Burraco game rules – how to play burraco the card game

By: Dennis B. B. Taylor

Burraco: Melding Cards for Victory

Welcome to the world of Burraco! I’m here to guide you through this exciting card game.

In Burraco, the objective is simple: meld all the cards you have in your hand to achieve victory. It’s a game that requires strategy, teamwork, and a keen eye for forming sets and sequences.

Before we delve into the gameplay, let’s go over some key details.

In Burraco, you’ll need four players who form fixed partnerships. So gather your friends and get ready for an epic battle!

To play Burraco, you’ll need two standard 52-card decks and four jokers. That’s a total of 108 cards! Make sure you have the full deck before you start shuffling.

Now, let’s talk about the ranking of the cards. In Burraco, the joker reigns supreme as the highest-ranking card. Following the joker, we have the 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, and 2, in that order.

As for the suits, we have Spades at the top, followed by Hearts, Diamonds, and Clubs. Keep these rankings in mind as you strategize your moves.

Now that we’ve covered the basics, let’s talk about the game itself. Burraco falls into the category of Rummy games, which means it shares some similarities with other popular card games.

Burraco is a game that appeals to players of all ages. Whether you’re a seasoned card player or new to the world of card games, you’ll find excitement and challenge in Burraco.

Getting Started: The World of Burraco

Burraco is an Italian card game you shouldn’t confuse with other similar games from South America. It shares some similarities with the game Canasta, as the objective is to make combinations of 7 or more cards, called melds. In Burraco, players use a second hand once they’ve gotten rid of all the cards in their first hand. Although the game was born in South America, the Italian rules are considered the standard.

Now, let’s talk about card values. In Burraco, each Joker is worth 30 points. The Two cards are worth 20 points each. Aces, on the other hand, are worth 15 points each. Cards like King (K), Queen (Q), Jack (J), 10, 9, and 8 are worth 10 points each. Finally, the cards 7, 6, 5, 4, and 3 are worth 5 points each.

When it comes to dealing the cards, here’s what you need to know.

So, here’s the deal. When it comes to deciding who gets to be the first dealer in a card game, there’s a simple but fair method. Each player picks a card from the shuffled deck, and whoever gets the lowest value becomes the dealer. Pretty straightforward, right?

Now that we have our dealer, it’s time to figure out who goes first. The player who draws the highest card sits to the left of the dealer and gets the honor of playing the first move. But what if there’s a tie? Well, that’s where things get interesting!

If two or more players draw cards of the same value, it’s not all lost. We can still determine who goes first by looking at the suits of the cards. Remember those suit rankings we mentioned earlier? Yeah, they come in handy here. The player with the highest-ranking suit among the tied cards gets to play first. Simple as that.

So, once we’ve sorted out who the lucky first player is, it’s time to get down to business. The two players with the higher ranked cards will face off against the other two players with the lower ranked cards. It’s a battle of ranks, if you will.

After each hand is played, the deal passes to the next player on the left. This way, everyone gets a chance to be the dealer and show off their skills. It’s a fair and balanced system, ensuring that no one player has an unfair advantage.

When we play this card game, the first thing we do is mix up the cards. Then, the person next to me takes a chunk out of the deck, making sure to leave enough cards for everyone to play with. After that, I take the rest of the cards and give each player 11 of them. The person who cut the deck gets to make two piles, one card at a time, until there are 11 cards in each pile. These piles are arranged in a cross shape. The cards that are left over go in the middle of the table, face down.

When we finish playing four hands, a card is taken from the remaining pile and put in the middle of the table, face-up. The cards that are left from the cut go on top of it.

So, each of us has a hand of 11 cards. In the middle of the table, there’s the “pozzetti,” which has two stacks of 11 cards facing down, making a total of 22 cards. The remaining pile of cards from the cutter and the dealer should have exactly 41 cards, with one card facing up next to it.

Now, the aim of Burraco is to create melds. These are certain card combinations placed on the table, where each meld must have at least 3 cards. You can add cards to your own melds, but not to your opponent’s.

There are different types of melds to consider:

– The first is a set, which consists of 3 or more cards of the same rank. You can have up to one wildcard, such as a 2 or joker, per set or have the set entirely made up of wildcards. However, keep in mind that you can’t have more than 9 cards in a set.

When it comes to playing Burraco, there are certain rules and strategies to keep in mind. One of the key moves in this game is the sequence. A sequence consists of 3 or more cards that are consecutive and of the same suit.

Aces can count as both high and low, but they cannot count as both at the same time. In a sequence, you can have no more than 1 wild card, such as a 2 or a joker, to replace a missing card. Interestingly, twos can count as natural cards in sequences.

Teams in Burraco can have two separate melds of sequences in the same suit. However, these melds cannot be manipulated, meaning you cannot join or split them apart. It’s important to keep the melds clean, meaning that they consist only of natural (non-wild) cards. Melds that contain at least one wild card are considered dirty.

If a meld contains 7 or more cards, it is called a burraco. And here’s the exciting part – burraco melds earn the team bonus points. You can identify a burraco meld by flipping the last card in the meld horizontal. If the meld is dirty, you flip one card. If it’s clean, you flip two cards.

Your Turn

When we play the game, it’s the player sitting on the left side of the dealer who starts. Then, we take turns going clockwise around the table until someone wins or we run out of cards.

During your turn, you have three actions:

  • Draw a card from the deck or take the whole discard pile into your hand.
  • Meld your cards by forming valid combinations on the table or adding cards to existing combinations.
  • Discard one card from your hand onto the top of the discard pile. Every turn ends with a discard.

Now, here’s an interesting twist. The first player who gets rid of all their cards gets to take the first 11-card pozzetto and use it as their new hand. But, the second pozzetto goes to the first player on the opposing team who runs out of cards. Let me explain how to take a pozzetto:

    Playing Burraco: 2 Strategies to Win

    When it comes to playing Burraco, there are two main strategies you can employ to increase your chances of winning. Let’s take a look at each strategy in detail:

    Directly

    After combining all the cards in your hand, simply grab a pozzetto and keep playing. You can even meld cards from the pozzetto hand right away. Once you’ve melded all the cards you possibly can, discard and pass the turn to the player on your left.

  • On the Discard

    Meld all the cards in your hand except one, and then discard the last card. On the next turn, or while other players take their turns, grab a pozzetto and keep the cards face-down.

  • The End Game

    There are three ways the game can end:

    1. One player “goes out.” This is called chiusura or closing. To close, you must:
    2. Take a pozzetto
    3. Meld one burraco
  • The deck runs out of cards. When there are no more cards left to draw, the game ends.
  • The players decide to stop playing. The game can end if all the players mutually agree to stop playing.
  • When I play the card game Burraco, I must meld all the cards in my hand except for one. That one card is discarded and cannot be a wild card. It’s important to remember that I have to make a final discard.

SCORING

After the game ends, my team and I need to score our hands and melds. To do this, I can refer to the card values that I mentioned earlier.

Melded Cards: I get points based on the value of each card in my melds.

Remaining Cards in Hand: I lose points based on the value of each card that I have left in my hand.

Burraco Pulito (clean burraco): I earn an extra 200 points if all my melds are of the same suit and don’t contain any wild cards.

Burraco Sporco (dirty burraco): I earn an extra 100 points if all my melds are of the same suit but contain one or more wild cards.

Going Out/Closing: When I go out by melding all my cards, I earn an extra 100 points.

Not Taking Your Pozzetto: If I don’t pick up the top card from the discard pile at the start of my turn, I lose 100 points.

The game ends when one of the teams scores 2000 or more points. However, if both teams score 2000 or more points in the same hand, the team with the higher cumulative score wins.

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