COINCHE
Hey there! Let me tell you all about a fun game called Coinche. The whole point of the game is to score 2000 points before the other team does. Now, how do you do that? Well, it’s all about bidding and winning tricks. Let me break it down for you.
SETUP
First things first, we need to get everything set up. Start with a regular deck of 52 cards, but there’s a twist – we’re gonna remove all the cards that are 6 and below. That means we’re only gonna keep the Aces, Kings, Queens, Jacks, 10s, 9s, 8s, and 7s.
Now, let’s talk about the dealer. The first dealer is gonna be chosen randomly, but in the following rounds, the dealer will always pass the deck to the right.
Once the dealer shuffles the deck, the player on the left gets to cut it. Then, each player will be dealt cards in two batches of 3 and one batch of 2. And that’s it – now we’re ready to start bidding!
Card Rankings and Values
In Coinche, we use different ranking systems for trumps and non-trumps, and each card has a specific value. Let me break it down for you.
First, let’s talk about trumps. The highest-ranked trump is the Jack, followed by the 9, Ace, 10, King, Queen, 8, and finally, the 7. Each card has a corresponding value: the Jack is worth 20 points, the 9 is worth 14 points, the Ace is worth 11 points, the 10 is worth 10 points, the King is worth 4 points, the Queen is worth 3 points, and the 8 and 7 are both worth 0 points.
Now, let’s move on to the ranking of non-trumps. In this case, the Ace is the highest-ranked card, followed by the 10, King, Queen, Jack, 9, 8, and 7. Just like the trumps, each of these cards has a value: the Ace is worth 11 points, the 10 is worth 10 points, the King is worth 4 points, the Queen is worth 3 points, the Jack is worth 2 points, and the 9, 8, and 7 are all worth 0 points.
But that’s not all. The last trick of the game is worth 10 points to the winning team. On top of that, players can score extra points by declaring Belote and Rebelote. To declare Belote, a player must have both the king and queen of the trump suit and announce it when one of them is played. To declare Rebelote, they must announce it when the other card is played. These declarations will give their team an additional 20 points.
That’s the lowdown on Coinche! If you’re a fan of card games, you’ll enjoy this one. So grab a partner and start bidding!
So here’s how it goes: we all take turns bidding after the cards are dealt. The player to the right of the dealer starts, and then we go counterclockwise. We’ve got four options when it’s our turn to bid. We can pass, make a bid, double the bid, or go for the slam.
Now, passing doesn’t mean we’re out of the bidding game. If it comes back around to us, we can still choose another option. But if all four of us pass without anyone bidding, we collect the cards and deal them again.
Now let’s talk about bidding. When we bid, we’re basically saying how many points we think our team can score and which trumps we want to use. Our bid has to be higher than the previous one, and we make bids in intervals of 10. The lowest bid we can make is 80, but if we do go for 80, we’ll have to score at least 82 points to fulfill our contract. Just to give you an example, a bid might sound like “100, Hearts.”
When I think I can win even more points, I might call Coincher. It’s like saying, “I don’t think you’re going to make it!” I can do this anytime during the game, but you have to make the last bid. If I call Coincher, the points we get at the end will be doubled. The bidding ends there, but you still have a chance to call Surcoincher. If you do, the points will be doubled again!
Another option is to go for a slam. That’s when we try to win all the tricks in the round. If we do, hooray! We’ve completed our contract. But remember, we can’t double the points if we go for a slam.
When it comes to bidding in this card game, things get interesting. The bidding process will come to an end either when a player calls a double or a slam, or when three players pass after a bid. This is when the winners of the bid are determined, and they become responsible for calling trumps and trying to win as many points or tricks as they bid for.
It’s Time to Play
Once the bidding is settled, the game begins. It starts with the player to the dealer’s right and continues anticlockwise around the table. This player can lead with any card from their hand. It’s important to note that all players must follow suit if they have a card of the same suit, but they are not obligated to play a card that beats the previously played cards.
Now, if a player doesn’t have a card of the same suit and can’t follow suit, things get a bit tricky. They are required to play a trump card if their opponent is currently winning the trick. However, if their opponent played a trump card, the player must try to beat it with a higher-ranked trump card. But if the player doesn’t have a trump card either, they can play any card if their partner is currently winning the trick. And if they have no trumps and no cards to follow suit, they have the freedom to play any card they want.
If I lead with a trump, I always try to play a higher card than my partner, even if it means beating their card.
The person who plays the highest trump card, or if that’s not possible, the highest card of the suit that was led, wins the trick and gets to lead the next one. I keep the cards I win face-down in front of me.
SCORING
When a round is over, I count up my points. I add up the points from the cards I won in tricks, any Belotes I called, and the last trick I won. Then I add my score to my partner’s score to get the total for our team.
Hey there! Let me explain how the scoring works in this game. If our team is successful in the round, we will earn points based on the tricks we won and the number of points we bid. Isn’t that exciting?
Now, if we manage to win all the tricks but we didn’t call a “slam,” we will score 250 points, plus the amount we bid. Easy peasy, right? Oh, and don’t forget, if we did call a “slam” and it was successful, we get an extra 500 points, and even more if we called “belote.”
But what about the other team? Well, they also get to score their points earned, if they have any. Fair is fair!
Now, here’s how the scores are rounded. We round them to the nearest ten. So, if the score ends in 5, we round it up. Got it?
But wait, there’s more! If our team wasn’t successful in the bidding round, we don’t score any points, except for “belote” if we called it. In that case, the other team will score 160 points, plus the amount they bid. Seems tough, I know, but it’s all part of the game!
Lastly, if the call for a “slam” was unsuccessful, the other team scores 500 points, plus “belote” if they called it. Ouch, right? That’s why we have to strategize and make the right moves!
If you play a game called Coincher or Surcoincher and someone makes a bid, the bid total will be doubled or quadrupled depending on which one you choose. This means that the number of points doesn’t double, just the bid amount. For example, if someone bids “100 hearts,” that bid will be doubled to 200 if you choose Coincher, or quadrupled to 400 if you choose Surcoincher.
Now let’s talk about how the game ends. The goal is to be the first team to reach 2000 points or more. If both teams end up with the same amount of points, then the winners of the last round will be declared the overall winners.
So remember, in Coincher or Surcoincher, when someone makes a bid, you can choose to double or quadruple the bid amount. And the game is won by the team that reaches 2000 points first, or if both teams tie, the winners of the last round take the victory. Keep these rules in mind and enjoy the game!