Claim ghosts faction game rules – how to play claim ghosts faction

By: Dennis B. B. Taylor

Claim Ghosts Faction

Introducing the Claim Ghosts Faction

Hey there! Let me tell you about the amazing Claim Ghosts Faction. It’s this awesome bonus pack that you could get back in 2019 if you pre-ordered from White Goblin Games. Trust me, it’s a game-changer! See, this faction gives you a whole new way to play. Instead of grabbing a regular card during Phase 1, you can collect Ghost cards! How cool is that?

Inside the Pack

So, what’s inside this mind-blowing pack, you ask? Well, you’ll find ten faction cards, each one ranked from 0 to 9. And get this—they’re all unique! That means, you’ve got ten different cards to play with. Oh, and don’t worry about getting confused. There’s a handy reference card that explains exactly how this faction works. It’s like having a personal guide right at your fingertips.


When I play a Ghost card in Phase 1, I can choose to keep it and add it to my Follower Pile, instead of taking the card I would normally keep.

If my Ghost card wins the trick, I can add the Ghost to my Follower Pile and get rid of the face-up card I would have taken.

But if my Ghost card loses the trick, I can still add it to my Follower Pile and discard the top card from the deck (the one I would have taken).

Remember, it’s up to me whether I want to keep the Ghost or take the card. And if both players play Ghosts to the trick, we both have the choice to keep our Ghosts or take our respective cards.

In Phase 2, the Ghosts don’t have any special powers. They just act like normal cards.

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