Hoola – learn how to play with

By: Dennis B. B. Taylor

Welcome to Hoola!

Hey there! Have you ever played a rummy-style card game? Well, let me introduce you to Hoola – a fun and exciting game for 2 to 5 players. The objective is simple: be the player with the fewest points in hand when the game ends. Sounds cool, right? Let’s dive in!

Before we get started, let’s talk about the stakes. At the end of the game, the players will pay out based on their performance. So, it’s essential to decide on the stake amounts before we begin, my friend.

Getting Set Up

First things first, we need to determine who the dealer will be. To keep things fair, the first dealer is chosen randomly. But here’s the exciting part: if you win the game, you’ll become the dealer for the next round. How awesome is that?

Now, the dealer will shuffle the deck and deal each player 7 cards. Then, they will flip one card from the top of the deck to start the discard pile. The remaining cards go facedown, forming the stockpile for the game.

Understanding Card Ranking and Values

In the game of Hoola, the cards are ranked from highest to lowest as Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, and Ace again. Aces can be used as either the highest or lowest cards in a set.

Each card also has a point value. Aces are worth 1 point, while the cards 2 through 10 are worth their numeric values. Jacks are worth 11 points, Queens are worth 12 points, and Kings are worth 13 points.

Now, let’s talk about the gameplay!

When the game begins, the dealer takes the first turn, and then it goes around the table in a clockwise direction. When it’s your turn, here’s what you need to do. First, you have to draw a card from either the top of the deck or the top of the discard pile. Then, you can lay down one or more melds, which are groups of cards that you put face up in front of you (we’ll go into more detail about melds later). If you have any cards in your hand that can be added to existing melds on the table, you can do that too. And finally, you have to get rid of one card by placing it face up on the discard pile.

If you want to draw a card from the discard pile, you can only do so if you plan on using it right away to play a meld. You can’t keep the card in your hand for future turns or use it on melds that have already been played. However, if you happen to discard a card that another player can immediately use in a meld, they can call “thank you” and slap the card. Even if it’s not their turn, that player will draw and play their turn, and the game will continue with the next player in order. If multiple people call “thank you,” the first person to slap the card will be the one who gets it.

Let’s talk about melds. Melds are really just sets or sequences of cards. They need to have at least 3 cards, unless we’re talking about 7s. If it’s a set meld, that means we have 3 or 4 cards of the same rank. And if it’s a sequence, that’s 3 or more cards in order, all of the same suit.

Now, 7s are a bit special. If you play one by itself, it counts as a valid meld. But if you’re making a set with 7s, you only need two of them. And if you’re making a sequence and want to use a 7, you only need 2 cards in consecutive order that are the same suit.

When you’re adding cards to melds that are already on the table, you have to have played a meld from your hand before. Even if you just did it this turn, that’s okay.

Okay, so the game can end in a few different ways. We’ve got the blasts, the knock, going out, big luck, and stock. Those are all ways for the game to end. And hey, maybe you’ll be the one to make it happen!

When you sit down to play a game of blasts, you might find yourself facing some interesting choices. To win, you’ll need to carefully consider your options and make strategic moves. Let’s take a closer look at some of the ways you can come out on top in this exciting game.

The first option you have is called a small blast or a large blast. If you realize that your hand has a value below 15 or above 82 and you haven’t made any melds yet, you can choose to end the game and claim a win. It’s a risky move, but sometimes taking a chance can pay off big!

Next, we have the knock. This comes into play when you and at least one other player have already melded cards. If your hand is worth 10 points or less, you can choose to knock and reveal everyone’s hand. If you have the lowest value in hand, congratulations, you win! If not, well, better luck next time.

Another way to win is by going out. To do this, you’ll need to meld all but one card and then discard that last card. It takes some skill and strategy, but if you can manage it, victory is yours!

Finally, we have the big luck. If you happen to have all four 7s in your hand, you can stop the game and declare yourself the winner. It’s a rare and powerful move, but it’s also a surefire way to come out on top.

So there you have it – the different ways you can win at blasts. Each option comes with its own risks and rewards, so choose wisely, strategize, and may the luck be with you!

When it comes to playing the game of stock, there’s a unique way to determine the winner. If all the stock cards are used up before the game ends, players will reveal their hands and the one with the lowest value will emerge victorious. It’s an interesting twist, isn’t it?

SCORING

Now, let’s talk about how payouts are calculated once the game is over. The number of cards you have left in your hand will play a crucial role. But here’s the catch – four of a kind don’t count when it comes to scoring. So, if you had a 4, 6, 2, 2, 2, and 2, your hand score would only be 10. It’s important to keep this in mind.

Now, let’s talk about payouts. The player with the fewest points among the losers will have to pay one stake to the winner. The player with the next lowest score will also have to pay, and so on. In case of a tie, all the players involved will have to pay the higher number of stakes. It can get a bit tricky, can’t it?

But wait, there’s more! For every 7 you have in your hand, you will have to double the number of stakes you need to pay. And that’s not all – if you haven’t made any melds and you’ve had at least one turn, you also have to double your stakes. So, be careful not to get caught in that web of doubles!

If you manage to put together all 7 cards in one go, without having done it before, it’s called Hoola. This is pretty special and means that everyone has to pay double the usual amount to you. But wait, there’s more! If you managed to achieve Hoola with a card that someone else discarded, then that person has to pay all the stakes for all players! It’s a sweet victory for you, but not so much for them. Oh, and one more thing. If you knock and end up losing, then you have to pay all the stakes for the other players. Ouch!

THE END

When the game is over, it’s because the players decided to call it quits. Simple as that.

When the game is over, it’s because the players decided to call it quits. Simple as that.

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