hearts or win them all. Each heart you win will give you 1 point. However, if you manage to win all the hearts, you’ll face a penalty of 8 points.

Now, let’s talk about the fifth contract, which we refer to as “Jack of clubs.” The objective here is simple: avoid winning the jack of clubs. If someone else ends up winning it, they’ll be awarded 8 points.

When it comes to the card game Six, it has a couple of special elements that make it exciting. In this game, the king of hearts and the last trick are the cards you want to avoid winning. If you end up with the king of hearts, you’ll score 4 points, and the player who wins the last trick also scores 4 points.

In the game Seven, things are a little different compared to the other rounds. It’s not your typical trick-taking game. Instead, it resembles a game called Fan Tan. The objective here is to play cards from your hand in a specific order. The first person to play a card sets the ranking order for all four suits. Let’s say player A starts with a 10 of clubs. That means the cards played in this round must go in this order: 10, Jack, Queen, King, Ace, 7, 8, and 9.

When I play the ranking game, I start by setting the ranking for the cards. I can choose any suit to start with. After that, I can either play a card from the same suit or play the next card in the ranking order of a different suit. I have to follow the order I set for the cards. If I don’t have a card to play, I have to pass my turn.

The game continues until one player has played all their cards. When that happens, the round is finished. The player who emptied their hand scores negative 8 points, while all other players score 1 point for each card they still hold in their hand.

SCORING

After each round, we tally our scores and keep track of them throughout the game. We add up the points from each round, so the scores keep getting higher as we play more rounds. We keep doing this until we reach the end of the 28th round, and then the game is over.

END OF GAME

Once the 28th round is completed, the game comes to an end. The player with the lowest score emerges as the winner of the game.

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