Legendary encounters game rules – how to play legendary encounters

By: Dennis B. B. Taylor

Welcome to Legendary Encounters!

Get ready for an exciting deck building game that will take you on an intergalactic adventure! In this game, we work together as a team to complete three objectives. If we all win, or we all lose – it’s all for one and one for all! Our mission is to recruit powerful characters, battle against alien hordes, and fight for survival!

Let’s Get Started!

First things first, everyone gets a stack of 12 cards. Inside, you’ll find seven specialists and five grunts. Each of us will take turns picking a role and getting the corresponding game piece and card. Our avatars will be placed in front of us. Keep an eye on your health – it shows how much damage you can endure.

To get started with organizing the cards, you’ll need to use the Barracks, Hive, Objective, Location, Hatchery, Strikes, and Sergeant spaces on the gameboard. Make sure to shuffle each deck of cards and place them in their designated spots on the board.

Now let’s talk about the Location and Objectives. There are three different objectives labeled one through three, and for each game, you’ll use one of each objective in the correct order.

Next up is the Hive. Each objective has its own deck of Hive cards. To set up, stack the mini decks so that the cards for Objective one are on top, and the cards for Objective three are on the bottom. You’ll also need to shuffle a number of Drone cards equal to the number of players into each of the three mini-decks.

Lastly, we have the Barracks.

If you want to construct the Barracks, you’ll need to select four characters and combine their cards into a deck of 56 cards.

How to Play

The Four Phases

The first phase is called the Hive Phase. During this phase, you’ll place the top card from the Hive face down into the Complex, starting with the first space. If necessary, you can add more cards to the Complex, but keep in mind that cards can only attack once they’ve been pushed into the Combat Zone. Only add a card if it’s absolutely necessary.

After the Hive Phase, we enter the Action Phase. This is when the real battle against the aliens begins. We use the cards from our hand to fight them off. Each time we play a card, we have to follow its instructions, earn recruit points, and gain attacks. It’s important to remember that the cards we play stay in front of us until our turn is over. We don’t have to play all of our cards if we don’t want to.

Once we’re done with the Action Phase, it’s time for the Strike Phase. This is when the enemies strike back. The attacks happen one by one, starting from the right side of the Combat Zone. When an enemy strikes, we have to draw a card from the strike pile to see what happens. Most of the time, the strike cards will have an attack value. We place them next to our Avatar. If the total damage from the strikes is more than our Avatar’s health, then we lose all of our cards and another player has to step up and try to win the battle.

When I reach the Cleanup Phase in the game, I have to discard my current hand and draw six new cards from my deck. But what if I don’t have enough cards left in my deck? Well, in that case, I can shuffle my discard pile and form a new deck to draw from. However, I can only shuffle my discard pile when I no longer have any cards left to draw from my original deck.

Abilities

Now, some of the characters in the game have special abilities tied to them. These abilities can only be used if I have already played another card of the same class. And here’s the catch – I can only use the ability once, even if I have two cards of the same class. So, I need to think strategically about when to activate those powerful abilities.

Recruiting, Scanning Rooms, and Fighting

When I’m playing card games, I have the freedom to recruit characters, scan rooms, and battle enemies. The best part is, I can do all of these actions in any order and at any time I want. It’s a really cool system that gives me a lot of control.

Before I jump into the action, I take a look at the characters in the Barracks. There are always five of them in the HQ portion of the board. If I want to recruit one of them, I just need to spend enough recruit points to cover the character’s cost. Once I pay up, I add the character to my deck by placing it in my discard pile. I know I’ll be able to use them later, so it’s a strategic move.

But there’s more to discover in the game. Some cards are hidden in the Complex. To find them, I need to spend attack points equal to the cost of scanning the room. When I do, the hidden card is revealed. If there’s an enemy there, I’ll have to fight it before it reaches the Combat Zone. It’s a thrilling and challenging aspect of the game that keeps me on my toes.

So, here’s the thing. When a card that was hiding gets turned over and revealed, there are a few things you need to know. This can happen during scanning or when the card reaches the Combat Zone.

First off, if an enemy is revealed, it stays where it is and starts moving around inside the complex. It’s up to you to deal with it! On the other hand, if an event is revealed, you’ve got to follow the event’s ability that you find on your Objective card. Lastly, hazards being revealed trigger the hazard ability that’s found on the location.

Alright, now let’s talk about fighting enemies. When an enemy gets revealed, you have the option to fight it. You can fight as many enemies as you want, but just one at a time. To fight them, you’ll need attack points equal to the enemy’s attack value. Use up those points to defeat the enemy and get it out of your way. Keep in mind that you can only fight enemies if you have enough attack points to kill them. If you have any extra attack points left, you can use them to fight other enemies or scan rooms.

Objective Cards

In the world of objectives, there’s a wide variety to choose from. Each one has its own unique requirements. The catch is that you can only focus on completing one objective at a time. Once you finish one, you’re free to move on to the next. But here’s the kicker – you have to complete objective one before you can move on to objective two, and so on. Keep in mind that some objectives may require specific setup instructions, so be sure to follow the card’s cues.

Now, let’s talk about objective three. These are the big ones. The ones that really count. Every objective three demands that you take down at least one particular alien. These aliens are no joke – they’re known as the “Final Enemy,” and it’s in objective three where you’ll come face to face with them.

Character Classes and Crews

Introducing the Intel class! These characters are all about gathering information, scanning rooms, and drawing cards. They’re the ones who keep you in the loop.

Next up, we have the Leadership class. These guys make things happen. They generate extra Recruit Points and bring in additional characters. In other words, they’re the ones who help you build an unstoppable team.

When it comes to the game, there are different types of characters you can choose from: Strength, Survival, and Tech. Each character has its own unique abilities and contributions to the game.

Strength characters are all about offense. They are strong fighters who can deal heavy damage to enemies and eliminate unwanted cards.

Survival characters, on the other hand, focus on defense. They can help you avoid strikes from enemies and even heal you when you’re injured.

Tech characters are versatile and can perform various tasks. They have the ability to mimic other characters’ abilities, manipulate enemies’ positions, and even copy cards.

In the game, you will be part of one of the crews: the Nostromo, the Fury-161, the Betty, or the Colonial Marines. Each crew has its own objectives to complete.

The End of the Game

The game can end in two possible ways. If at least one player survives and three objectives are successfully completed, the players win the game. However, if all of the players are defeated before they can finish their objectives, the players lose the game.

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