Contents
DINGO
LET’S PLAY DINGO: Try to get as many points as you can before the game is over.
FOR 4 PLAYERS: Gather three friends to play Dingo.
USE A STANDARD DECK: You’ll need a deck of 52 cards for the game.
RANKS OF CARDS: The order of cards from highest to lowest is A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
A GAME OF SHEDDING: Dingo is a type of shedding game.
FOR ALL AGES: Everyone can enjoy playing Dingo.
INTRODUCTION TO DINGO
While no one knows exactly where Dingo came from, people in the card game community in Cleveland, Ohio seem to play it a lot, so that’s probably where it started.
Dingo is a game specifically made for 4 players.
You’ll need a regular deck of 52 cards to play Dingo, but you’ll use them in a special way.
- No dingo. If nobody has a dingo card, we just put the rabbit card in the discard pile. Nobody can play any wolves and nobody gets any points.
- Dingo but no wolves. If someone has a dingo card but nobody plays any wolves, we get rid of the rabbit card and you have to place your dingo card in your penalty pile.
- Dingo and 1 wolf: In this scenario, the dingo goes into your scoring pile, while the player who played the wolf captures the rabbit and adds both cards to their score pile.
- Dingo and 2 wolves: Here’s where strategy comes into play. The first wolf and the dingo are added to your scoring pile. However, the second wolf has a different agenda. It captures the rabbit and places both cards in its scoring pile. The player who played the 1st wolf doesn’t score anything.
- You have the freedom to choose whether or not to play wolves during the game.
- If you happen to be the Dingo player and possess one or both of the wolves, you cannot play them.
- If an Ace Wolf is played, each Ace card that’s played goes to the player’s scoring pile.
- If no wolves are played, the Dingo card is discarded and put in the Dingo player’s penalty pile.
- After the Ace hunt is finished, the dealer will ask for the Ace Rabbit to be played (if it hasn’t been played yet). The player who has it must show the card and put it in their penalty pile.
Did you know that playing cards have some interesting names? Let me tell you all about it.
First, there are cards with diamonds, also known as rabbits. The Ace of diamonds is called the Ace rabbit.
Then we have cards from the hearts suit, which are called dingoes. These cards are quite special and important in the game.
Next, we have spades and clubs, which are both referred to as wolves.
Now, let’s talk about the different classes of cards.
There are low cards, which include numbers 2 to 7 and 9. These cards have a score of plus or minus 1 point.
Then we have high cards, which include 10, Jack, Queen, and King. These cards score plus or minus 2 points.
Aces, excluding the Ace rabbit, are in a class of their own. They score plus or minus 3 points.
Lastly, the Ace rabbit is quite special. It scores a whopping 10 points or minus 3 points.
So, the names and classes of cards add an extra layer of excitement to the game. Don’t you think it’s interesting?
The red cards, which are also known as rabbits and dingoes, can either be good or bad for your score depending on how you use them. You can find more detailed information about this in the section called ‘the hunt.’ On the other hand, the black cards, or wolves, always give you positive points.
LET’S GET STARTED
We randomly choose the first dealer, using any method we like. Then, we continue playing in a clockwise direction.
To start the game, the dealer takes out all the diamond cards from the deck, except for the Ace. This leaves us with a deck of 40 cards, which includes 13 cards each from the suits of hearts, spades, and clubs, as well as the Ace of diamonds.
The diamond cards that were set aside (2-K) are arranged in ascending order, from 2 to King. Then, they are placed in the middle of the table, with the 2 showing face up on top of the pile.
Alright, let’s get this game started! First, we need to shuffle the main deck of 40 cards. Once shuffled, we’ll deal out the cards one at a time, going to the left, until each of us has 10 cards in our hand. Feel free to take a peek at your cards – I won’t tell!
Getting rid of Cards & Trading
Now that we have our full hands and the 12 rabbits are sitting in the middle of the table, we can begin the game. To make things easier, we’ll use cardinal directions to refer to each player. The dealer, that’s me, will be South. The player to my left will be West, the one next to them is North, and finally, the player to the left of North is East. Remember these positions as I tell you what to do next.
Step One: Getting Rid of a Card
Let’s get started with the game. As the dealer, we’ll begin by discarding a card face-up into a separate pile. Remember, you can choose any card to discard, except for Aces. Keep the discarded cards stacked so that only the top one is visible.
First Exchange — Left
Now that the discard is done, it’s time to pass a card from your hand to the player on your left, which is West. After West receives the card, they pass a card to their left, and so on. Finally, East will pass a card to South. Make sure all cards are passed face-down.
Second Discards
We’ll repeat the same process for the second round of discards.
Second Exchange — Across
Let’s talk about how to play a card game called Discard. It’s a fun game that involves passing cards to other players. Here’s how it works:
Starting with South, each player passes one card to the player sitting across from them, moving in a clockwise direction. So, South passes to North, and West passes to East. After that round, they switch and North passes to South, and East passes to West.
The third discard follows the same pattern as the first two rounds. Every player passes one card to the player across from them.
Now, let’s talk about the third exchange. It works just like the first exchange, but with one small difference. Instead of passing to the left, players pass their cards to the right. East is the only player who gets to see the card they receive before passing one of their own.
Lastly, we have the fourth discard. It follows the same pattern as the previous rounds, with each player passing one card to the player across from them.
And that’s how you play Discard. It’s a simple and enjoyable card game that you can play with your friends and family. Give it a try and have fun!
In Dingo, the discard phase functions in the same way as it did in previous rounds. Each player ends up with 6 cards in their hand by the end of this phase. Afterward, the players embark on The Hunt.
THE HUNT
The rabbits from the pile at the center of the table are hunted one by one, starting from two and progressively moving up to King. In this phase of Dingo, players divide the cards they collect into two piles: the scoring pile, which is stacked vertically, and the penalty pile, positioned horizontally. When the game concludes, players tally up their scores, which are calculated by subtracting the total of the penalty pile from the total in the scoring pile.
When we start the hunt, I’ll let you know the value of the card on top of the pile. If you have a card of the same rank called a dingo, you have to play it and show it to everyone. After that, the other 3 players can decide to play 1 or 2 cards called wolves that have the same rank as the dingo. There are four different possibilities that can happen:
The Dingo and the Wolf: A Strategic Card Game
Let’s talk about a fascinating card game that revolves around cunning animals – the dingo and the wolf. It’s a game of strategy and wit, where you must outsmart your opponents to claim victory. Are you ready to dive into the world of the dingo and the wolf? Let’s get started!
The Rules of the Game
When you play the dingo card, it goes straight to your scoring pile. On the other hand, if you play the wolf card, things get a bit more interesting. Let me explain:
Important Notes
So there you have it – the thrilling dynamics of the dingo and the wolf in this strategic card game. Now it’s your turn to step into the game and make your moves. Will you outsmart your opponents and be crowned the champion? It’s time to find out. Good luck!
If someone other than the Dingo player has both wolves, they can play both cards legally. However, it’s typically not in your best interest to do so because the first wolf played goes to the Dingo player’s score pile.
Now, let’s talk about the Ace Hunt. Once the King rabbit has been hunted, the dealer announces Ace Hunt. During this phase, there are different rules compared to the previous hunts because Aces cannot be discarded. All the players should have their Aces in their hands.
The player with the Ace Dingo must play it and cannot play any other card with it.
After the Ace Dingo player, starting from their left, each player can play either one or two wolves. The game ends after the Dingo player’s turn.
When it’s my turn, I can play the Ace Rabbit card only if both Ace Wolves have already been played. But if I have both wolves and the rabbit, I can play all three cards at once!
Here’s what happens when the Ace Wolves are played:
THE SCORING
After the play ends, we all show our remaining cards to see how we did. If any of your cards are red – a dingo or the Ace rabbit – you’re out! Caught red-handed and disqualified. Once everyone else is in the clear, it’s time to tally our scores.
To calculate your final score, subtract the total value of your penalty pile from the total value of your scoring pile. You can find each card’s value in the table from the introduction.
The player with the highest total score wins! If there’s a tie, it comes down to the value of the rabbits. Not the dead ones, though – only the live rabbits count. The player with the highest-valued live rabbit takes the victory!
The player with the highest total score wins! If there’s a tie, it comes down to the value of the rabbits. Not the dead ones, though – only the live rabbits count. The player with the highest-valued live rabbit takes the victory!